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416 Commits

Author SHA1 Message Date
mik1893 ee6f1523f4 [AZTH] Crossfaction battleground: fixed cache reset on disconnects 2016-08-17 02:00:26 +02:00
mik1893 ec7a174be2 [AZTH] Crossfaction Battleground - log polishing 2016-08-17 01:29:00 +02:00
mik1893 7730641136 [DEV-OP] Refix logs 2016-08-17 00:00:33 +02:00
mik1893 fc576bf504 [DEV-OP] Correct logging 2016-08-16 23:48:37 +02:00
mik1893 aa3d8c88d9 Core/Custom: Empowered crossfaction BG and additional logging 2016-08-16 23:22:03 +02:00
Yehonal 9a3347c017 Merge branch 'master' of git@github.com:azerothcore/azerothcore-wotlk.git into custom 2016-08-16 07:43:56 +02:00
mik1893 3111119b94 Core/Pet: correct pet loading - summoning 2016-08-16 07:42:13 +02:00
mik1893 7eb8f1571c [DEV-OP] Code formatting 2016-08-16 07:42:00 +02:00
Yehonal db996df38f [AZTH] disable warning on item.dbc 2016-08-16 07:41:35 +02:00
Yehonal 1c5ae23b3f Fix compilation of cs_debug script with clang 2016-08-16 00:00:08 +02:00
Yehonal 20aaf650b1 [CMAKE] More compatible definitions 2016-08-15 23:59:30 +02:00
Yehonal 855bf9caa0 [BASH] Now scripts will use default language 2016-08-15 23:59:09 +02:00
Rival 3cae546532 Core/Misc: Adding localization DBC. (#95) 2016-08-15 20:26:45 +02:00
ShinDarth eddebedb2d Core/Channels: allow to disable ownership of channels 2016-08-15 14:27:13 +02:00
ShinDarth f81ec2bee4 Fix build 2016-08-15 13:28:53 +02:00
mik1893 fa817a9d98 [AZTH] Fix code placement, formatting, etc in Hearthstone mode 2016-08-15 11:12:05 +01:00
Yehonal 8a0541c160 fixed bash hook functions 2016-08-15 08:48:50 +02:00
Yehonal 739db841f1 Merge branch 'master' into custom 2016-08-15 08:39:56 +02:00
Yehonal 4dae311f11 Merge branch 'custom' of gitlab.com:azerothshard/azerothcore into custom 2016-08-15 08:38:03 +02:00
Yehonal e7a755ae71 [AZTH] Default debug compilation 2016-08-15 08:37:47 +02:00
Rival cdc96a7269 Core/Spells: Fix Corpse Explosion picking ghoul as a target without selection. (#83) 2016-08-15 00:16:58 +02:00
Rival 7760bf753c Fix Cmake revision. (#91)
Closes #90
2016-08-14 22:20:27 +02:00
ShinDarth 146f147676 Misc: fix SQL updates + move some lines of code 2016-08-14 20:23:39 +02:00
Luth31 47dfb6c526 Core/Commands: Add missing message for .ticket complete (#79)
Do not allow the completion of a ticket with or without response if the handler isn't the assignee
Let players know when their ticket has been closed or they received a response.
2016-08-14 19:45:13 +02:00
Rival e2daeebd98 Fix warning on Windows. (#89) 2016-08-14 19:06:09 +02:00
Rival 293818a8f8 Core/Spells: Fix Hellscream's Warsong & Strength of Wrynn buffs. (#87) 2016-08-14 14:58:34 +02:00
Rival 90abbcd5d8 Core/Custom: Fix Dream Vision & Eye of Kilrogg aggro and visibility. (#85)
* Core/Custom: Fix Dream Vision & Eye of Kilrogg aggro and visibility.

* Fix tabs.

Thanks @ShinDarth.
2016-08-14 14:58:21 +02:00
mik1893 5de7bae617 Core/Battleground: New CrossFaction Battleground queue system with enabled premades and pre-balancing system 2016-08-14 13:31:19 +01:00
Shin b9a62d3274 Merge pull request #81 from DevRival/patch-1
Core/Player: Fixed Weapon Skillup on low level mobs
2016-08-14 13:55:57 +02:00
ShinDarth bf86ab6224 Merge remote-tracking branch 'upstream/master' 2016-08-14 13:35:54 +02:00
Yehonal 4bacaa8da7 Bin/DB-Assembler: fix bash 2016-08-14 13:35:41 +02:00
Yehonal 27f5578f16 Merge branch 'master' of github.com:azerothcore/azerothcore-wotlk 2016-08-14 12:59:14 +02:00
Yehonal f178841a3a wrong db exported 2016-08-14 12:58:39 +02:00
Shin 6bde1b7297 Update README.md 2016-08-14 12:50:18 +02:00
ShinDarth 338318e262 DB/Characters: fix code indentation 2016-08-14 12:34:03 +02:00
ShinDarth 8b02090c0e Merge remote-tracking branch 'upstream/master' 2016-08-14 12:32:01 +02:00
ShinDarth f6b759adce DB/Characters: fix base dumps 2016-08-14 12:31:40 +02:00
Shin 48e522aa47 Merge pull request #80 from Luth31/dev-2
Core/Misc: Fix instant logout config
2016-08-14 11:33:29 +02:00
mik1893 aaa5f2ec67 [Core/Custom] Implement new Crossfaction Battleground mechanics 2016-08-14 08:59:49 +01:00
mik1893 f77a6bc8e1 Core/Custom: random battleground - setting native display IDs 2016-08-14 08:59:49 +01:00
mik1893 d056932a4f Core/Scripts: add new hook OnPlayerAddToBattleground 2016-08-14 08:59:48 +01:00
mik1893 6838c9a8ac Core/Unit: enable setting and retrieval of a temporary race for players 2016-08-14 08:59:48 +01:00
Rival 9f6ff6bb7c Core/Player: Fixed Weapon Skillup on low level mobs 2016-08-14 10:27:53 +03:00
ShinDarth 42e5f13101 Bin/Defines fix error in Mac OS X 2016-08-14 09:08:45 +02:00
Yehonal fc05c82f65 base db is now splitted in multiple sql
you can use db_assembler crossplatform tool from our repository

to assemble it in a single sql file
2016-08-14 06:49:03 +02:00
Yehonal 30621e6237 Move sql updates under archive 2016-08-14 06:45:10 +02:00
Yehonal 2f45024b63 Move sql updates under archive 2016-08-14 06:44:58 +02:00
Luth31 2057e08ef3 Core/Misc: Fix instant logout config 2016-08-13 23:51:52 +03:00
MadAgos be7a23ebd9 [SQL/Creature] fix movement type Fizzle Darkstorm and Burning Blade Fanatic 2016-08-13 22:24:37 +02:00
Yehonal 921861c19f Merge branch 'master' into custom
# Conflicts:
#	modules/acore/framework/Database/Implementation/CharacterDatabase.cpp
#	src/game/Groups/GroupMgr.cpp
2016-08-13 20:41:35 +02:00
Yehonal acfdd2d3fa Merge branch 'master' of github.com:azerothcore/azerothcore-wotlk 2016-08-13 20:32:41 +02:00
Yehonal 3da352a076 implemented db_exporter 2016-08-13 20:32:23 +02:00
Yehonal ff6201921c created hw-core bash libraries
will be traited as a git subtree
2016-08-13 20:32:21 +02:00
Yehonal 86fc3b01f4 minor updates to mysql-tools 2016-08-13 20:32:17 +02:00
Yehonal f6221a400e Merge commit 'ce7b05ccae4549ca6e1ae2de1d3e36a8b3b82690' as 'modules/uwd/mysql-tools' 2016-08-13 20:31:44 +02:00
Yehonal ce7b05ccae Squashed 'modules/uwd/mysql-tools/' content from commit d76f949
git-subtree-dir: modules/uwd/mysql-tools
git-subtree-split: d76f949e480d06fd4b33dd58249e8419238e9ca9
2016-08-13 20:31:44 +02:00
Yehonal a8fc7068d4 removed useless redefinition from db_assembler 2016-08-13 20:26:39 +02:00
Yehonal d0d3ba67bc [AZTH] default conf for extra db 2016-08-13 20:26:17 +02:00
Yehonal da3d8e2f4e implemented db_exporter 2016-08-13 20:25:56 +02:00
Yehonal e4f51a353b created hw-core bash libraries
will be traited as a git subtree
2016-08-13 20:25:34 +02:00
Yehonal f2143ef4ef minor updates to mysql-tools 2016-08-13 20:22:49 +02:00
Yehonal ab241be66e renamed mysql_tools 2016-08-13 19:48:25 +02:00
mik1893 c606ac4bfe Core/Player: Implement original race variable at unit level and initialize it (for future customizations) 2016-08-13 15:50:32 +01:00
ShinDarth b2964505c4 Core/Worldstates: move WS_ARENA_DISTRIBUTION_TIME declaration 2016-08-13 16:28:24 +02:00
ShinDarth 6831d33448 Merge remote-tracking branch 'upstream/master' 2016-08-13 14:43:27 +02:00
ShinDarth 81aebe1515 Core/Player: added API for duel reset of health/mana 2016-08-13 14:43:14 +02:00
Yehonal 2ae721dc16 Merge commit 'd4213c19608fe15e06fca31782151eca4e903c9f' as 'modules/uwd/mysql_tools' 2016-08-13 14:02:18 +02:00
Yehonal d4213c1960 Squashed 'modules/uwd/mysql_tools/' content from commit d76f949
git-subtree-dir: modules/uwd/mysql_tools
git-subtree-split: d76f949e480d06fd4b33dd58249e8419238e9ca9
2016-08-13 14:02:18 +02:00
Yehonal db75da8c75 removed useless redefinition from db_assembler 2016-08-13 14:00:22 +02:00
Yehonal d31964f052 Update issue_template.md 2016-08-13 12:46:36 +02:00
mik1893 21411e1147 Core/Custom: Hearthstone mode, loading of criterias at startup 2016-08-13 12:32:39 +02:00
Gargarensis fd04220e28 Merge branch 'custom' of https://gitlab.com/azerothshard/azerothcore into custom 2016-08-13 11:50:26 +02:00
Gargarensis 7520efdb26 beginning of pvp quest for hearthstone mode 2016-08-13 11:47:11 +02:00
mik1893 80d31ecf0d Core/Spells: fix greater blessings selection issues (pet class on player class) 2016-08-13 11:30:52 +02:00
mik1893 2acdc82891 Core/Spells: fix removal of Disarm (scorpid sting) cooldown with Readiness 2016-08-13 11:10:20 +02:00
mik1893 b5a91a8a64 Merge remote-tracking branch 'origin/custom' 2016-08-12 15:49:20 +02:00
mik1893 0ccff18437 Merge branch 'nonshared-id' 2016-08-12 15:27:54 +02:00
ShinDarth 5357c8ce19 Core/CMake: show branch name in server info 2016-08-12 12:01:46 +02:00
ShinDarth 1dc2d2be04 DB/World: fix world_db_version 2016-08-12 11:53:58 +02:00
Shin 97e198a88e Merge pull request #27 from ShinDarth/db-characters
DB/Characters: update DB structure
2016-08-12 11:50:19 +02:00
ShinDarth e9089ed793 DB/Characters: update DB structure 2016-08-12 11:49:04 +02:00
Yehonal ba04de9c97 Merge branch 'master' into custom 2016-08-12 07:48:17 +02:00
Yehonal c9610ca0b5 removed wrong submodule 2016-08-12 07:47:18 +02:00
Yehonal 4e46092b62 Merge branch 'master' into custom 2016-08-12 03:33:51 +02:00
Gargarensis f23cbe2127 fix heroism/bloodlust stack based on ShinDarth previous fix on TrinityCore 2016-08-12 03:33:05 +02:00
Yehonal 86211c5137 [AZTH] Add missing tags and code/conf cleaning 2016-08-12 03:32:35 +02:00
Yehonal d11a9a8561 Merge branch 'master' into custom 2016-08-12 03:00:57 +02:00
Yehonal 7fa2d80c68 Merge branch 'master' of github.com:azerothcore/azerothcore-wotlk 2016-08-12 02:43:52 +02:00
Yehonal e36e801646 Added template files for github 2016-08-12 02:40:25 +02:00
Yehonal c1a76e07ff Another big repo refactoring, should be latest
I've restored old paths for scripts and flattened the src structure
2016-08-12 02:40:23 +02:00
Yehonal 3972a1da63 Continuing cmake path fixing 2016-08-12 02:40:15 +02:00
Yehonal dec72dddca Fixed paths for cmake 2016-08-12 02:38:30 +02:00
Yehonal b0c8eceb08 Refactoring part 2 [W.I.P] 2016-08-12 02:38:26 +02:00
Yehonal c3a8a04990 Added template files for github 2016-08-12 02:38:05 +02:00
Yehonal e80aeedb9e Another big repo refactoring, should be latest
I've restored old paths for scripts and flattened the src structure
2016-08-12 02:37:42 +02:00
Yehonal 3e05d84dde [DEV-OP] [AZTH] cmake path fixing 2016-08-12 00:56:12 +02:00
Yehonal c88297db83 Continuing cmake path fixing 2016-08-12 00:55:18 +02:00
Yehonal edd301e54a Fixed paths for cmake 2016-08-12 00:52:12 +02:00
Yehonal 31591a2327 Refactoring part 2 [W.I.P] 2016-08-12 00:46:43 +02:00
Francesco Borzì 0dfd510c1d Merge pull request #55 from Luth31/master
Core/Accounts: set wotlk expansions by default
2016-08-12 00:35:30 +02:00
Yehonal f6f4762c53 Merge branch 'master' into custom 2016-08-12 00:30:13 +02:00
Luth31 a1e8106622 Script/Commands: .account create will now grant the latest enabled expansion (Set in worldserver.conf 2016-08-11 23:57:41 +03:00
Yehonal a73ad5cd6e Corrected path for ScriptWotlkLoader 2016-08-11 21:52:49 +02:00
Yehonal e1dc2f8b01 Merge branch 'master' of github.com:azerothcore/azerothcore-wotlk 2016-08-11 21:44:31 +02:00
Yehonal f1ab657e19 fixed an inclusion 2016-08-11 21:44:03 +02:00
Yehonal b3214eb5c0 Merge branch 'master' of git@github.com:azerothcore/azerothcore-wotlk.git into custom 2016-08-11 21:14:34 +02:00
Yehonal 5cbfdd2871 Update README.md 2016-08-11 21:09:56 +02:00
Yehonal 3d1243197b [AZTH] imported git-bdiff 2016-08-11 21:00:48 +02:00
Yehonal 8f4c92b5bb Merge branch 'master' into custom 2016-08-11 20:54:09 +02:00
Yehonal 81f7d3ae7c Merge branch 'master' of github.com:azerothcore/azerothcore-wotlk 2016-08-11 20:39:28 +02:00
Yehonal 8944475e99 Merge branch 'master' into custom
# Conflicts:
#	bin/bash_shared/defines.sh
2016-08-11 20:38:53 +02:00
Yehonal c5267ef078 removed unused conf 2016-08-11 20:36:58 +02:00
Yehonal c618632a70 Some cleaning 2016-08-11 20:36:42 +02:00
Yehonal 80453e215e Rewritten cmakes allowing compilation with new structure 2016-08-11 20:25:42 +02:00
Yehonal 0f85ce1c54 Big re-organization of repository [W.I.P] 2016-08-11 20:25:27 +02:00
Yehonal c62a72c0a8 removed server-stats folder
Has been uploaded on our cloud drive archive
2016-08-11 20:10:16 +02:00
Yehonal 991eed3b5a Using more appropriate NS prefixes for our macro and cmake vars 2016-08-11 20:10:08 +02:00
Yehonal 4330b759b7 always set cmake $CONF_DIR and add in preprocessor defines 2016-08-11 20:09:10 +02:00
Yehonal d11d3851aa [AZTH] Fix cmake 2016-08-11 20:08:57 +02:00
Yehonal 4b959267f9 Rewritten cmakes allowing compilation with new structure 2016-08-11 20:07:14 +02:00
Yehonal 8ced823acf Big re-organization of repository [W.I.P] 2016-08-11 19:18:36 +02:00
Yehonal 0d17ee120b removed server-stats folder
Has been uploaded on our cloud drive archive
2016-08-11 18:34:23 +02:00
Yehonal a6dde657de Using more appropriate NS prefixes for our macro and cmake vars 2016-08-11 17:27:09 +02:00
Yehonal 804982cfec always set cmake $CONF_DIR and add in preprocessor defines 2016-08-11 17:05:52 +02:00
mik1893 e52f71f972 [DEV-OP] Remove actual crossfaction BG system 2016-08-11 16:09:55 +02:00
Francesco Borzì 32481d8cc9 Update README.md 2016-08-11 16:04:38 +02:00
Yehonal e5c88fd7ee Merge branch 'master' into custom 2016-08-11 14:57:52 +02:00
Yehonal 34d4accb5b [CMake] impl. ADD_SCRIPTS macro for modules
and renamed old to ADD_SCRIPT_LOADER
2016-08-11 14:57:25 +02:00
Yehonal 7a1fe9b4f3 Removed various sql
Moved under our cloud drive
2016-08-11 14:38:25 +02:00
Yehonal 6bc25d029d Removed extras folders
its content has been moved in dedicated
repositories / cloud drives
2016-08-11 13:37:44 +02:00
Yehonal c0be39dbd9 Removed extras folders
its content has been moved in dedicated
repositories / cloud drives
2016-08-11 10:49:29 +02:00
mik1893 4a49049a2e Core/Instance: Shared normal/heroic ID is now a configurable feature (default: deactivated) 2016-08-10 16:03:21 +01:00
Yehonal 8030f98d8d Merge branch 'master' into custom 2016-08-10 12:41:58 +02:00
Yehonal 5f3a03e48d Merge branch 'custom' of git@gitlab.com:azerothshard/azerothcore.git into custom 2016-08-10 12:39:33 +02:00
Yehonal 5771ea740d [CORE] Allowing compilation with c++11 2016-08-10 12:39:25 +02:00
Gargarensis f0f1139d2c fix heroism/bloodlust stack based on ShinDarth previous fix on TrinityCore 2016-08-08 16:34:03 +02:00
Yehonal 3e0270d0eb [AZTH] updated gitlogger 2016-08-08 15:25:04 +02:00
Yehonal 663698a1d2 Merge branch 'master' of git@github.com:azerothcore/azerothcore-wotlk.git into custom 2016-08-08 15:13:56 +02:00
Yehonal b878f2217e [AZTH] removed sql imported in public repo 2016-08-08 15:13:20 +02:00
Yehonal a99323aa1b Merge branch 'master' of git@github.com:azerothcore/azerothcore-wotlk.git
# Conflicts:
#	src/server/worldserver/worldserver.conf.dist
2016-08-08 12:28:38 +02:00
Yehonal 968d75e658 Merge branch 'master' of gitlab.com:azerothshard/azerothcore 2016-08-08 12:20:33 +02:00
Yehonal 20c0e83954 Merge branch 'master' of git@github.com:azerothcore/azerothcore-wotlk.git
# Conflicts:
#	src/server/game/Battlegrounds/ArenaTeam.cpp
#	src/server/game/Entities/Player/Player.h
#	src/server/game/Handlers/BattleGroundHandler.cpp
#	src/server/game/Handlers/MiscHandler.cpp
#	src/server/game/Scripting/ScriptMgr.h
#	src/server/game/World/World.h
#	src/server/shared/Database/Implementation/CharacterDatabase.cpp
#	src/server/shared/Database/Implementation/CharacterDatabase.h
#	src/server/worldserver/worldserver.conf.dist
2016-08-08 12:16:55 +02:00
Yehonal 4d30f27d87 Merge branch 'gh-master' 2016-08-08 12:14:22 +02:00
Yehonal 9ae79b282f multiple changes to sync with public repository
* Some AZTH has been converted to official changes for public repo
2016-08-08 12:14:04 +02:00
mik1893 274cc9fa3b Remove arena points test - working fine 2016-08-07 15:48:44 +02:00
mik1893 084b216e82 [Dev-Op] TEST ArenaPoints (to be removed) 2016-08-07 15:35:03 +02:00
Yehonal 7a9d176088 Merge branch 'gh-master'
# Conflicts:
#	.gitignore
#	data/sql/updates/world/2016_07_28_00.sql
#	src/server/game/Battlegrounds/Battleground.cpp
#	src/server/game/Entities/Player/Player.cpp
#	src/server/game/Entities/Player/Player.h
#	src/server/scripts/Pet/pet_dk.cpp
2016-08-07 12:59:26 +02:00
Yehonal a1c27e7fe6 Merge branch 'master' of gitlab.com:azerothshard/azerothcore 2016-08-07 11:38:13 +02:00
Yehonal 8bbc6efdad [AZTH] fixed gitlogger 2016-08-07 11:37:54 +02:00
Yehonal e11f78f8b6 [BASH] improved db assembler with more effective md5 check 2016-08-07 11:36:00 +02:00
Yehonal f44112280f [AZTH] implemented bash inclusion for azerothshard module 2016-08-07 11:34:59 +02:00
Yehonal 9eb07a6174 [AZTH] re-organized old files 2016-08-07 11:34:11 +02:00
Gargarensis 198c725616 now it compiles on unix too 2016-08-07 02:36:46 +02:00
Yehonal 016ac50336 [CORE] force reloading of logs configurations at start
allowing sScriptMgr to change logs confs
2016-08-06 20:50:35 +02:00
Yehonal c9aa9cc93f [AZTH] Removed Gargarensis code to allow unix compilation
must be reapplied next
2016-08-06 17:13:48 +02:00
Yehonal a75a109499 [AZTH] updated azth_mod.conf 2016-08-06 17:05:23 +02:00
Yehonal 20f7615cbd Merge branch 'master' of gitlab.com:azerothshard/azerothcore 2016-08-06 16:38:44 +02:00
Yehonal 3506fd51f2 [AZTH] Moved properties to AzthPlayer instance 2016-08-06 16:38:28 +02:00
MadAgos eb3c1e965d Merge branch 'master' of https://gitlab.com/azerothshard/azerothcore 2016-08-06 15:02:19 +02:00
MadAgos 511bd0982e minor fix 2016-08-06 15:01:31 +02:00
Gargarensis 671e3a6f30 i forgot something 2016-08-06 13:07:44 +02:00
Gargarensis 415436d802 patch item and player gossip 2016-08-06 01:10:13 +02:00
Gargarensis 8f187edc2a hotfix rele price 2016-08-05 13:11:01 +02:00
Yehonal 084998bf7b Merge branch 'master' of gitlab.com:azerothshard/azerothcore 2016-08-05 09:31:32 +02:00
Yehonal 3549874ee4 [AZTH] Some changes to GM commands 2016-08-05 09:31:21 +02:00
Gargarensis 28787faee8 gossip item patch + first gossip item morph 2016-08-05 01:38:02 +02:00
mik1893 1c865973e0 Core/Custom: removed Crossfaction disable warning message 2016-08-04 18:23:09 +01:00
mik1893 c1495f1efa Core/Custom: Implement RATE_ARENA_POINTS and fixed arena points distribution! 2016-08-04 18:02:50 +01:00
mik1893 00181d53df Core/Spells: Fix Spirit Heal (battleground), abilities with rage/energy should also have no cost 2016-08-04 16:57:45 +01:00
mik1893 fe948f4c45 Fix Gargoyle dk being feared/confused properly 2016-08-04 08:46:24 +01:00
mik1893 ca684ee8d6 Guildhouse - fix npc factions 2016-08-04 08:02:35 +01:00
mik1893 f016238291 Modify battleground unified queue debug 2016-08-04 08:02:18 +01:00
mik1893 6cbeb93542 Fix compile and additional logging 2016-08-03 22:50:51 +01:00
mik1893 4ffa5ac079 Core/Custom: Updated Crossfaction
- now force updates of all groups every 10 seconds
- correctly delete a group leader from the offline map when group disbanded
2016-08-03 22:40:21 +01:00
mik1893 1ab3c39460 Some faction fixes 2016-08-03 21:06:48 +01:00
mik1893 b7704ee8a4 Toc5 - Fix also heroic factions 2016-08-03 21:06:47 +01:00
mik1893 03596e61ce Core/Unit: fix the 1/10000 chance to miss with 100% chance 2016-08-03 18:30:21 +01:00
Yehonal 60a3397307 [AZTH] usefull sql 2016-08-03 19:27:54 +02:00
Yehonal fa118cdb85 [AZTH] updated gm commands 2016-08-03 19:27:30 +02:00
Yehonal 208debed6c [AZTH] added crossfaction disable zone for faction capitals 2016-08-03 19:27:05 +02:00
Yehonal dc7f1bd087 [AZTH] added comment to pve stats table field 2016-08-03 19:26:38 +02:00
Yehonal 4e7307e900 [AZTH] modified conf for premade groups and message delay 2016-08-03 19:26:05 +02:00
mik1893 27467a8305 Fix instance binding 2016-08-03 17:48:45 +01:00
Yehonal 8b7c806cba Merge branch 'master' of gitlab.com:azerothshard/azerothcore 2016-08-03 16:02:33 +02:00
Yehonal 44bb9877b6 [CORE] guild safety check only when two side guild interaction is disabled 2016-08-03 15:55:37 +02:00
Yehonal 7ffeeb8131 [AZTH] Commented out kick on login because it causes issues with change faction safety checks 2016-08-03 15:54:43 +02:00
mik1893 4757e0e42c Fix Zul Aman 2016-08-03 09:14:08 +01:00
mik1893 b465fcfe71 Ensure team is switched before joining BG 2016-08-03 08:48:47 +01:00
mik1893 eb2fd1555d DB/Spell: Fix spell area issue with spell WGA Phase 2016-08-03 08:26:29 +01:00
mik1893 f6d8f23174 Guildhouses - remove guards 2016-08-03 08:11:53 +01:00
Yehonal 36b0b2f87f [AZTH] fixed kick for players with change flags 2016-08-03 01:03:44 +02:00
mik1893 57fe23b0e0 Core/Spells: Fix Chain Heal 2016-08-02 19:37:10 +01:00
Yehonal 426400f5ba Merge branch 'master' of gitlab.com:azerothshard/azerothcore 2016-08-02 16:15:58 +02:00
Yehonal 4f20475d12 [AZTH] hack for kick-login if change flag active 2016-08-02 16:15:24 +02:00
mik1893 c8d92ee54c correct queuing system 2016-08-02 10:43:24 +01:00
mik1893 9b6c2d863d Core/BG: Single Random Battleground queue counting 2016-08-01 21:39:40 +01:00
mik1893 6fd2a17bf2 debug test 2016-08-01 17:59:23 +01:00
mik1893 5100fec5cf Core/RandomQueueCrossfaction: correction to ensure only random bg is considered 2016-08-01 17:59:13 +01:00
mik1893 55f0f4f648 Core/ToC5: Fix faction issues on champion bosses 2016-08-01 16:26:14 +01:00
mik1893 c8656531d8 Core/Custom: Fix Trial of the Champion crossfaction issues 2016-08-01 13:50:46 +01:00
Yehonal 9a266af87c [AZTH] Removed custom confs from worldserver.conf.dist 2016-08-01 10:03:00 +00:00
mik1893 5ea1c073c9 Core/Spells: Judgements do not require facing 2016-08-01 07:44:42 +01:00
Yehonal a6a8be75ef [DB] fix for wrong update file 2016-07-31 19:44:21 +02:00
Yehonal 3fd2ae1b2b [AZTH] fix for transmog npc sql 2016-07-31 19:43:51 +02:00
Yehonal 98f16b041e [AZTH] uploaded sql converters 2016-07-31 18:56:24 +02:00
Yehonal 34641f3b15 [AZTH] filled azth_mod.conf with our custom configurations 2016-07-31 17:55:35 +02:00
Yehonal a00795f11c [AZTH] Re-organized sql 2016-07-31 16:24:10 +02:00
Yehonal a916149f7c Merge branch 'master' of gitlab.com:azerothshard/azerothcore 2016-07-31 14:26:11 +02:00
Yehonal 4aabdb981b [AZTH] updated scripts for to support ConfigLoad hooks and implemented custom conf file 2016-07-31 14:25:50 +02:00
Yehonal 4b815dcc90 [CORE] Rewritten ScriptMgr to be initialized before server load
Now ScriptMgr can be initialized before config allowing

to create scripts that can change the behaviour of

server before loading anything
2016-07-31 14:23:32 +02:00
mik1893 392861ae31 Commented BUFF MAN from Guildhouse NPC 2016-07-31 10:51:31 +01:00
mik1893 320c880e8e small correction to teams in guildhouses 2016-07-31 10:32:08 +01:00
mik1893 4559131f55 Guildhouses - enable teleport npc - delete lotto npc 2016-07-31 10:28:48 +01:00
Yehonal 2bc3369755 [BASH] allow additional custom config for cmake 2016-07-31 10:51:09 +02:00
mik1893 c805698a3f Core/Pet: Casting pet spells on enemies at a distance - now the pet goes at casting distance and does the cast 2016-07-31 09:11:11 +01:00
mik1893 19620c35b1 Core/Pet: better fix for Gargoyle targeting Ghoul target 2016-07-31 08:24:02 +01:00
mik1893 5c43420133 Core/Spells: DK Dancing Rune weapon diseases now count towards Heart Strike bonus damage 2016-07-30 20:40:46 +01:00
mik1893 f6477b1b04 Fix DRW 2016-07-30 18:45:44 +01:00
Yehonal 2047847df1 Merge branch 'master' of gitlab.com:azerothshard/azerothcore 2016-07-30 18:14:48 +02:00
Yehonal acbf08a793 [CORE] implemented multiple configuration files loading
currently it's used to load the default [auth|world]server.conf.dist

but you can use sConfigMgr->LoadMore to load your custom config

in your modules to add/overwrite properties
2016-07-30 18:14:38 +02:00
mik1893 a10d275c82 Fix issue in db query 2016-07-30 12:15:40 +01:00
mik1893 a642ec9f67 Fix Compile 2016-07-30 11:57:03 +01:00
mik1893 793d9774d7 Core/Tickets: Ticket System updated 2016-07-30 11:37:23 +01:00
Yehonal 28cad03b99 Merge branch 'master' of git@gitlab.com:azerothshard/azerothcore.git 2016-07-30 11:29:41 +02:00
Yehonal 441dff4103 [AZTH] added blank include.sh for bash system and gitignore 2016-07-30 11:16:09 +02:00
Yehonal 636ee9b246 Fixed .gitignore to support modules inclusion 2016-07-30 11:15:39 +02:00
Yehonal 65a74bfea3 loading modules for bash system 2016-07-30 10:54:53 +02:00
Yehonal a9210a557e [DB] implemented automatic version retrieving 2016-07-30 10:53:19 +02:00
mik1893 96e7bd4808 Corrected guildhouse SQL 2016-07-30 09:51:12 +01:00
Yehonal dfc94133fa fixed db_assembler script 2016-07-30 10:16:30 +02:00
Yehonal 2694c8bc5f [DB] Renamed databases -> base 2016-07-30 10:08:32 +02:00
Yehonal dbcc34f9e9 [DB] moved full databases in folder
to support splitted sql files soon
2016-07-30 10:07:42 +02:00
mik1893 a1720db43b Revert wrong logic - bg crossfaction 2016-07-29 20:46:55 +01:00
Yehonal 9882f6e9ca [AZTH] loading azth plugins/scripts using cmake 2016-07-29 19:42:13 +02:00
Yehonal 0eabe1ae38 ignoring conf for db_assembler 2016-07-29 19:41:43 +02:00
Yehonal f2dc4d08a7 fix buildpath in compilation script 2016-07-29 19:41:31 +02:00
Yehonal effc63905b [Core/Cmake] Scripts are now added dynamically
You can now add your scripts using cmake inside your module
instead patch core cpp files
2016-07-29 19:41:14 +02:00
MadAgos 0394672e52 alter table azth_achievement_stats 2016-07-29 11:51:05 +02:00
Yehonal 621407756f Merge branch 'PveStats' of git@gitlab.com:azerothshard/azerothcore.git 2016-07-29 11:33:07 +02:00
mik1893 b02b94dceb Core/Custom: Let the leaders be leaders 2016-07-29 08:52:12 +01:00
mik1893 1364696651 Core/Custom: Random Battleground - faction randomizer 2016-07-29 08:19:28 +01:00
mik1893 1edee3ce69 Core/Wintergrasp: Fix Wintergrasp tenacity 2016-07-28 22:58:54 +01:00
MadAgos d907db9f2e [AZTH] PvEstats save Criteria and Achievements on achievement_stats and minor fix 2016-07-28 20:51:58 +02:00
mik1893 8e01118225 Core/Battleground: Fix reputation assignment in case of switched team 2016-07-28 19:06:33 +01:00
mik1893 a25bbcfa3e Core/Player: Check original faction in case of quest-reputations-items 2016-07-28 15:55:28 +01:00
Yehonal fe563bc34a fixed cmake and compilation 2016-07-28 16:55:20 +02:00
Yehonal 3786420788 some fixes to bash config files 2016-07-28 16:39:19 +02:00
Gargarensis 3fb85e9a53 Merge branch 'master' of https://gitlab.com/azerothshard/azerothcore 2016-07-28 15:18:18 +02:00
Gargarensis 7b8278d587 fix loot for mindless servant 2016-07-28 15:17:49 +02:00
mik1893 c726225983 Core/Pet: Gargoyle now attacks Ghoul target, thx Harlock 2016-07-28 14:03:15 +01:00
Yehonal e2a2fb587b Merge branch 'master' of git@gitlab.com:azerothshard/azerothcore.git 2016-07-28 13:33:49 +02:00
Yehonal 8eb6dd8017 starting bash rewriting job [WIP] 2016-07-28 13:33:10 +02:00
Yehonal b6d8853979 skip inclusion of modules without CMakeLists
+ added hook for after load conf
2016-07-28 13:31:07 +02:00
Gargarensis e91b9e8896 spawn for vendors and update to t3 quests 2016-07-28 12:58:18 +02:00
Gargarensis 9fe14bd6d1 T3 vendor, T3 quests, Heirloom vendor 2016-07-28 12:52:51 +02:00
Yehonal cc7d27ce94 updated docs with latest revision 2016-07-28 11:43:34 +02:00
Yehonal 7a38c36867 created install script
It works on all platform that supports basic bash

( windows, linux, osx etc )
2016-07-28 11:43:10 +02:00
mik1893 6a9a5f89ab Allow rewarding kills from same ip address 2016-07-27 17:41:19 +01:00
Yehonal b7186bb424 [CMAKE] Hooks for after binaries cmakes 2016-07-27 09:22:49 +02:00
Yehonal 7736b45a00 Merge branch 'PveStats' of git@gitlab.com:azerothshard/azerothcore.git 2016-07-26 19:40:29 +02:00
mik1893 31bcbfaebf Codestyle and improved logging for crossfaction 2016-07-26 17:58:12 +01:00
MadAgos 1ee1bec7f0 [AZTH] PvEStats, recover Max Level group after a crash 2016-07-26 18:38:52 +02:00
MadAgos 5c9740d42b Merge branch 'master' of https://gitlab.com/azerothshard/azerothcore into PveStats 2016-07-26 18:36:22 +02:00
Yehonal 87ff8c7828 [AZTH] Fixed bug on GetTeamId, reverse condition 2016-07-26 13:06:23 +02:00
Yehonal f80cef2783 [AZTH] Fixed crash with our crossfaction system 2016-07-26 10:41:15 +02:00
Yehonal 1183d226bf Rewritten commands following issue specification 2016-07-26 06:47:09 +00:00
mik1893 5de76284ca Core/Custom: Crossfaction - added offline group leader caching and corrected wrong reset behaviour 2016-07-26 07:29:43 +01:00
Gargarensis b5b90ea317 removed 2 wip lines from hearthstone cpp 2016-07-26 01:24:13 +02:00
Gargarensis e3afe19ce8 some modifications to gm commands sql 2016-07-26 01:11:23 +02:00
MadAgos 37fddfcf4e Merge branch 'master' of https://gitlab.com/azerothshard/azerothcore into PveStats 2016-07-25 17:49:35 +02:00
Yehonal e7d0e2487a configuration system for cmake
- moved cmake options under conf
and created default/custom configuration system for cmake
2016-07-25 17:29:20 +02:00
Gargarensis 64cc5eaf0f relentless price reduction 2016-07-25 01:43:43 +02:00
Gargarensis 9dc9391922 Merge branch 'master' of https://gitlab.com/azerothshard/azerothcore 2016-07-25 00:46:15 +02:00
Gargarensis 2d82ba863f updated archived sqls 2016-07-25 00:45:37 +02:00
ShinDarth d2ee88a631 Fix import del rate exp dei BG 2016-07-24 12:50:15 +02:00
MadAgos ebcf6e86f6 AZTH WIP PvEstats second working wave 2016-07-22 17:07:17 +02:00
MadAgos 95b808860b [AZTH] WIP Pve Stats, added code for party in outworld 2016-07-22 02:42:55 +02:00
mik1893 6d921faa2a fix compile 2016-07-21 20:18:13 +01:00
mik1893 9ab406c175 Core/CrossFaction: riscrittura crossfaction eliminando collegamenti diretti su player - modulo a se stante, utilizza solo scripts 2016-07-21 19:39:49 +01:00
mik1893 19dd2bef2e Fix honor calculation for ranks and correctly apply BG XP Modifier 2016-07-20 18:05:14 +01:00
Yehonal e5b9edad60 Merge branch 'master' of https://gitlab.com/azerothshard/azerothcore 2016-07-20 09:16:14 +02:00
Yehonal bfdb21c6a6 commented out log instruction 2016-07-20 09:14:52 +02:00
Yehonal 6284104427 [AZTH] Hack to remove big BG from rbg
TODO: Weight must be implemented ( see comment in code )
2016-07-20 09:14:20 +02:00
MadAgos 6da0b64ac4 Merge branch 'master' of https://gitlab.com/azerothshard/azerothcore 2016-07-20 00:47:45 +02:00
MadAgos c99db43b59 una parentesi di troppo 2016-07-20 00:46:08 +02:00
Yehonal d190843d4b Merge branch 'master' of gitlab.com:azerothshard/azerothcore 2016-07-20 00:36:34 +02:00
Yehonal f18b91f619 [AZTH] some fixes for TEAM defines 2016-07-20 00:36:17 +02:00
Yehonal 010473c97e [AZTH] removed useless inclusion 2016-07-19 23:59:23 +02:00
Yehonal 3bf17370b3 [Core] Fix compile when include InstanceSaveMgr 2016-07-19 23:59:05 +02:00
mik1893 43bbcc3909 useless scriptname 2016-07-19 22:57:49 +01:00
Yehonal 764ad2f578 Merge branch 'PveStats' of git@gitlab.com:azerothshard/azerothcore.git
# Conflicts:
#	modules/azerothshard/src/server/game/AzthPlayer.cpp
2016-07-19 23:39:28 +02:00
Yehonal ae30ae6a1e uploaded MPQEditor 2016-07-19 23:36:56 +02:00
Yehonal 078592a6ca Merge branch 'master' of gitlab.com:azerothshard/azerothcore 2016-07-19 23:12:48 +02:00
Yehonal 7d2b2c3530 [AZTH] fixed CanUseItem 2016-07-19 23:11:49 +02:00
mik1893 a205dfdbd2 Fix Linux Compile 2016-07-19 21:02:38 +01:00
Yehonal 96b77774cb Merge branch 'master' of gitlab.com:azerothshard/azerothcore 2016-07-19 21:45:36 +02:00
Yehonal 939b9d222b [AZTH] funny team switcher for battlegrounds, just to test for a future real implementation 2016-07-19 21:45:16 +02:00
mik1893 4b81965188 Dancing Rune Weapon - missing autoattack dmg 2016-07-19 20:38:02 +01:00
Gargarensis 0336271cc0 Merge branch 'master' of https://gitlab.com/azerothshard/azerothcore 2016-07-19 21:29:49 +02:00
Gargarensis a583f1f329 new chances 2016-07-19 21:28:39 +02:00
Gargarensis 4fbc6a5000 non-common item from box now starts at quality 3 (blue) 2016-07-19 21:22:41 +02:00
Yehonal c9ffd1bece [AZTH] moved zone check in our setFactionForRace function 2016-07-19 20:44:06 +02:00
Yehonal fd8d79c037 [AZTH] imported custom setFactionForRace injection 2016-07-19 19:44:50 +02:00
Gargarensis e36407514e less duplicate items 2016-07-19 14:39:28 +02:00
MadAgos 11c910b9a6 [AZTH] W.I.P. import PveStas 2016-07-19 12:02:27 +02:00
Gargarensis bcfb7b3888 new reputation: from 1082->948 2016-07-19 01:27:49 +02:00
Gargarensis 71f3c38958 fix quest rep and removed non-trasmog items 2016-07-19 00:44:00 +02:00
Gargarensis b035256fd1 fix to npc gossip, negative reputation, hearthstone sack's message, quality 7 chance 2016-07-18 15:47:56 +02:00
Gargarensis 45020e05dd new dk start set vendor 2016-07-18 01:32:35 +02:00
Gargarensis 59db86ba38 Merge branch 'master' of https://gitlab.com/azerothshard/azerothcore 2016-07-18 00:59:11 +02:00
Gargarensis 35e1c44f98 some fixes to hearthstone mode 2016-07-18 00:58:29 +02:00
Yehonal 5e21af60f1 [AZTH] fixed dbc 2016-07-17 23:47:19 +02:00
mik1893 babb00c6b4 Fixed Crossfaction - now working as intended 2016-07-17 16:45:54 +01:00
mik1893 389aabb7b5 Implemented basic crossfaction disable log when loading 2016-07-17 16:43:43 +01:00
mik1893 f653bbbc4a Correct guildhouse log output 2016-07-17 16:43:25 +01:00
Gargarensis 1329a3fbca new npc to receive quests 2016-07-17 13:14:29 +02:00
Gargarensis 477f344b16 introduced marks of azeroth, new dbc prices, some updates 2016-07-17 01:34:04 +02:00
Yehonal 031efac6c0 [AZTH] fixed crash at start 2016-07-16 16:17:47 +02:00
Yehonal ea31ca4852 Added missing code for extra db initialization 2016-07-16 16:17:32 +02:00
Yehonal 91ad3cb9b0 [AZTH] Added missing AddSC for HearthStone mode 2016-07-16 16:17:02 +02:00
Yehonal fbf7b415c5 [AZTH] fixed unix compilation 2016-07-16 14:51:00 +02:00
Yehonal bf89d86f6e [AZTH] added some rows to ItemExtendedCost 2016-07-16 13:33:41 +02:00
Yehonal 33d5e5046f exported csv of original ItemExtendedCost for customization 2016-07-16 13:33:41 +02:00
Yehonal 453b685207 moved hearthstone sources under our module 2016-07-16 13:33:40 +02:00
Yehonal c96788de29 [AZTH] Import dynamic xp rates, maxskill and qc commands
# Conflicts:
#	modules/azerothshard/src/server/plugins/AzthPlgLoader.cpp
2016-07-16 13:33:33 +02:00
Gargarensis 15a3af5dff HearthStone mode 2016-07-16 13:31:53 +02:00
mik1893 c6a489091b Added disable log 2016-07-16 12:02:17 +01:00
mik1893 7761e7e24e SQL Correction 2016-07-16 11:35:33 +01:00
mik1893 548cd20f11 Core/Custom: CrossFaction 2.0 - featuring:
- Disable crossfaction on specific map-zones-areas
- Fully handled by external class and scripts
2016-07-16 11:29:20 +01:00
mik1893 41ff1efdae Custom/Crossfaction - Enable full crossfaction by default 2016-07-15 14:58:00 +01:00
mik1893 c1e8f107da New guildhouse available and corrected SQL 2016-07-15 13:32:25 +01:00
mik1893 256439ad94 Guildhouse logging 2016-07-15 11:31:51 +01:00
mik1893 87e20c1f61 Enable Battleground and Arena announcer by default 2016-07-14 22:54:32 +01:00
Yehonal 9b380f3058 Merge branch 'gh-master' 2016-07-14 23:04:24 +02:00
Yehonal ada1246271 Merge branch 'master' of https://gitlab.com/azerothshard/azerothcore.git 2016-07-14 22:57:22 +02:00
Yehonal 6f0541e270 fixed alter table for update sql 2016-07-14 22:55:43 +02:00
mik1893 4c8153c878 [Core/Script] As the crow flies - delete horrible hack and properly fix 2016-07-14 21:36:42 +01:00
mik1893 75ac39f116 Core/Custom: New in-game mail functionality, and playerscript for level 10 gold bonus. Added BG XP RATE 2016-07-14 19:19:46 +01:00
Yehonal d6e096d54a Merge branch 'master' of git@github.com:azerothcore/azerothcore-wotlk.git 2016-07-14 18:49:00 +02:00
mik1893 d8889922a1 Core/Battlegrounds: Implement Balancing with even - almost even teams 2016-07-14 17:34:25 +01:00
MadAgos 48d52eeb43 [AZTH] Final work on arena 1v1 2016-07-11 23:08:01 +02:00
Yehonal 4d194480c1 Merge branch 'master' of git@gitlab.com:azerothshard/azerothcore.git
# Conflicts:
#	src/server/game/World/World.h
2016-07-11 17:07:03 +02:00
Yehonal f8b18de27f adapted db structure for 1vs1 arena npc 2016-07-11 17:05:39 +02:00
Yehonal a6aa6f2e0c moved old TC sql to archive, must be adapted for this core 2016-07-11 17:05:14 +02:00
Yehonal 583e1e9320 enabled npc_1v1arena 2016-07-11 17:04:06 +02:00
Yehonal 54a4cc43e2 Merge branch 'PVP1v1' of git@gitlab.com:azerothshard/azerothcore.git 2016-07-11 16:13:25 +02:00
mik1893 f24d2e384d Core/Custom: Implemented pvp rank patch 2016-07-11 11:18:14 +01:00
mik1893 9fec073dad Refactored Guildhouse spawns SQL 2016-07-11 10:47:45 +01:00
mik1893 791d6f6b7f Core/Battleground: Inserted deserter tracker 2016-07-10 23:30:25 +01:00
Yehonal edc9079424 Merge branch 'gh-master' 2016-07-10 18:35:18 +02:00
Yehonal 8de23e95f5 moved @lellonicole sql update under correct folder
adding versioning too
2016-07-10 18:18:50 +02:00
Yehonal c7323b038c Merge branch 'master' of https://github.com/azerothcore/azerothcore.git 2016-07-10 18:14:37 +02:00
Yehonal 426321af6c Merge pull request #3 from lellonicole/master
[Core/Boss] Oculus/Orum, fix spawn mob position
2016-07-10 17:28:26 +02:00
Yehonal 1b1b11606f Merge branch 'gh-master' 2016-07-10 17:17:50 +02:00
Yehonal 8db2860cd4 rewritten transmogrification, including azth changes 2016-07-10 17:05:14 +02:00
Yehonal 75ad551018 fixed anticheat and mail_external sql for db-extra 2016-07-10 17:04:30 +02:00
Yehonal de7491aa2f removed useless files from various data 2016-07-10 17:03:33 +02:00
Yehonal 611d6a0f66 updated characters db with pvpstats tables 2016-07-10 17:03:09 +02:00
Yehonal 0b9a801ba0 updated auth with autobroadcast table 2016-07-10 17:02:48 +02:00
Yehonal 0b001fb95e minor change on config.sh.dist 2016-07-10 17:02:22 +02:00
mik1893 13b6d34a7f Added custom scripts to azeroth module - disabled anticheat (for now) 2016-07-10 13:24:51 +01:00
mik1893 29c34ca470 Disable Npc teleporter 2016-07-10 12:34:12 +01:00
mik1893 b835608b39 Core/Guildhouses: missing SQL for char db 2016-07-10 11:45:13 +01:00
mik1893 2b5e51c350 Core/Scripts: Enable guildhouse npcs 2016-07-10 11:34:56 +01:00
mik1893 9610a76e52 Core/Custom: Trilogy Guildhouse system (thx Lazzalf) 2016-07-10 11:04:10 +01:00
mik1893 4e7b7750bd Core/Custom: send mails in game from external db 2016-07-10 00:32:47 +01:00
mik1893 2119233899 Force CMAKE to check for MYSQL libraries - do not use mysql sources 2016-07-09 23:56:08 +01:00
mik1893 ddf815caef Fix compile VS2015 2016-07-09 23:11:29 +01:00
MadAgos ff2b10139c WIP imported arena 1v1 2016-07-09 21:46:00 +02:00
Yehonal ff4dd42c18 moved anticheat under azerothshard module 2016-07-09 20:32:12 +02:00
Yehonal f5f96d99c4 Merge branch 'master' of https://gitlab.com/azerothshard/azerothcore.git 2016-07-09 20:23:30 +02:00
Yehonal d5694977ff reorganized sql 2016-07-09 20:23:15 +02:00
Yehonal aadb304bd1 implemented first version of db_assembler script 2016-07-09 20:23:02 +02:00
mik1893 088b54140f Added configurations for AntiCheat and ExtraDB 2016-07-09 18:55:53 +01:00
mik1893 226cdcb735 Fix compile - missing sql and worldserver.conf.dist 2016-07-09 18:48:35 +01:00
mik1893 b105551ed2 Core/Custom: Implemented EXTRA Database 2016-07-09 18:20:57 +01:00
mik1893 47f5794dba Core/Custom: implemented Trilogy active anticheat 2016-07-09 18:09:50 +01:00
Yehonal 24c882445a Merge branch 'master' of https://gitlab.com/azerothshard/azerothcore.git 2016-07-09 15:05:36 +02:00
Yehonal 14dd238111 moved transmog files under our module 2016-07-09 15:05:06 +02:00
Yehonal 67c7741ad1 added 2 cmake hooks for game library 2016-07-09 15:04:29 +02:00
Yehonal 70bf73ea04 fixed AzthPlgLoader 2016-07-09 13:57:29 +02:00
mik1893 1f88ae40b3 Reset cooldowns on duel end 2016-07-09 12:55:33 +01:00
mik1893 5ff185adc7 Fix linux Compile 2016-07-09 10:06:35 +01:00
mik1893 81f15b070b Core/Custom: rework transmogrifier - now works 2016-07-09 09:59:54 +01:00
Yehonal 9912f0df1a compilation fixed 2016-07-09 08:27:30 +02:00
Yehonal 5f81ee0a9e make sure azerothshard module will be loaded after dep
using before_src_load hook
2016-07-09 07:27:20 +02:00
Yehonal 645931f55d importing AzerothShard MODULE
mostly commented out.
must be fixed and other mods to main /src, must be imported
2016-07-09 06:37:24 +02:00
Yehonal b61e4bafec ignoring bash compiler configuration 2016-07-09 06:35:42 +02:00
Yehonal f65472446a fixed path inclusion 2016-07-09 06:33:04 +02:00
Yehonal ae0469f373 removed deprecated defines 2016-07-09 06:32:40 +02:00
Yehonal 5d55f2059c improved cmake hook system 2016-07-09 05:30:04 +02:00
Yehonal 99703371c0 Merge branch 'master' of https://gitlab.com/azerothshard/azerothcore.git 2016-07-09 04:57:53 +02:00
Yehonal 3432e07cb7 Implemented dynamic module loading and hooks system for cmake 2016-07-09 04:57:07 +02:00
mik1893 65bfe7baf0 Core/Custom: Fix Transmogrification 2016-07-09 01:17:03 +01:00
Yehonal 063bebed0e ignoring IDE & other softwares specific files 2016-07-09 00:29:05 +02:00
Yehonal 004f43592d added github wiki repo ( submodule ) as doc folder 2016-07-09 00:28:04 +02:00
Yehonal f83f4f7873 Merge branch 'gh-master' 2016-07-09 00:04:33 +02:00
Yehonal a0611404f7 restructured repository based on following standards:
https://github.com/HW-Core/directory-structureStuff again
2016-07-08 23:45:24 +02:00
mik1893 13c8394bf1 revert last 2 commits 2016-07-08 21:25:31 +01:00
Yehonal 72a182cbc3 ( missing files ) restructured repository based on following standards:
https://github.com/HW-Core/directory-structure
2016-07-08 19:05:37 +02:00
Yehonal af7135620a restructured repository based on following standards:
https://github.com/HW-Core/directory-structure
2016-07-08 19:01:07 +02:00
mik1893 01a2d34a9f Core/Custom: Corrections to Transmog and PVPSTATS 2016-07-06 18:33:04 +01:00
mik1893 7e719daf27 Set maximum level given from commands to 80 2016-07-06 18:13:51 +01:00
mik1893 5a9a91e8d7 Another linux compile error. 2016-07-06 15:49:10 +01:00
mik1893 23f998b27e Fix linux compile 2016-07-06 15:15:00 +01:00
yehonal 71f88abd26 readme for compiler scripts 2016-07-06 15:27:06 +02:00
yehonal afd5db6e82 commented security hacks 2016-07-06 15:26:52 +02:00
yehonal 2b8c7a0fcc Merge branch 'master' of https://gitlab.com/azerothshard/azerothcore 2016-07-06 14:46:42 +02:00
mik1893 22397e0cfa Fix Compile 2016-07-06 09:00:06 +01:00
mik1893 3090970ded Implemented PVP STATS system 2016-07-06 08:51:37 +01:00
mik1893 0f738c3942 Full implementation of Transmogrifier 2016-07-05 18:32:57 +01:00
mik1893 859d91e624 Fix Compile Unix 2016-06-29 09:29:54 +01:00
mik1893 067bc18345 Fix Unix/Windows Compile (timezone issue) 2016-06-29 08:10:12 +01:00
mik1893 0459e353a0 Fix VS2015 Compile - Part 2 2016-06-29 07:22:43 +01:00
mik1893 e270260544 Fix VS2015 Compile 2016-06-29 07:21:50 +01:00
yehonal 987ce0e786 flags for compiler 2016-06-27 16:42:59 +02:00
4354 changed files with 1006516 additions and 100594 deletions
+5
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@@ -12,6 +12,11 @@ modules/*
!modules/*
modules/*/*
!modules/*/.gitignore
!modules/uwd/*
!modules/uwd/cmake-utils/*
modules/uwd/joiner
!modules/hw-core/*
!modules/acore/*
build*/
+8 -6
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@@ -26,13 +26,15 @@ set(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/lib")
set(CMAKE_INSTALL_RPATH_USE_LINK_PATH 1)
# set macro-directory
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/src/cmake/macros")
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/modules/acore/cmake/macros")
include(CheckCXXSourceRuns)
include(CheckIncludeFiles)
# some utils for cmake
include(src/cmake/utils.cmake)
include(modules/uwd/cmake-utils/utils.cmake)
include(src/cmake/ac_macros.cmake)
# set default buildoptions and print them
include(conf/config.cmake.dist)
@@ -42,7 +44,7 @@ if(EXISTS "conf/config.cmake")
include(conf/config.cmake)
endif()
RUN_HOOK("AFTER_LOAD_CONF")
CU_RUN_HOOK("AFTER_LOAD_CONF")
# build in Release-mode by default if not explicitly set
if( NOT CMAKE_BUILD_TYPE )
@@ -84,7 +86,7 @@ include(src/cmake/genrev.cmake)
include(src/cmake/showoptions.cmake)
# add modules and dependencies
AZTH_SUBDIRLIST(sub_DIRS "${CMAKE_SOURCE_DIR}/modules" FALSE FALSE)
CU_SUBDIRLIST(sub_DIRS "${CMAKE_SOURCE_DIR}/modules" FALSE FALSE)
FOREACH(subdir ${sub_DIRS})
STRING(REGEX REPLACE "^${CMAKE_SOURCE_DIR}/" "" subdir_rel ${subdir})
if(EXISTS "${subdir}/CMakeLists.txt")
@@ -93,9 +95,9 @@ FOREACH(subdir ${sub_DIRS})
endif()
ENDFOREACH()
RUN_HOOK("BEFORE_SRC_LOAD")
CU_RUN_HOOK("BEFORE_SRC_LOAD")
# add core sources
add_subdirectory(src)
RUN_HOOK("AFTER_SRC_LOAD")
CU_RUN_HOOK("AFTER_SRC_LOAD")
+6 -4
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@@ -12,13 +12,15 @@ It is written in C++ and based on MaNGOS, TrinityCore and SunwellCore.
Our main goal is to create a playable game server, offering a fully working game experience. In short, we focus on the **user experience (UX)**.
Like MaNGOS and TrinityCore did in past, we like to write clean code and doing software development right, but **our main goal is to have fully working features**. In other terms, we always prefer proper solutions to problems, but we may accept "*hackfixes*" (when they do not affect the game stability) if a proper solution is not available yet.
We also believe in [software modularity](https://en.wikipedia.org/wiki/Modular_programming), because the more the software is modular, and the more it will be easy to be maintained, understood, developed, etc... So we organized the structure of AzerothCore as modular as possible, giving the possibility to [create new modules](https://github.com/azerothcore/azerothcore-wotlk/wiki/Create-a-Module) to add custom features (instead of patching the core).
We also believe in [software modularity](https://en.wikipedia.org/wiki/Modular_programming), because the more the software is modular, and the more it will be easy to be maintained, understood, developed, etc...
## Learning project
## Work in progress...
AzerothCore is a learning project.
If you want to learn how to use C++, SQL, git, etc... you came to the right place! We will gladly to help you: **programming is our passion**.
If you want to contribute, in [our wiki](https://github.com/azerothcore/azerothcore-wotlk/wiki) you fill find a lot of resources that will guide you. Also you can poke us in [our gitter chat channel](https://gitter.im/azerothcore/azerothcore).
The project is still under a work in progress phase, so all guidelines may not be available yet and PRs may be not merged immediately, but feel free to starting contributing. We will love to review and accept your PRs.
## Authors & Contributors
+7
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@@ -0,0 +1,7 @@
All bash script here must be compatible with following environments:
- *linux*: bash 4.x
- *windows*: git for windows 2.9.3
- *osx*
+8 -4
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@@ -1,7 +1,11 @@
AZTH_PATH_ROOT=$(readlink -f "$AZTH_PATH_BIN/../")
unamestr=`uname`
if [[ "$unamestr" == 'Darwin' ]]; then
AC_PATH_ROOT=$(greadlink -f "$AC_PATH_BIN/../")
else
AC_PATH_ROOT=$(readlink -f "$AC_PATH_BIN/../")
fi
AZTH_PATH_CONF="$AZTH_PATH_ROOT/conf"
AC_PATH_CONF="$AC_PATH_ROOT/conf"
AZTH_PATH_MODULES="$AZTH_PATH_ROOT/modules"
AC_PATH_MODULES="$AC_PATH_ROOT/modules"
AZTH_PATH_CUSTOM=$(readlink -f "$AZTH_PATH_ROOT/../azth_custom")
+15 -8
View File
@@ -1,22 +1,29 @@
AZTH_PATH_BIN="$( cd "$( dirname "${BASH_SOURCE[0]}" )/../" && pwd )"
# force default language for applications
LC_ALL=C
AZTH_PATH_SHARED="$AZTH_PATH_BIN/bash_shared"
AC_PATH_BIN="$( cd "$( dirname "${BASH_SOURCE[0]}" )/../" && pwd )"
source "$AZTH_PATH_SHARED/defines.sh"
AC_PATH_SHARED="$AC_PATH_BIN/bash_shared"
source "$AZTH_PATH_SHARED/functions.sh"
source "$AC_PATH_SHARED/defines.sh"
source "$AZTH_PATH_CONF/config.sh.dist" # "hack" to avoid missing conf variables
source "$AC_PATH_MODULES/hw-core/bash-lib-event/src/hooks.sh"
if [ -f "$AZTH_PATH_CONF/config.sh" ]; then
source "$AZTH_PATH_CONF/config.sh" # should overwrite previous
function registerHooks() { hwc_event_register_hooks "$@"; }
function runHooks() { hwc_event_run_hooks "$@"; }
source "$AC_PATH_CONF/config.sh.dist" # "hack" to avoid missing conf variables
if [ -f "$AC_PATH_CONF/config.sh" ]; then
source "$AC_PATH_CONF/config.sh" # should overwrite previous
fi
#
# Load modules
#
for entry in "$AZTH_PATH_MODULES/"*/include.sh
for entry in "$AC_PATH_MODULES/"*/include.sh
do
if [ -e $entry ]; then
source $entry
+1 -1
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@@ -26,7 +26,7 @@ function configure() {
#-DSCRIPTS_COMMANDS=$CSCRIPTS -DSCRIPTS_CUSTOM=$CSCRIPTS -DSCRIPTS_EASTERNKINGDOMS=$CSCRIPTS -DSCRIPTS_EVENTS=$CSCRIPTS -DSCRIPTS_KALIMDOR=$CSCRIPTS \
#-DSCRIPTS_NORTHREND=$CSCRIPTS -DSCRIPTS_OUTDOORPVP=$CSCRIPTS -DSCRIPTS_OUTLAND=$CSCRIPTS -DSCRIPTS_PET=$CSCRIPTS -DSCRIPTS_SPELLS=$CSCRIPTS -DSCRIPTS_WORLD=$CSCRIPTS \
#-DAZTH_WITH_UNIT_TEST=$CAZTH_UNIT_TEST -DAZTH_WITH_PLUGINS=$CAZTH_PLG \
#-DAC_WITH_UNIT_TEST=$CAC_UNIT_TEST -DAC_WITH_PLUGINS=$CAC_PLG \
cmake $SRCPATH -DCMAKE_INSTALL_PREFIX=$BINPATH -DCONF_DIR=$CONFDIR -DSERVERS=$CSERVERS \
-DSCRIPTS=$CSCRIPTS \
+8 -8
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@@ -2,22 +2,22 @@ CURRENT_PATH="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
source "$CURRENT_PATH/../../bash_shared/includes.sh"
AZTH_PATH_COMPILER="$AZTH_PATH_BIN/compiler"
AC_PATH_COMPILER="$AC_PATH_BIN/compiler"
if [ -f "$AZTH_PATH_COMPILER/config.sh" ]; then
source "$AZTH_PATH_COMPILER/config.sh" # should overwrite previous
if [ -f "$AC_PATH_COMPILER/config.sh" ]; then
source "$AC_PATH_COMPILER/config.sh" # should overwrite previous
fi
function azth_on_after_build() {
function ac_on_after_build() {
# move the run engine
cp -rvf "$AZTH_PATH_BIN/runners/"* "$INSTALL_PATH/bin/"
cp -rvf "$AC_PATH_BIN/runners/"* "$INSTALL_PATH/bin/"
}
registerHooks "ON_AFTER_BUILD" azth_on_after_build
registerHooks "ON_AFTER_BUILD" ac_on_after_build
source "$AZTH_PATH_COMPILER/includes/defines.sh"
source "$AC_PATH_COMPILER/includes/defines.sh"
source "$AZTH_PATH_COMPILER/includes/functions.sh"
source "$AC_PATH_COMPILER/includes/functions.sh"
mkdir -p $BUILDPATH
mkdir -p $BINPATH
+1 -2
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@@ -13,7 +13,6 @@ if [ -f "./config.sh" ]; then
source "./config.sh" # should overwrite previous
fi
unamestr=`uname`
if [[ "$unamestr" == 'Darwin' ]]; then
MD5_CMD="md5"
else
@@ -22,7 +21,7 @@ fi
reg_file="$OUTPUT_FOLDER/.zzz_db_assembler_registry.sh"
declare -A registry
registry=()
if [ -f "$reg_file" ]; then
source "$reg_file"
+1
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@@ -0,0 +1 @@
config.sh
+45
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@@ -0,0 +1,45 @@
#!/bin/bash
ROOTPATH="$( cd "$( dirname "${BASH_SOURCE[0]}" )/../../" && pwd )"
source $ROOTPATH"/bin/bash_shared/includes.sh"
if [ -f "./config.sh" ]; then
source "./config.sh" # should overwrite previous
fi
echo "===== STARTING PROCESS ====="
function export() {
echo "Working on: "$1
database=$1
var_base_path="DB_"$database"_PATHS"
base_path=${!var_base_path}
base_conf="TPATH="$base_path";\
CLEANFOLDER=1; \
CHMODE=0; \
TEXTDUMPS=0; \
PARSEDUMP=1; \
FULL=0; \
DUMPOPTS='--skip-comments --skip-set-charset --routines --extended-insert --order-by-primary --single-transaction --quick'; \
"
var_base_conf="DB_"$database"_CONF"
base_conf=$base_conf${!var_base_conf}
var_base_name="DB_"$database"_NAME"
base_name=${!var_base_name}
bash $AC_PATH_MODULES"/uwd/mysql-tools/mysql-tools" dump "" $base_name "" "$base_conf"
}
for db in ${DATABASES[@]}
do
export "$db"
done
echo "===== DONE ====="
-23
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@@ -1,23 +0,0 @@
# from cmake wiki
IF(NOT EXISTS "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt")
MESSAGE(FATAL_ERROR "Cannot find install manifest: \"@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt\"")
ENDIF(NOT EXISTS "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt")
FILE(READ "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt" files)
STRING(REGEX REPLACE "\n" ";" files "${files}")
FOREACH(file ${files})
MESSAGE(STATUS "Uninstalling \"${file}\"")
IF(EXISTS "${file}")
EXEC_PROGRAM(
"@CMAKE_COMMAND@" ARGS "-E remove \"${file}\""
OUTPUT_VARIABLE rm_out
RETURN_VALUE rm_retval
)
IF("${rm_retval}" STREQUAL 0)
ELSE("${rm_retval}" STREQUAL 0)
MESSAGE(FATAL_ERROR "Problem when removing \"${file}\"")
ENDIF("${rm_retval}" STREQUAL 0)
ELSE(EXISTS "${file}")
MESSAGE(STATUS "File \"${file}\" does not exist.")
ENDIF(EXISTS "${file}")
ENDFOREACH(file)
+31 -10
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@@ -4,11 +4,11 @@
# absolute root path of your azerothshard repository
SRCPATH="$AZTH_PATH_ROOT"
SRCPATH="$AC_PATH_ROOT"
# absolute path where binary files must be stored
BINPATH="$AZTH_PATH_ROOT/build/"
BINPATH="$AC_PATH_ROOT/build/"
# absolute path where config. files must be stored
CONFDIR="$AZTH_PATH_ROOT/build/etc/"
CONFDIR="$AC_PATH_ROOT/build/etc/"
##############################################
#
@@ -28,20 +28,20 @@ CCOMPILERCXX="/usr/bin/g++"
# how many thread must be used for compilation ( leave zero to use all available )
MTHREADS=0
# enable/disable warnings during compilation
CWARNINGS=1
CWARNINGS=OFF
# enable/disable some debug informations ( it's not a debug compilation )
CDEBUG=0
CDEBUG=OFF
# specify compilation type
CTYPE=Release
# compile scripts
CSCRIPTS=1
CSCRIPTS=ON
# compile server
CSERVERS=1
CSERVERS=ON
# compile tools
CTOOLS=0
CTOOLS=OFF
# use precompiled headers ( fatest compilation but not optimized if you change headers often )
CSCRIPTPCH=1
CCOREPCH=1
CSCRIPTPCH=ON
CCOREPCH=ON
# you can add your custom definitions here ( -D )
CCUSTOMOPTIONS=""
@@ -100,14 +100,35 @@ DB_CHARACTERS_PATHS=(
$SRCPATH"/data/sql/base/characters"
)
DB_CHARACTERS_NAME="characters"
DB_CHARACTERS_CONF="MYSQL_USER='root'; \
MYSQL_PASS='root'; \
MYSQL_HOST='localhost';\
"
DB_AUTH_PATHS=(
$SRCPATH"/data/sql/base/auth/"
)
DB_AUTH_NAME="auth"
DB_AUTH_CONF="MYSQL_USER='root'; \
MYSQL_PASS='root'; \
MYSQL_HOST='localhost';\
"
DB_WORLD_PATHS=(
$SRCPATH"/data/sql/base/world/"
)
DB_WORLD_NAME="world"
DB_WORLD_CONF="MYSQL_USER='root'; \
MYSQL_PASS='root'; \
MYSQL_HOST='localhost';\
"
# UPDATES
DB_CHARACTERS_UPDATE_PATHS=(
$SRCPATH"/data/sql/updates/characters/"
-8
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@@ -1,8 +0,0 @@
#ifndef HAVE_CONFIG_H
#define HAVE_CONFIG_H
#cmakedefine HAVE_ACE_STACK_TRACE_H
#cmakedefine USE_MULTI_THREAD_MAP
#endif /* HAVE_CONFIG_H */
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-257
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@@ -1,257 +0,0 @@
###############################################
# Auth Server configuration file #
###############################################
[authserver]
###################################################################################################
# SECTION INDEX
#
# EXAMPLE CONFIG
# AUTH SERVER SETTINGS
# MYSQL SETTINGS
#
###################################################################################################
###################################################################################################
# EXAMPLE CONFIG
#
# Variable
# Description: Brief description what the variable is doing.
# Important: Annotation for important things about this variable.
# Example: "Example, i.e. if the value is a string"
# Default: 10 - (Enabled|Comment|Variable name in case of grouped config options)
# 0 - (Disabled|Comment|Variable name in case of grouped config options)
#
# Note to developers:
# - Copy this example to keep the formatting.
# - Line breaks should be at column 100.
###################################################################################################
###################################################################################################
# AUTH SERVER SETTINGS
#
# LogsDir
# Description: Logs directory setting.
# Important: LogsDir needs to be quoted, as the string might contain space characters.
# Logs directory must exists, or log file creation will be disabled.
# Default: "" - (Log files will be stored in the current path)
LogsDir = ""
#
# MaxPingTime
# Description: Time (in minutes) between database pings.
# Default: 30
MaxPingTime = 30
#
# RealmServerPort
# Description: TCP port to reach the auth server.
# Default: 3724
RealmServerPort = 3724
#
#
# BindIP
# Description: Bind auth server to IP/hostname
# Default: "0.0.0.0" - (Bind to all IPs on the system)
BindIP = "0.0.0.0"
#
# PidFile
# Description: Auth server PID file.
# Example: "./authserver.pid" - (Enabled)
# Default: "" - (Disabled)
PidFile = ""
#
# LogLevel
# Description: Server console level of logging
# Default: 0 - (Minimum)
# 1 - (Basic)
# 2 - (Detail)
# 3 - (Full/Debug)
LogLevel = 0
#
# LogFile
# Description: Log file for main server log.
# Default: "Auth.log" - (Enabled)
# "" - (Disabled)
LogFile = "Auth.log"
#
# Debug Log Mask
# Description: Bitmask that determines which debug log output (level 3)
# will be logged.
# Possible flags:
#
# 64 - Anything related to network input/output,
# such as packet handlers and netcode logs
#
# Simply add the values together to create a bitmask.
# For more info see enum DebugLogFilters in Log.h
#
# Default: 0 (nothing)
DebugLogMask = 64
#
# SQLDriverLogFile
# Description: Log file for SQL driver events.
# Example: "SQLDriver.log" - (Enabled)
# Default: "" - (Disabled)
SQLDriverLogFile = ""
#
# SQLDriverQueryLogging
# Description: Log SQL queries to the SQLDriverLogFile and console.
# Default: 0 - (Disabled, Query errors only)
# 1 - (Enabled, Full query logging - may have performance impact)
SQLDriverQueryLogging = 0
#
# LogTimestamp
# Description: Append timestamp to the server log file name.
# Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
# Default: 0 - (Disabled)
# 1 - (Enabled)
LogTimestamp = 0
#
# LogFileLevel
# Description: Server file level of logging
# Default: 0 - (Minimum)
# 1 - (Basic)
# 2 - (Detail)
# 3 - (Full/Debug)
LogFileLevel = 0
#
# LogColors
# Description: Colors for log messages (Format: "normal basic detail debug").
# Colors: 0 - Black
# 1 - Red
# 2 - Green
# 3 - Brown
# 4 - Blue
# 5 - Magenta
# 6 - Cyan
# 7 - Grey
# 8 - Yellow
# 9 - Lred
# 10 - Lgreen
# 11 - Lblue
# 12 - Lmagenta
# 13 - Lcyan
# 14 - White
# Example: "13 11 9 5" - (Enabled)
# Default: "" - (Disabled)
LogColors = ""
#
# EnableLogDB
# Description: Write log messages to database (LogDatabaseInfo).
# Default: 0 - (Disabled)
# 1 - (Enabled)
EnableLogDB = 0
#
# DBLogLevel
# Description: Log level of databases logging.
# Default: 1 - (Basic)
# 0 - (Minimum)
# 2 - (Detail)
# 3 - (Full/Debug)
DBLogLevel = 1
#
# UseProcessors
# Description: Processors mask for Windows based multi-processor systems.
# Default: 0 - (Selected by OS)
# 1+ - (Bit mask value of selected processors)
UseProcessors = 0
#
# ProcessPriority
# Description: Process priority setting for Windows based systems.
# Default: 1 - (High)
# 0 - (Normal)
ProcessPriority = 1
#
# RealmsStateUpdateDelay
# Description: Time (in seconds) between realm list updates.
# Default: 20 - (Enabled)
# 0 - (Disabled)
RealmsStateUpdateDelay = 10
#
# WrongPass.MaxCount
# Description: Number of login attemps with wrong password before the account or IP will be
# banned.
# Default: 0 - (Disabled)
# 1+ - (Enabled)
WrongPass.MaxCount = 0
#
# WrongPass.BanTime
# Description: Time (in seconds) for banning account or IP for invalid login attempts.
# Default: 600 - (10 minutes)
# 0 - (Permanent ban)
WrongPass.BanTime = 600
#
# WrongPass.BanType
# Description: Ban type for invalid login attempts.
# Default: 0 - (Ban IP)
# 1 - (Ban Account)
WrongPass.BanType = 0
#
###################################################################################################
###################################################################################################
# MYSQL SETTINGS
#
# LoginDatabaseInfo
# Description: Database connection settings for the realm server.
# Example: "hostname;port;username;password;database"
# ".;somenumber;username;password;database" - (Use named pipes on Windows
# "enable-named-pipe" to [mysqld]
# section my.ini)
# ".;/path/to/unix_socket;username;password;database" - (use Unix sockets on
# Unix/Linux)
# Default: "127.0.0.1;3306;user;pass;auth"
LoginDatabaseInfo = "127.0.0.1;3306;localuser;localpassxxx1;sc_logon"
#
# LoginDatabase.WorkerThreads
# Description: The amount of worker threads spawned to handle asynchronous (delayed) MySQL
# statements. Each worker thread is mirrored with its own connection to the
# Default: 1
LoginDatabase.WorkerThreads = 1
#
###################################################################################################
-90
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@@ -1,90 +0,0 @@
[client]
port = 3306
socket = /var/run/mysqld/mysqld.sock
[mysqld_safe]
socket = /var/run/mysqld/mysqld.sock
nice = 0
[mysqld]
user = mysql
pid-file = /var/run/mysqld/mysqld.pid
socket = /var/run/mysqld/mysqld.sock
port = 3306
basedir = /mnt/raid0/mysql/basedir
datadir = /mnt/raid0/mysql/data
tmpdir = /mnt/raid0/mysql/tmp
lc-messages-dir = /usr/share/mysql
skip-external-locking
bind-address = 0.0.0.0
max_connections = 500
max_user_connections = 500
sort_buffer_size = 4M
myisam_sort_buffer_size = 8M
innodb_sort_buffer_size = 4M
read_buffer_size = 256K
join_buffer_size = 256K
read_rnd_buffer_size = 256K
key_buffer_size = 2G
max_allowed_packet = 128M
transaction_isolation = READ-COMMITTED
tmp_table_size = 32M
innodb_flush_method = ALL_O_DIRECT
innodb_buffer_pool_size = 64G
innodb_additional_mem_pool_size = 100M
innodb_log_file_size = 4G
innodb_log_buffer_size = 1G
innodb_flush_log_at_trx_commit=0
innodb_thread_concurrency=24
innodb_file_per_table
innodb_table_locks=0
innodb_log_files_in_group = 2
innodb_log_block_size = 4096
innodb_purge_threads = 2
innodb_doublewrite = 0
innodb_io_capacity = 1000
innodb_read_io_threads = 24
innodb_write_io_threads = 24
innodb_read_ahead = 0
innodb_concurrency_tickets = 500
thread_stack = 192K
thread_cache_size = 16
myisam-recover = BACKUP
query_cache_limit = 0
query_cache_size = 0
general_log = 0
slow_query_log = 0
long_query_time = 60
log_error = /mnt/raid0/mysql/logs/error.log
expire_logs_days = 10
[mysqldump]
quick
quote-names
max_allowed_packet = 16M
[mysql]
#no-auto-rehash # faster start of mysql but no tab completition
[isamchk]
key_buffer = 16M
!includedir /etc/mysql/conf.d/
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@@ -1,523 +0,0 @@
<HTML>
<!-- Mirrored from sunwell.pl/ by HTTrack Website Copier/3.x [XR&CO'2014], Tue, 16 Feb 2016 21:24:26 GMT -->
<HEAD>
<TITLE>SunwellCore</TITLE>
<META HTTP-EQUIV="Content-type" CONTENT="text/html; charset=utf-8">
<LINK REL="Stylesheet" TYPE="text/css" HREF="style.css">
</HEAD>
<BODY>
&nbsp;
<DIV ID="content">
&nbsp;
<DIV CLASS="page-title">Why <SPAN STYLE="font-size: 28px;">S</SPAN>unwell<SPAN STYLE="font-size: 28px;">C</SPAN>ore</DIV>&nbsp;
<P CLASS="sc-paragraph" STYLE="line-height: 18px;">
&#8227; <A HREF="#devstate">Current development state</A><BR>
&#8227; <A HREF="#performance">Server performance</A><BR>
&#8227; <A HREF="#movemaps">MoveMaps</A><BR>
&#8227; <A HREF="#spellsystem">Spell system</A><BR>
&#8227; <A HREF="#spellstacking">Spell stacking</A><BR>
&#8227; <A HREF="#hotdot">HoT and DoT calculation</A><BR>
&#8227; <A HREF="#instanceid">Instance ID system</A><BR>
&#8227; <A HREF="#dungeonfinder">Dungeon Finder</A><BR>
&#8227; <A HREF="#bgqueues">Battleground Queues</A><BR>
&#8227; <A HREF="#transports">Transport System</A><BR>
&#8227; <A HREF="#instances">Instances</A><BR>
&#8227; <A HREF="#quests">Quests</A><BR>
&#8227; <A HREF="#pets">Pets</A><BR>
&#8227; <A HREF="#battlegrounds">Battlegrounds and arenas</A><BR>
&#8227; <A HREF="#dynamicmmr">Dynamic MMR</A><BR>
&#8227; <A HREF="#achievements">Achievements</A><BR>
&#8227; <A HREF="#events">Ingame seasonal events</A><BR>
&#8227; <A HREF="#wintergrasp">Wintergrasp</A><BR>
&#8227; <A HREF="#raidbrowser">Raid Browser</A><BR>
&#8227; <A HREF="#arenaspectator">Arena Spectator</A><BR>
&#8227; <A HREF="#summary">Summary</A><BR>
&#8227; <A HREF="#download">Download</A><BR>
</P>
<P CLASS="sc-subtitle"><A NAME="devstate"></A>Current development state</P>
<P CLASS="sc-paragraph">
The most rational way to assess the current development state would be to check our BugTracker statistics. Over the years thousands of players have been reporting all spotted bugs. At the moment of writing this, there are over 5600 bug reports fixed and only 25 bug reports open (unresolved). That's over 99% of bugs fixed! The BugTracker hasn't been cleared since May 2011.<BR><BR>
Besides fixing the most obvious part, which is the content (quests, instances, spells, etc.), we have managed to rewrite major emulator structures and systems to eliminate more general bugs and problems, and also to optimize it. You'll find more informations below.
</P>
<P CLASS="sc-subtitle"><A NAME="performance"></A>Server performance</P>
<P CLASS="sc-paragraph">
Firstly, we will have to explain what "update time diff" is (we usually refer to it as "diff" in short). Update time diff is the time it takes the server to process all current tasks. The longer the diff is, the longer you wait for your actions to be processed (running, casting spells, etc.) and the less dynamic the game is. Diff adds up to your network latency (explicitly shown in the game client) and creates final delay you experience while playing. You can check current and average diff (average in the last ~10 seconds) using ".server info" command ingame.<BR><BR>
We have managed to lower diffs to ~20ms (milliseconds) on average @ 2500 players online. Here is a <A TARGET="_blank" HREF="img/diff/diff_2015-11-08.jpg">screenshot</A>. We expect diffs to be ~40ms on average @ 4000 players online. We say "expect", because we haven't yet reached 4k since latest optimizations. However, we can guarantee the core easily supports 4000 players online, because it has already supported in the past. Here is a screenshot of 4000 players online with diffs ~65ms on average: <A TARGET="_blank" HREF="img/diff/diff_2014-01-06.jpg">click</A>.<BR><BR>
Such exceptionally low diffs were achieved by countless optimizations over the years. Fortunately, we don't have to multiply our player counters by 2 to build up hype, as some popular servers do.
</P>
<P CLASS="sc-subtitle"><A NAME="movemaps"></A>MoveMaps</P>
<P CLASS="sc-paragraph" STYLE="margin-bottom: 6px;">
MoveMaps have been coded and enabled in the whole game world since May 2013 and haven't been changed since then. Nice things to mention:
</P>
<UL STYLE="margin: 0px 60px 0px 60px; color: #000">
<LI>working properly in standard places,</LI>
<LI>working in water,</LI>
<LI>working on the boundaries of water/land,</LI>
<LI>proper charge pathing,</LI>
<LI>NPCs take into consideration path existence when selecting a target from threat list,</LI>
<LI>NPCs evade after the target is unreachable for a few seconds, not sooner,</LI>
<LI>slightly different rules for pets.</LI>
</UL>
<P CLASS="sc-paragraph" STYLE="margin-top: 0px;">
&nbsp;<BR>
Current MoveMaps implementation is our own, original work. We are using a publicly available library to do the path calculations, while the usage of the library and incorporating it into core systems is our work. Thanks to that the MoveMaps are very fast, having almost no impact on server's performance.<BR><BR>
MoveMaps are not perfect though, and never will be. They depend on pre-generated representation of visual textures, which is not ideal is some places.
</P>
<P CLASS="sc-subtitle"><A NAME="spellsystem"></A>Spell system</P>
<P CLASS="sc-paragraph" STYLE="margin-bottom: 6px;">
Generally speaking, we have rewritten spell, talent and dual talent specialization systems (September 2014). To be specific, we have completely rewritten the way spells and talents (both in core and database) are stored, added and removed, and rewritten dual talent specialization and talent resetting. This fixed very serious and unacceptable bugs, such as:
</P>
<UL STYLE="margin: 0px 60px 0px 60px; color: #000">
<LI>talent bonuses applied twice,</LI>
<LI>talents working without any points spent,</LI>
<LI>doubled glyph effects,</LI>
<LI>possessing spells which should have been removed from a character,</LI>
<LI>and some more.</LI>
</UL>
<P CLASS="sc-paragraph" STYLE="margin-top: 0px;">
&nbsp;<BR>
Players hardly notice any difference, however the changes are significant, prevent many bugs, and positively affect balance in PvP and PvE.<BR><BR>
Besides that, fully working character spells, talents and glyphs have always been our top priority. It happens that from time to time a new bug is discovered and reported. It is then fixed as soon as possible.
</P>
<P CLASS="sc-subtitle"><A NAME="spellstacking"></A>Spell stacking</P>
<P CLASS="sc-paragraph" STYLE="margin-bottom: 6px;">
We wrote our own spell stacking system (November 2012). This greatly influences balance in PvP and makes PvE harder, as it should be. Features:
</P>
<UL STYLE="margin: 0px 60px 0px 60px; color: #000">
<LI>Allows more sophisticated stacking rules, to reproduce all rules from the official servers.</LI>
<LI>Fixes stacking of many spells.</LI>
<LI>If required, allows to have multiple auras applied that shouldn't stack with each other. In such situations only the strongest effects of all the auras are working.</LI>
<LI>Implemented "A more powerful spell is already active".</LI>
<LI>Faster and simpler from technical point of view.</LI>
<LI>Working fully blizzlike.</LI>
</UL>
<P CLASS="sc-paragraph" STYLE="margin-top: 0px; margin-bottom: 6px;">
&nbsp;<BR>
Examples:
</P>
<UL STYLE="margin: 0px 60px 0px 60px; color: #000">
<LI>Divine Spirit (80 spirit) + Fel Intelligence (48 intellect + 64 spirit) = 80 spirit + 48 intellect.</LI>
<LI>Battle Shout won't be applied to characters having a stronger Blessing of Might. Characters with a weaker effect or no effect at all will gain the buff properly.</LI>
<LI>Blessing of Kings and Blessing of Sanctuary will coexist on the target because of other bonuses, but bonus statistics won't accumulate.</LI>
<LI>Faerie Fire and Faerie Fire (Feral) from any number of casters will coexist on the target, because they give additional bonuses to the caster when having a talent, but the -5% armor effect won't accumulate.</LI>
</UL>
<P CLASS="sc-paragraph" STYLE="margin-top: 0px; margin-bottom: 30px;">
&nbsp;
</P>
<P CLASS="sc-subtitle"><A NAME="hotdot"></A>HoT and DoT calculation</P>
<P CLASS="sc-paragraph" STYLE="margin-bottom: 6px;">
We reworked HoT and DoT calculation (November 2012) to make it work the same as on the official servers. This influences balance in PvP and PvE. Changes:
</P>
<UL STYLE="margin: 0px 60px 0px 60px; color: #000">
<LI>Caster bonuses are calculated once, when the spell is cast, and are constant for the duration of the effect, not affected by the caster losing/gaining any buffs.</LI>
<LI>Target modifiers and bonuses affect the DoT/HoT up to date.</LI>
<LI>Percentage caster bonuses to damage/heal and to crit chance remain constant after first calculation, even if the aura is refreshed using some talents.</LI>
<LI>When refreshing DoT/HoT using talents, Spell Power bonus is recalculated at the moment of refreshing (and then constant again for the new duration).</LI>
<LI>DoTs i HoTs are now independent of caster existence. Thanks to that you may for example apply a DoT using Dancing Rune Weapon a second before the DRW disappears and the DoT will correctly deal damage afterwards.</LI>
<LI>Introduces "DoT rolling" mechanic, which is important during raids.</LI>
<LI>Fully blizzlike.</LI>
</UL>
<P CLASS="sc-paragraph" STYLE="margin-top: 0px; margin-bottom: 30px;">
&nbsp;
</P>
<P CLASS="sc-subtitle"><A NAME="instanceid"></A>Instance ID system</P>
<P CLASS="sc-paragraph" STYLE="margin-bottom: 6px;">
We have completely rewritten instance id system and character binding (December 2014). It eliminated some major bugs and fixed various related problems:
</P>
<UL STYLE="margin: 0px 60px 0px 60px; color: #000">
<LI>fixed disappearing permanent instance binds (which allowed to run the same raid few times a week),</LI>
<LI>fixed automatic instance id reset randomly not working,</LI>
<LI>corrected bugs in creation, loading, closing and resetting of instance maps,</LI>
<LI>corrected bugs in group saving, loading and storing group data,</LI>
<LI>fixed a few other problems spotted on the occasion, including a few crashes.</LI>
</UL>
<P CLASS="sc-paragraph" STYLE="margin-top: 0px;">
&nbsp;<BR>
We have also implemented Instance Lock Extension function, allowing you to extend selected instance id periods. Instance Lock Extension allows every group to progress raids at their own pace. This was possible thanks to rewriting whole instance id system and eliminating huge amount of bugs in it. We also fixed displaying of global id reset times in the in-game calendar and displaying of your own instance lockout periods taking into account current extensions.
</P>
<P CLASS="sc-subtitle"><A NAME="dungeonfinder"></A>Dungeon Finder</P>
<P CLASS="sc-paragraph" STYLE="margin-bottom: 6px;">
We have fixed a lot of problems with the Dungeon Finder. The most significant change is our own system of queueing and joining players/groups together into DF groups. The publicly available one, copied to every emulator, performs poorly with lots of players queued. During peak hours, with thousands of players online, it checked less than 1% of all possible combinations of queued players. Our own system checks them all, properly forms groups and is hundreds of times faster. The changes (May 2013) include:
</P>
<UL STYLE="margin: 0px 60px 0px 60px; color: #000">
<LI>Properly joining players together into DF groups, no matter the number of players queued.</LI>
<LI>After a proposal fails, players who accepted it are put back to the beginning of the queue.</LI>
<LI>You can replace missing group members while inside the instance (by queueing DF again). New members will be teleported to leader's current location.</LI>
<LI>Dungeon rewards working for every dungeon, even the low level ones.</LI>
<LI>DF won't put groups into instances with mobs/bosses killed.</LI>
<LI>Implemented minimum level of gear requirement (only when accessing instances through DF).</LI>
<LI>Vote to kick works properly, with a reason to kick asked.</LI>
<LI>There are no bugs caused by being disconnected, entering and leaving the instance, and kicking or refilling players.</LI>
<LI>Luck of the Draw, Dungeon Cooldown and Dungeon Deserter buffs are working properly.</LI>
<LI>Groups are teleported to proper starting locations.</LI>
</UL>
<P CLASS="sc-paragraph" STYLE="margin-top: 0px; margin-bottom: 30px;">
&nbsp;
</P>
<P CLASS="sc-subtitle"><A NAME="bgqueues"></A>Battleground Queues</P>
<P CLASS="sc-paragraph" STYLE="margin-bottom: 6px;">
We have rewritten Battleground Queue system and everything related to it (July 2015). Not only lots of bugs were fixed, but also many improvements were introduced. A list of main changes:
</P>
<UL STYLE="margin: 0px 60px 0px 60px; color: #000">
<LI>Joined random and specific queues. Random queue will now gather groups together with specific queues.</LI>
<LI>Battlegrounds are created only after required amount of players is gathered for a particular Battleground. This helps to avoid premature closing of large Battlegrounds, caused by insufficient number of participants. In case of lower number of players queued, large Battlegrounds simply won't be created.</LI>
<LI>Already created Battlegrounds with free slots are filled up first using queued players. Only then new ones are created. When filling, Battlegrounds with more free slots (in percentage) are prioritized.</LI>
<LI>Fixed conditions for queueing as a group and queueing alone. You can queue for two different Battlegrounds at the same time without any bugs (as a group and alone).</LI>
<LI>Rewritten algorithms for assembling teams from queued groups/players. This applies to premade Battlegrounds, standard Battlegrounds, non-rated arenas and non-rated arenas against the same faction.</LI>
<LI>Fixed balancing of players in the opposite teams on Battlegrounds. The algorithm was reworked, and now takes into account actually invited characters and characters being teleported at the moment.</LI>
<LI>Fixed exceeding maximum number of players on either team.</LI>
<LI>Always sending proper queue and bg status to the game client.</LI>
<LI>And some more... ;)</LI>
</UL>
<P CLASS="sc-paragraph" STYLE="margin-top: 0px; margin-bottom: 30px;">
&nbsp;
</P>
<P CLASS="sc-subtitle"><A NAME="transports"></A>Transport System</P>
<P CLASS="sc-paragraph">
For the typical motion transports (zeppelins, ships, etc.), we have fixed position desynchronization (visual vs actual) affecting a few of them, vmap issues and some bugs with fighting on such transports moving.<BR><BR>
But most importantly, we have implemented static transports (July 2015), ie. elevators and trams. This means that players, pets, totems, traps, etc., now move along with elevators. Their position is updated both visually and actually according to the movement of the elevator. This applies to all kinds of transport, in every state, for any parameters, any rotation of the transport, rotation of it's path and rotation of it's animation. Also Line of Sight is properly blocked in the current position of every transport. This will surely be noticeable on Ring of Valor arena.
</P>
<P CLASS="sc-subtitle"><A NAME="instances"></A>Instances</P>
<P CLASS="sc-paragraph" STYLE="margin-bottom: 6px;">
Instead of waiting for hundreds of bugs to be reported, we decided to entirely rewrite every instance there is in the game. And by entirely we mean entirely (bosses, trash, scenes, achievements, etc.). Up to this moment, we have managed to rewrite:
</P>
<UL STYLE="margin: 0px 60px 0px 60px; color: #000">
<LI>WotLK dungeons: 16 of 16</LI>
<LI>WotLK raids: 9 of 9</LI>
<LI>TBC dungeons: 16 of 16</LI>
<LI>TBC raids: 6 of 9</LI>
<LI>Vanilla dungeons: 17 of 19</LI>
<LI>Vanilla raids: 0 of 5</LI>
</UL>
<P CLASS="sc-paragraph" STYLE="margin-top: 0px; margin-bottom: 6px;">
&nbsp;<BR>
Every instance in the game is open and available. Exact list of their current status is below.<BR><BR>
<B>WotLK dungeons:</B>
</P>
<UL STYLE="margin: 0px 60px 0px 60px; color: #000">
<LI>Halls of Reflection - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>Pit of Saron - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>The Forge of Souls - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>Trial of the Champion - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>The Culling of Stratholme - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>Utgarde Pinnacle - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>Halls of Lightning - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>The Oculus - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>Halls of Stone - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>Gundrak - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>Violet Hold - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>Drak'Tharon Keep - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>Ahn'kahet: The Old Kingdom - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>Azjol-Nerub - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>The Nexus - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>Utgarde Keep - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
</UL>
<P CLASS="sc-paragraph" STYLE="margin-top: 0px; margin-bottom: 6px;">
&nbsp;<BR>
<B>WotLK raids:</B>
</P>
<UL STYLE="margin: 0px 60px 0px 60px; color: #000">
<LI>The Ruby Sanctum - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>Icecrown Citadel - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>Onyxia's Lair - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>Trial of the Crusader - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>Ulduar - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>The Eye of Eternity - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>Vault of Archavon - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>The Obsidian Sanctum - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>Naxxramas - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
</UL>
<P CLASS="sc-paragraph" STYLE="margin-top: 0px; margin-bottom: 6px;">
&nbsp;<BR>
<B>TBC dungeons:</B>
</P>
<UL STYLE="margin: 0px 60px 0px 60px; color: #000">
<LI>Magisters' Terrace - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>The Black Morass - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>The Arcatraz - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>The Botanica - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>The Mechanar - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>Old Hillsbrad Foothills - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>Shadow Labyrinth - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>The Shattered Halls - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>The Steamvault - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>Sethekk Halls - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>Auchenai Crypts - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>Mana-Tombs - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>The Underbog - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>The Slave Pens - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>The Blood Furnace - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>Hellfire Ramparts - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
</UL>
<P CLASS="sc-paragraph" STYLE="margin-top: 0px; margin-bottom: 6px;">
&nbsp;<BR>
<B>TBC raids:</B>
</P>
<UL STYLE="margin: 0px 60px 0px 60px; color: #000">
<LI>Sunwell Plateau - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>Black Temple - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>The Battle for Mount Hyjal - <SPAN STYLE="color: #BC9000">available, not rewritten yet</SPAN></LI>
<LI>Tempest Keep: The Eye - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>Serpentshrine Cavern - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>Magtheridon's Lair - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>Gruul's Lair - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>Zul'Aman - <SPAN STYLE="color: #BC9000">available, not rewritten yet</SPAN></LI>
<LI>Karazhan - <SPAN STYLE="color: #BC9000">available, not rewritten yet</SPAN></LI>
</UL>
<P CLASS="sc-paragraph" STYLE="margin-top: 0px; margin-bottom: 6px;">
&nbsp;<BR>
<B>Vanilla dungeons:</B>
</P>
<UL STYLE="margin: 0px 60px 0px 60px; color: #000">
<LI>Scholomance - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>Stratholme - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>Dire Maul - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>Blackrock Spire - <SPAN STYLE="color: #BC9000">available, not rewritten yet</SPAN></LI>
<LI>Blackrock Depths - <SPAN STYLE="color: #BC9000">available, not rewritten yet</SPAN></LI>
<LI>Temple of Atal'Hakkar - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>Maraudon - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>Zul'Farrak - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>Uldaman - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>Razorfen Downs - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>The Scarlet Monastery - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>Razorfen Kraul - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>Gnomeregan - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>The Stockade - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>Blackfathom Deeps - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>Shadowfang Keep - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>The Deadmines - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>Wailing Caverns - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
<LI>Ragefire Chasm - <SPAN STYLE="color: green">rewritten and available</SPAN></LI>
</UL>
<P CLASS="sc-paragraph" STYLE="margin-top: 0px; margin-bottom: 6px;">
&nbsp;<BR>
<B>Vanilla raids:</B>
</P>
<UL STYLE="margin: 0px 60px 0px 60px; color: #000">
<LI>Temple of Ahn'Qiraj - <SPAN STYLE="color: #BC9000">available, not rewritten yet</SPAN></LI>
<LI>Ruins of Ahn'Qiraj - <SPAN STYLE="color: #BC9000">available, not rewritten yet</SPAN></LI>
<LI>Blackwing Lair - <SPAN STYLE="color: #BC9000">available, not rewritten yet</SPAN></LI>
<LI>Molten Core - <SPAN STYLE="color: #BC9000">available, not rewritten yet</SPAN></LI>
<LI>Zul'Gurub - <SPAN STYLE="color: #BC9000">available, not rewritten yet</SPAN></LI>
</UL>
<P CLASS="sc-paragraph" STYLE="margin-top: 0px; margin-bottom: 36px;">
&nbsp;<BR>
We fixed some reported bugs in the not yet rewritten instances, but we are aware more needs to be done. Further reporting bugs in those instances is pointless, because they will be totally rewritten anyway. This list will then be updated accordingly.
</P>
<P CLASS="sc-subtitle"><A NAME="quests"></A>Quests</P>
<P CLASS="sc-paragraph">
The Loremaster achievement has been obtainable since November 2012. We've been fixing quests from the very beginning. We always try to fix them with proper visual effects, texts, waypoints, and so on. In some cases doing just the visual effects for a single quest took hours, and we did it anyway.<BR><BR>
To our best knowledge, there's only one quest in the game that is not working, namely: The Battle For The Undercity. It is possible that some quests get stuck under certain circumstances, or are missing some visuals, or worked but got broken by an update. In such cases please report them on our BugTracker. We will fix them as soon as possible.
</P>
<P CLASS="sc-subtitle"><A NAME="pets"></A>Pets</P>
<P CLASS="sc-paragraph" STYLE="margin-bottom: 6px;">
Various fixes have been done to pets in order to achieve their correct behavior:
</P>
<UL STYLE="margin: 0px 60px 0px 60px; color: #000">
<LI>If a pet is ordered to cast a spell, but the target is out of range or not in LoS, the pet will run up to the target and then cast the ordered spell (no need to order it again).</LI>
<LI>Properly working defensive stance (aggressive and passive too).</LI>
<LI>All pets have AoE damage reduction aura.</LI>
<LI>Correctly inheriting owner's statistics.</LI>
<LI>Pets react to crowd control auras on targets.</LI>
<LI>Correct pet size scaling with it's level.</LI>
<LI>Fixed controlling pets if one of them is dead (eg. Shaman's Feral Spirit).</LI>
<LI>Fixed dismissing dead pets.</LI>
<LI>Damage done by and to pets is properly counted in Battleground statistics.</LI>
<LI>And many more.</LI>
</UL>
<P CLASS="sc-paragraph" STYLE="margin-top: 0px; margin-bottom: 30px;">
&nbsp;<BR>
Moreover, nearly all non-combat pets have their custom animations and behaviors scripted.
</P>
<P CLASS="sc-subtitle"><A NAME="battlegrounds"></A>Battlegrounds and arenas</P>
<P CLASS="sc-paragraph">
We have completely rewritten Warsong Gulch, Arathi Basin and Eye of the Storm, and fixed reported bugs in the rest of the Battlegrounds. We consider rewriting the remaining three in the future, just to be sure everything is top-notch.<BR><BR>
All Battleground achievements are working. Experience is properly awarded on Battlegrounds for killing, various bg actions and winning/losing. There wasn't much to fix on arenas. We have scripted the Ring of Valor arena - working elevators/pillars, MoveMaps and LoS smoothly matching pillar movement.<BR><BR>
Battleground Queues and Arena Matching have been rewritten, which is described in detail in other sections on this page.
</P>
<P CLASS="sc-subtitle"><A NAME="dynamicmmr"></A>Dynamic MMR</P>
<P CLASS="sc-paragraph">
MMR (Match Making Rating) is a rating for each player that changes every time you play an arena battle. Your MMR increases when you win, and it decreases when you lose. It is used to pair teams of similar skill. But there's a dillema: lower allowed difference in MMR results in fairer matches, but increases waiting time in the queue. Solution: Dynamic MMR.<BR><BR>
The allowed MMR difference between two teams grows as you wait in the queue. The most adequate opponents are searched for in larger and larger span of MMR values as you wait. Previous algorithm for matching arena teams had a constant MMR difference set and a lot of defects, so we rewrote it completely.
</P>
<P CLASS="sc-subtitle"><A NAME="achievements"></A>Achievements</P>
<P CLASS="sc-paragraph">
Every achievement in the game should be obtainable. To give you an example, just imagine ~140 achievements in Ulduar instance alone and every one of them working properly. We have paid close attention to achievements in every instance we have rewritten. There may be some difficulties with obtaining achievements in the not yet rewritten instances, but they should be doable. Achievements of all the categories are working (General, Quests, Exploration, PvP, Dungeons & Raids, Professions, Reputation, World Events).
</P>
<P CLASS="sc-subtitle"><A NAME="events"></A>Ingame seasonal events</P>
<P CLASS="sc-paragraph" STYLE="margin-bottom: 6px;">
We have rewritten every seasonal event in the game. All achievements from the events are working, together with the "What A Long, Strange Trip It's Been" achievement, awarded for completing all seasonal achievements. The list of available and working seasonal events:
</P>
<UL STYLE="margin: 0px 60px 0px 60px; color: #000">
<LI>Lunar Festival</LI>
<LI>Love is in the Air</LI>
<LI>Noblegarden</LI>
<LI>Children's Week</LI>
<LI>Midsummer Fire Festival</LI>
<LI>Brewfest</LI>
<LI>Hallow's End</LI>
<LI>Day of the Dead</LI>
<LI>Pilgrim's Bounty</LI>
<LI>Feast of Winter Veil</LI>
</UL>
<P CLASS="sc-paragraph" STYLE="margin-top: 0px; margin-bottom: 6px;">
&nbsp;<BR>
The following are also fixed:
</P>
<UL STYLE="margin: 0px 60px 0px 60px; color: #000">
<LI>Gurubashi Arena event</LI>
<LI>Stranglethorn Fishing Extravaganza</LI>
<LI>Kalu'ak Fishing Derby</LI>
<LI>Elemental Invasions from Vanilla</LI>
</UL>
<P CLASS="sc-paragraph" STYLE="margin-top: 0px; margin-bottom: 30px;">
&nbsp;
</P>
<P CLASS="sc-subtitle"><A NAME="wintergrasp"></A>Wintergrasp</P>
<P CLASS="sc-paragraph" STYLE="margin-bottom: 6px;">
Countless fixes have been applied to the Wintergrasp. Here are the most important ones:
</P>
<UL STYLE="margin: 0px 60px 0px 60px; color: #000">
<LI>Increased visibility distance.</LI>
<LI>Fixed Wintergrasp ranks. Higher ranks are gained for killing players, turrets and Keep NPCs.</LI>
<LI>Fixed applying Tenacity and fixed it's formula.</LI>
<LI>Players are always rewarded, regardless being dead or alive.</LI>
<LI>All players in range are credited for certain actions.</LI>
<LI>To drive vehicles you have to have adequate rank obtained. Additional vehicle seats do not require ranks.</LI>
<LI>Players are automatically put into vehicles after they are built.</LI>
<LI>Fixed trajectory spells target selection.</LI>
<LI>Fixed additional bonuses for damaging/destroying towers.</LI>
<LI>Wintergrasp weekly quests are pooled (only 1 weekly available at a time) and available both inside and outside the Fortress.</LI>
<LI>Player corpses can be looted.</LI>
<LI>Minor and Major Elementals disappear during the fight.</LI>
<LI>Major Elementals are only visible to the faction controlling the Wintergrasp.</LI>
<LI>Lots of general changes to the vehicles.</LI>
<LI>And many more...</LI>
</UL>
<P CLASS="sc-paragraph" STYLE="margin-top: 0px; margin-bottom: 30px;">
&nbsp;
</P>
<P CLASS="sc-subtitle"><A NAME="raidbrowser"></A>Raid Browser</P>
<P CLASS="sc-paragraph" STYLE="margin-bottom: 6px;">
We share with you written from scratch Raid Browser and our AddOn for it (February 2015).<BR>
Raid Browser can be used to find players interested in doing specific raids from any expansion. It's a kind of announcement table, where you can list yourself alone or as group, adding a brief comment (eg. your requirements, expectations, gs, "I have achievement X").<BR>
Important: Raid Browser is not Raid Finder. It won't assemble groups. You still have full control over choosing group members.<BR><BR>
Raid Browser is available after typing /rb or in Social (O) -> Raid tab -> Raid Browser.<BR><BR>
Why is it worth using?
</P>
<UL STYLE="margin: 0px 60px 0px 60px; color: #000">
<LI>You get a lot of info about a character before even writing a private message. About every listed player in RB you will get such informations as: level, class, talents, avg itemLevel, role (tank / healer / dps), comment, a list of killed bosses if the player has an ID, spell power, attack power, heal power, melee crit rating, ranged crit rating, spell crit rating, defense skill, dodge rating, block rating, parry rating, haste rating, expertise rating and other.</LI>
<LI>No need to read repeated spam on lfg channel.</LI>
</UL>
<P CLASS="sc-paragraph" STYLE="margin-top: 0px; margin-bottom: 30px;">
&nbsp;<BR>
Raid Browser is working without the AddOn, but the default interface won't display all of this data.<BR>
Link to the AddOn: <A TARGET="_blank" HREF="https://mega.nz/#!DA8AHQ4Y!4YDX5jxztWQPDEvnEp3HqRt7_6DtzU-q3FyvMpjL7bg">download</A>.<BR>
Screenshots: <A TARGET="_blank" HREF="img/addons/RB_solo.jpg">solo example</A>, <A TARGET="_blank" HREF="img/addons/RB_group.jpg">group example</A>.<BR><BR>
We encourage to use Raid Browser and propagate using it. This way everyone will more easily find a group.
</P>
<P CLASS="sc-subtitle"><A NAME="arenaspectator"></A>Arena Spectator</P>
<P CLASS="sc-paragraph">
We share with you our Arena Spectator system and an AddOn for it (December 2013).<BR>
Arena Spectator can be used to watch live arena matches with all the details displayed.<BR>
Link do the AddOn: <A TARGET="_blank" HREF="https://mega.nz/#!TY90EIxQ!_cs7moweSoRrAIbC4FnFXImE7IEFWiKI8lJRvsVCaxA">download</A>.<BR>
To leave the arena before it ends, type: /g .sp leave
</P>
<P CLASS="sc-subtitle"><A NAME="summary"></A>Summary</P>
<P CLASS="sc-paragraph">
Sounds too good to be true? Check it out yourself ;) With passion and dedication, we've been doing as much as we could and have always strived to deliver highest quality possible. There are no promises. Everything is already here. If you are looking for the best Wrath of the Lich King experience, you have come to the right place.<BR><BR>
Reading through the changes is relatively quick, compared to actually making them. Lots of the changes described by a single sentence took many days and sleepless nights. We would like to clearly state this: the server is not perfect. No server will ever be. We are doing our best. No more and no less.
</P>
<P CLASS="sc-subtitle"><A NAME="download"></A>Download</P>
<UL STYLE="margin: 12px 60px 0px 60px; color: #000">
<LI><A TARGET="_blank" HREF="https://mega.nz/#!PENFDRAC!AjFd5pgRtNpqxiq41Kbc6WFIVEaWPc1DegvJZLIT5uU">Core</A></LI>
<LI><A TARGET="_blank" HREF="https://mega.nz/#!qVdTjLqJ!WMxklbqTVOYhAhCqOVc8tRtN-JH7Ml3nGSiXIsLXDCc">Databases</A></LI>
<LI><A TARGET="_blank" HREF="https://mega.nz/#!PIc2QSJK!cHT74BaRzmobGd_pgvV0qt5m9YgTzScH1y7ZrRViEME">Dbc</A>,
<A TARGET="_blank" HREF="https://mega.nz/#!zd81TDaY!ZhaeQbEeZ2ksufA0utu5pEiNrbMiMtAef4ej-3fhi-I">Maps</A>,
<A TARGET="_blank" HREF="https://mega.nz/#!6McnED6T!qEllG_Rh9QZJlEfcJR6Sv9i8XbmAbkmkTolqJ3aOydc">MMaps</A>,
<A TARGET="_blank" HREF="https://mega.nz/#!XEElWYCJ!KE4ra8DtKYfeorEXsQ4jEoxkLVMRmjtltieCUceKmQs">VMaps</A></LI>
</UL>
<P CLASS="sc-paragraph">
&nbsp;<BR>
16th February 2016<BR>
- xinef & pussywizard
</P>
&nbsp;
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/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!40101 SET character_set_client = utf8 */;
CREATE TABLE `character_pet`
(
`id` int(10) unsigned NOT NULL DEFAULT '0',
`entry` int(10) unsigned NOT NULL DEFAULT '0',
`owner` int(10) unsigned NOT NULL DEFAULT '0',
`modelid` int(10) unsigned DEFAULT '0',
`CreatedBySpell` mediumint(8) unsigned NOT NULL DEFAULT '0',
`PetType` tinyint(3) unsigned NOT NULL DEFAULT '0',
`level` smallint(5) unsigned NOT NULL DEFAULT '1',
`exp` int(10) unsigned NOT NULL DEFAULT '0',
`Reactstate` tinyint(3) unsigned NOT NULL DEFAULT '0',
`name` varchar(21) NOT NULL DEFAULT 'Pet',
`renamed` tinyint(3) unsigned NOT NULL DEFAULT '0',
`slot` tinyint(3) unsigned NOT NULL DEFAULT '0',
`curhealth` int(10) unsigned NOT NULL DEFAULT '1',
`curmana` int(10) unsigned NOT NULL DEFAULT '0',
`curhappiness` int(10) unsigned NOT NULL DEFAULT '0',
`savetime` int(10) unsigned NOT NULL DEFAULT '0',
`abdata` text,
PRIMARY KEY (`id`),
KEY `owner` (`owner`),
KEY `idx_slot` (`slot`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Pet System';
/*!40101 SET character_set_client = @saved_cs_client */;
LOCK TABLES `character_pet` WRITE;
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/*!40000 ALTER TABLE `character_pet` ENABLE KEYS */;
UNLOCK TABLES;
/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */;
/*!40101 SET SQL_MODE=@OLD_SQL_MODE */;
/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */;
/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */;
/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */;
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/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */;
/*!40103 SET TIME_ZONE='+00:00' */;
/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */;
/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */;
/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */;
/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */;
DROP TABLE IF EXISTS `character_pet_declinedname`;
/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!40101 SET character_set_client = utf8 */;
CREATE TABLE `character_pet_declinedname`
(
`id` int(10) unsigned NOT NULL DEFAULT '0',
`owner` int(10) unsigned NOT NULL DEFAULT '0',
`genitive` varchar(12) NOT NULL DEFAULT '',
`dative` varchar(12) NOT NULL DEFAULT '',
`accusative` varchar(12) NOT NULL DEFAULT '',
`instrumental` varchar(12) NOT NULL DEFAULT '',
`prepositional` varchar(12) NOT NULL DEFAULT '',
PRIMARY KEY (`id`),
KEY `owner_key` (`owner`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
/*!40101 SET character_set_client = @saved_cs_client */;
LOCK TABLES `character_pet_declinedname` WRITE;
/*!40000 ALTER TABLE `character_pet_declinedname` DISABLE KEYS */;
/*!40000 ALTER TABLE `character_pet_declinedname` ENABLE KEYS */;
UNLOCK TABLES;
/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */;
/*!40101 SET SQL_MODE=@OLD_SQL_MODE */;
/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */;
/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */;
/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */;
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/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */;
/*!40103 SET TIME_ZONE='+00:00' */;
/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */;
/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */;
/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */;
/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */;
DROP TABLE IF EXISTS `character_queststatus`;
/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!40101 SET character_set_client = utf8 */;
CREATE TABLE `character_queststatus`
(
`guid` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Global Unique Identifier',
`quest` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Quest Identifier',
`status` tinyint(3) unsigned NOT NULL DEFAULT '0',
`explored` tinyint(3) unsigned NOT NULL DEFAULT '0',
`timer` int(10) unsigned NOT NULL DEFAULT '0',
`mobcount1` smallint(5) unsigned NOT NULL DEFAULT '0',
`mobcount2` smallint(5) unsigned NOT NULL DEFAULT '0',
`mobcount3` smallint(5) unsigned NOT NULL DEFAULT '0',
`mobcount4` smallint(5) unsigned NOT NULL DEFAULT '0',
`itemcount1` smallint(5) unsigned NOT NULL DEFAULT '0',
`itemcount2` smallint(5) unsigned NOT NULL DEFAULT '0',
`itemcount3` smallint(5) unsigned NOT NULL DEFAULT '0',
`itemcount4` smallint(5) unsigned NOT NULL DEFAULT '0',
`playercount` smallint(5) unsigned NOT NULL DEFAULT '0',
PRIMARY KEY (`guid`,`quest`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Player System';
/*!40101 SET character_set_client = @saved_cs_client */;
LOCK TABLES `character_queststatus` WRITE;
/*!40000 ALTER TABLE `character_queststatus` DISABLE KEYS */;
/*!40000 ALTER TABLE `character_queststatus` ENABLE KEYS */;
UNLOCK TABLES;
/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */;
/*!40101 SET SQL_MODE=@OLD_SQL_MODE */;
/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */;
/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */;
/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */;
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/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */;
/*!40103 SET TIME_ZONE='+00:00' */;
/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */;
/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */;
/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */;
/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */;
DROP TABLE IF EXISTS `character_queststatus_daily`;
/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!40101 SET character_set_client = utf8 */;
CREATE TABLE `character_queststatus_daily`
(
`guid` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Global Unique Identifier',
`quest` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Quest Identifier',
`time` int(10) unsigned NOT NULL DEFAULT '0',
PRIMARY KEY (`guid`,`quest`),
KEY `idx_guid` (`guid`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Player System';
/*!40101 SET character_set_client = @saved_cs_client */;
LOCK TABLES `character_queststatus_daily` WRITE;
/*!40000 ALTER TABLE `character_queststatus_daily` DISABLE KEYS */;
/*!40000 ALTER TABLE `character_queststatus_daily` ENABLE KEYS */;
UNLOCK TABLES;
/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */;
/*!40101 SET SQL_MODE=@OLD_SQL_MODE */;
/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */;
/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */;
/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */;
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/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */;
/*!40103 SET TIME_ZONE='+00:00' */;
/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */;
/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */;
/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */;
/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */;
DROP TABLE IF EXISTS `character_queststatus_monthly`;
/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!40101 SET character_set_client = utf8 */;
CREATE TABLE `character_queststatus_monthly`
(
`guid` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Global Unique Identifier',
`quest` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Quest Identifier',
PRIMARY KEY (`guid`,`quest`),
KEY `idx_guid` (`guid`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Player System';
/*!40101 SET character_set_client = @saved_cs_client */;
LOCK TABLES `character_queststatus_monthly` WRITE;
/*!40000 ALTER TABLE `character_queststatus_monthly` DISABLE KEYS */;
/*!40000 ALTER TABLE `character_queststatus_monthly` ENABLE KEYS */;
UNLOCK TABLES;
/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */;
/*!40101 SET SQL_MODE=@OLD_SQL_MODE */;
/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */;
/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */;
/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */;
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/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */;
/*!40103 SET TIME_ZONE='+00:00' */;
/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */;
/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */;
/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */;
/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */;
DROP TABLE IF EXISTS `character_queststatus_rewarded`;
/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!40101 SET character_set_client = utf8 */;
CREATE TABLE `character_queststatus_rewarded`
(
`guid` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Global Unique Identifier',
`quest` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Quest Identifier',
`active` tinyint(3) unsigned NOT NULL DEFAULT '1',
PRIMARY KEY (`guid`,`quest`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Player System';
/*!40101 SET character_set_client = @saved_cs_client */;
LOCK TABLES `character_queststatus_rewarded` WRITE;
/*!40000 ALTER TABLE `character_queststatus_rewarded` DISABLE KEYS */;
/*!40000 ALTER TABLE `character_queststatus_rewarded` ENABLE KEYS */;
UNLOCK TABLES;
/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */;
/*!40101 SET SQL_MODE=@OLD_SQL_MODE */;
/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */;
/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */;
/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */;
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/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */;
/*!40103 SET TIME_ZONE='+00:00' */;
/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */;
/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */;
/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */;
/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */;
DROP TABLE IF EXISTS `character_queststatus_seasonal`;
/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!40101 SET character_set_client = utf8 */;
CREATE TABLE `character_queststatus_seasonal`
(
`guid` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Global Unique Identifier',
`quest` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Quest Identifier',
`event` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Event Identifier',
PRIMARY KEY (`guid`,`quest`),
KEY `idx_guid` (`guid`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Player System';
/*!40101 SET character_set_client = @saved_cs_client */;
LOCK TABLES `character_queststatus_seasonal` WRITE;
/*!40000 ALTER TABLE `character_queststatus_seasonal` DISABLE KEYS */;
/*!40000 ALTER TABLE `character_queststatus_seasonal` ENABLE KEYS */;
UNLOCK TABLES;
/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */;
/*!40101 SET SQL_MODE=@OLD_SQL_MODE */;
/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */;
/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */;
/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */;

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