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synced 2026-07-11 03:13:10 +00:00
Correct guildhouse log output
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@@ -295,15 +295,15 @@ void GuildHouseObject::LoadGuildHouse()
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{
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if (!CheckGuildID(guildID))
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{
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sLog->outError("Guild %u does not exist - guildhouse not loaded", guildID);
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continue;
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sLog->outError("Loading GH for guild %u failed - CHECK FAILED", guildID);
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}
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QueryResult result2 = CharacterDatabase.PQuery("SELECT `GuildHouse_Add` FROM `gh_guildadd` WHERE `guildId` = %u", guildID);
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if (result2)
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{
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sLog->outError("Cannot find gh_guildadd information for guild %u - CHECK FAILED", guildID);
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sLog->outError("Loaded guildadd information for guild %u", guildID);
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Field *fields2 = result2->Fetch();
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add = fields2[0].GetUInt32();
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}
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@@ -314,11 +314,13 @@ void GuildHouseObject::LoadGuildHouse()
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RemoveGuildHouseAdd(id);
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AddGuildHouseAdd(id, add, guildID);
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}
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else{
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else
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{
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sLog->outError("Loading GH for guild %u failed - NOT VALID", guildID);
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RemoveGuildHouseAdd(id);
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}
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} while (result->NextRow());
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}
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while (result->NextRow());
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sLog->outError("Loaded %u Guildhouses", GH_map.size());
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@@ -330,14 +332,14 @@ void GuildHouseObject::LoadGuildHouseAdd()
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mGuildGuardID.clear();
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sLog->outError("Loading GuildHouse system...");
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sLog->outError("Loading GuildHouse npcs - objects...");
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QueryResult result = WorldDatabase.Query("SELECT `guid`,`type`,`id`,`add_type` FROM guildhouses_add ORDER BY Id ASC");
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if (!result)
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{
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sLog->outError("Loaded 0 guildhouse adds");
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sLog->outError("Loaded 0 guildhouse npcs - objects");
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return;
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}
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@@ -370,7 +372,8 @@ void GuildHouseObject::LoadGuildHouseAdd()
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}
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GH_AddHouse[find].AddGO.push_back(guid);
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}
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} while (result->NextRow());
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}
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while (result->NextRow());
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sLog->outError("Loaded %u Guildhouse objects", GH_AddHouse.size());
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}
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@@ -384,7 +387,8 @@ uint32 GuildHouseObject::GetGuildByGuardID(uint32 guid)
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}
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uint32 GuildHouseObject::GetGuildByGuardID(Creature* guardia)
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{//override della funzione presunta causa del bug delle guardie
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{
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//override della funzione presunta causa del bug delle guardie
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uint32 guid = guardia->GetDBTableGUIDLow();
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GuildGuardID::const_iterator i = mGuildGuardID.begin();
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for (; i != mGuildGuardID.end(); ++i)
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