[CORE] guild safety check only when two side guild interaction is disabled

This commit is contained in:
Yehonal
2016-08-03 15:55:37 +02:00
parent 7ffeeb8131
commit 44bb9877b6
@@ -2017,7 +2017,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
if (recvData.GetOpcode() == CMSG_CHAR_FACTION_CHANGE)
{
// if player is in a guild
if (playerData->guildId)
if (playerData->guildId && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
{
WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
data << (uint8)CHAR_CREATE_CHARACTER_IN_GUILD;