Andrew
e622cb5157
fix(DB/Ulduar): correct Freya's Gift emblem counts ( #27718 )
2026-09-19 22:34:17 -03:00
Andrew
7eeef5223b
test(e2e/Ulduar): drop the flaky Brightleaf sun beam despawn test ( #27703 )
2026-09-19 06:48:09 -03:00
Andrew
a53ddd813e
fix(Scripts/Ulduar): stop Freya's Tidal Wave when its cast is kicked ( #27636 )
2026-09-18 19:06:44 -03:00
Andrew
0e6a5d322c
fix(Scripts/Ulduar): do not let Thorim's evade despawn trigger his defeat ( #27672 )
2026-09-17 06:14:54 -03:00
Andrew
4d4ae4f957
fix(Scripts/Ulduar): stop Freya's Ward adds despawning on the spell timer ( #27651 )
2026-09-16 08:03:09 -03:00
f68a9759bd
fix(Scripts/Feralas): summon the Gordunni trap mound through its own spells ( #27632 )
...
Co-authored-by: offl <[email protected] >
Co-authored-by: Giacomo Pozzoni <[email protected] >
Co-authored-by: blinkysc <[email protected] >
Co-authored-by: Claude Opus 5 <[email protected] >
2026-09-15 19:09:25 -03:00
Andrew
d32c4abe8b
fix(Scripts/Ulduar): cap Elder Brightleaf's Unstable Sun Beams ( #27638 )
2026-09-14 20:23:13 -03:00
Andrew
7907c668b1
fix(DB/Ulduar): give Freya's Elders their emblems ( #27634 )
2026-09-13 18:17:52 -03:00
Andrew and Shauren
92f5ce9a73
fix(Scripts/Ulduar): give Algalon a stasis period after Big Bang ( #27630 )
...
Co-authored-by: Shauren <[email protected] >
2026-09-13 16:59:43 -03:00
Andrew
46d4e0a39a
feat(Core/World): apply PlayerLimit on config reload ( #27633 )
2026-09-13 16:26:02 -03:00
Andrew and Cyberium
71012e3ce3
fix(Core/Groups): identify the finished roll in SMSG_LOOT_ROLL_WON ( #27631 )
...
Co-authored-by: Cyberium <[email protected] >
2026-09-13 14:36:33 -03:00
fe69136688
refactor(Core/Spells): allow any WorldObject to be a spell caster ( #27627 )
...
Co-authored-by: blinkysc <[email protected] >
Co-authored-by: ariel- <[email protected] >
Co-authored-by: Treeston <[email protected] >
Co-authored-by: Shauren <[email protected] >
Co-authored-by: brotalnia <[email protected] >
Co-authored-by: Claude Opus 5 <[email protected] >
2026-09-13 11:16:45 -03:00
Andrew and horn
7409484aa3
fix(Scripts/Ulduar): stop Yogg-Saron's Psychosis and Malady of the Mind from picking low Sanity targets ( #27628 )
...
Co-authored-by: horn <[email protected] >
2026-09-13 05:21:19 -03:00
Andrew and Lopin
e9675bf3e0
fix(Scripts/Ulduar): give Elder Brightleaf's Unstable Sun Beams their own lifetime ( #27619 )
...
The beams were summoned by hand with TEMPSUMMON_MANUAL_DESPAWN and no
duration, which InitStats turns into TEMPSUMMON_DEAD_DESPAWN, and NPC
33050 is a trigger with NullCreatureAI that can neither die nor despawn
itself. The only thing that removed them was an event on the elder, and
his event map stops running the moment he dies, so a kill taken while a
wave was up left the beams standing forever. With a 20s summon cycle and
a 15s despawn that was most kills.
Move the lifetime onto the beam: 33050 gets SmartAI rows that cast
Unstable Sun Beam and Photosynthesis when summoned, then cast Unstable
Energy and despawn after 18-25s. AIName and ScriptName resolve from the
base entry, so the 25-man template is covered too. The react-passive row
is required because InitializeReactState gives a SmartAI trigger
REACT_AGGRESSIVE; Freya's own Sun Beam (33170) carries the same row.
The elder now casts 62207 rather than placing two creatures himself, so
the placement comes from the spell: one beam at his feet, plus a forced
62221 on every player in range each summoning one under themselves. That
relies on the EffectForceCast fix in #27621 .
Wave timing from a sniff: first wave 6s after the pull and then every
22-26s, against a fixed 8s and 20s. Beam lifetime 18-25s across eight
observed beams, against a fixed 15s.
The beam owning its own despawn and the 62207 cast mirror TrinityCore
60388f39073ca85f9592b1e67e88e507a1a79421. The timers come from the sniff
and the beam side is SmartAI rather than a C++ AI.
Covered by TestUlduar_BrightleafSunBeamsDespawnAfterDeath, which asserts a
beam lands on the player and that none outlive the elder. It enters at
Brightleaf's own spawn rather than the Freya pad: that pad is 12y from
Freya, and aggroing her banishes every living elder, after which he
schedules no beams at all.
Reported as https://github.com/chromiecraft/chromiecraft/issues/10163
Co-authored-by: Lopin <[email protected] >
2026-09-12 19:43:53 -03:00
Andrew and Claude Opus 5
5054796f66
fix(Core/Spells): stop forced casts from inheriting the caster as their destination ( #27621 )
...
Spell::EffectForceCast always handed the forced cast the original caster
as its unit target. When the triggered spell takes no unit target but
does need a destination, Spell::InitExplicitTargets turns that unit
target into the destination, so the forced cast resolves against the
original caster instead of against the unit that was forced to cast it.
Only pass the unit target when the triggered spell's explicit target mask
accepts one, which is the same test InitExplicitTargets applies before
discarding it.
Twelve spells in the client data force-cast a spell that needs a
destination but takes no unit target: 42073, 48759, 52187, 57838, 58566,
62207, 62301, 62921, 64088, 64598, 69839 and 70882. Seven of them place
their summon somewhere new - 48759, 52187, 57838, 58566, 62207, 62921 and
64088, whose triggers summon at the destination itself or at a fixed
offset from it. The rest do not move: 42073 force-casts on itself,
69839's force-cast effect is prevented by a spell script, and 70882's
trigger overwrites the destination with TARGET_DEST_CASTER.
62301 and 64598 are the last two. Their trigger 62293 inherited the
destination like the others, but a spell_info correction forcing its
TargetB to TARGET_DEST_CASTER had SelectImplicitCasterDestTargets
overwrite it with the forced caster afterwards, so Algalon's craters
landed correctly in spite of the bug. With the root cause fixed that
correction is dead code and goes with it; the fallback destination
InitExplicitTargets now picks is the same position the correction used to
write, so nothing moves in-game.
TestEffects_ForceCastDestination covers both trigger shapes: 62221 and
62293 summoning at the destination itself, and 48757 summoning at an
offset from it.
Co-Authored-By: Claude Opus 5 <[email protected] >
2026-09-12 15:38:34 -03:00
Andrew
186dfc7fa1
fix(DB/Ulduar): correct 10-man and 25-man loot pools ( #27624 )
2026-09-12 14:47:05 -03:00
Andrew
09c70f28a2
fix(Scripts/Ulduar): stop Flame Leviathan saving the raid on pull ( #27622 )
2026-09-12 12:13:28 -03:00
Andrew
f0f08f1331
fix(Scripts/Ulduar): cast Razorscale's Wing Buffet once per grounding ( #27616 )
2026-09-12 11:14:12 -03:00
Andrew
c0e6272af9
fix(Scripts/Ulduar): make Yogg-Saron's Laughing Skulls respect line of sight ( #27614 )
2026-09-11 21:28:07 -03:00
Andrew
d0825055c9
docs(agents): state the PR title convention inline ( #27568 )
2026-09-10 22:56:02 -03:00
Andrew and sogladev
65d564c848
fix(Core/Creature): Keep a spell's own recovery time on category cooldowns ( #27595 )
...
Co-authored-by: sogladev <[email protected] >
2026-09-10 20:30:23 -03:00
Andrew
b34efa2abb
docs(agents): set flags_extra on every difficulty entry ( #27586 )
2026-09-10 19:13:35 -03:00
Andrew
4ddcea8503
fix(DB/Creature): stop Mimiron DB Target entering combat ( #27594 )
2026-09-10 06:47:12 -03:00
Andrew
f4763cc9eb
fix(Scripts/Ulduar): give Flame Leviathan's Freya's Ward lashers their own targeting AI ( #27567 )
2026-09-10 05:21:40 -03:00
Andrew
76bc632dc0
fix(DB/Creature): sync Freya's 25-man HARD_RESET flag ( #27587 )
2026-09-09 22:31:18 -03:00
Andrew
02926c2bda
fix(Scripts/Ulduar): stop XT-002 summoning adds after death ( #27589 )
2026-09-09 22:30:59 -03:00
Andrew
2c94fbfbf6
fix(Scripts/Ulduar): Respawn Hodir's Rare Cache with the boss ( #27582 )
2026-09-09 21:54:57 -03:00
Andrew
9183925666
fix(Scripts/Ulduar): Use Thorim Sif's 10-man spell ids ( #27575 )
2026-09-09 19:57:28 -03:00
Andrew
d0ca81bdea
docs(agents): warn against summoning entries tracked by InstanceScript ObjectData ( #27565 )
2026-09-09 05:10:58 -03:00
Andrew
083efa2bd7
fix(DB/Loot): Correct Steelbreaker 10-man hard mode loot ( #27566 )
2026-09-09 04:57:26 -03:00
1702c28b74
fix(Scripts/Ulduar): Spawn Thorim's golem hand bunnies statically and drop their combat ( #27523 )
...
Co-authored-by: joschiwald <[email protected] >
Co-authored-by: Claude Fable 5.1 <[email protected] >
2026-09-07 17:48:24 -03:00
Andrew
0d89b673b5
fix(DB/Creature): Ironwork Cannon should attack players with Flame Cannon ( #27401 )
2026-09-05 15:35:34 -03:00
65c3bd1ae4
fix(Scripts/SSC): drive Hydross' form and beams from the Cleansing Field aura ( #27503 )
...
Co-authored-by: killerwife <[email protected] >
Co-authored-by: offl <[email protected] >
2026-09-05 14:54:02 -03:00
Andrew
78ef336d61
docs(agents): require upstream author credit for mirrored code ( #27504 )
2026-09-04 17:42:13 -03:00
Andrew
931fc9b4b0
fix(DB/Creature): Thorim's Thunder Orbs can no longer enter combat ( #27470 )
2026-09-04 09:56:55 +02:00
Andrew
c663eac30b
fix(DB/Spells): Mimiron's Laser Barrage hits a 10 degree cone instead of a 19yd wide line ( #27469 )
2026-09-03 21:19:40 -03:00
Andrew
54783860e4
fix(Core/Vehicles): Salvaged Demolishers should spawn with full pyrite ( #27399 )
2026-08-31 04:49:40 -03:00
Andrew
1c231a6606
fix(Core/Spells): keep the Demolisher gunner seat's pyrite in sync in Ulduar ( #27398 )
2026-08-30 21:01:31 -03:00
Andrew
0faf1b4ce5
fix(Scripts/Ulduar): Yogg-Saron should be defeated below 1.5% health ( #27393 )
2026-08-30 21:01:04 -03:00
Andrew
c0ed123499
fix(DB/Creature): Ironwork Cannon should always use display id 25723 ( #27395 )
2026-08-30 20:16:37 -03:00
Andrew and Copilot Autofix powered by AI
e5c4f2b09c
docs(Agents): VerifiedBuild stamping and DoCast helper rules ( #27396 )
...
Co-authored-by: Copilot Autofix powered by AI <[email protected] >
2026-08-30 20:16:10 -03:00
Andrew
f7df88efaa
fix(Scripts/Ulduar): Yogg-Saron's Grim Reprisal should not reflect damage dealt by totems ( #27392 )
2026-08-30 16:51:50 -03:00
Andrew
d4c0aa80ab
fix(DB/SAI): Champion of Hodir should cast Freezing Breath on the second highest threat target ( #27387 )
2026-08-30 13:34:58 -03:00
Andrew
5e93fed7a5
fix(Scripts/Ulduar): protect players riding Flame Leviathan from Hodir's Fury ( #27360 )
2026-08-28 10:13:22 +02:00
Andrew
6825b41eb7
fix(Scripts/Ulduar): clear Hodir's Fury freeze when Flame Leviathan resets or dies ( #27359 )
2026-08-28 08:00:33 +02:00
Andrew
4790cb08af
fix(DB/Creature): move Salvaged Chopper First Aid to action bar slot 6 ( #27361 )
2026-08-28 07:58:44 +02:00
Andrew
527c24b92a
fix(Scripts/Ulduar): fly the machine's sniffed approach arc and remove its spellclick ( #27349 )
2026-08-27 06:29:52 -03:00
Andrew
263025c187
fix(Scripts/Ulduar): add the missing event after Flame Leviathan's death ( #27277 )
2026-08-25 22:12:13 -03:00
Andrew
084c9e2bf1
fix(Scripts/Ulduar): despawn Freya's Strengthened Iron Roots on wipe and defeat ( #27286 )
2026-08-24 20:21:44 -03:00
Andrew and Treeston
cf2c99f8a8
feat(Core/AI): add the UnitAI::OnDespawn hook ( #27285 )
...
Co-authored-by: Treeston <[email protected] >
2026-08-24 20:20:47 -03:00
Andrew and Gustavo
f7f8d84c84
fix(Core/Vehicles): don't seat accessories on dead spawns awaiting respawn ( #27267 )
...
Co-authored-by: Gustavo <[email protected] >
2026-08-23 10:20:46 +02:00
Andrew
8f68451bb2
fix(Scripts/Ulduar): drive Mimiron's Spinning Up targeting and barrage hold from spell data ( #27265 )
2026-08-22 15:28:31 -03:00
Andrew
fd2c763726
fix(DB/Conditions): Stop pet attacks from stacking Focus Anger on Yogg-Saron's Crusher Tentacles ( #27191 )
2026-08-17 19:34:34 -03:00
Andrew
5646f9b01f
fix(Scripts/Ulduar): correct Yogg-Saron's Shadow Beacon timer in phase 3 ( #27193 )
2026-08-17 15:36:38 -03:00
Andrew
70291e1888
fix(Scripts/Ulduar): randomize Yogg-Saron's Lunatic Gaze interval in phase 3 ( #27192 )
2026-08-17 15:36:27 -03:00
Andrew
fe5b07e057
feat(Core/Commands): add .account info ( #27160 )
2026-08-16 23:25:11 +02:00
Andrew
3110fe5e8b
fix(Core/Pet): stop new pets inheriting a recycled pet number's spells ( #27141 )
2026-08-15 00:03:06 -03:00
Andrew
88209128a5
refactor(Core/Config): remove dead configuration options ( #27138 )
2026-08-13 19:50:37 -03:00
Andrew and Killyana
9204c46ca9
fix(Core/GameObject): use the full spell focus radius ( #27075 )
...
Co-authored-by: Killyana <[email protected] >
2026-08-11 19:35:04 -03:00
Andrew
0a1611a4cf
fix(Scripts/Ulduar): drive Mimiron's Laser Barrage from its sniffed target NPC ( #27079 )
2026-08-10 05:42:08 -03:00
Andrew
b74f9e4f23
fix(Scripts/Ulduar): rework Freya's trio revive from sniff ( #27068 )
2026-08-09 12:20:42 -03:00
Andrew
553b6974d6
fix(DB/Creature): add Freya's Storm Lasher spawn visuals ( #27067 )
2026-08-09 12:03:42 -03:00
Andrew
4ee35f2f64
fix(Scripts/Ulduar): reconstruct Freya's hard mode intro from sniff ( #27065 )
2026-08-09 11:59:26 -03:00
Andrew
ce056b41f8
fix(Scripts/Ulduar): remove Freya's Attuned to Nature stacks via dose reduction spells ( #27063 )
2026-08-09 11:58:04 -03:00
Andrew
aca38f52f1
fix(Scripts/Ulduar): summon Freya's Lifebinder's Gift through its spell chain ( #27062 )
2026-08-09 11:19:35 -03:00
Andrew
037b45e3a3
fix(DB/Creature): Thorim despawns on evade (HARD_RESET) ( #27059 )
2026-08-09 11:19:26 -03:00
Andrew
d85c8a7823
fix(Scripts/Ulduar): summon Sif during Thorim's intro instead of pre-spawning her ( #27058 )
2026-08-09 11:19:14 -03:00
Andrew
f027e8b4a5
fix(Scripts/Ulduar): restore the Clash of Thunder mock fight before Thorim ( #27057 )
2026-08-09 11:19:02 -03:00
Andrew
7eea30d471
fix(Scripts/Ulduar): delay Sara's P2 Malady, Brain Link and Death Ray openers ( #27055 )
2026-08-09 06:55:32 -03:00
Andrew
f8f667bff5
fix(Core/Spells): fix crash on non-unit targets in area target check ( #27061 )
2026-08-09 06:14:20 -03:00
Andrew
161d3a27e3
fix(Scripts/Ulduar): delay the Crusher Tentacle's first Diminish Power ( #27054 )
2026-08-08 19:38:56 -03:00
Andrew and horn
be5c07d566
fix(Scripts/Ulduar): cast Deafening Roar when Keepers are missing ( #27052 )
...
Co-authored-by: horn <[email protected] >
2026-08-08 18:16:25 -03:00
Andrew
715d6a3d3b
fix(Scripts/Ulduar): complete the brain room Influence Tentacle sets ( #27048 )
2026-08-08 17:50:45 -03:00
Andrew
dd7da10af2
docs(Agents): add script, SQL and config conventions ( #27045 )
2026-08-08 16:28:19 -03:00
Andrew and Claude Fable 5
c2cf1e06a1
fix(Scripts/Ulduar): credit Singed to the player instead of the campfire ( #27047 )
...
Co-authored-by: Claude Fable 5 <[email protected] >
2026-08-08 15:28:33 -03:00
Andrew
b6bd504f8e
fix(Scripts/Ulduar): drive the Crusher Tentacle interrupt with its proc aura ( #27046 )
2026-08-08 14:24:06 -03:00
Andrew
c2f796a8d9
fix(Scripts/Ulduar): rework Yogg-Saron Death Ray to sniffed behaviour ( #27044 )
2026-08-08 14:20:16 -03:00
Andrew
2e4a82384a
fix(Scripts/Ulduar): add General Vezax saronite barrier fade emote and move vapors emote to Vezax ( #27039 )
2026-08-08 10:05:19 -03:00
Andrew
150e3788dd
fix(Scripts/Spells): implement Clear Demonic Circle, cast by General Vezax on engage ( #27040 )
2026-08-08 10:04:30 -03:00
Andrew
c8d93076ce
fix(DB/Pools): drop memberless legacy pool templates, restore empty-pool error ( #27026 )
2026-08-08 08:35:01 -03:00
Andrew
766607448f
feat(Core/Commands): allow .additem to remove items from offline players ( #26714 )
2026-08-07 23:32:10 -03:00
Andrew and Shauren
df93fae2e1
feat(Core/Pools): store pool spawn state per map, enable pooling in instances ( #27001 )
...
Co-authored-by: Shauren <[email protected] >
2026-08-07 23:21:38 -03:00
Andrew and treeston
fcfbe1a4b5
fix(Scripts/Naxxramas): Stalagg and Feugen feign death instead of dying ( #26771 )
...
Co-authored-by: treeston <[email protected] >
2026-08-06 12:32:35 -03:00
Andrew
c55191a1be
fix(Core/Vehicles): allow passengers to attack the vehicle carrying them ( #26936 )
2026-08-03 19:46:05 -03:00
Andrew and Claude Fable 5
4eba00c5ab
fix(Scripts/Ulduar): place Hodir's helpers at their sniffed positions ( #26931 )
...
Co-authored-by: Claude Fable 5 <[email protected] >
2026-08-03 19:30:22 -03:00
Andrew
1e91bba7c8
fix(Scripts/Ulduar): don't mark players below the platform for Constrictor Tentacles ( #26933 )
2026-08-03 19:27:10 -03:00
Andrew
b4b1ca6b94
fix(DB/Ulduar): Guardian of Yogg-Saron Shadow Nova double-hitting Sara ( #26934 )
2026-08-03 08:03:10 -03:00
Andrew
ea310e3844
fix(Scripts/Ulduar): let Kologarn despawn on evade and stop closing the Shattered Walkway Door ( #26921 )
2026-08-03 08:01:40 -03:00
Andrew and Claude Fable 5
d1a81d0824
fix(Scripts/Ulduar): icicles should not destroy Hodir's Toasty Fires ( #26929 )
...
Co-authored-by: Claude Fable 5 <[email protected] >
2026-08-03 08:01:21 -03:00
Andrew and horn
51fb7d6145
fix(Scripts/Ulduar): allow immunities to free players from Yogg-Saron's Constrictor Tentacle ( #26935 )
...
Co-authored-by: horn <[email protected] >
2026-08-03 08:00:14 -03:00
Andrew
f7fb57d6f3
fix(Scripts/Ulduar): correct Thorim gauntlet immunity staging ( #26942 )
2026-08-03 07:59:14 -03:00
Andrew and Claude Fable 5
5b74083eb5
fix(Scripts/Ulduar): stop Hodir mages from starving their own spell schedule ( #26930 )
...
Co-authored-by: Claude Fable 5 <[email protected] >
2026-08-03 07:58:57 -03:00
Andrew
3da0254d8a
fix(Scripts/Ulduar): rework Mimiron's Spinning Up cadence, arc anchoring and facing ( #26917 )
2026-08-02 19:14:23 -03:00
Andrew and offl
02519baa49
fix(Scripts/Ulduar): filter Hodir Icicle force-cast targets ( #26915 )
...
Co-authored-by: offl <[email protected] >
2026-08-02 15:35:03 -03:00
Andrew
2cc999c459
fix(Scripts/Ulduar): use Icicle force-cast for Hodir Flash Freeze snowdrifts ( #26911 )
2026-08-02 13:09:33 -03:00
Andrew
aebd62ce82
fix(Scripts/Ulduar): rework Hodir hard mode timer to use Shatter Chest aura ( #26910 )
2026-08-02 12:37:17 -03:00
Andrew
b06fc4b858
fix(Scripts/Ulduar): sync Mimiron's Rocket Strike marker and detonation with the missile ( #26844 )
2026-07-28 19:18:46 +02:00
Andrew
9f66598caa
fix(Scripts/Ulduar): fire Mimiron's Rocket Strike non-triggered so the cast reaches the client ( #26841 )
2026-07-27 22:48:37 -03:00
Andrew
b7387f653d
feat(Core/Player): restore additional saves behind a config bitmask ( #26825 )
2026-07-27 21:31:00 -03:00
Andrew
f23ac046ab
refactor(Scripts/OnyxiasLair): clean up boss_onyxia ( #26829 )
2026-07-27 08:27:30 -03:00