fix(Scripts/Ulduar): delay Sara's P2 Malady, Brain Link and Death Ray openers (#27055)

This commit is contained in:
Andrew
2026-08-09 06:55:32 -03:00
committed by GitHub
parent f8f667bff5
commit 7eea30d471
@@ -1005,13 +1005,15 @@ struct boss_yoggsaron_sara : public ScriptedAI
SpawnTentacle(NPC_CORRUPTOR_TENTACLE);
SpawnTentacle(NPC_CORRUPTOR_TENTACLE);
events.ScheduleEvent(EVENT_SARA_P2_MALADY, 7s, 0, EVENT_PHASE_TWO);
events.ScheduleEvent(EVENT_SARA_P2_PSYCHOSIS, 3s, 0, EVENT_PHASE_TWO);
// Sniffed: Psychosis opens with the tentacle wave, Malady follows at 12s, Death Ray at 20s.
// Brain Link at 18s comes from OG/Classic references (needs two players, absent from solo sniffs)
events.ScheduleEvent(EVENT_SARA_P2_MALADY, 12s, 0, EVENT_PHASE_TWO);
events.ScheduleEvent(EVENT_SARA_P2_PSYCHOSIS, 0ms, 0, EVENT_PHASE_TWO);
events.ScheduleEvent(EVENT_SARA_P2_DEATH_RAY, 20s, 0, EVENT_PHASE_TWO);
events.ScheduleEvent(EVENT_SARA_P2_SUMMON_T1, 50s, 60s, 0, EVENT_PHASE_TWO);
events.ScheduleEvent(EVENT_SARA_P2_SUMMON_T2, 15s, 20s, 0, EVENT_PHASE_TWO);
events.ScheduleEvent(EVENT_SARA_P2_SUMMON_T3, 30s + randtime(0ms, 10s), 0, EVENT_PHASE_TWO);
events.ScheduleEvent(EVENT_SARA_P2_BRAIN_LINK, 0ms, 0, EVENT_PHASE_TWO);
events.ScheduleEvent(EVENT_SARA_P2_BRAIN_LINK, 18s, 0, EVENT_PHASE_TWO);
events.ScheduleEvent(EVENT_SARA_P2_OPEN_PORTALS, 60s, 0, EVENT_PHASE_TWO);
break;
}