fix(Scripts/Ulduar): restrict Molgheim Rune of Death to players (#26470)

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Andrew
2026-07-04 18:11:25 -03:00
committed by GitHub
parent f507858139
commit 971a3f46f7
@@ -516,9 +516,7 @@ struct boss_runemaster_molgeim : public ScriptedAI
events.RescheduleEvent(EVENT_SHIELD_OF_RUNES, 27s, 34s);
break;
case EVENT_RUNE_OF_DEATH:
if (Unit* target = SelectTarget(SelectTargetMethod::Random))
me->CastSpell(target, SPELL_RUNE_OF_DEATH, true);
DoCastRandomTarget(SPELL_RUNE_OF_DEATH, 0, 0.0f, true, true);
Talk(SAY_MOLGEIM_RUNE_DEATH);
events.Repeat(30s, 40s);
break;