From 971a3f46f780b204d9c1123d10d1b698d4e0dba9 Mon Sep 17 00:00:00 2001 From: Andrew <47818697+Nyeriah@users.noreply.github.com> Date: Sat, 4 Jul 2026 18:11:25 -0300 Subject: [PATCH] fix(Scripts/Ulduar): restrict Molgheim Rune of Death to players (#26470) Co-authored-by: Claude Opus 4.8 --- .../scripts/Northrend/Ulduar/Ulduar/boss_assembly_of_iron.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_assembly_of_iron.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_assembly_of_iron.cpp index 3fcd245cb4..c0a63ed30d 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_assembly_of_iron.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_assembly_of_iron.cpp @@ -516,9 +516,7 @@ struct boss_runemaster_molgeim : public ScriptedAI events.RescheduleEvent(EVENT_SHIELD_OF_RUNES, 27s, 34s); break; case EVENT_RUNE_OF_DEATH: - if (Unit* target = SelectTarget(SelectTargetMethod::Random)) - me->CastSpell(target, SPELL_RUNE_OF_DEATH, true); - + DoCastRandomTarget(SPELL_RUNE_OF_DEATH, 0, 0.0f, true, true); Talk(SAY_MOLGEIM_RUNE_DEATH); events.Repeat(30s, 40s); break;