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fix(Core/Spells): Fix Improved Barkskin armor (#26150)
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@@ -847,7 +847,9 @@ void AuraEffect::ApplySpellMod(Unit* target, bool apply)
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Aura* aura = iter->second->GetBase();
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// only passive and permament auras-active auras should have amount set on spellcast and not be affected
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// if aura is casted by others, it will not be affected
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if ((aura->IsPassive() || aura->IsPermanent()) && aura->GetCasterGUID() == guid && aura->GetSpellInfo()->IsAffectedBySpellMod(m_spellmod))
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if ((aura->IsPassive() || aura->IsPermanent()) && aura->GetCasterGUID() == guid &&
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aura->GetSpellInfo()->CheckShapeshift(target->GetShapeshiftForm()) == SPELL_CAST_OK &&
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aura->GetSpellInfo()->IsAffectedBySpellMod(m_spellmod))
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{
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if (GetMiscValue() == SPELLMOD_ALL_EFFECTS)
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{
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