From 133167b0ae27e68a5c3a2d6e47c8a8e133fde04a Mon Sep 17 00:00:00 2001 From: AlsoNotMehh Date: Sun, 14 Jun 2026 17:32:49 -0400 Subject: [PATCH] fix(Core/Spells): Fix Improved Barkskin armor (#26150) --- src/server/game/Spells/Auras/SpellAuraEffects.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index a77315c0f3..126afaf3ba 100644 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -847,7 +847,9 @@ void AuraEffect::ApplySpellMod(Unit* target, bool apply) Aura* aura = iter->second->GetBase(); // only passive and permament auras-active auras should have amount set on spellcast and not be affected // if aura is casted by others, it will not be affected - if ((aura->IsPassive() || aura->IsPermanent()) && aura->GetCasterGUID() == guid && aura->GetSpellInfo()->IsAffectedBySpellMod(m_spellmod)) + if ((aura->IsPassive() || aura->IsPermanent()) && aura->GetCasterGUID() == guid && + aura->GetSpellInfo()->CheckShapeshift(target->GetShapeshiftForm()) == SPELL_CAST_OK && + aura->GetSpellInfo()->IsAffectedBySpellMod(m_spellmod)) { if (GetMiscValue() == SPELLMOD_ALL_EFFECTS) {