Files
azerothcore-wotlk/src/server/game/Handlers/CombatHandler.cpp
T
Kargatum 5787d00d54 chore(Core/Logging): replace most server loggers (#5726)
* chore(Core/Logging): replace most server loggers

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-06-21 03:07:12 +02:00

84 lines
2.4 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "CreatureAI.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "ObjectDefines.h"
#include "Opcodes.h"
#include "Player.h"
#include "Vehicle.h"
#include "WorldPacket.h"
#include "WorldSession.h"
void WorldSession::HandleAttackSwingOpcode(WorldPacket& recvData)
{
ObjectGuid guid;
recvData >> guid;
LOG_DEBUG("network", "WORLD: Recvd CMSG_ATTACKSWING: %s", guid.ToString().c_str());
Unit* pEnemy = ObjectAccessor::GetUnit(*_player, guid);
if (!pEnemy)
{
// stop attack state at client
SendAttackStop(nullptr);
return;
}
if (!_player->IsValidAttackTarget(pEnemy))
{
// stop attack state at client
SendAttackStop(pEnemy);
return;
}
//! Client explicitly checks the following before sending CMSG_ATTACKSWING packet,
//! so we'll place the same check here. Note that it might be possible to reuse this snippet
//! in other places as well.
if (Vehicle* vehicle = _player->GetVehicle())
{
VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(_player);
ASSERT(seat);
if (!(seat->m_flags & VEHICLE_SEAT_FLAG_CAN_ATTACK))
{
SendAttackStop(pEnemy);
return;
}
}
_player->Attack(pEnemy, true);
}
void WorldSession::HandleAttackStopOpcode(WorldPacket& /*recvData*/)
{
GetPlayer()->AttackStop();
}
void WorldSession::HandleSetSheathedOpcode(WorldPacket& recvData)
{
uint32 sheathed;
recvData >> sheathed;
if (sheathed >= MAX_SHEATH_STATE)
{
LOG_ERROR("network.opcode", "Unknown sheath state %u ??", sheathed);
return;
}
GetPlayer()->SetSheath(SheathState(sheathed));
}
void WorldSession::SendAttackStop(Unit const* enemy)
{
WorldPacket data(SMSG_ATTACKSTOP, (8 + 8 + 4)); // we guess size
data << GetPlayer()->GetPackGUID();
data << (enemy ? enemy->GetPackGUID() : PackedGuid()); // must be packed guid
data << uint32(0); // unk, can be 1 also
SendPacket(&data);
}