/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. * Copyright (C) 2008-2016 TrinityCore * Copyright (C) 2005-2009 MaNGOS */ #include "CreatureAI.h" #include "Log.h" #include "ObjectAccessor.h" #include "ObjectDefines.h" #include "Opcodes.h" #include "Player.h" #include "Vehicle.h" #include "WorldPacket.h" #include "WorldSession.h" void WorldSession::HandleAttackSwingOpcode(WorldPacket& recvData) { ObjectGuid guid; recvData >> guid; LOG_DEBUG("network", "WORLD: Recvd CMSG_ATTACKSWING: %s", guid.ToString().c_str()); Unit* pEnemy = ObjectAccessor::GetUnit(*_player, guid); if (!pEnemy) { // stop attack state at client SendAttackStop(nullptr); return; } if (!_player->IsValidAttackTarget(pEnemy)) { // stop attack state at client SendAttackStop(pEnemy); return; } //! Client explicitly checks the following before sending CMSG_ATTACKSWING packet, //! so we'll place the same check here. Note that it might be possible to reuse this snippet //! in other places as well. if (Vehicle* vehicle = _player->GetVehicle()) { VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(_player); ASSERT(seat); if (!(seat->m_flags & VEHICLE_SEAT_FLAG_CAN_ATTACK)) { SendAttackStop(pEnemy); return; } } _player->Attack(pEnemy, true); } void WorldSession::HandleAttackStopOpcode(WorldPacket& /*recvData*/) { GetPlayer()->AttackStop(); } void WorldSession::HandleSetSheathedOpcode(WorldPacket& recvData) { uint32 sheathed; recvData >> sheathed; if (sheathed >= MAX_SHEATH_STATE) { LOG_ERROR("network.opcode", "Unknown sheath state %u ??", sheathed); return; } GetPlayer()->SetSheath(SheathState(sheathed)); } void WorldSession::SendAttackStop(Unit const* enemy) { WorldPacket data(SMSG_ATTACKSTOP, (8 + 8 + 4)); // we guess size data << GetPlayer()->GetPackGUID(); data << (enemy ? enemy->GetPackGUID() : PackedGuid()); // must be packed guid data << uint32(0); // unk, can be 1 also SendPacket(&data); }