Commit Graph
100 Commits
Author SHA1 Message Date
sudlud c929b95172 fix(Conf): sync default values with core defaults (#19708)
fix(Conf): sync values with core defaults
2024-09-03 08:02:28 -03:00
sudlud 43d60694e4 fix(CI/codestyle): bump dependencies for Node.js 20 (#19778) 2024-08-31 22:25:52 +02:00
sudlud 40eb616e1f fix(Conf): drop unused options from worldserver.conf.dist (#19725) 2024-08-30 09:08:17 -03:00
sudlud 4ed1815de6 fix(apps/installer): update for Ubuntu 22.04/24.04 with mysql 8.4 LTS (#19737) 2024-08-26 17:29:12 +02:00
sudlud d4aca0bca1 fix(apps/installer): update for Debian 12 using mysql (#19649)
* fix(apps/installer): update for Debian 11 and 12 using mysql

* drop Debian 11 due to OpenSSL 1.1.1 beeing deprecated already
2024-08-24 20:29:32 +02:00
sudlud 30a790117b fix(Core/WorldSocketMgr): sync default Network.OutUBuff with worldser… (#19702)
* fix(Core/WorldSocketMgr): sync default Network.OutUBuff with worldserver.conf.dist

* Update WorldSocketMgr.cpp
2024-08-23 06:38:00 +02:00
sudlud adc9f4e7ab fix(Core/Spell): check for player before dereferencing (#19666) 2024-08-18 05:57:02 -03:00
sudlud 4b506a8cdd fix(Scripts/FireworkShow): set firework gameobjects active (#19403)
- improve visibility of the show
- prevent glitches in the show execution
- each gameobject only exists for a very short duration, so there
  should be no relevant performance impacts
2024-07-19 17:08:46 +02:00
sudlud d717f9783c fix(DB/game_event): revert squash 11.0.0 changes (#19424)
* fix(DB/game_event): revert squash 11.0.0 changes

- this reverts the dates in the table to COMMIT:
- f0e6b0f1ab
- (last commit before squash 11.0.0)

* add missing ticks
2024-07-17 16:09:53 -03:00
sudlud 7b8e2514bf fix(Scripts/Midsummer): correctly despawn gameobjects (#19387) 2024-07-14 12:24:06 -03:00
sudlud 79744dfd1e fix(DB/Item): add flag CU_DURATION_REAL_TIME to 21174 'Empty Festive … (#19392)
fix(DB/Item): add flag CU_DURATION_REAL_TIME to 21174 'Empty Festive Mug'
2024-07-13 07:10:46 -03:00
sudludandKitzunu 37e3d89f91 fix(CI): linux-build: add -Werror parameter (#19240)
* fix(CI): linux-build: add -Werror parameter

* add KI

tzunu

* Revert "feat(CI): enable fail-fast for pch/nopch (#19058)"

This reverts commit 564cbca7d3.

* Update midsummer.cpp - drop unused variable

* initialize variable

* Update core-build-nopch.yml - drop gcc12

* fix(Core/CalendarMgr): do not use element after delete, but before

* attempt to fix Socket.h error

* Revert "attempt to fix Socket.h error"

This reverts commit c1a59145ed.

* fix Socket.h error - attempt 2

* Update Socket.h

* Update Socket.h

* npc_shattrath_daily_quest: init variable templateID

* fix(Scripts/Karazhan): use size_t within loop in boss_shade_of_aran:Reset()

* boss_archimonde: drop unused variable

* Revert "fix(Scripts/Karazhan): use size_t within loop in boss_shade_of_aran:Reset()"

This reverts commit 1f71aaef25.

* SmartScripts: SMART_TARGET_RANDOM_POINT: fix unintended fallthrough

* Revert "Revert "feat(CI): enable fail-fast for pch/nopch (#19058)""

This reverts commit d13df29362.

---------

Co-authored-by: Kitzunu <[email protected]>
2024-07-07 22:00:24 +02:00
sudlud 60be029e4c fix(Core/Scripting): fix OnBeforeCreateInstanceScript hook (#19252)
- to me this hook should obviously provide an option to overwrite
  the InstanceScript pointer
- this is e.g. beeing used by mod-eluna (but currently broken)
2024-07-03 14:54:45 -03:00
sudlud 0f7060fad4 fix(DB/Creature): remove duplicate 25962 'Fire Eater' spawns (#19227) 2024-06-29 10:48:41 -03:00
sudlud 1497952efa fix(DB): Booty Bay / Gnomegeran Transpolyporter (#19182) 2024-06-26 22:30:09 +02:00
sudlud 24c8f3c4c6 fix(CI): fix Error.log check (#19161) 2024-06-25 13:53:46 +02:00
sudlud 3d03cb64ba fix(Scripts/Midsummer): fix handling of unwanted npc and gameobject s… (#19141)
fix(Scripts/Midsummer): fix handling of unwanted npc and gameobject spawns

- properly spawn bonfire spell focus for city bonfires
- properly despawn unwanted creatures and gameobjects which are spawned
  by linked traps
- all midsummer bonfire gameobjects have a linked trap "181290 Midsummer Bonfire Spawn Trap"
- the trap is linked to the spell "28784 Summon Midsummer Bonfire Bunnies" which then spawns
  npc "16592 Midsummer Bonfire", npc "16606 Midsummer Bonfire Despawner" and gameobject
  "181371 Midsummer Bonfire Spell Focus" i have no idea how this trap is beeing triggered,
  but it's doing only harm right now
2024-06-24 05:10:31 -03:00
sudlud b3f21d909a fix(Core/PlayerQuest): Introduce flag QUEST_SPECIAL_FLAGS_CAN_FAIL_IN… (#19116)
fix(Core/PlayerQuest): Introduce flag QUEST_SPECIAL_FLAGS_CAN_FAIL_IN_ANY_STATE

- this allows flagging quests so that they are allowed to fail in Player::FailQuest()
  independant of their current state
- update quest 853 accordingly as a first use case
2024-06-22 03:04:56 -03:00
sudlud d4c25e5892 fix(DB/Creature): add TRIGGER flag to 'Ribbon Pole Fire Spiral Bunny' (#19115) 2024-06-21 17:49:17 -03:00
sudlud 564cbca7d3 feat(CI): enable fail-fast for pch/nopch (#19058)
fix(CI): enable fail-fast for pch/nopch
2024-06-15 18:34:42 +02:00
sudlud 278ee2a728 fix(docs): sync SECURITY.md with current CI config (#19057) 2024-06-13 21:52:22 +02:00
sudlud 302421ae4b fix(CI): reintroduce ubuntu-22.04 checks (#19052)
- we wan to support the 2 latest ubuntu LTS versions
2024-06-13 15:21:53 +02:00
sudlud da8d42c72c fix(CI/labeler): update Core, Documentation, Cmake labelling (#19022)
fix(CI/labeler: update Core, Documentation, Cmake labelling
2024-06-11 22:16:47 +02:00
sudlud 29e747d920 fix(DB/Gameobject): unlink 'Mighty Blaze' spawns from game events (#19049) 2024-06-11 21:27:01 +02:00
sudlud 988fd98e19 fix(CI/labeler): fix some paths for proper labeling (#19016) 2024-06-06 21:05:29 +02:00
sudlud 03879617d8 fix(CI): add missing ticks to labeler.yml file paths (#18995) 2024-06-04 20:38:49 +02:00
sudlud 3913618f87 fix(Core/PlayerQuest): make timed quests failable (#18940) 2024-06-04 18:30:10 +02:00
sudlud 1663045da6 fix(Core/Mail): calculate unReadMails and m_nextMailDelivereTime usin… (#18996)
* fix(Core/Mail): calculate unReadMails and m_nextMailDelivereTime using mail cache

- these values were grepped directly from DB before
-> this change was introduced with azerothcore/azerothcore-wotlk#3420

- the whole mailing system relies on the mails beeing cached in the core
-> these get stored in DB regularly or on specific events

- so apparently the DB is not always in sync with the current mail cache state of the core
-> so grepping data directly from DB is not a good idea at this point

* Update PlayerUpdates.cpp
2024-06-02 09:29:54 -03:00
sudlud 6f1d3aab15 fix(CI): bump pr-labeler dependencies for usage of Node.js 20 (#18983)
this workflow currently has the warning:

```
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/labeler@v4. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
```
2024-06-01 21:43:06 +02:00
sudlud 8e9e134924 fix(Scripts/Hyjal): fix some build warnings for unused parameters (#18986) 2024-06-01 12:25:53 +02:00
sudlud 94991004dc fix(CI): fix ubuntu-24.04 build (#18984)
fix(CI): try to fix ubuntu-24.04 build
2024-06-01 11:00:49 +02:00
sudlud 77397f0054 fix(CI): bump dependencies for usage of Node.js 20 (#18914) 2024-05-19 10:30:06 +02:00
sudlud cf8c155755 fix(DB/Gameobject): Sniffed Values for 'Crossroads' Supply Crates' spawns (#18904) 2024-05-18 23:04:56 -03:00
sudlud 7b23439b8f feat(CI): add CI for ubuntu-24.04 (#18909) 2024-05-17 22:56:15 +02:00
sudlud dfc9abb754 fix(CI): revert ubuntu-22.04 to gcc12 (#18905)
* fix(CI/PCH): revert ubuntu-22.04 to gcc12, add ubuntu-24.04 with gcc14

* also update nopch workflow

* Update core-build-nopch.yml

* Update core-build-pch.yml
2024-05-17 21:00:16 +02:00
sudlud e2029c3633 fix(Core/BattlegroundAV): spawn generic gameobjects in Alterac Valley (#18764)
* fix(Scripts/PVP): correctly spawn generic gameobjects in Alterac Valley

I've been "collecting" these in the DB for a while, now it's time to move
these spawns to the AV script and actually spawn them.

* add 2 additional generic gameobjects
2024-05-15 20:41:59 +02:00
sudlud 0f82c8e8dd fix(Core/Events) Implement Fireworks Spectacular (#18860)
* init sql file for fireworks spectacular - add entry in game_event

* add missing delete statement

* add gameobjects 180698 'Party Table, 180699 'Festive Keg, 180700 'Hay Bale 1'

* update comment, add gameobject 180754 Toasting Goblet

- todo: pooling (?) - the tables are quite full
- todo: why are there tables missing? e.g. below:
.go ga 82615

* add gameobject 180905 'Festive Mug'

* add gameobjects 'Firework, Show, Type%'

* add vendors

* add revelers and bruisers

TODO: also add 15906 'Ironforge Reveler'

* remove '%Firework Show%' spawns

- these will be spawned temporarily via script

* add firework gameobject SmartAI

* WIP stormwind fireworks show

steps to test the show:
.go xyz -8984 498 96 0
.gob add temp 180749

* improve handling of fireworks show, add gameobject 180749 'Cheer Speaker' spawns

how to test:
.go ga 64640
.event start 72

* prepare fetching correct show based on map+zone

* introduce typedef for FireworkShow

* Add Teldrassil show

.go ga 64651
.event start 72

* fix Teldrassil and Stormwind shows, add initShow() debug message, replace magic numbers for fireworkShow sizes

- these were broken due to an error in my txt parsing script

* add Shattrath show

.go c 139914
.event start 72

* add Silvermoon show

.go ga 64670
.event start 72

* add Booty Bay show

.go ga 64630
.event start 72

* add Thunder Bluff show, add Exodar show, set firework gameobjects active, update comments, remove _maxCount

* add Underciy show

.go ga 64641
.event start 72

* fix Undercity show indexes

* move code from midsummer.cpp to new file firework_show.cpp

* add Orgrimmar show

.go ga 64647
.event start 72

* add Ironforge show

.go ga 64634
.event start 72

* update shows from sniff parses using fixed export script

* update 'Party Table, 'Festive Keg' and 'Hay Bale 1' spawns with additional sniffs

* update 'Toasting Goblet' spawns with additional sniffs

* update 'Festive Mug' spawns with additional sniffs

* update 'Fireworks Revelers' spawns with additional sniffs

* remove duplicate AND from sql file

* attempt moving FireworkShows to the heap

* start firework show at the full hour and also handle late starts correctly

- also perform a minor cleanup

* do not touch gameobject with guid 16586 which is linked to harvest festival

* move firework_show.cpp to subfolder firework_show

* move firework_show arrays to seperate header files

* update show handling, still not final

* update for new struct design, Teldrassil show running correctly already

* update remaining shows for new firework show structs

* rename go_cheer_speaker to go_firework_show

* update debug / error messages

* update all firework shows for local spawnIndex handling

* spawn 'Toasting Goblet's for 10min after show ende

* add reveler SAI and make revelers cheer on show end

* remove log_error messages

* add comment for festive mugs

* Update firework_show.cpp

* add missing include for uint32

* replace an uint32 with an int

* revert unintended changes in midsummer.cpp

* add #include "GameObjectScript.h"

* remove ThunderBluff Reveler spawns with wandering movement

- these probably should have waypoints instead or just got parsed incorrectly
- it should be safe to remove these for now and probably investigage this further later on

* update function names
2024-05-12 18:39:14 +02:00
sudlud cd63cc0bc4 fix(Conf): align LeaveGroupOnLogout default in core with worldserver.conf.dist (#18859) 2024-05-11 14:37:22 +02:00
sudlud c9bdf4c0ef fix(Docs/PR-Template): update discord invite link (#18862)
* fic(Docs/PR-Template): update discord invite link

* Use correct invite URL (grepped from azerothcore.org)
2024-05-06 21:45:46 +02:00
sudlud ab7405f94e fix(Core/Map): remove hackfix that blocked update of GOs beeing set active (#18812)
- this just broke the whole purpose of setActive(true) if the
  gameobjects is still not really beeing set active afterwards
- GetGridActivationRange() returns 0.0f for gameobjects anyways
- so CalculateCellArea() will result in the minimal cell area
  around the gameobject's position
- if the cell around the gameobject should not be updated, the
  gameobject should not have been set active in the first place
2024-04-30 06:56:17 -03:00
sudlud 565b55472a fix(DB/Gameobject): Sniffed Values for 'AuctionNode' spawns (#18780) 2024-04-27 06:15:47 -03:00
sudlud 0a376bdc76 fix(Core/GameObject): load guid based scripts correctly (#18811)
- m_goData must be assigned before Create() is beeing called
- otherwise GetScriptId() can't load the correct scriptiD
  in Create()
- all in all this is now more in line with how it's beeing
  done in Creature.cpp
2024-04-26 20:56:46 -03:00
sudlud c2da4670e4 fix(DB/Creature): Manually apply 'automated z correction' to DB spawns (#18692)
* fix(DB/Creature): Manually apply 'automated z correction' to DB spawns

* move last comment before last line, CI - this is for you
2024-04-25 20:06:16 -03:00
sudlud 2b97bf4329 fix(DB/Gameobject): Sniffed Values for 'Doodad_DwarfSign_Alchemist01' spawns (#18777) 2024-04-25 20:04:36 -03:00
sudlud b18e00cca6 fix(DB/Gameobject): add missing script to some fire places (#18768) 2024-04-21 22:27:10 +02:00
sudlud 1c61246994 fix(DB/Gameobject): Sniffed Values for 179548 'A Dusty Tome' spawns (#18775)
* fix(DB/Gameobject): Sniffed Values for 'A Dusty Tome' spawns

* fix spawnmask
2024-04-21 21:57:08 +02:00
sudlud 62851d5a12 fix(DB/Gameobject): Sniffed Values for '%Cauldron%' spawns (#18762)
* fix(DB/Gameobject): Sniffed Values for '%Cauldron%' spawns

* drop map 30 spawn
2024-04-21 21:55:30 +02:00
sudlud 3176615a1d fix(DB/SAI): make 'Midsummer Celebrants' talk regularly (#18770) 2024-04-21 21:55:05 +02:00
sudlud c6cc88240f fix(DB/Gameobject): Sniffed Values for 'Fire' spawns (#18610)
* fix(DB/Gameobject): Sniffed Values for 'Fire' spawns

* Update rev_1711310669959067500.sql

Remove three RP related spawns
2024-04-19 12:20:46 +02:00
sudlud 94df67b1c2 fix(Core/Battleground): correctly limit Eye of the Storm max points to 1600 (#18669)
- before the max points could exceed 1600 on winning which e.g.
  resulted in the achievement 'The Perfect Storm' not beeing
  triggered correctly
2024-04-04 18:29:34 -03:00
sudlud 171011e506 fix(DB/Gameobject): remove duplicate 'Door' spawns in Black Temple (#18656)
- this is due to a 'collision' of the Black Temple rework PR
  and my general 'Door' update PR which was merged later
2024-04-03 09:01:37 -03:00
sudlud 961681bb9f fix(DB/Gameobject): Sniffed Values for 'Forge' spawns (#18620)
* fix(DB/Gameobject): Sniffed Values for 'Forge' spawns

* Update rev_1711633613954464100.sql

Just to trigger CI again

* Update rev_1711633613954464100.sql
2024-04-02 22:08:13 +02:00
sudlud 61ee67b95d fix(CI): correct name suffix of PCH jobs (#18632) 2024-03-30 22:16:38 +01:00
sudlud 844acb481e fix(DB/Gameobject): update initial state of some Brazier spawns (#18633)
- sniff sql parses were showing both initial states and
  apparently the wrong one was chosen when updating all
  Brazier spawns with sniffed values
2024-03-30 17:39:44 +01:00
sudlud 5f50e64c6d fix(DB/Gameobject): Sniffed Values for 'Mighty Blaze' spawns (#18560)
* fix(DB/Gameobject): Sniffed Values for 'Mighty Blaze' spawns

* fix spawnMask - why is this so often wrong in sql parses

* remove already sniffed 534 spawns
2024-03-24 16:46:16 +01:00
sudludandDan 92fd4646a7 fix(DB/Gameobject): Sniffed Values for 'Blazing Fire' spawns (#18562)
* fix(DB/Gameobject): Sniffed Values for 'Blazing Fire' spawns

* remove already sniffed spawns of map 534

* Update rev_1710592015812217100.sql

---------

Co-authored-by: Dan <[email protected]>
2024-03-24 16:45:55 +01:00
sudlud 9e8becb219 fix(DB/Gameobject): Sniffed Values for '%Anvil%' spawns (#18600)
* fix(DB/Gameobject): Sniffed Values for '%Anvil%' spawns

* fix(DB/Gameobject): Sniffed Values for '%Anvil%' spawns

* Update rev_1711052568260107500.sql

* Update rev_1711052568260107500.sql

* Update rev_1711052568260107500.sql
2024-03-24 16:14:27 +01:00
sudlud d79c6ffa73 fix(DB/Gameobject): Sniffed Values for '%Brazier%' spawns (#18609) 2024-03-24 08:31:27 -03:00
sudlud cf8e822485 fix(DB/Gameobject): Sniffed Values for 'Campfire' spawns (part 2) (#18606) 2024-03-22 21:43:45 -03:00
sudlud e6944380fe fix(DB/Gameobject): Sniffed Values for 'Burning Embers' spawns (#18607) 2024-03-22 21:43:18 -03:00
sudlud e09c26b207 fix(DB/Gameobject): Sniffed Values for 'Wooden Bench' spawns (part 2) (#18528) 2024-03-20 01:39:13 -03:00
sudlud 9c27c8939e fix(DB/Gameobject): Sniffed Values for 'Door' spawns (#18566) 2024-03-20 01:38:42 -03:00
sudlud f6859a3e7f fix(DB/Gameobject): Sniffed Values for 'Warm Fire' spawns (#18565) 2024-03-18 22:23:09 +01:00
sudlud 580573b911 fix(DB/Gameobject): Sniffed Values for 'Dwarven Campfire' spawns (#18578) 2024-03-18 22:21:49 +01:00
sudlud 307c1ab09d refactor(Core): remove some unused variables (#18538)
- let's get rid of some compiler warnings
2024-03-13 06:52:43 -03:00
sudlud fbfa2c21f3 fix(DB/Gameobject): fix phaseMask of two 'Bench' spawns (#18541)
fix(DB/Gameobject): fix phaseMask of two 'heyitsbench' spawns
2024-03-13 06:52:11 -03:00
sudlud c49032a722 fix(DB/Gameobject): Sniffed Values for 'Bonfire' spawns (#18537) 2024-03-11 23:36:33 +01:00
sudlud ba32dc4b59 fix(Docs): readme: fix broken license links (#18500)
fix(Docs): readme fix broken license links

using same links as azerothcore.org now
2024-03-10 16:51:26 -03:00
sudlud 7fb865ba78 fix(Docs): readme: fix broken link to CODE_OF_CONDUCT.md (#18499)
fix(docs): readme link to CODE_OF_CONDUCT.md
2024-03-10 16:50:58 -03:00
sudlud 8a5b9d551d fix(CI): fix tools_build (#18505)
* fix(CI): fix tools_build

* change something

* revert change - CI please run now
2024-03-10 16:50:39 -03:00
sudlud bf17d93727 fix(Core/PVP): Fix OutDoorPVP CustomSpell handling (#18389)
* fix(Core/PVP): Fix OutDoorPVP CustomSpell handling

- the function HandleCustomSpell() should only return
  true if it actually handled a spell

* comment unused parameter
2024-03-10 15:35:29 +01:00
sudlud d07861c584 fix(DB/Item): 44844 'Turkey Caller' - add flag CU_DURATION_REAL_TIME (#18328) 2024-03-10 07:34:28 -03:00
sudlud 633d95bfb8 fix(DB/Gameobject): Sniffed Values for 'Bench' spawns (#18448)
* fix(DB/Gameobject): Sniffed Values for 'Bench' spawns

* more sniffs - more (heyits)benches
2024-03-09 09:32:00 -03:00
sudlud 00d83aa756 fix(DB/Gameobject): Sniffed Values for 'Chair' spawns (part 2) (#18509) 2024-03-08 19:12:06 -03:00
sudludandpedrohfm9 7d5c222314 Fix(DB/SAI) update quest 6002 poi and text (#18465)
* Fix(DB/SAI) update quest 6002

Co-authored-by: pedrohfm9 <[email protected]>

* update quest flag according to sniff - thanks bench!

---------

Co-authored-by: pedrohfm9 <[email protected]>
2024-03-04 21:03:30 +01:00
sudlud 3c6a3a56e5 fix(DB/Gameobject): Add some missing 'Anvil, Forge, Alchemy Lab' spawns (#18432) 2024-03-04 20:58:01 +01:00
sudlud 8936a4aacd fix(DB/Gameobject): Sniffed Values for 'Barber Chair' spawns (#18450) 2024-03-03 22:56:22 +01:00
sudlud bc08c278c9 fix(DB/Gameobject): Sniffed Values for 'Wooden Chair' spawns (#18378)
* fix(DB/Gameobject): Sniffed Values for 'Wooden Chair' spawns

* remove unnecessary DELETE

* update with additional sniffed values

* Update rev_1708631276486169600.sql

* Update rev_1708631276486169600.sql
2024-02-27 11:46:37 -03:00
sudlud a974248624 fix(DB/Gameobject): Sniffed Values for 'Chair' spawns (#18427) 2024-02-27 04:24:44 -03:00
sudlud 27da4554cf fix(Conf): remove ThreatRadius (unused) (#18329)
fix(Conf): remove ThreatRadius (unuused)
2024-02-25 12:06:44 -03:00
sudlud bb33ee2dda fix(DB/Gameobject): Sniffed Values for 'Stone Bench' spawns (#18381) 2024-02-23 06:51:21 -03:00
sudlud 1ae2abe8e5 fix(DB/Gameobject): Sniffed Values for 'Wooden Bench' spawns (#18382) 2024-02-23 06:45:49 -03:00
sudlud 2c9c459295 fix(DB/Gameobject): Sniffed Values for 'Highback Chair' spawns (#18380) 2024-02-23 06:45:31 -03:00
sudlud 161424c358 fix(DB/SAI): unlink non-existing entry from SAI 17671 (#18368) 2024-02-20 19:33:22 +01:00
sudlud d94d10aa9f fix(Core): Prevent gift wrapping of limited duration items (#18334)
fix(Core): Prevent gift wrapping of items with duration

- remaining duration is not beeing stored in character_gifts
- gift wrapping of items with duration preserved
  them infinitely
2024-02-19 21:23:13 +01:00
sudlud 7e419fba5a fix(Core/Guild): Prevent swapping limited duration items into guild bank (#18335) 2024-02-19 21:22:51 +01:00
sudlud f512e0c32a fix(DB/Gameobject): Sniffed Values for 'Subway Bench' (#18355)
* fix(DB/Gameobject): Sniffed Values for 'Subway Bench'

- they were also all using the same ID before but actually
  each spawn uses a different ID

* reset spawnMask from 3 to 1
2024-02-19 18:47:18 +01:00
sudlud 15366b2754 fix(DB/Creature): Sniffed Values for 37214 'Crown Lackey' (#18341)
* fix(DB/Creature): Sniffed Values for 37214 'Crown Lackey'

* remove one duplicate co2 spawn
2024-02-18 11:16:16 +01:00
sudlud 051a1c3f74 fix(DB/Creature): Sniffed Values for 37917 'Crown Thug' (#18342) 2024-02-18 11:16:01 +01:00
sudlud 27d85435ee fix(DB/Creature): Sniffed Values for 37984 'Crown Duster' (#18343) 2024-02-18 11:15:46 +01:00
sudlud 75c6445e2f fix(DB/Creature): Sniffed Values for 38006 'Crown Hoodlum' (#18344) 2024-02-18 11:15:27 +01:00
sudlud 47a62b6f2b fix(DB/Creature): Sniffed Values for 38016 'Crown Agent' (#18345) 2024-02-18 11:15:09 +01:00
sudlud d3e451eb7b fix(DB/Creature): Sniffed Values for 38023 'Crown Sprinkler' (#18346) 2024-02-18 11:14:50 +01:00
sudlud 19e28d04ad fix(DB/Creature): Sniffed Values for 38030 'Crown Underling' (#18347) 2024-02-18 11:14:34 +01:00
sudlud 1a7ae2461a fix(DB/Creature): Sniffed Values for 38032 'Crown Sprayer' (#18348) 2024-02-18 11:13:59 +01:00
sudlud bc3ef723af fix(DB/Gameobject): Sniffed Values for 19878 'Parts Crate' (#18352) 2024-02-18 11:13:30 +01:00
sudlud 6c841df6d1 fix(DB/Gameobject): Sniffed Values for 201716 'Chemical Wagon' (#18311) 2024-02-12 08:15:35 -03:00
sudlud c47c945aa4 fix(Conf): disable LeaveGroupOnLogout by default (#18245) 2024-02-09 13:24:57 -03:00
sudlud 4d695b61c2 fix(DB/Creature): 'Shaman Bonfire Bunny' spawns with sniffed values (#18275) 2024-02-05 22:58:41 +01:00
sudlud af8d960277 fix(DB/Gameobject): Update 'Campfire' spawns with sniffed values (#18235)
* fix(DB/Gameobject): Update 'Campfire' spawns with sniffed values

* reorder sql comments
2024-02-05 18:38:31 +01:00