* auth
* char
* world
* archive
* new files
* v
* correct auth db
* add support get last file from archive
* correct world updates
* fix auth
* pendinig to normal
* add pending auth
* add pendings
* smallint
* MEDIUMINT
* Core/Pathfinding: Remove unnecesary LiquidData Z check
*Remove an unnecessary LiquidData status check for Z correcing points count added probably for SunwellCore before the Movement Rewritte done last year , this fixes global pathfinding problems on all Movement Generators including all pathfinding problems that make creatures and players go through textures.
* Update PathGenerator.cpp
Typo on last commit
* fix (core): Delay added so spell animation plays on unit death
Unit death not showing full spell animation. This delay of 400ms provides that opportunity for it to not be nerfed.
* Notes added.
* fix (core): EffectInstaKill Prevents spell animation before deal damage execution
This fixes the issue of spell animations of chain effects of a spell dealing with EffectInstaKill. This was identified as a issue in support of @malcrom 's current scripting efforts. We fix the issue by putting a half second delay and making the delay of a function possible and independent.
Co-Authored-By: Malcrom <[email protected]>
* Fix double to float
Co-Authored-By: Malcrom <[email protected]>
* Remove the STD
I put the STD in STUD and all I need is U
* Update src/server/game/Spells/SpellEffects.cpp
per @kitzunu the great
Co-authored-by: Kitzunu <[email protected]>
* Update src/server/game/Spells/SpellEffects.cpp
per @nefertumm the beast
Co-authored-by: Nefertumm <[email protected]>
* Update src/server/game/Spells/SpellEffects.cpp
Co-authored-by: Kargatum <[email protected]>
* Update src/server/game/Spells/SpellEffects.cpp
Co-authored-by: Kargatum <[email protected]>
* Update src/server/game/Spells/SpellEffects.cpp
Co-authored-by: Kargatum <[email protected]>
* Update src/server/game/Spells/SpellEffects.cpp
Co-authored-by: Kargatum <[email protected]>
* Update src/server/game/Spells/SpellEffects.cpp
Co-authored-by: Kargatum <[email protected]>
* Notes Added
Co-authored-by: Malcrom <[email protected]>
Co-authored-by: Kitzunu <[email protected]>
Co-authored-by: Nefertumm <[email protected]>
Co-authored-by: Kargatum <[email protected]>
* fix(DB): Creature Placements Northeast of Dolanaar
fixes xyzo and respawn timers for creatures northeast of dolanaar
based on sniffed data
* fixes db error
* fix db error again final time I hope
fixes xyzo spawnpoints and gives better estimate movement based on sniffs
respawns set to lowest observed regular spawn timers while alone in area
Sniffs uploaded to AC