* chore(Core/Conf): Move DungeonFinder.OptionsMask to rest of lfg stuff
* fix(Script/Spells): Move some DK and Druid to spellscripts
Co-Authored-By: joschiwald <[email protected]>
* move
Co-Authored-By: joschiwald <[email protected]>
* more
* Revert "fix(Script/Spells): Move some DK and Druid to spellscripts"
This reverts commit fbb1cbdf4f.
* Revert "Revert "fix(Script/Spells): Move some DK and Druid to spellscripts""
This reverts commit 626bde3369.
* Update spell_dk.cpp
* Revert "Update spell_dk.cpp"
This reverts commit d8eefa6b87.
* Revert "Revert "Revert "fix(Script/Spells): Move some DK and Druid to spellscripts"""
This reverts commit 8ad7857104.
* Revert "Revert "fix(Script/Spells): Move some DK and Druid to spellscripts""
This reverts commit 626bde3369.
* Revert "more"
This reverts commit b1b2f56ac7.
* Revert "move"
This reverts commit 7a4b45b007.
* Revert "fix(Script/Spells): Move some DK and Druid to spellscripts"
This reverts commit fbb1cbdf4f.
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Co-authored-by: joschiwald <[email protected]>
* initial
woo
Co-authored-by: Benjamin Jackson <[email protected]>
* Update future-is-now-old-man.sql
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Co-authored-by: Benjamin Jackson <[email protected]>
* Update UBRS/Pyroguard Emberseer script to fix issues and increase accuracy.
- Remove EVENT_PLAYER_CHECK which was causing triggering the fight to work only sporadically
- Break out pre-enter-combat phase to better emulate actual timing. Fixes DBM timing being off
- Pre-enter-combat sequence starts as soon as the adds are engaged, not after 32 seconds
- disable fire shield during pre-enter-combat to keep the fight from resetting
- remove faster add despawn which doesn't appear to be in the WotLK Classic version
- remove adds doing EVENT_ENCAGE every 10-20s, which was unneccesary and caused them to glitch move around the player
* Small change to pre-add timing.
* Resolves issue where patients were dying extremely quickly during the quest.
- updates other parameters to make the quest more Blizz-like and completable
* Correct starting patient count for Horde
* Correctly handle starting patient count for both factions.
* Whitespace removal
* Un-Pythonese variable name, slightly improve initial patient count call
* Match WotLK Classic timing for patient deaths
* ZF: Adds creature_formations for trash in the last boss room.
* Follow AC SQL standards
* Remove unneeded comment line.
Co-authored-by: Gultask <[email protected]>
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Co-authored-by: Gultask <[email protected]>
* Make illusionary creatures in SFK and SM disappear on hit.
* Update data/sql/updates/pending_db_world/rev_1685233623001496914.sql
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Co-authored-by: Gultask <[email protected]>
* initial
hack fix added
* add sql to change unit flags
* using setimmunetoall() instead
* remove comment add credit
bump
Co-authored-by: Gultask <[email protected]>
* Update update-peon-unit-flag.sql
Co-authored-by: Gultask <[email protected]>
* add intro start on lockpick
might still have some troubles with double starting the intro with AT
--please give report if so
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Co-authored-by: Gultask <[email protected]>