fix(Core/Spells): Reorder melee/ranged spell crit to match SpellCriticalDamageBonus (#24979)

Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
This commit is contained in:
blinkysc
2026-06-16 01:53:08 -05:00
committed by GitHub
parent f5917881ca
commit faedf206bf
2 changed files with 178 additions and 15 deletions
+18 -15
View File
@@ -1555,28 +1555,32 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage* damageInfo, int32 dama
{
damageInfo->HitInfo |= SPELL_HIT_TYPE_CRIT;
// Calculate crit bonus
uint32 crit_bonus = damage;
// Apply crit_damage bonus for melee spells
if (Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
damage += crit_bonus;
// Calculate crit bonus (100% for melee/ranged spells)
int32 crit_bonus = damage;
crit_bonus += damage;
// Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
float critPctDamageMod = 0.0f;
float crit_mod = 0.0f;
if (attackType == RANGED_ATTACK)
critPctDamageMod += victim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
crit_mod += victim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
else
critPctDamageMod += victim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
crit_mod += victim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
// Increase crit damage from SPELL_AURA_MOD_CRIT_DAMAGE_BONUS
critPctDamageMod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS, spellInfo->GetSchoolMask());
crit_mod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS, spellInfo->GetSchoolMask());
// Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
critPctDamageMod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask);
crit_mod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask);
if (critPctDamageMod != 0)
AddPct(damage, critPctDamageMod);
if (crit_bonus != 0 && crit_mod != 0.0f)
AddPct(crit_bonus, crit_mod);
crit_bonus -= damage;
// adds additional damage to critBonus (from talents)
if (Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
damage = crit_bonus + damage;
}
// Spell weapon based damage CAN BE crit & blocked at same time
@@ -9384,7 +9388,6 @@ uint32 Unit::SpellCriticalDamageBonus(Unit const* caster, SpellInfo const* spell
{
case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
case SPELL_DAMAGE_CLASS_RANGED:
/// @todo: write here full calculation for melee/ranged spells
crit_bonus += damage;
break;
default:
@@ -0,0 +1,160 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Util.h"
#include "gtest/gtest.h"
/**
* @brief Tests for melee/ranged spell crit damage ordering (issue #24976)
*
* The inline melee/ranged spell crit code in CalculateSpellDamageTaken applied
* SPELLMOD_CRIT_DAMAGE_BONUS BEFORE aura percentage modifiers, causing aura
* modifiers to amplify the already-talent-modified bonus. The correct order
* (matching SpellCriticalDamageBonus) is:
*
* 1. Double damage (100% crit bonus for melee/ranged)
* 2. Apply aura % modifiers to the full crit value
* 3. Extract the bonus portion
* 4. Apply SPELLMOD_CRIT_DAMAGE_BONUS to the bonus
* 5. Recombine
*
* From the issue's expected blizzlike calculation:
* 200% * 1.03 = 206% (aura % first)
* 206% - 100% = 106% (extract bonus)
* 106% * 140% = 148.4% (talent mod on bonus)
* 100% + 148.4% = 248.4% (recombine)
*/
namespace
{
/**
* Replicates the FIXED inline crit code (correct ordering,
* matches SpellCriticalDamageBonus) for melee/ranged spells.
*
* @param damage Base spell damage before crit
* @param auraCritMod Aura crit % modifier (e.g. 3 for meta gem +3%)
* @param spellModPct SPELLMOD_CRIT_DAMAGE_BONUS % (e.g. 40 for Mortal Shots)
*/
int32 CorrectCritOrder(int32 damage, float auraCritMod, float spellModPct)
{
// Step 1: crit_bonus = 2x damage (100% bonus for melee/ranged)
int32 crit_bonus = damage;
crit_bonus += damage;
// Step 2: Apply aura % modifiers FIRST
if (crit_bonus != 0 && auraCritMod != 0.0f)
AddPct(crit_bonus, auraCritMod);
// Step 3: Extract bonus
crit_bonus -= damage;
// Step 4: Apply talent mod to the bonus
AddPct(crit_bonus, spellModPct);
// Step 5: Recombine
return crit_bonus + damage;
}
/**
* Replicates the OLD inline crit code (wrong ordering):
* SPELLMOD_CRIT_DAMAGE_BONUS applied BEFORE aura % modifiers.
*/
int32 OldWrongCritOrder(int32 damage, float auraCritMod, float spellModPct)
{
// OLD Step 1: talent mod on base bonus FIRST (wrong)
uint32 crit_bonus = damage;
AddPct(crit_bonus, spellModPct);
int32 totalDamage = damage + static_cast<int32>(crit_bonus);
// OLD Step 2: aura % on full total SECOND
if (auraCritMod != 0.0f)
AddPct(totalDamage, auraCritMod);
return totalDamage;
}
} // namespace
class SpellCritDamageBonusOrderTest : public ::testing::Test {};
// No modifiers: both orderings produce 2x damage
TEST_F(SpellCritDamageBonusOrderTest, NoModifiers)
{
EXPECT_EQ(CorrectCritOrder(1000, 0.0f, 0.0f), 2000);
EXPECT_EQ(OldWrongCritOrder(1000, 0.0f, 0.0f), 2000);
}
// Only aura mod, no talent mod: both orderings match
TEST_F(SpellCritDamageBonusOrderTest, OnlyAuraMod)
{
EXPECT_EQ(CorrectCritOrder(1000, 30.0f, 0.0f), 2600);
EXPECT_EQ(OldWrongCritOrder(1000, 30.0f, 0.0f), 2600);
}
// Only talent mod, no aura mod: both orderings match
TEST_F(SpellCritDamageBonusOrderTest, OnlyTalentMod)
{
// Correct: bonus = 2000-1000 = 1000, *1.03 = 1030, +1000 = 2030
// Old: crit_bonus = 1000*1.03 = 1030, total = 2030
EXPECT_EQ(CorrectCritOrder(1000, 0.0f, 3.0f), 2030);
EXPECT_EQ(OldWrongCritOrder(1000, 0.0f, 3.0f), 2030);
}
// Issue #24976 exact scenario: Hunter Steady Shot with Fine Light Crossbow
//
// damage = 320, meta gem = 3% aura, Mortal Shots etc = 40% SPELLMOD
//
// Expected (blizzlike):
// 200% * 1.03 = 206% → 640 * 1.03 = 659
// 206% - 100% = 106% → 659 - 320 = 339
// 106% * 140% = 148.4% → 339 * 1.40 = 474
// 100% + 148.4% → 320 + 474 = 794
// (issue reports 795 from float math; integer truncation gives 794)
//
// Old (wrong):
// crit_bonus = 320 * 1.40 = 448
// damage = 320 + 448 = 768
// 768 * 1.03 = 791
TEST_F(SpellCritDamageBonusOrderTest, Issue24976_HunterSteadyShot)
{
int32 damage = 320;
float auraMod = 3.0f; // meta gem: +3% crit damage
float talentMod = 40.0f; // Mortal Shots etc: +40% SPELLMOD_CRIT_DAMAGE_BONUS
EXPECT_EQ(OldWrongCritOrder(damage, auraMod, talentMod), 791);
EXPECT_EQ(CorrectCritOrder(damage, auraMod, talentMod), 794);
EXPECT_GT(CorrectCritOrder(damage, auraMod, talentMod),
OldWrongCritOrder(damage, auraMod, talentMod));
}
// Both modifiers with larger values: difference becomes more pronounced
TEST_F(SpellCritDamageBonusOrderTest, BothMods_LargerValues)
{
int32 damage = 1000;
float auraMod = 3.0f;
float talentMod = 40.0f;
// Correct: 2000*1.03=2060, bonus=1060, *1.40=1484, +1000=2484
EXPECT_EQ(CorrectCritOrder(damage, auraMod, talentMod), 2484);
// Wrong: 1000*1.40=1400, total=2400, *1.03=2472
EXPECT_EQ(OldWrongCritOrder(damage, auraMod, talentMod), 2472);
EXPECT_GT(CorrectCritOrder(damage, auraMod, talentMod),
OldWrongCritOrder(damage, auraMod, talentMod));
}