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fix(Scripts/Ulduar): Flame Leviathan reset and visibility (#26379)
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@@ -0,0 +1,11 @@
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--
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-- 62375 Gathering Speed is not removed by Evade
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-- SPELL_ATTR0_CU_IGNORE_EVADE = 0x00000800
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DELETE FROM `spell_custom_attr` WHERE `spell_id` = 62375;
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INSERT INTO `spell_custom_attr` (`spell_id`, `attributes`) VALUES (62375, 0x800);
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-- Flame Leviathan
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UPDATE `creature_template_addon` SET `visibilityDistanceType` = 4 WHERE (`entry` IN (33113, 33114, 33139, 34003, 34111, 33143));
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-- Ulduar Colossus
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UPDATE `creature_addon` SET `visibilityDistanceType`=4 WHERE `guid` IN (137476, 137477, 137478, 137479, 137480)
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@@ -121,7 +121,6 @@ enum Events
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EVENT_MIMIRONS_INFERNO = 8,
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EVENT_THORIMS_HAMMER = 9,
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EVENT_SOUND_BEGINNING = 10,
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EVENT_POSITION_CHECK = 11,
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};
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enum Texts
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@@ -209,13 +208,13 @@ struct boss_flame_leviathan : public BossAI
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void ScheduleEvents();
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void SummonTowerHelpers(uint8 towerId);
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// Original
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void JustReachedHome() override
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{
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_JustReachedHome();
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// For achievement
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instance->StorePersistentData(PERSISTENT_DATA_UNBROKEN, 0);
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me->setActive(false);
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me->RemoveAurasDueToSpell(SPELL_GATHERING_SPEED);
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}
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void MoveInLineOfSight(Unit*) override {}
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@@ -380,14 +379,6 @@ struct boss_flame_leviathan : public BossAI
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switch (events.ExecuteEvent())
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{
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case EVENT_POSITION_CHECK:
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if (me->GetPositionX() > 450 || me->GetPositionX() < 120)
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{
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EnterEvadeMode();
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return;
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}
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events.Repeat(5s);
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break;
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case EVENT_PURSUE:
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Talk(FLAME_LEVIATHAN_SAY_PURSUE);
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me->CastSpell(me, SPELL_PURSUED, false);
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@@ -577,7 +568,6 @@ void boss_flame_leviathan::ScheduleEvents()
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events.RescheduleEvent(EVENT_VENT, 20s);
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events.RescheduleEvent(EVENT_SPEED, 15s);
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events.RescheduleEvent(EVENT_SOUND_BEGINNING, 10s);
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events.RescheduleEvent(EVENT_POSITION_CHECK, 5s);
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events.RescheduleEvent(EVENT_PURSUE, 0ms);
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}
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@@ -164,6 +164,11 @@ ObjectData const gameobjectData[] =
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{ 0, 0 }
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};
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BossBoundaryData const boundaries =
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{
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{ BOSS_LEVIATHAN, new RectangleBoundary(130.0f, 450.0f, -170.0f, 110.0f) },
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};
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class instance_ulduar : public InstanceMapScript
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{
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public:
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@@ -183,6 +188,7 @@ public:
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SetPersistentDataCount(MAX_PERSISTENT_DATA);
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LoadDoorData(doorData);
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LoadObjectData(creatureData, gameobjectData);
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LoadBossBoundaries(boundaries);
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Initialize();
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};
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