fix(Core/Spells): General Vezax Shadow Crash puddles must not stack, strip their linked aura, or show a countdown (#27374)

Co-authored-by: Claude Fable 5.1 <[email protected]>
This commit is contained in:
Øyvind
2026-09-07 17:05:49 +02:00
committed by GitHub
co-authored by Claude Fable 5.1
parent c665359412
commit 885d4cc212
2 changed files with 10 additions and 0 deletions
@@ -0,0 +1,4 @@
-- General Vezax - Shadow Crash (63277): only one puddle area aura may affect a target (#27226, #26927)
DELETE FROM `spell_custom_attr` WHERE `spell_id` = 63277;
INSERT INTO `spell_custom_attr` (`spell_id`, `attributes`) VALUES
(63277, 536870912); -- SPELL_ATTR0_CU_ONLY_ONE_AREA_AURA
@@ -1941,6 +1941,12 @@ void SpellMgr::LoadSpellInfoCorrections()
spellInfo->Effects[EFFECT_0].Effect = 0;
});
// Ulduar, General Vezax, Shadow Crash (area aura)
ApplySpellFix({ 63277 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx5 |= SPELL_ATTR5_DO_NOT_DISPLAY_DURATION;
});
// Boom (XT-002)
ApplySpellFix({ 62834 }, [](SpellInfo* spellInfo)
{