fix(Core/Pet): Fix player pets attack (#22601)

Co-authored-by: PkllonG <[email protected]>
This commit is contained in:
Anton Popovichenko
2025-07-31 14:45:24 -03:00
committed by GitHub
co-authored by PkllonG
parent cd87350a17
commit 548447ffb0
@@ -2683,15 +2683,13 @@ bool Creature::CanCreatureAttack(Unit const* victim, bool skipDistCheck) const
if (skipDistCheck)
return true;
float dist = sWorld->getFloatConfig(CONFIG_CREATURE_LEASH_RADIUS);
if (Unit* unit = GetCharmerOrOwner())
{
float visibilityDist = std::min<float>(GetMap()->GetVisibilityRange() + GetObjectSize() * 2, 150.0f);
if (!victim->IsWithinDist(unit, visibilityDist))
return false;
float visibilityDist = std::min<float>(GetMap()->GetVisibilityRange() + GetObjectSize() * 2, DEFAULT_VISIBILITY_DISTANCE);
return victim->IsWithinDist(unit, visibilityDist);
}
float dist = sWorld->getFloatConfig(CONFIG_CREATURE_LEASH_RADIUS);
if (!dist)
return true;