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fix(Scripts/Ahnkahet): Fix Taldaram's Flame Orb despawn effect (#22763)
Co-authored-by: cgrahamseven <chris.graham@protonmail.com> Co-authored-by: Andrew <47818697+Nyeriah@users.noreply.github.com> Co-authored-by: sogladev <sogladev@gmail.com> Co-authored-by: Ludwig <sudlud@users.noreply.github.com> Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -103,6 +103,15 @@ struct npc_taldaram_flamesphere : public NullCreatureAI
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}
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}
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void MovementInform(uint32 type, uint32 id) override
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{
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if (type == POINT_MOTION_TYPE && id == POINT_ORB)
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{
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me->DespawnOrUnsummon(1s);
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DoCastSelf(SPELL_FLAME_SPHERE_DEATH_EFFECT, true);
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}
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}
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void IsSummonedBy(WorldObject* /*summoner*/) override
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{
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// Replace sphere instantly if sphere is summoned after prince death
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@@ -116,11 +125,6 @@ struct npc_taldaram_flamesphere : public NullCreatureAI
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DoCastSelf(SPELL_FLAME_SPHERE_VISUAL);
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}
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void JustDied(Unit* /*who*/) override
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{
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DoCastSelf(SPELL_FLAME_SPHERE_DEATH_EFFECT);
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}
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void UpdateAI(uint32 diff) override
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{
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if (moveTimer)
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@@ -147,7 +151,7 @@ struct npc_taldaram_flamesphere : public NullCreatureAI
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float angle = me->GetAngle(&victimPos) + angleOffset;
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float x = me->GetPositionX() + DATA_SPHERE_DISTANCE * cos(angle);
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float y = me->GetPositionY() + DATA_SPHERE_DISTANCE * std::sin(angle);
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me->GetMotionMaster()->MovePoint(POINT_ORB, x, y, me->GetPositionZ());
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me->GetMotionMaster()->MovePoint(POINT_ORB, x, y, me->GetPositionZ(), FORCED_MOVEMENT_WALK);
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moveTimer = 0;
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}
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