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fix(Core/Player): increase jumpRadius of melee chain to 10y (#25815)
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@@ -2111,8 +2111,8 @@ void Spell::SearchChainTargets(std::list<WorldObject*>& targets, uint32 chainTar
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jumpRadius = 7.5f;
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break;
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case SPELL_DAMAGE_CLASS_MELEE:
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// 5y for swipe, cleave and similar
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jumpRadius = 5.0f;
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// 10y for swipe, cleave and similar
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jumpRadius = 10.0f;
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break;
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case SPELL_DAMAGE_CLASS_NONE:
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case SPELL_DAMAGE_CLASS_MAGIC:
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