Dan
8faaa77319
fix(Scripts/TheEye): fix Kael progress bug and some other issues ( #18580 )
...
* init
* some fixes
2024-03-18 22:04:49 +01:00
Dan
42c41525de
fix(Scripts/TheEye): increase dagger proc chance and make sure mind control only targets players ( #18563 )
2024-03-16 17:28:40 -03:00
Dan
a21ba7afc2
fix(Scripts/TheEye): another Al'ar hotfix ( #18554 )
...
init
2024-03-15 01:05:50 -03:00
Dan
e0bc7d73dd
fix(Scripts/TheEye): make sure Al'ar doesn't schedule abilities multiple times ( #18553 )
...
* init
* fix
2024-03-14 06:12:02 -03:00
Dan
28ea5ca879
fix(Scripts/TheEye): maybe fix Al'ar transition ( #18552 )
...
initial
2024-03-13 20:53:17 +01:00
Dan
6a58e611ed
fix(Scripts/TheEye): remove auras from Solarian on invisiblity and sniffed spell ( #18544 )
...
* init
* add sniffed spell and remove auras on invisible
* prevent true beam being cast on players
2024-03-13 03:42:07 -03:00
Dan
9238c71105
fix(DB/TheEye): make falconer move towards you ( #18542 )
...
initial
2024-03-13 03:41:36 -03:00
Dan
6b5289f373
fix(Scripts/TheEye): allow Solarian to cast on pets/totems ( #18539 )
...
init
2024-03-12 06:46:12 -03:00
Dan
a7026e7e39
fix(Scripts/TheEye): make sure Al'ar doesn't cast anything during rebirt + phoenix spawning ( #18540 )
...
* init
* more
* uh
2024-03-12 06:44:55 -03:00
Dan
3f700645bd
fix(Scripts/TheEye): boss boundaries and Kael door ( #18517 )
2024-03-10 09:26:00 -03:00
Dan
db7475f4f5
fix(Scripts/TheEye): ensure Ember of Al'ar always spawn in the right spot ( #18511 )
...
init
2024-03-09 11:08:23 -03:00
Dan
903820077c
fix(Scripts/TheEye): make Solarian not overlap casts and not cast arcane missiles into p2 transition ( #18480 )
...
* initial
* add voiceline
* move position of yells
* change voicings
2024-03-08 07:55:42 +01:00
Dan
9e7c443f3c
fix(Scripts/TheEye): Al'ar phoenix spawn positions in p2 ( #18504 )
...
* wip
* wip
* finalise
2024-03-06 16:51:51 -03:00
Dan
663566af4b
fix(Scripts/TheEye): make sure Solarian does not cast arcane missiles on target with Wrath of the Astromancer active ( #18496 )
...
* initial
* add target reset
* fix targetting
* revert
2024-03-04 18:04:48 -03:00
Dan
429cd226f3
fix(Scripts/TheEye): amend Al'ar divebomb timer in p2 ( #18495 )
...
initial
2024-03-04 16:54:29 -03:00
Dan
a239b8ed64
fix(DB/TheEye): Nether Scryer and Phoenix Hawk spell behaviour ( #18492 )
...
* initial
* Update change_target.sql
2024-03-04 14:57:18 -03:00
Dan
77e1062c4b
fix(Scripts/TheEye): make sure Telonicus doesn't erroneously cast Conflagration and cast Remote Toy instead ( #18481 )
...
how the frick did I miss this
2024-03-04 09:34:52 -03:00
Dan
2f2a4be72f
fix(Scripts/TheEye): make sure Al'ar does not melee during transitions ( #18479 )
...
* init
* Update boss_alar.cpp
2024-03-04 09:13:33 -03:00
Dan
1c8644b3bc
fix(Scripts/TheEye): make legendary TK dagger have 100% proc chance ( #18482 )
...
initial
2024-03-04 10:44:35 +01:00
Dan
4fcd3402ca
fix(Core/SmartAI): implement param maxCount for SMART_TARGET_PLAYER_RANGE ( #18394 )
...
* init
* conditional
2024-02-25 11:50:07 -03:00
Dan
a2f8922411
fix(Scripts/TheEye): remove faulty aurascript and do visual transition in normal script instead ( #18395 )
2024-02-25 11:49:49 -03:00
Dan
def167d7cc
fix(Scripts/TheEye): Kael'thas - allow phases to progress as well when all creatures die as well as other fixes ( #18397 )
2024-02-25 11:49:19 -03:00
Dan
441e53e89b
fix(DB/Spells): allow Armor Disruption from Netherstrand Longbow to stack ( #18398 )
...
initial
2024-02-25 11:48:37 -03:00
Dan
9ae497677c
fix(DB/Conditions): allow Crystalcore Mechanics to only repair mechanicals ( #18400 )
...
* init
* right target
2024-02-25 11:48:08 -03:00
Dan
7e80d8e6bb
fix(Scripts/TerokkarForest): fix behaviour of skull piles in Skettis ( #18371 )
...
* initial
* fix
* include ancient skull pile
* fix
* fix with debug
* finalise
2024-02-21 07:41:06 +01:00
Dan
794d3e47b9
fix(DB/HellfirePeninsula): remove faulty Blizzard spell from Arch Mage Xintor and add rp events ( #18362 )
...
init
2024-02-20 13:00:40 +01:00
Dan
1cbf7492b6
fix(DB/Hinterlands): make Innkeeper Thulfram patrol ( #18357 )
...
init
2024-02-20 10:21:53 +01:00
Dan
e3c282ec1d
fix(Scripts/SSC): remove double spawn of Seer Olum and implement correctly ( #18364 )
...
* initial
* fix double definition
* finalise
* remove npc flag in script
* handle in reset
likely fathomlord is created before olum so flag removing doesnt work
* put in instance script
2024-02-20 08:31:14 +01:00
Dan
5955f287ed
fix(Scripts/SSC): do reset threat list for p3 in the right place ( #18354 )
...
init
2024-02-19 11:52:59 +01:00
Dan
a4dc083b42
fix(Scripts/Hyjal): move Hyjal boss waypoints to DB ( #18299 )
...
* put anetheron movement in wps
* move all wps to db for bosses
2024-02-12 08:17:39 -03:00
Dan
fb49062a56
fix(Scripts/TheEye): make sure Solarian always get reset to REACT STATE aggressive on reset ( #18302 )
...
initial
2024-02-12 08:17:24 -03:00
Dan
15af4f4d24
fix(DB/Creature): Astromancer and Star Scryer MC immunity ( #18303 )
...
initial
2024-02-12 08:17:06 -03:00
Dan
bf71d8e7f1
fix(Scripts/TheEye): some Al'ar fixes ( #18305 )
2024-02-12 08:16:46 -03:00
Dan
723dda74d9
fix(DB/SAI): add abilities to Nether Scryer ( #18308 )
...
* initial
* unix EOL
2024-02-12 08:16:24 -03:00
Dan
c494f2ff70
fix(DB/SAI): change the way Phoenix Hawk targets players with its abilities ( #18309 )
...
* initial
* update conditions
2024-02-12 08:16:03 -03:00
Dan
d42e04097c
fix(Scripts/TheEye): Solarian movement ( #18268 )
...
* first implementation
* better implementation
* don't move before first spell
* chase in p2 again
* Update boss_astromancer.cpp
* oops
2024-02-08 06:05:38 -03:00
Dan
af880d516f
refactor(Scripts/ZulAman): refactor Halazzi ( #18267 )
...
* initial
* some fixes
* last booboos
* fixes after test
* finale
* actual final
* blegh
2024-02-07 23:43:38 -03:00
Dan
bc25ade498
fix(Scripts/TheEye): refactor Al'ar ( #18264 )
...
* initial
* restore quill event
* with ismoving and debug
* final before timers
* clear all debuffs
* remove justreachedhome bossai
* huh?
* some fixes
* more fixes
* add 2 extra platforms for p1
* fix coords
* finalise
* change melt armor timer so it is not delayed
indefinitely - this is because we have a dive after 30 secs
that delays all timers. So at 30 secs we will have melt armor at
33 seconds, which then gets an extra 15 seconds from the delay all and another dive
after 30 so it gets pushed back even more before being able to be cast
2024-02-07 23:43:19 -03:00
Dan
b8118fa06b
fix(Scripts/TheEye): Re-factor Kael'thas ( #18272 )
...
* restructuring base files and instance files
* small fix
* some fixes
* fix
* some fixes
* up until kael phase
* weapon despawn fix
* final for now
* some minor details
* fix weapon despawn
* fix by clearing validator
still has debug statements to check how far we get
* finalise with stop casting
* codestyle
* remove redundant delay
2024-02-07 23:42:20 -03:00
Dan
c513da85c8
fix(Scripts/SSC): some Vashj fixes ( #18276 )
...
* initial
* script tainted elemental
* sql
* codestyle
2024-02-06 17:47:37 +01:00
Dan
71557b4274
fix(DB/Karazhan): remove smart_script linking so Mana Warps properly die even when stunned ( #18255 )
...
initial
2024-02-06 00:18:52 +01:00
Dan
26d0c137a9
fix(DB/ShadowmoonValley): add Arcane Explosion to Arcane Bursts and make them despawn ( #18271 )
...
arcane burst
2024-02-04 11:11:31 -03:00
Dan
1ec72ae6dc
fix(Scripts/TheEye): add Kael adds to the cpp script ( #18257 )
...
* initial
* add sql file to change to script
* make sure scheduler runs
* fix focus gaze mechanic
* leftover tabs
* remove comment
2024-02-04 11:11:12 -03:00
Dan
ba01bec5b3
fix(Scripts/SSC): make sure Vashj faces the random people when doing Forked Lightning ( #18232 )
...
initial
2024-01-30 06:27:24 -03:00
Dan
8861e16e64
fix(DB/TheEye): fix some trash immunities in The Tempest Keep ( #18233 )
...
* initial
* codestyle?
2024-01-28 23:41:05 -03:00
Dan
79bf46c5ac
fix(DB/TheEye): change spelltimers based on sniffs ( #18186 )
...
* unchanged sai
* override timers
* id fix
2024-01-20 14:02:35 +01:00
Dan
9024ec314d
fix(Scripts/SSC): make sure Vashj doesn't move during P2 ( #18187 )
...
* initial commit
* final
2024-01-20 08:50:07 -03:00
Dan
00f269bacd
fix(DB/SAI): make sure conjured elementals on Aran don't move after spawning ( #18183 )
...
init
2024-01-16 18:56:24 -03:00
Dan
519ec8de65
fix(DB/SAI): Make sure Lurker archers don't move after spawning ( #18184 )
...
init
2024-01-16 18:47:21 -03:00
Dan
ae2a4a60c4
fix(DB/SAI): Make sure Tainted Elementals on Vashj have better movement ( #18185 )
...
init
2024-01-16 18:46:37 -03:00
Dan
abc79629c3
fix(DB/Loot): port drop chances for Insane Strength Potion and Mana Pot Injector recipes from CMaNGOS ( #18091 )
...
* initial
* remove heroic loot entries
* remove broken loot drops
* remove felboar
2024-01-07 12:15:16 -03:00
Dan
a25c9801a5
fix(DB/Loot): change Ranger-General's Chestguard on Lurker to The Seal of Danzalar ( #18117 )
...
initial
2024-01-06 16:01:02 -03:00
Dan
feecba8035
fix(DB/SAI): remove botched caster movement scripting from Arch Mage Xintor ( #18108 )
...
* caster movement fixed
* Update rework-xintor.sql
2024-01-04 23:00:19 -03:00
Dan
5287570ea1
fix(DB/TerokkarForest): add patrol movement to Ironjaw ( #18086 )
...
* initial
* changed position based on point in waypoints
in order to not make him fly
true spawnpoint still not sniffed
2024-01-03 20:53:00 +01:00
Dan
5a52f3a9a8
fix(DB/Nagrand): script Gava'xi OOC rp with sniffs ( #18089 )
...
* initial
* codestyle
* override with Unix EOL
2024-01-02 07:16:05 +01:00
Dan
0818fa3f27
fix(DB/Creature): change Morogrim's combat reach and model bounds based on sniffs ( #18094 )
...
initial
2024-01-01 08:48:17 -03:00
Dan
51b38b5ee6
fix(DB/BloodmystIsle): add sniffed abilities to Sunhawk Spy ( #18093 )
...
* initial
* Update sunhawk-spy.sql
2024-01-01 12:19:59 +01:00
Dan
9cf67f1e5c
fix(DB/SAI): add sniffed abilities to Zarakh ( #18092 )
...
* initial
* sloppiness
* Update zarakh.sql
2024-01-01 08:00:08 -03:00
Dan
4d40b03644
fix(Scripts/SSC): play emerge animation on the Lurker Below and make sure whirl doesn't happen during spout ( #18009 )
...
* initial
* forgor register hook
2023-12-12 20:13:12 -03:00
Dan
8ea3d81d69
fix(Scripts/SSC): make The Lurker Below spout rotate faster again ( #17993 )
...
revert rotation speed to 200ms
2023-12-11 19:57:27 -03:00
Dan
7d761671ab
fix(DB/SpellScript): remove spell_script_names entry that is no longer used ( #17986 )
...
initial
2023-12-11 04:28:11 -03:00
Dan
2d6c012e1d
fix(Scripts/SSC): codestyle fix in SSC after recent PR ( #17952 )
...
initial
2023-12-08 00:10:51 +01:00
Dan
3ac77eb379
fix(Scripts/SSC): Leotheras demon form fixes ( #17953 )
...
* initial
* add 15% hp to p3 demon
* increase chase range
* correct behaviour
* remover leftover and make target non-static
* whitespace
2023-12-08 00:10:33 +01:00
Dan
97b014bad0
fix(DB/BloodmystIsle): add wander movement to Deathclaw ( #17927 )
...
* initial
* add sniffed spawn position
* can't use brackets here
* revised wander distances after sniff review
2023-12-04 13:33:38 +01:00
Dan
8010dd7876
fix(DB/BloodmystIsle): add SAI to Nazzivus Felsworn ( #17920 )
...
initial
2023-12-04 08:13:19 +01:00
Dan
9ba3ead60a
fix(DB/Stormwind): Little Noah now walks around the tanner shop room ( #17930 )
...
* initial
* Unix EOL
* why are you crying????
* override with correct EOL
2023-12-04 08:13:04 +01:00
Dan
1b2e7600ef
fix(DB/SAI): add SAI to Zevrax ( #17926 )
...
initial
2023-12-03 04:25:34 -03:00
Dan
d4931755ea
fix(Scripts/Commands): make sure no invalid IDs can be passed in map creation for .go xyz ( #17836 )
...
* handle wrong ID
* remove enum
* white line at end
got removed for some reason idk
* a tab
2023-11-24 01:20:09 +01:00
Dan
47752b1b5a
fix(Scripts/TheEye): adjust Solarian timers based on sniffs ( #17812 )
2023-11-20 19:20:48 -03:00
Dan
db44d7a35a
fix(DB/Creature): make sure Enchanted Elementals always walk and not run towards Lady Vashj ( #17809 )
...
initial
2023-11-20 16:54:13 -03:00
Dan
9ff405fdb0
fix(DB/SAI): allow Vashj'ir Honor Guard to use Frightening Shout ( #17807 )
...
initial
2023-11-20 15:08:07 -03:00
Dan
a286bc55bd
fix(Scripts/Commands): guild commands revert back to using guild names in quotes ( #17798 )
...
* initial
* remove tabs
2023-11-19 16:04:46 +01:00
Dan
8eef268868
fix(DB/BladesEdgeMountains): several SAI fixes for the mobs in the upper forge camps ( #17686 )
...
initial commit
2023-11-12 16:20:58 +01:00
Dan
8054f2b969
fix(DB/Loot): add Mark of the Illidari to trash loot tables ( #17685 )
...
* initial commit
cherry pick from CManGOS wotlk
* format
2023-11-12 16:20:34 +01:00
Dan
e1aa26f92d
fix(Scripts/SSC): make sure adds properly respawn and DoAction only fires on Tidalvess alive ( #17680 )
...
initial commit
2023-11-11 23:20:26 +01:00
Dan
32ff556a99
fix(Scripts/SSC): make Fathomlord use his Spitfire Totem ability ( #17674 )
...
* initial
* new spell/aurascript format
* leftover
2023-11-11 19:45:21 +01:00
Dan
203536526c
fix(Scripts/TheEye): Void Reaver sniffed timers ( #17676 )
...
initial commit
2023-11-11 19:34:42 +01:00
Dan
8f81a08455
fix(Scripts/SSC): make sure Insidious Whispers demons don't instantly despawn ( #17672 )
...
* initial commit
* reset threat list
threat should drop on any phase transition
2023-11-11 19:00:52 +01:00
Dan
2ac6d86694
fix(DB/SSC): make sure Fathomguard Caribdis Cyclone is visible ( #17675 )
...
caribdis cyclone aura update
2023-11-11 18:38:24 +01:00
Dan
145b14c567
refactor(Scripts/TheEye): High Astromancer Solarian script refactored using taskscheduler ( #17653 )
...
* initial commit
* some fixes
* remove leftovers
* no attack during invisibility
2023-11-07 22:13:23 +01:00
Dan
2c59947574
fix(DB/SSC): add Frostbrand Weapon proc to Greyheart Tidecaller ( #17528 )
...
* initial
* change to perma aura
2023-10-20 12:22:30 +02:00
Dan
c7324f3066
fix(Scripts/Paladin): ensure Judgements of the Just procs Seal of Vengeance/Corruption ( #17470 )
...
* initial
* no spaces
* add enum
2023-10-19 12:19:59 -03:00
Dan
bf5878f8dc
fix(Scripts/SSC): fix issues with Fathomlord and add interactions ( #17525 )
2023-10-17 15:37:32 -03:00
Dan
05361d021d
fix(DB/Creature): Make Hydross the Unstable immune to taunt ( #17514 )
...
initial
2023-10-16 09:41:00 -03:00
Dan
71312323a1
fix(Scripts/Karazhan): Nightbane clean-up script ( #17446 )
...
initial hackfix
2023-10-08 17:14:45 -03:00
Dan
003398a894
fix(DB/SSC): update timers of trash and boss adds in Serpentshrine Cavern with sniffs ( #17108 )
...
* initial
* no space -> jobs happy?
* why do I always forget this pepehands
* AREA_CASTING
* healing spells
* remove entries that should be done in SAI
* rancid mushroom
* remove weird leftovers
* comment phases
2023-10-01 09:25:09 +02:00
Dan and Angelo Venturini
62c6b158e5
refactor(Scripts/SSC): The Lurker Below boss script updated ( #17082 )
...
* initial
* restore me->CastSpell()
because apparently there is no overload of docastself that has triggerflags if I understand it correctly
* fix timers
may need some work - comments/thoughts welcome
* ms
* make kitzunu slightly less sad
* fixes
* revert
* Update boss_lurker_below.cpp
Co-authored-by: Angelo Venturini <[email protected] >
* Update boss_lurker_below.cpp
---------
Co-authored-by: Angelo Venturini <[email protected] >
2023-10-01 09:24:57 +02:00
Dan
57f5c6fb0c
refactor(Scripts/SSC): Leotheras the Blind boss script updated ( #17080 )
...
* initial
* remove unused parameter
* fix timers
* useless commit to revive actions
* fixes
* weird mistake fixed
* browser programming kekW
2023-10-01 09:24:47 +02:00
Dan
29af6cc886
fix(Scripts/Magtheridon): make the timers of Quake and Blast Nova independent from each other ( #17364 )
...
* initial
* fix timers
* add delay for duration
* Update boss_magtheridon.cpp
10s
2023-09-28 05:48:40 -03:00
Dan
f44e658342
fix(Scripts/Karazhan): allow Aran to cast pyroblast also when interrupted ( #17375 )
...
* initial
* add scheduling
2023-09-27 19:31:08 -03:00
Dan
dcf5816f5d
fix(Scripts/SSC): Morogrim Tidewalker now summons the water globules again ( #17373 )
...
change to bigint
2023-09-27 21:45:00 +02:00
Dan
4b85e3ed98
refactor(Scripts/SSC): Fathomlord Karathress boss script updated ( #17079 )
2023-09-26 20:07:04 -03:00
Dan
8d7461eb2c
refactor(Scripts/SSC): Lady Vashj boss script updated ( #17083 )
...
* initial
* whitespace1
* fix timers
repeat maxtimer needs work. average is skewed because the max is very high. I took the average timer as maxtimer now
* fixes
2023-09-27 00:23:26 +02:00
Dan
2d620f20dd
fix(DB/Creature): make Malchezaar interrupt immune ( #17363 )
...
initial
2023-09-26 18:50:44 -03:00
Dan
f2e289ea07
fix(DB/GameObject): fix Malchezaar door being selectable ( #16275 )
...
initial
2023-09-25 00:55:24 -03:00
Dan and Skjalf
5b899eb65d
fix(Scripts/Karazhan): Aran now evades when pulled out of the room ( #17264 )
...
* initial
* use standard methods dummy
* Update boss_shade_of_aran.cpp
* Update boss_shade_of_aran.cpp
---------
Co-authored-by: Skjalf <[email protected] >
2023-09-22 00:51:04 +02:00
Dan
ae5b7538b1
fix(DB/Creature): make infernal helper targets in Kara invisible to players ( #17309 )
...
* initial
* add bench's bunny
2023-09-19 18:39:40 -03:00
Dan
373fdd68bf
fix(Scripts/Karazhan): fix visual of infernals on Malchezaar ( #17304 )
...
* test
* remove comment
2023-09-18 20:35:41 -03:00
Dan
52744e6032
fix(Scripts/Karazhan): Shade of Aran now no longer casts spells whilst he should be drinking ( #17282 )
...
* initial
* remove redundancy
* remove method
* space gone
* indentación
2023-09-17 11:50:21 -03:00
Dan
45d6009cb7
fix(Scripts/Darkshore): ensure Kerlonian Evershade is always in bear form ( #17062 )
...
initial
2023-09-17 09:42:07 -03:00