* fix(Script/BlackTemple): teleport position with fatal attraction
* fix codestyle
* try a new way by keeping a random teleport
* remove the old fixed position
* improve the dest selection
* raycast around the new position for check a valid dest
* fix codestyle
* revert the old changes
* refactor to remove the while loop
* few refactor
* Revert "few refactor"
This reverts commit fb7613d5cc5a19df01bbcf41ef5c982119ee9685.
* .
* add a los check
* new improvement with stairs cases & console errors
* fix disableWarning option
* Update boss_mother_shahraz.cpp
* Update boss_mother_shahraz.cpp
* Update boss_mother_shahraz.cpp
* Update boss_mother_shahraz.cpp
* Update boss_mother_shahraz.cpp
* fix(Scripts/BlackTemple): fix stationary shadow demons
* optimization: use else if to stop the execution when a condition is reach
* revert last changes and fix the spell to allow move while casting
* .
* fix(Core/AI): remove an unused variable
* Move variables at the end of each sections
* reorder several methods
* remove few inline defintions
* few codestyle fixes
* fix(Scripts/TempestKeep): force attackstop for all player during the last phase and cleanup the script of Kael'Thas
* few new fixes
* fix codestyle
* fix codestyle and remove misc stuff
*remove the useless DisableSpline
*remove also a misc change use only during the dev
* pass the health to DamageTaken instead UpdateIA
* avoid to iterate over the threatlist and use RemoveAllAttackers() instead
* Revert "avoid to iterate over the threatlist and use RemoveAllAttackers() instead"
This reverts commit 0623c0075191c91c2530496c83d017d3b6a824db.
* Revert "pass the health to DamageTaken instead UpdateIA"
This reverts commit 7f8609af603ecc042c819801a2f04d9d65c5031a.
* revert recents commits
* avoid potential conflicts with others enums
* fix build
* initial release
* fix reviews
* fix some typo and add new documetations for MotionMaster
* new update and fix the cli-codestyle
* fix typo
* fix reviews
* initial version
* port most current checks
* allow to specify for each checks the exclude files
* Update _ci-codestyle.py
* fix trailing whitespace check and the error_handler logic
* optimize the script to parse all files only one time
* restore the error handling after that all checks are passed
* fix double blank lines at the end of the file
* improve outputs and the codestyle
* .
* update github workflow to the new script
*drop the old ci-codestyle
*move and rename the python script
* use getcwd instead abspath to define src_directory where the script is launch
* test for github workflow
* few cleanup
* fix the logic with the result output
* remove GetTypeId from the output result
* restore GetTypeId() check
* fix reviews
* remove GetTypeId check for gameobjects
*not currently fixed in the core
* fix type hint for file parameters
* remove the test file
* fix(DB/SAI): Twilight Prophet - Incorrect target type resulting to an instant evade
* fix a software mistake in the query generation
* fix the delete query with current standard
* chore(Debug/Scripting): improve debug errors during script unloading
* add the script name to increase debug informations and ensure to derefence script pointers
* move several enum definitions in a new files
* move more things
* remove the include comment
* move the related code to CharmInfo in this own file
*original idea of Ovahlord
Co-Authored-By: Ovahlord <[email protected]>
* fix clang build errors and few blank lines
* missing forward declaration
* new tentative to fix gcc/clang build
* add several include could be necessary for gcc/clang compilation
* .
* revert some include since the last AC update
* fix some loop inconsistencies
* align all enums in UnitDefine.h
---------
Co-authored-by: Ovahlord <[email protected]>