100 Commits
Author SHA1 Message Date
Danandsogladev beae2ba6d6 fix(Scripts/Naxxramas): further modernise Anub'Rekhan (#24225)
Co-authored-by: sogladev <[email protected]>
2026-01-10 11:45:57 -03:00
Dan 1f270d0fd1 fix(Scripts/Naxxramas): make sure mobs attack live side EVEN if nobody was on dead side for the whole fight (#24344) 2026-01-10 11:39:22 +01:00
Dan 56bb4498cb fix(Scripts/Naxxramas): Gothik - remove redundant call for help on minions so ghosts don't chain-aggro (#24300) 2026-01-05 17:58:11 +01:00
Dan 0e6c49a63d fix(Scripts/Naxxramas): fix issues with safety dance and gate opening on dying (#24274) 2026-01-03 14:13:36 -03:00
Dan 89792bcb59 fix(DB/Creature): remove CC immunities off of clones of Grand Magus Telestra (#24301) 2026-01-02 19:17:47 -03:00
Dan 5ac4cc1095 fix(Scripts/Gundrak): modernise Eck the Ferocious script (#24224) 2025-12-29 04:55:54 +01:00
Dan 5dbc6e07ba fix(Scripts/Naxxramas): modernise Heigan (#24234) 2025-12-29 04:47:02 +01:00
Dan 26a0ec0ffc fix(DB/CreatureTemplate): change faction of Servants of Freya (#24202) 2025-12-24 11:43:06 +01:00
Dan 72ae994a65 fix(Scripts/ZulAman): make sure Malacrass timer is delayed only when it should be triggered during channel of Spirit Bolts (#21089) 2025-01-06 18:44:44 +01:00
Dan 3193a5ba5a fix(Scripts/ZulAman): make Zul'Jin p3 cyclones go to random targets (#21087) 2025-01-03 23:01:54 +01:00
Dan 8c3c751221 refactor(Scripts/MagistersTerrace): Felblood Kael'thas (#20642)
* Felblood kael (#14)

* init

* initial ready version

* make scheduler repeatable and correct intro sequence

* some debug and OOC scheduler

* Update boss_felblood_kaelthas.cpp

* finale

* Update boss_felblood_kaelthas.cpp

* Update boss_felblood_kaelthas.cpp

* Update boss_felblood_kaelthas.cpp

* Update boss_felblood_kaelthas.cpp

* simplify target selection
2024-11-20 23:19:03 +01:00
Dan 8c763f6612 refactor(Scripts/MagistersTerrace): refactor Selin Fireheart (#20604)
* init

* Update boss_selin_fireheart.cpp

* rectification

* whitespace
2024-11-18 16:37:03 -03:00
Dan ce70cf1c13 refactor(Scripts/ZulAman): refactor set data to instance boss states and refactor Hex Lord Malacrass (#20206)
* load boss data and initialize hexlord

* boundaries and stuff

* Update boss_janalai.cpp

* Update instance_zulaman.cpp

* F

* Update boss_hexlord.cpp

* remove old creature spells

* restore alyson script

* remove instance data sets

* revert
2024-11-05 06:45:53 -03:00
Dan d9e2773519 refactor(Scripts/ZulAman): refactor Jan'alai (#20195)
* Janalai (#13)

* wip

* nullcreature

* wipppp

* first attempt at working state

* hatcherai

* test

* conditions for hatching

* some potential fixes

* some debuggo

* some small fixes

* general fixes

* Update boss_janalai.cpp

* Update boss_janalai.cpp

* Update boss_janalai.cpp

* more debug

* Update boss_janalai.cpp

* Update boss_janalai.cpp

* Update boss_janalai.cpp

* fixed?

* Update boss_janalai.cpp

* Update boss_janalai.cpp

* Update boss_janalai.cpp

* remove dumb bomb count

it is not needed

* Update boss_janalai.cpp

* Update boss_janalai.cpp

* Update boss_janalai.cpp

* other debug

* Update boss_janalai.cpp

* Update boss_janalai.cpp

* Update boss_janalai.cpp

* Update boss_janalai.cpp

* Update boss_janalai.cpp

* remove script for egg

* F

* Revert "F"

This reverts commit 246c66ccdac52e38c95c63f0ee59f1add97f4d64.

* Revert "remove script for egg"

This reverts commit b85933583fd480f941b839623c7291b6d5887246.

* different spell ids

* Update boss_janalai.cpp

* Update boss_janalai.cpp

* Update boss_janalai.cpp

* restore data sets

changing this in a different PR, but data is still being set here
2024-10-26 00:44:25 +02:00
Dan 7de5f727cc fix(DB/WailingCaverns): make Boahn cast snake form (#20119)
* Create boahn.sql

* Update boahn.sql
2024-10-02 22:37:16 +02:00
Dan 82797a4501 fix(Scripts/TheBlackTemple): remove gossip option on Akama when Illidan is dead (#20118) 2024-10-02 16:54:58 -03:00
DanandBenjamin Jackson 3636d7f0e4 fix(Scripts/TheBlackTemple): resetting behaviour in p1 for Shade of Akama (#20076)
* init

* Update boss_shade_of_akama.cpp

* Update boss_shade_of_akama.cpp

* Update boss_shade_of_akama.cpp

* update factions

bench with the faction sniffs

Co-Authored-By: Benjamin Jackson <[email protected]>

* set spawned creatures in combat again

Co-Authored-By: Benjamin Jackson <[email protected]>

* wip change faction to defender

* Update boss_shade_of_akama.cpp

* Update boss_shade_of_akama.cpp

* set hostiles in combat

* Akama shade reset test (#12)

compilation of commits with fixes and debugging

* Update boss_shade_of_akama.cpp

* Update factions_shade.sql

* Update factions_shade.sql

* Update factions_shade.sql

* Update factions_shade.sql

* 5s instead of 5ms

* change faction enum names

* revert faction change on player death

* unused import

* Update boss_shade_of_akama.cpp

* unsummon all non-defenders

* clear summons on all players dead

* blank space

* make creatures not stop spawning on player wipe

* oops

---------

Co-authored-by: Benjamin Jackson <[email protected]>
2024-10-01 19:05:11 +02:00
Dan 344261fa7b fix(DB/TheBlackTemple): Ashtongue Feral Spirit detection range (#19315)
init
2024-07-06 11:37:29 -03:00
Dan 1632045ba8 fix(DB/TheBlackTemple): make Promenade Sentinel kick immune (#19316)
init
2024-07-06 11:37:15 -03:00
Dan b959d5cc87 refactor(Scripts/ZulAman): Nalorakk refactored (#19010)
* init

* update movement

* updates and debug

* stuck :/

scheduler doesn't seem to update when at the end of wp movement???

* fix wps and implement fight

* finalise

* unused

* Update boss_nalorakk.cpp

* keep oprientation

* ran_intro
2024-07-04 20:13:41 +02:00
Dan 9684eb437a fix(Scripts/Hyjal): remove very scary call by reference and posis without initialization (#19046)
remove call by reference
2024-06-11 03:32:50 +02:00
Dan 8a988fd10a fix(Scripts/Hyjal): Air Burst back to random target (#19037)
init
2024-06-09 17:32:16 -03:00
Dan bbb0cb43eb fix(Scripts/Hyjal): some Archimonde fixes (#19031)
* init

* update spellscript

* fix targetting

* Update boss_archimonde.cpp
2024-06-08 16:50:43 +02:00
Dan 8256d3cb55 fix(Scripts/Hyjal): archimonde enrage after 10 minutes (#19003)
init
2024-06-03 14:10:44 -03:00
Dan ba8a152479 fix(Scripts/Hyjal): correctly despawn summoned creatures on Jaina/Thrall death (#18997)
* init

* change logic

despawning of bosses is not really done the normal way, but it's forced with a set amount of guids. So we simply need to register the summons as guids as well

* small fixes

* Delete creature_scripts.sql

* Update boss_azgalor.cpp
2024-06-02 17:07:42 +02:00
Dan a0b942332b fix(DB/achievement_reward): award title on Hand of A'dal FoS (#18998)
* init

* oops
2024-06-02 17:07:34 +02:00
Dan 0f5992045c fix(Scripts/Hyjal): increase ranges on doomfire to make movement less inclined to stick close to the boss (#18976)
initial
2024-05-29 23:57:56 +02:00
Dan 9d672f8b62 fix(Scripts/Hyjal): remove summoned mobs on boss evade and reset waves (#18975)
init
2024-05-29 23:57:34 +02:00
Dan fe6137b0a0 fix(Scripts/Hyjal): tweak movement of Doomfire (#18970)
initial
2024-05-29 08:04:13 +02:00
Dan 3985db3006 fix(Scripts/Hyjal): Anetheron should not cast sleep on MT (#18948)
* init

* also talk when spell fails
2024-05-27 14:24:37 -03:00
Dan 7f42ec0371 fix(Scripts/Hyjal): initialize/reset local private variables in Reset function (#18932)
initial
2024-05-22 16:15:13 -03:00
Dan f78820e9d5 fix(Scripts/Hyjal): Air Burst should not be cast on MT (#18933)
* fix movement of doomfire

* fix air burst

* conditions

* movechase random target

* Update boss_archimonde.cpp

* update movement

* Update boss_archimonde.cpp

* Update boss_archimonde.cpp
2024-05-20 22:05:56 -03:00
Dan 3b4639aa19 fix(Scripts/ShadowmoonValley): minor fixes to Enslaved Netherwing Drakes (#18883)
* init

* fixes
2024-05-17 08:06:25 +02:00
Dan 7889a99e8f fix(DB/Hyjal): allow Giant Infernal to use Flame Buffet (#18885)
init
2024-05-14 08:06:08 +02:00
Dan 5668e47a5d fix(DB/Hyjal): Archimonde aggro range (#18884)
* init

* Update archimondo.sql
2024-05-12 18:52:54 -03:00
Dan c95594e34a fix(DB/updates): fix downquery to match up (#18888)
init
2024-05-12 15:57:09 +02:00
Dan ec10eb841c fix(Scripts/Hyjal): Archimonde finger of death condition (#18681)
* init

* yes

* Update src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp
2024-04-12 13:28:24 -03:00
Dan d52010f2fc fix(Scripts/TheEye): make Al'ar not get stuck during dive bomb when no enemies in melee range (#18693)
* initial

* Update boss_alar.cpp
2024-04-10 13:51:21 -03:00
Dan 39b94880db fix(Scripts/Hyjal): make sure Jaina takes no damage from Death and Decay (#18680)
init
2024-04-07 20:32:28 -03:00
Dan e701f3c615 fix(DB/Hyjal): weird loot format for Archimonde (#18682)
Create archi_loot_fix.sql
2024-04-07 20:30:19 -03:00
Dan dcff70c935 fix(Scripts/TheEye): increase Void Reaver boundary so he does not reset when tanked against the wall (#18683)
* Update instance_the_eye.cpp

* increase range
2024-04-07 20:29:59 -03:00
Dan 43b51dd34c fix(DB/TheEye): remove unused reference and add Talon of the Phoenix back (#18643)
* init

* rip
2024-04-02 10:12:43 -03:00
Dan 20c4b4b463 fix(DB/TheEye): allow Kael to drop 2 non-token items (#18639)
init
2024-04-02 10:12:23 -03:00
Dan 1e52f715d0 fix(Scripts/TheEye): fix targetting logic in Void Reaver (#18646)
* initial

this works way better

* prettier
2024-04-01 15:56:55 -03:00
Dan 102bf7c9c5 fix(Scripts/Hyjal): Shadowy Necromancers now use Unholy Frenzy + Skeleton mage abilities (#18640)
init
2024-03-31 13:59:27 -03:00
Dan e79507fe66 fix(DB/TheEye): remove faulty talon of al'ar reference from reference loot template (#18641)
* init

* Update alar-loot.sql

used to be Reference 34377 and chance 8.3333333
2024-03-31 13:59:10 -03:00
Danandamed80 a62eef0dcf fix(DB/TheEye): make Thaladred walk (#18629)
* init

Co-Authored-By: amed80 <[email protected]>

* remove walk from script and walkspeed

---------

Co-authored-by: amed80 <[email protected]>
2024-03-30 19:18:09 -03:00
Dan a870173558 fix(Scripts/BossAI): add optional variable to BossAI class to make sure the boss calls for help (#18630)
init
2024-03-30 11:31:41 -03:00
Dan 02cf369fe2 fix(Scripts/Hyjal): Archimonde refactored (#18594)
* wip

* wippers

* more wip

* wip314

* some work

* lesgo

* summonlist fixed

* I need glasses

* open from draft PR

* some fixes

* unused
2024-03-26 22:37:00 -03:00
Dan 16f220253a fix(Scripts/SSC): make adds reset when one leaves the room (#18614)
* init

* Update boss_fathomlord_karathress.cpp
2024-03-26 18:23:29 -03:00
Dan 3ea02712d4 fix(Scripts/TheEye): make Void Reaver abilities ignore LOS (#18613)
* initial

* Update SpellInfoCorrections.cpp

* Update SpellInfoCorrections.cpp

* cast on nearby target on spellcastfail
2024-03-26 18:23:02 -03:00
Dan 482f4c94ff fix(Scripts/TheEye): make sure schedules are cancelled when advisors die in p1 (#18592)
init
2024-03-21 06:21:53 -03:00
Dan c71f196591 fix(Scripts/TheEye): fix MC overlap (#18584)
init
2024-03-19 23:46:13 +01:00
Dan 8faaa77319 fix(Scripts/TheEye): fix Kael progress bug and some other issues (#18580)
* init

* some fixes
2024-03-18 22:04:49 +01:00
Dan 42c41525de fix(Scripts/TheEye): increase dagger proc chance and make sure mind control only targets players (#18563) 2024-03-16 17:28:40 -03:00
Dan a21ba7afc2 fix(Scripts/TheEye): another Al'ar hotfix (#18554)
init
2024-03-15 01:05:50 -03:00
Dan e0bc7d73dd fix(Scripts/TheEye): make sure Al'ar doesn't schedule abilities multiple times (#18553)
* init

* fix
2024-03-14 06:12:02 -03:00
Dan 28ea5ca879 fix(Scripts/TheEye): maybe fix Al'ar transition (#18552)
initial
2024-03-13 20:53:17 +01:00
Dan 6a58e611ed fix(Scripts/TheEye): remove auras from Solarian on invisiblity and sniffed spell (#18544)
* init

* add sniffed spell and remove auras on invisible

* prevent true beam being cast on players
2024-03-13 03:42:07 -03:00
Dan 9238c71105 fix(DB/TheEye): make falconer move towards you (#18542)
initial
2024-03-13 03:41:36 -03:00
Dan 6b5289f373 fix(Scripts/TheEye): allow Solarian to cast on pets/totems (#18539)
init
2024-03-12 06:46:12 -03:00
Dan a7026e7e39 fix(Scripts/TheEye): make sure Al'ar doesn't cast anything during rebirt + phoenix spawning (#18540)
* init

* more

* uh
2024-03-12 06:44:55 -03:00
Dan 3f700645bd fix(Scripts/TheEye): boss boundaries and Kael door (#18517) 2024-03-10 09:26:00 -03:00
Dan db7475f4f5 fix(Scripts/TheEye): ensure Ember of Al'ar always spawn in the right spot (#18511)
init
2024-03-09 11:08:23 -03:00
Dan 903820077c fix(Scripts/TheEye): make Solarian not overlap casts and not cast arcane missiles into p2 transition (#18480)
* initial

* add voiceline

* move position of yells

* change voicings
2024-03-08 07:55:42 +01:00
Dan 9e7c443f3c fix(Scripts/TheEye): Al'ar phoenix spawn positions in p2 (#18504)
* wip

* wip

* finalise
2024-03-06 16:51:51 -03:00
Dan 663566af4b fix(Scripts/TheEye): make sure Solarian does not cast arcane missiles on target with Wrath of the Astromancer active (#18496)
* initial

* add target reset

* fix targetting

* revert
2024-03-04 18:04:48 -03:00
Dan 429cd226f3 fix(Scripts/TheEye): amend Al'ar divebomb timer in p2 (#18495)
initial
2024-03-04 16:54:29 -03:00
Dan a239b8ed64 fix(DB/TheEye): Nether Scryer and Phoenix Hawk spell behaviour (#18492)
* initial

* Update change_target.sql
2024-03-04 14:57:18 -03:00
Dan 77e1062c4b fix(Scripts/TheEye): make sure Telonicus doesn't erroneously cast Conflagration and cast Remote Toy instead (#18481)
how the frick did I miss this
2024-03-04 09:34:52 -03:00
Dan 2f2a4be72f fix(Scripts/TheEye): make sure Al'ar does not melee during transitions (#18479)
* init

* Update boss_alar.cpp
2024-03-04 09:13:33 -03:00
Dan 1c8644b3bc fix(Scripts/TheEye): make legendary TK dagger have 100% proc chance (#18482)
initial
2024-03-04 10:44:35 +01:00
Dan 4fcd3402ca fix(Core/SmartAI): implement param maxCount for SMART_TARGET_PLAYER_RANGE (#18394)
* init

* conditional
2024-02-25 11:50:07 -03:00
Dan a2f8922411 fix(Scripts/TheEye): remove faulty aurascript and do visual transition in normal script instead (#18395) 2024-02-25 11:49:49 -03:00
Dan def167d7cc fix(Scripts/TheEye): Kael'thas - allow phases to progress as well when all creatures die as well as other fixes (#18397) 2024-02-25 11:49:19 -03:00
Dan 441e53e89b fix(DB/Spells): allow Armor Disruption from Netherstrand Longbow to stack (#18398)
initial
2024-02-25 11:48:37 -03:00
Dan 9ae497677c fix(DB/Conditions): allow Crystalcore Mechanics to only repair mechanicals (#18400)
* init

* right target
2024-02-25 11:48:08 -03:00
Dan 7e80d8e6bb fix(Scripts/TerokkarForest): fix behaviour of skull piles in Skettis (#18371)
* initial

* fix

* include ancient skull pile

* fix

* fix with debug

* finalise
2024-02-21 07:41:06 +01:00
Dan 794d3e47b9 fix(DB/HellfirePeninsula): remove faulty Blizzard spell from Arch Mage Xintor and add rp events (#18362)
init
2024-02-20 13:00:40 +01:00
Dan 1cbf7492b6 fix(DB/Hinterlands): make Innkeeper Thulfram patrol (#18357)
init
2024-02-20 10:21:53 +01:00
Dan e3c282ec1d fix(Scripts/SSC): remove double spawn of Seer Olum and implement correctly (#18364)
* initial

* fix double definition

* finalise

* remove npc flag in script

* handle in reset

likely fathomlord is created before olum so flag removing doesnt work

* put in instance script
2024-02-20 08:31:14 +01:00
Dan 5955f287ed fix(Scripts/SSC): do reset threat list for p3 in the right place (#18354)
init
2024-02-19 11:52:59 +01:00
Dan a4dc083b42 fix(Scripts/Hyjal): move Hyjal boss waypoints to DB (#18299)
* put anetheron movement in wps

* move all wps to db for bosses
2024-02-12 08:17:39 -03:00
Dan fb49062a56 fix(Scripts/TheEye): make sure Solarian always get reset to REACT STATE aggressive on reset (#18302)
initial
2024-02-12 08:17:24 -03:00
Dan 15af4f4d24 fix(DB/Creature): Astromancer and Star Scryer MC immunity (#18303)
initial
2024-02-12 08:17:06 -03:00
Dan bf71d8e7f1 fix(Scripts/TheEye): some Al'ar fixes (#18305) 2024-02-12 08:16:46 -03:00
Dan 723dda74d9 fix(DB/SAI): add abilities to Nether Scryer (#18308)
* initial

* unix EOL
2024-02-12 08:16:24 -03:00
Dan c494f2ff70 fix(DB/SAI): change the way Phoenix Hawk targets players with its abilities (#18309)
* initial

* update conditions
2024-02-12 08:16:03 -03:00
Dan d42e04097c fix(Scripts/TheEye): Solarian movement (#18268)
* first implementation

* better implementation

* don't move before first spell

* chase in p2 again

* Update boss_astromancer.cpp

* oops
2024-02-08 06:05:38 -03:00
Dan af880d516f refactor(Scripts/ZulAman): refactor Halazzi (#18267)
* initial

* some fixes

* last booboos

* fixes after test

* finale

* actual final

* blegh
2024-02-07 23:43:38 -03:00
Dan bc25ade498 fix(Scripts/TheEye): refactor Al'ar (#18264)
* initial

* restore quill event

* with ismoving and debug

* final before timers

* clear all debuffs

* remove justreachedhome bossai

* huh?

* some fixes

* more fixes

* add 2 extra platforms for p1

* fix coords

* finalise

* change melt armor timer so it is not delayed

indefinitely - this is because we have a dive after 30 secs
that delays all timers. So at 30 secs we will have melt armor at
33 seconds, which then gets an extra 15 seconds from the delay all and another dive
after 30 so it gets pushed back even more before being able to be cast
2024-02-07 23:43:19 -03:00
Dan b8118fa06b fix(Scripts/TheEye): Re-factor Kael'thas (#18272)
* restructuring base files and instance files

* small fix

* some fixes

* fix

* some fixes

* up until kael phase

* weapon despawn fix

* final for now

* some minor details

* fix weapon despawn

* fix by clearing validator

still has debug statements to check how far we get

* finalise with stop casting

* codestyle

* remove redundant delay
2024-02-07 23:42:20 -03:00
Dan c513da85c8 fix(Scripts/SSC): some Vashj fixes (#18276)
* initial

* script tainted elemental

* sql

* codestyle
2024-02-06 17:47:37 +01:00
Dan 71557b4274 fix(DB/Karazhan): remove smart_script linking so Mana Warps properly die even when stunned (#18255)
initial
2024-02-06 00:18:52 +01:00
Dan 26d0c137a9 fix(DB/ShadowmoonValley): add Arcane Explosion to Arcane Bursts and make them despawn (#18271)
arcane burst
2024-02-04 11:11:31 -03:00
Dan 1ec72ae6dc fix(Scripts/TheEye): add Kael adds to the cpp script (#18257)
* initial

* add sql file to change to script

* make sure scheduler runs

* fix focus gaze mechanic

* leftover tabs

* remove comment
2024-02-04 11:11:12 -03:00
Dan ba01bec5b3 fix(Scripts/SSC): make sure Vashj faces the random people when doing Forked Lightning (#18232)
initial
2024-01-30 06:27:24 -03:00
Dan 8861e16e64 fix(DB/TheEye): fix some trash immunities in The Tempest Keep (#18233)
* initial

* codestyle?
2024-01-28 23:41:05 -03:00
Dan 79bf46c5ac fix(DB/TheEye): change spelltimers based on sniffs (#18186)
* unchanged sai

* override timers

* id fix
2024-01-20 14:02:35 +01:00
Dan 9024ec314d fix(Scripts/SSC): make sure Vashj doesn't move during P2 (#18187)
* initial commit

* final
2024-01-20 08:50:07 -03:00