WIP imported arena 1v1

This commit is contained in:
MadAgos
2016-07-09 21:46:00 +02:00
parent ff4dd42c18
commit ff2b10139c
13 changed files with 337 additions and 259 deletions
@@ -6,22 +6,22 @@
#include "World.h"
/* [TODO] fix and re-enable */
// AzthPlayer::AzthPlayer(Player *origin) {
// playerQuestRate = sWorld->getRate(RATE_XP_QUEST);
// player = origin;
// }
//
AzthPlayer::AzthPlayer(Player *origin) {
playerQuestRate = sWorld->getRate(RATE_XP_QUEST);
player = origin;
}
// void AzthPlayer::SetPlayerQuestRate(float rate) {
// playerQuestRate = rate;
// }
//
// uint32 AzthPlayer::getArena1v1Info(uint8 type) {
// return arena1v1Info[type];
// }
//
// void AzthPlayer::setArena1v1Info(uint8 type, uint32 value) {
// arena1v1Info[type] = value;
// }
uint32 AzthPlayer::getArena1v1Info(uint8 type) {
return arena1v1Info[type];
}
void AzthPlayer::setArena1v1Info(uint8 type, uint32 value) {
arena1v1Info[type] = value;
}
//
// float AzthPlayer::GetPlayerQuestRate() {
// return playerQuestRate;
@@ -6,11 +6,11 @@
#include "Player.h"
/* [TODO] fix and re-enable */
// class AzthPlayer {
// public:
// explicit AzthPlayer(Player *origin);
// ~AzthPlayer();
//
class AzthPlayer {
public:
explicit AzthPlayer(Player *origin);
~AzthPlayer();
// void SetPlayerQuestRate(float rate);
//
// /**
@@ -30,15 +30,15 @@
// bool setFactionForRace(uint8 race);
// uint32 getOriginalTeam();
//
// uint32 getArena1v1Info(uint8 type);
// void setArena1v1Info(uint8 type, uint32 value);
uint32 getArena1v1Info(uint8 type);
void setArena1v1Info(uint8 type, uint32 value);
//
// private:
// Player *player;
// uint32 arena1v1Info[7]; // ARENA_TEAM_END
private:
Player *player;
uint32 arena1v1Info[7]; // ARENA_TEAM_END
//
// float playerQuestRate, maxQuestRate;
// };
float playerQuestRate, maxQuestRate;
};
#endif /* AZTHPLAYER_H */
+234 -230
View File
@@ -15,233 +15,237 @@
#define ARENA_1V1_COST 40 * 10000 // costs for create a team: 40 gold
/* [TODO] fix and re-enable */
// class npc_1v1arena : public CreatureScript {
// public:
//
// npc_1v1arena() : CreatureScript("npc_1v1arena") {
// }
//
// bool JoinQueueArena(Player* player, Creature* me) {
// if (ARENA_1V1_MIN_LEVEL > player->getLevel())
// return false;
//
// uint64 guid = player->GetGUID();
// uint8 arenaslot = ArenaTeam::GetSlotByType(ARENA_TEAM_1V1);
// uint8 arenatype = ARENA_TYPE_1v1;
// uint32 arenaRating = 0;
// uint32 matchmakerRating = 0;
// bool isRated = true;
//
// // ignore if we already in BG or BG queue
// if (player->InBattleground())
// return false;
//
// //check existance
// Battleground* bg = sBattlegroundMgr->GetBattlegroundTemplate(BATTLEGROUND_AA);
// if (!bg) {
// //TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Battleground: template bg (all arenas) not found");
// return false;
// }
//
// if (DisableMgr::IsDisabledFor(DISABLE_TYPE_BATTLEGROUND, BATTLEGROUND_AA, NULL)) {
// ChatHandler(player->GetSession()).PSendSysMessage(LANG_ARENA_DISABLED);
// return false;
// }
//
// BattlegroundTypeId bgTypeId = bg->GetTypeID();
// BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(bgTypeId, arenatype);
// PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), player->getLevel());
// if (!bracketEntry)
// return false;
//
// GroupJoinBattlegroundResult err = ERR_GROUP_JOIN_BATTLEGROUND_FAIL;
//
// // check if already in queue
// if (player->GetBattlegroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES)
// //player is already in this queue
// return false;
// // check if has free queue slots
// if (!player->HasFreeBattlegroundQueueId())
// return false;
//
// uint32 ateamId = 0;
//
// ateamId = player->GetArenaTeamId(arenaslot);
// ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(ateamId);
// if (!at) {
// player->GetSession()->SendNotInArenaTeamPacket(arenatype);
// return false;
// }
// // get the team rating for queueing
// arenaRating = at->GetRating();
// matchmakerRating = arenaRating;
// // the arenateam id must match for everyone in the group
//
// if (arenaRating <= 0)
// arenaRating = 1;
//
// BattlegroundQueue &bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
// bg->SetRated(isRated);
//
// GroupQueueInfo* ginfo = bgQueue.AddGroup(player, NULL, bgTypeId, bracketEntry, arenatype, isRated, false, arenaRating, matchmakerRating, ateamId);
// uint32 avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
// uint32 queueSlot = player->AddBattlegroundQueueId(bgQueueTypeId);
//
// WorldPacket data;
// // send status packet (in queue)
// sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, arenatype, 0);
// player->GetSession()->SendPacket(&data);
//
// sBattlegroundMgr->ScheduleQueueUpdate(matchmakerRating, arenatype, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
//
// return true;
// }
//
// bool CreateArenateam(Player* player, Creature* me) {
// uint8 slot = ArenaTeam::GetSlotByType(ARENA_TEAM_1V1);
//
// // Check if player is already in an arena team
// if (player->GetArenaTeamId(slot)) {
// player->GetSession()->SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, player->GetName(), "", ERR_ALREADY_IN_ARENA_TEAM);
// return false;
// }
//
//
// // Teamname = playername
// // if teamname exist, we have to choose another name (playername number)
// int i = 1;
// std::stringstream teamName;
// teamName << player->GetName();
// do {
// if (sArenaTeamMgr->GetArenaTeamByName(teamName.str()) != NULL) // teamname exist, so choose another name
// {
// teamName.str(std::string());
// teamName << player->GetName() << i;
// } else
// break;
//
// i++;
// } while (i < 100); // should never happen
//
// // Create arena team
// ArenaTeam* arenaTeam = new ArenaTeam();
//
// if (!arenaTeam->Create(player->GetGUID(), ARENA_TEAM_1V1, teamName.str(), 0, 0, 0, 0, 0)) {
// delete arenaTeam;
// return false;
// }
//
// // Register arena team
// sArenaTeamMgr->AddArenaTeam(arenaTeam);
//
// ChatHandler(player->GetSession()).SendSysMessage("1v1 Arenateam successful created!");
//
// return true;
// }
//
// bool OnGossipHello(Player* player, Creature* me) {
// if (player->GetArenaTeamId(ArenaTeam::GetSlotByType(ARENA_TEAM_1V1)) == NULL)
// player->ADD_GOSSIP_ITEM_EXTENDED(GOSSIP_ICON_CHAT, "|TInterface/ICONS/Achievement_Arena_2v2_7:30|t Create 1v1 Rated Arena Team", GOSSIP_SENDER_MAIN, 1, "Create 1v1 arena team?", ARENA_1V1_COST, false);
// else {
// if (player->InBattlegroundQueueForBattlegroundQueueType(BATTLEGROUND_QUEUE_1v1))
// player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|TInterface/ICONS/Achievement_Arena_2v2_7:30|t Leave 1v1 Arena", GOSSIP_SENDER_MAIN, 3);
// else {
// player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|TInterface/ICONS/Achievement_Arena_3v3_5:30|t Join 1v1 Rated Arena", GOSSIP_SENDER_MAIN, 2);
// player->ADD_GOSSIP_ITEM_EXTENDED(GOSSIP_ICON_CHAT, "|TInterface/ICONS/Achievement_Arena_2v2_7:30|t Disband Arena team", GOSSIP_SENDER_MAIN, 5, "Are you sure?", 0, false);
// }
//
// player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|TInterface/ICONS/INV_Misc_Coin_01:30|t Show statistics", GOSSIP_SENDER_MAIN, 4);
// }
//
// player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|TInterface/ICONS/INV_Misc_Coin_03:30|t How to Use NPC?", GOSSIP_SENDER_MAIN, 8);
// player->SEND_GOSSIP_MENU(68, me->GetGUID());
// return true;
// }
//
// bool OnGossipSelect(Player* player, Creature* me, uint32 /*uiSender*/, uint32 uiAction) {
// player->PlayerTalkClass->ClearMenus();
//
// switch (uiAction) {
// case 1: // Create new Arenateam
// {
// if (ARENA_1V1_MIN_LEVEL <= player->getLevel()) {
// if (player->GetMoney() >= ARENA_1V1_COST && CreateArenateam(player, me))
// player->ModifyMoney(-(int32) ARENA_1V1_COST);
// } else {
// ChatHandler(player->GetSession()).PSendSysMessage("You need level %u+ to create an 1v1 Arena Team.", ARENA_1V1_MIN_LEVEL);
// }
//
// player->CLOSE_GOSSIP_MENU();
// return true;
// }
// break;
//
// case 2: // Join Queue Arena
// {
// if (JoinQueueArena(player, me) == false)
// ChatHandler(player->GetSession()).SendSysMessage("Something went wrong while join queue.");
// player->CLOSE_GOSSIP_MENU();
// return true;
// }
// break;
//
// case 3: // Leave Queue
// {
// WorldPacket Data;
// Data << (uint8) 0x1 << (uint8) 0x0 << (uint32) BATTLEGROUND_AA << (uint16) 0x0 << (uint8) 0x0;
// player->GetSession()->HandleBattleFieldPortOpcode(Data);
// player->CLOSE_GOSSIP_MENU();
// return true;
// }
// break;
//
// case 4: // get statistics
// {
// ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(player->GetArenaTeamId(ArenaTeam::GetSlotByType(ARENA_TEAM_1V1)));
// if (at) {
// std::stringstream s;
// s << "Rating: " << at->GetStats().Rating;
// s << "\nRank: " << at->GetStats().Rank;
// s << "\nSeason Games: " << at->GetStats().SeasonGames;
// s << "\nSeason Wins: " << at->GetStats().SeasonWins;
// s << "\nWeek Games: " << at->GetStats().WeekGames;
// s << "\nWeek Wins: " << at->GetStats().WeekWins;
//
// ChatHandler(player->GetSession()).PSendSysMessage(s.str().c_str());
// }
// }
// break;
//
//
// case 5: // Disband arenateam
// {
// WorldPacket Data;
// Data << (uint32) player->GetArenaTeamId(ArenaTeam::GetSlotByType(ARENA_TEAM_1V1));
// player->GetSession()->HandleArenaTeamLeaveOpcode(Data);
// ChatHandler(player->GetSession()).PSendSysMessage("Arena team deleted!");
// player->CLOSE_GOSSIP_MENU();
// return true;
// }
// break;
//
// case 8: // Script Info
// {
// player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Click on Create new 1v1 Arena team", GOSSIP_SENDER_MAIN, uiAction);
// player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Join 1v1 Arena and ready!", GOSSIP_SENDER_MAIN, uiAction);
// player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Enjoy!", GOSSIP_SENDER_MAIN, uiAction);
// player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "<- Back", GOSSIP_SENDER_MAIN, 7);
// player->SEND_GOSSIP_MENU(68, me->GetGUID());
// return true;
// }
// break;
//
// }
//
// OnGossipHello(player, me);
// return true;
// }
// };
//
// void AddSC_npc_1v1arena() {
// new npc_1v1arena();
// }
class npc_1v1arena : public CreatureScript {
public:
npc_1v1arena() : CreatureScript("npc_1v1arena") {
}
bool JoinQueueArena(Player* player, Creature* me) {
if (ARENA_1V1_MIN_LEVEL > player->getLevel())
return false;
uint64 guid = player->GetGUID();
uint8 arenaslot = ArenaTeam::GetSlotByType(ARENA_TEAM_1v1);
uint8 arenatype = ARENA_TYPE_1v1;
uint32 arenaRating = 0;
uint32 matchmakerRating = 0;
bool isRated = true;
// ignore if we already in BG or BG queue
if (player->InBattleground())
return false;
//check existance
Battleground* bg = sBattlegroundMgr->GetBattlegroundTemplate(BATTLEGROUND_AA);
if (!bg) {
//TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Battleground: template bg (all arenas) not found");
return false;
}
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_BATTLEGROUND, BATTLEGROUND_AA, NULL)) {
ChatHandler(player->GetSession()).PSendSysMessage(LANG_ARENA_DISABLED);
return false;
}
BattlegroundTypeId bgTypeId = bg->GetBgTypeID();
BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(bgTypeId, arenatype);
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), player->getLevel());
if (!bracketEntry)
return false;
GroupJoinBattlegroundResult err = ERR_GROUP_JOIN_BATTLEGROUND_FAIL;
// check if already in queue
if (player->GetBattlegroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES)
//player is already in this queue
return false;
// check if has free queue slots
if (!player->HasFreeBattlegroundQueueId())
return false;
uint32 ateamId = 0;
ateamId = player->GetArenaTeamId(arenaslot);
ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(ateamId);
if (!at) {
player->GetSession()->SendNotInArenaTeamPacket(arenatype);
return false;
}
// get the team rating for queueing
arenaRating = at->GetRating();
matchmakerRating = arenaRating;
// the arenateam id must match for everyone in the group
if (arenaRating <= 0)
arenaRating = 1;
BattlegroundQueue &bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
bg->SetRated(isRated);
bgQueue.SetBgTypeIdAndArenaType(bgTypeId, arenatype);
GroupQueueInfo* ginfo = bgQueue.AddGroup(player, NULL, bracketEntry, isRated, false, arenaRating, matchmakerRating, ateamId);
// manca BattlegroundTypeId BgTypeId - uint8 ArenaType
uint32 avgTime = bgQueue.GetAverageQueueWaitTime(ginfo);
uint32 queueSlot = player->AddBattlegroundQueueId(bgQueueTypeId);
WorldPacket data;
// send status packet (in queue)
//[AZTH]
sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, arenatype, player->GetBgTeamId(), 0);
//[/AZTH]
player->GetSession()->SendPacket(&data);
sBattlegroundMgr->ScheduleArenaQueueUpdate(matchmakerRating, bgQueueTypeId, bracketEntry->GetBracketId());
return true;
}
bool CreateArenateam(Player* player, Creature* me) {
uint8 slot = ArenaTeam::GetSlotByType(ARENA_TEAM_1v1);
// Check if player is already in an arena team
if (player->GetArenaTeamId(slot)) {
player->GetSession()->SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, player->GetName(), "", ERR_ALREADY_IN_ARENA_TEAM);
return false;
}
// Teamname = playername
// if teamname exist, we have to choose another name (playername number)
int i = 1;
std::stringstream teamName;
teamName << player->GetName();
do {
if (sArenaTeamMgr->GetArenaTeamByName(teamName.str()) != NULL) // teamname exist, so choose another name
{
teamName.str(std::string());
teamName << player->GetName() << i;
} else
break;
i++;
} while (i < 100); // should never happen
// Create arena team
ArenaTeam* arenaTeam = new ArenaTeam();
if (!arenaTeam->Create(player->GetGUID(), ARENA_TEAM_1v1, teamName.str(), 0, 0, 0, 0, 0)) {
delete arenaTeam;
return false;
}
// Register arena team
sArenaTeamMgr->AddArenaTeam(arenaTeam);
ChatHandler(player->GetSession()).SendSysMessage("1v1 Arenateam successful created!");
return true;
}
bool OnGossipHello(Player* player, Creature* me) {
if (player->GetArenaTeamId(ArenaTeam::GetSlotByType(ARENA_TEAM_1v1)) == NULL)
player->ADD_GOSSIP_ITEM_EXTENDED(GOSSIP_ICON_CHAT, "|TInterface/ICONS/Achievement_Arena_2v2_7:30|t Create 1v1 Rated Arena Team", GOSSIP_SENDER_MAIN, 1, "Create 1v1 arena team?", ARENA_1V1_COST, false);
else {
if (player->InBattlegroundQueueForBattlegroundQueueType(BATTLEGROUND_QUEUE_1v1))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|TInterface/ICONS/Achievement_Arena_2v2_7:30|t Leave 1v1 Arena", GOSSIP_SENDER_MAIN, 3);
else {
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|TInterface/ICONS/Achievement_Arena_3v3_5:30|t Join 1v1 Rated Arena", GOSSIP_SENDER_MAIN, 2);
player->ADD_GOSSIP_ITEM_EXTENDED(GOSSIP_ICON_CHAT, "|TInterface/ICONS/Achievement_Arena_2v2_7:30|t Disband Arena team", GOSSIP_SENDER_MAIN, 5, "Are you sure?", 0, false);
}
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|TInterface/ICONS/INV_Misc_Coin_01:30|t Show statistics", GOSSIP_SENDER_MAIN, 4);
}
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|TInterface/ICONS/INV_Misc_Coin_03:30|t How to Use NPC?", GOSSIP_SENDER_MAIN, 8);
player->SEND_GOSSIP_MENU(68, me->GetGUID());
return true;
}
bool OnGossipSelect(Player* player, Creature* me, uint32 /*uiSender*/, uint32 uiAction) {
player->PlayerTalkClass->ClearMenus();
switch (uiAction) {
case 1: // Create new Arenateam
{
if (ARENA_1V1_MIN_LEVEL <= player->getLevel()) {
if (player->GetMoney() >= ARENA_1V1_COST && CreateArenateam(player, me))
player->ModifyMoney(-(int32) ARENA_1V1_COST);
} else {
ChatHandler(player->GetSession()).PSendSysMessage("You need level %u+ to create an 1v1 Arena Team.", ARENA_1V1_MIN_LEVEL);
}
player->CLOSE_GOSSIP_MENU();
return true;
}
break;
case 2: // Join Queue Arena
{
if (JoinQueueArena(player, me) == false)
ChatHandler(player->GetSession()).SendSysMessage("Something went wrong while join queue.");
player->CLOSE_GOSSIP_MENU();
return true;
}
break;
case 3: // Leave Queue
{
WorldPacket Data;
Data << (uint8) 0x1 << (uint8) 0x0 << (uint32) BATTLEGROUND_AA << (uint16) 0x0 << (uint8) 0x0;
player->GetSession()->HandleBattleFieldPortOpcode(Data);
player->CLOSE_GOSSIP_MENU();
return true;
}
break;
case 4: // get statistics
{
ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(player->GetArenaTeamId(ArenaTeam::GetSlotByType(ARENA_TEAM_1v1)));
if (at) {
std::stringstream s;
s << "Rating: " << at->GetStats().Rating;
s << "\nRank: " << at->GetStats().Rank;
s << "\nSeason Games: " << at->GetStats().SeasonGames;
s << "\nSeason Wins: " << at->GetStats().SeasonWins;
s << "\nWeek Games: " << at->GetStats().WeekGames;
s << "\nWeek Wins: " << at->GetStats().WeekWins;
ChatHandler(player->GetSession()).PSendSysMessage(s.str().c_str());
}
}
break;
case 5: // Disband arenateam
{
WorldPacket Data;
Data << (uint32) player->GetArenaTeamId(ArenaTeam::GetSlotByType(ARENA_TEAM_1v1));
player->GetSession()->HandleArenaTeamLeaveOpcode(Data);
ChatHandler(player->GetSession()).PSendSysMessage("Arena team deleted!");
player->CLOSE_GOSSIP_MENU();
return true;
}
break;
case 8: // Script Info
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Click on Create new 1v1 Arena team", GOSSIP_SENDER_MAIN, uiAction);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Join 1v1 Arena and ready!", GOSSIP_SENDER_MAIN, uiAction);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Enjoy!", GOSSIP_SENDER_MAIN, uiAction);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "<- Back", GOSSIP_SENDER_MAIN, 7);
player->SEND_GOSSIP_MENU(68, me->GetGUID());
return true;
}
break;
}
OnGossipHello(player, me);
return true;
}
};
void AddSC_npc_1v1arena() {
new npc_1v1arena();
}
@@ -25,6 +25,7 @@
#include "Player.h"
#include "WorldSession.h"
#include "Opcodes.h"
#include <Config.h>
ArenaTeam::ArenaTeam()
: TeamId(0), Type(0), TeamName(), CaptainGuid(0), BackgroundColor(0), EmblemStyle(0), EmblemColor(0),
@@ -552,6 +553,9 @@ uint8 ArenaTeam::GetSlotByType(uint32 type)
case ARENA_TEAM_2v2: return 0;
case ARENA_TEAM_3v3: return 1;
case ARENA_TEAM_5v5: return 2;
//[AZTH]
case ARENA_TEAM_1v1: return 3;
//[/AZTH]
default:
break;
}
@@ -590,6 +594,12 @@ uint32 ArenaTeam::GetPoints(uint32 memberRating)
points *= 0.76f;
else if (Type == ARENA_TEAM_3v3)
points *= 0.88f;
//[AZTH]
else if (Type == ARENA_TEAM_1v1) // Custom 1v1 Arena Rated
points *= sConfigMgr->GetFloatDefault("Azth.Rate.Arena1v1", 0.20f);
//[/AZTH]
points *= sWorld->getRate(RATE_ARENA_POINTS);
return (uint32) points;
}
@@ -81,6 +81,9 @@ ERR_ARENA_TEAM_LEVEL_TOO_LOW_I
enum ArenaTeamTypes
{
//[AZTH]
ARENA_TEAM_1v1 = 1, // Custom 1v1 Arena Rated
//[/AZTH]
ARENA_TEAM_2v2 = 2,
ARENA_TEAM_3v3 = 3,
ARENA_TEAM_5v5 = 5
@@ -456,6 +456,13 @@ inline void Battleground::_ProcessJoin(uint32 diff)
// First start warning - 2 or 1 minute
SendMessageToAll(StartMessageIds[BG_STARTING_EVENT_FIRST], CHAT_MSG_BG_SYSTEM_NEUTRAL);
}
//[AZTH]
// 1v1 Arena - Start arena after 15s, when all players are in arena
if (GetArenaType() == ARENA_TEAM_1v1 && GetStartDelayTime() > StartDelayTimes[BG_STARTING_EVENT_THIRD] && (m_PlayersCount[0] + m_PlayersCount[1]) == 2)
SetStartDelayTime(StartDelayTimes[BG_STARTING_EVENT_THIRD]);
//[/AZTH]
// After 1 minute or 30 seconds, warning is signaled
else if (GetStartDelayTime() <= StartDelayTimes[BG_STARTING_EVENT_SECOND] && !(m_Events & BG_STARTING_EVENT_2))
{
@@ -213,6 +213,9 @@ enum ScoreType
enum ArenaType
{
//[AZTH]
ARENA_TYPE_1v1 = 1,
//[/AZTH]
ARENA_TYPE_2v2 = 2,
ARENA_TYPE_3v3 = 3,
ARENA_TYPE_5v5 = 5
@@ -116,7 +116,9 @@ void BattlegroundMgr::Update(uint32 diff)
if (m_NextPeriodicQueueUpdateTime < diff)
{
// for rated arenas
for (uint32 qtype = BATTLEGROUND_QUEUE_2v2; qtype <= BATTLEGROUND_QUEUE_5v5; ++qtype)
//[AZTH]
for (uint32 qtype = BATTLEGROUND_QUEUE_2v2; qtype <= BATTLEGROUND_QUEUE_1v1; ++qtype)
//[/AZTH]
for (uint32 bracket = BG_BRACKET_ID_FIRST; bracket < MAX_BATTLEGROUND_BRACKETS; ++bracket)
m_BattlegroundQueues[qtype].BattlegroundQueueUpdate(BattlegroundBracketId(bracket), 0x03, true, 0); // pussywizard: 0 for rated means looking for opponents for every team
@@ -494,6 +496,11 @@ Battleground* BattlegroundMgr::CreateNewBattleground(BattlegroundTypeId bgTypeId
uint32 maxPlayersPerTeam = 0;
switch (arenaType)
{
//[AZTH]
case ARENA_TYPE_1v1:
maxPlayersPerTeam = 1;
break;
//[/AZTH]
case ARENA_TYPE_2v2:
maxPlayersPerTeam = 2;
break;
@@ -817,6 +824,10 @@ BattlegroundQueueTypeId BattlegroundMgr::BGQueueTypeId(BattlegroundTypeId bgType
case BATTLEGROUND_RV:
switch (arenaType)
{
//[AZTH]
case ARENA_TYPE_1v1:
return BATTLEGROUND_QUEUE_1v1;
//[/AZTH]
case ARENA_TYPE_2v2:
return BATTLEGROUND_QUEUE_2v2;
case ARENA_TYPE_3v3:
@@ -849,6 +860,9 @@ BattlegroundTypeId BattlegroundMgr::BGTemplateId(BattlegroundQueueTypeId bgQueue
return BATTLEGROUND_IC;
case BATTLEGROUND_QUEUE_RB:
return BATTLEGROUND_RB;
//[AZTH]
case BATTLEGROUND_QUEUE_1v1:
//[/AZTH]
case BATTLEGROUND_QUEUE_2v2:
case BATTLEGROUND_QUEUE_3v3:
case BATTLEGROUND_QUEUE_5v5:
@@ -862,6 +876,10 @@ uint8 BattlegroundMgr::BGArenaType(BattlegroundQueueTypeId bgQueueTypeId)
{
switch (bgQueueTypeId)
{
//[AZTH]
case BATTLEGROUND_QUEUE_1v1:
return ARENA_TYPE_1v1;
//[/AZTH]
case BATTLEGROUND_QUEUE_2v2:
return ARENA_TYPE_2v2;
case BATTLEGROUND_QUEUE_3v3:
+4 -1
View File
@@ -679,6 +679,9 @@ Player::Player(WorldSession* session): Unit(true), m_mover(this)
#pragma warning(default:4355)
#endif
//[AZTH] initialization
azthPlayer = new AzthPlayer(this);
m_speakTime = 0;
m_speakCount = 0;
@@ -17164,7 +17167,7 @@ void Player::_LoadArenaTeamInfo()
{
memset((void*)&m_uint32Values[PLAYER_FIELD_ARENA_TEAM_INFO_1_1], 0, sizeof(uint32) * MAX_ARENA_SLOT * ARENA_TEAM_END);
for (uint8 slot = 0; slot <= 2; ++slot)
for (uint8 slot = 0; slot <= 3 /*[AZTH] 1v1 slot*/; ++slot)
if (uint32 arenaTeamId = Player::GetArenaTeamIdFromStorage(GetGUIDLow(), slot))
{
ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
+23 -2
View File
@@ -18,7 +18,10 @@
#ifndef _PLAYER_H
#define _PLAYER_H
//[AZTH]
#include "ArenaTeam.h"
#include "AzthPlayer.h"
//[/AZTH]
#include "DBCStores.h"
#include "GroupReference.h"
#include "MapReference.h"
@@ -1091,12 +1094,16 @@ private:
class Player : public Unit, public GridObject<Player>
{
friend class WorldSession;
friend class AzthPlayer; // [AZTH] make AzthPlayer friendly to Player, allowing private access
friend void Item::AddToUpdateQueueOf(Player* player);
friend void Item::RemoveFromUpdateQueueOf(Player* player);
public:
explicit Player(WorldSession* session);
~Player();
// [AZTH] Custom variables
AzthPlayer *azthPlayer;
void CleanupsBeforeDelete(bool finalCleanup = true);
void AddToWorld();
@@ -1882,13 +1889,27 @@ class Player : public Unit, public GridObject<Player>
SetArenaTeamInfoField(slot, ARENA_TEAM_ID, ArenaTeamId);
SetArenaTeamInfoField(slot, ARENA_TEAM_TYPE, type);
}
void SetArenaTeamInfoField(uint8 slot, ArenaTeamInfoType type, uint32 value)
{
// [AZTH] avoid higher slots to be set in datafield
if (slot >= ArenaTeam::GetSlotByType(ARENA_TEAM_1v1)) {
azthPlayer->setArena1v1Info(type, value);
return;
}
// [/AZTH]
SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + type, value);
}
uint32 GetArenaPersonalRating(uint8 slot) const {
// [AZTH]
if (slot == ArenaTeam::GetSlotByType(ARENA_TEAM_1v1))
return azthPlayer->getArena1v1Info(ARENA_TEAM_PERSONAL_RATING);
// [/AZTH]
return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + ARENA_TEAM_PERSONAL_RATING);
}
static void LeaveAllArenaTeams(uint64 guid);
uint32 GetArenaTeamId(uint8 slot) const { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + ARENA_TEAM_ID); }
uint32 GetArenaPersonalRating(uint8 slot) const { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + ARENA_TEAM_PERSONAL_RATING); }
void SetArenaTeamIdInvited(uint32 ArenaTeamId) { m_ArenaTeamIdInvited = ArenaTeamId; }
uint32 GetArenaTeamIdInvited() { return m_ArenaTeamIdInvited; }
@@ -3454,6 +3454,9 @@ enum BattlegroundQueueTypeId
BATTLEGROUND_QUEUE_2v2 = 8,
BATTLEGROUND_QUEUE_3v3 = 9,
BATTLEGROUND_QUEUE_5v5 = 10,
//[AZTH]
BATTLEGROUND_QUEUE_1v1 = 11,
//[/AZTH]
MAX_BATTLEGROUND_QUEUE_TYPES
};
@@ -1246,6 +1246,10 @@ void AddBattlegroundScripts()
#ifdef SCRIPTS
/* This is where custom scripts' loading functions should be declared. */
//[AZTH]
//[/AZTH]
#endif
void AddCustomScripts()
+2
View File
@@ -347,6 +347,7 @@ enum Rates
RATE_DROP_ITEM_REFERENCED_AMOUNT,
RATE_DROP_MONEY,
RATE_XP_KILL,
// Manca RATE_XP_BG_KILL -> enum = 20
RATE_XP_QUEST,
RATE_XP_EXPLORE,
RATE_REPAIRCOST,
@@ -378,6 +379,7 @@ enum Rates
RATE_AUCTION_DEPOSIT,
RATE_AUCTION_CUT,
RATE_HONOR,
RATE_ARENA_POINTS,
RATE_TALENT,
RATE_CORPSE_DECAY_LOOTED,
RATE_INSTANCE_RESET_TIME,