fix(Core/Movement): resume waypoint movement after casting interruption (#25269)

Co-authored-by: blinkysc <[email protected]>
This commit is contained in:
blinkysc
2026-03-29 11:27:47 +02:00
committed by GitHub
co-authored by blinkysc
parent 0246faa95a
commit 295507c9ce
@@ -367,6 +367,7 @@ bool WaypointMovementGenerator<Creature>::DoUpdate(Creature* creature, uint32 di
creature->StopMoving();
_lastSplineId = 0;
_smoothSplineLaunched = false;
_hasBeenStalled = true;
}
// Set home position to current position.