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* remove seed of corruption handling in unit.cpp * add generic and warlock aurascript add warlock aurascript add enum add generic aurascript add OnRemove https://github.com/TrinityCore/TrinityCore/commit/2ff855054f52bf2dcf81aa7a7da7bab7f8a99686#diff-ea612aafadff90005e88b243eb000369be9e5cb6f8dc85a008d31e42b156e0ec detonation threshold scaling added in: https://github.com/TrinityCore/TrinityCore/commit/df5afca27859058f725c3dc9964d967aa89ff756 Co-authored-by: ariel- <ariel-@users.noreply.github.com> * add LoS check to generic damage * refactor 2 scripts to 1 with args refactor const_cast to GetAura()->GetEffect( refactor reduce a line * fix detonation threshold scaling changed SPELL_DIRECT_DAMAGE to DOT * remove not needed IsExpired() check removal upon expiration is notified by AURA_REMOVE_BY_EXPIRE * update comment * refactor script with args to single spellscript, fix detonate by evade * refactor detonation to Detonate() rename amount to remainingDamage remove no tneeded HealthBelowPctDamaged * refactor to 2 spell scripts again * rename detonation spell from seed_of_corruption to seed_of_corruption_damage avoids confusion with seed of corruption (with dot effect) --------- Co-authored-by: ariel- <ariel-@users.noreply.github.com>