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https://gitcode.com/GitHub_Trending/az/azerothcore-wotlk.git
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62 lines
1.8 KiB
C++
62 lines
1.8 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __GAMETIME_H
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#define __GAMETIME_H
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#include "Define.h"
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#include "Duration.h"
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namespace GameTime
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{
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// Server start time
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AC_GAME_API Seconds GetStartTime();
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// Current server time (unix)
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AC_GAME_API Seconds GetGameTime();
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// Milliseconds since server start
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AC_GAME_API Milliseconds GetGameTimeMS();
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/// Current chrono system_clock time point
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AC_GAME_API SystemTimePoint GetSystemTime();
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/// Current chrono steady_clock time point
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AC_GAME_API TimePoint Now();
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/// Time since server start, unaffected by wall clock changes
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AC_GAME_API Seconds GetUptime();
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/// Uptime since a given time point
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inline Microseconds Elapsed(TimePoint start)
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{
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return std::chrono::duration_cast<Microseconds>(Now() - start);
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}
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/// Check if a duration has elapsed since a given time point
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template<class T>
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inline bool HasElapsed(TimePoint start, T duration)
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{
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return (Now() - start) >= duration;
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}
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/// Update all timers
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void UpdateGameTimers();
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}
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#endif
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