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ab7405f94e
- this just broke the whole purpose of setActive(true) if the gameobjects is still not really beeing set active afterwards - GetGridActivationRange() returns 0.0f for gameobjects anyways - so CalculateCellArea() will result in the minimal cell area around the gameobject's position - if the cell around the gameobject should not be updated, the gameobject should not have been set active in the first place