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* Init. * Reword. * Update codestyle script. Co-Authored-By: Kitzunu <[email protected]> * Add gameobject type ID check, reorder checks. * Add helper/codestyle check for unit type. * `IsUnit()` -> `IsCreature()` * Add `IsUnit()` method. * Use type mask. https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5 Co-Authored-By: Giacomo Pozzoni <[email protected]> Co-Authored-By: Ovahlord <[email protected]> * Replace instances of `isType` with `IsUnit`. --------- Co-authored-by: Kitzunu <[email protected]> Co-authored-by: Giacomo Pozzoni <[email protected]> Co-authored-by: Ovahlord <[email protected]>