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8f127f9e21
* Improve combat movement - Removed a bunch of logic related to another attempt at fixing combat movement. - Removed SMART_ACTION_SET_CASTER_COMBAT_DIST and updated smarts scripts accordingly. - Cherry-picked https://github.com/TrinityCore/TrinityCore/commit/7fb74326205acbc5c0fa6b2aa9731d891e788d64 - Cherry-picked https://github.com/TrinityCore/TrinityCore/commit/63a6e1e0480df659e773a3df5e1acc2027ebcf15 Co-Authored-By: Ludovic Barbier <ludovic.barbier03@gmail.com> Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com> * Some more cleanup + fix sql * More fixes to caster chase/combat movement + some cherry picks because why not - Fix casters always trying to chase to melee range - Fix casters another case of casters sometimes walking back instead of stopping - Cleaned up some code - Cherry picked https://github.com/TrinityCore/TrinityCore/commit/ca25e8d0199730c0976ebc37317e9407aceccc34 - Cherry picked https://github.com/TrinityCore/TrinityCore/commit/96b289cadbf304e427ddbd281d1a6f592af612a7 Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com> * Added parentheses * Fixed caster combat movement when target is rooted - Made a few adjustments to chase range and stuff, but nothing set in stone. * convert uint to int --------- Co-authored-by: Ludovic Barbier <ludovic.barbier03@gmail.com> Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>