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https://gitcode.com/GitHub_Trending/az/azerothcore-wotlk.git
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47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-AGPL3
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* Copyright (C) 2021+ WarheadCore <https://github.com/WarheadCore>
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*/
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#ifndef AuthSocketMgr_h__
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#define AuthSocketMgr_h__
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#include "SocketMgr.h"
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#include "AuthSession.h"
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class AuthSocketMgr : public SocketMgr<AuthSession>
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{
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typedef SocketMgr<AuthSession> BaseSocketMgr;
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public:
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static AuthSocketMgr& Instance()
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{
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static AuthSocketMgr instance;
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return instance;
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}
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bool StartNetwork(Acore::Asio::IoContext& ioContext, std::string const& bindIp, uint16 port, int threadCount = 1) override
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{
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if (!BaseSocketMgr::StartNetwork(ioContext, bindIp, port, threadCount))
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return false;
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_acceptor->AsyncAcceptWithCallback<&AuthSocketMgr::OnSocketAccept>();
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return true;
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}
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protected:
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NetworkThread<AuthSession>* CreateThreads() const override
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{
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return new NetworkThread<AuthSession>[1];
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}
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static void OnSocketAccept(tcp::socket&& sock, uint32 threadIndex)
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{
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Instance().OnSocketOpen(std::forward<tcp::socket>(sock), threadIndex);
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}
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};
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#define sAuthSocketMgr AuthSocketMgr::Instance()
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#endif // AuthSocketMgr_h__
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