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https://gitcode.com/GitHub_Trending/az/azerothcore-wotlk.git
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5969df4e30
* feat(Core/Common): add support fmt style for ASSERT and ABORT * correct CheckCompactArrayMaskOverflow * 1 * Update src/server/game/Spells/Spell.cpp * rework logging * add fmt replace logs * logging * FMT_LOG_ * settings * fix startup * 1 * 2 * 3 * 4 * 5 * fmt::print * to fmt
207 lines
6.5 KiB
C++
207 lines
6.5 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "DatabaseLoader.h"
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#include "Config.h"
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#include "DBUpdater.h"
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#include "DatabaseEnv.h"
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#include "Duration.h"
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#include "Log.h"
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#include <errmsg.h>
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#include <mysqld_error.h>
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#include <thread>
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DatabaseLoader::DatabaseLoader(std::string const& logger, uint32 const defaultUpdateMask, std::string_view modulesList)
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: _logger(logger),
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_modulesList(modulesList),
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_autoSetup(sConfigMgr->GetOption<bool>("Updates.AutoSetup", true)),
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_updateFlags(sConfigMgr->GetOption<uint32>("Updates.EnableDatabases", defaultUpdateMask)) { }
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template <class T>
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DatabaseLoader& DatabaseLoader::AddDatabase(DatabaseWorkerPool<T>& pool, std::string const& name)
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{
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bool const updatesEnabledForThis = DBUpdater<T>::IsEnabled(_updateFlags);
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_open.push([this, name, updatesEnabledForThis, &pool]() -> bool
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{
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std::string const dbString = sConfigMgr->GetOption<std::string>(name + "DatabaseInfo", "");
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if (dbString.empty())
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{
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LOG_ERROR(_logger, "Database {} not specified in configuration file!", name);
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return false;
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}
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uint8 const asyncThreads = sConfigMgr->GetOption<uint8>(name + "Database.WorkerThreads", 1);
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if (asyncThreads < 1 || asyncThreads > 32)
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{
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LOG_ERROR(_logger, "{} database: invalid number of worker threads specified. "
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"Please pick a value between 1 and 32.", name);
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return false;
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}
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uint8 const synchThreads = sConfigMgr->GetOption<uint8>(name + "Database.SynchThreads", 1);
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pool.SetConnectionInfo(dbString, asyncThreads, synchThreads);
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if (uint32 error = pool.Open())
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{
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// Try reconnect
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if (error == CR_CONNECTION_ERROR)
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{
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uint8 const attempts = sConfigMgr->GetOption<uint8>("Database.Reconnect.Attempts", 20);
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Seconds reconnectSeconds = Seconds(sConfigMgr->GetOption<uint8>("Database.Reconnect.Seconds", 15));
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uint8 reconnectCount = 0;
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while (reconnectCount < attempts)
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{
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LOG_INFO(_logger, "> Retrying after {} seconds", static_cast<uint32>(reconnectSeconds.count()));
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std::this_thread::sleep_for(reconnectSeconds);
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error = pool.Open();
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if (error == CR_CONNECTION_ERROR)
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{
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reconnectCount++;
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}
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else
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{
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break;
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}
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}
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}
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// Database does not exist
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if ((error == ER_BAD_DB_ERROR) && updatesEnabledForThis && _autoSetup && !sConfigMgr->isDryRun())
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{
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// Try to create the database and connect again if auto setup is enabled
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if (DBUpdater<T>::Create(pool) && (!pool.Open()))
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{
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error = 0;
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}
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}
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// If the error wasn't handled quit
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if (error)
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{
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LOG_ERROR(_logger, "DatabasePool {} NOT opened. There were errors opening the MySQL connections. "
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"Check your log file for specific errors", name);
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return false;
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}
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}
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// Add the close operation
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_close.push([&pool]
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{
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pool.Close();
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});
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return true;
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});
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// Populate and update only if updates are enabled for this pool
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if (updatesEnabledForThis && !sConfigMgr->isDryRun())
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{
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_populate.push([this, name, &pool]() -> bool
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{
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if (!DBUpdater<T>::Populate(pool))
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{
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LOG_ERROR(_logger, "Could not populate the {} database, see log for details.", name);
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return false;
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}
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return true;
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});
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_update.push([this, name, &pool]() -> bool
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{
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if (!DBUpdater<T>::Update(pool, _modulesList))
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{
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LOG_ERROR(_logger, "Could not update the {} database, see log for details.", name);
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return false;
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}
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return true;
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});
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}
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_prepare.push([this, name, &pool]() -> bool
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{
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if (!pool.PrepareStatements())
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{
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LOG_ERROR(_logger, "Could not prepare statements of the {} database, see log for details.", name);
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return false;
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}
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return true;
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});
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return *this;
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}
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bool DatabaseLoader::Load()
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{
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return OpenDatabases() && PopulateDatabases() && UpdateDatabases() && PrepareStatements();
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}
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bool DatabaseLoader::OpenDatabases()
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{
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return Process(_open);
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}
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bool DatabaseLoader::PopulateDatabases()
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{
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return Process(_populate);
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}
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bool DatabaseLoader::UpdateDatabases()
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{
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return Process(_update);
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}
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bool DatabaseLoader::PrepareStatements()
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{
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return Process(_prepare);
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}
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bool DatabaseLoader::Process(std::queue<Predicate>& queue)
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{
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while (!queue.empty())
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{
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if (!queue.front()())
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{
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// Close all open databases which have a registered close operation
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while (!_close.empty())
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{
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_close.top()();
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_close.pop();
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}
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return false;
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}
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queue.pop();
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}
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return true;
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}
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template AC_DATABASE_API
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DatabaseLoader& DatabaseLoader::AddDatabase<LoginDatabaseConnection>(DatabaseWorkerPool<LoginDatabaseConnection>&, std::string const&);
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template AC_DATABASE_API
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DatabaseLoader& DatabaseLoader::AddDatabase<CharacterDatabaseConnection>(DatabaseWorkerPool<CharacterDatabaseConnection>&, std::string const&);
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template AC_DATABASE_API
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DatabaseLoader& DatabaseLoader::AddDatabase<WorldDatabaseConnection>(DatabaseWorkerPool<WorldDatabaseConnection>&, std::string const&);
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