Commit Graph

41 Commits

Author SHA1 Message Date
Kargatum f62664c987 refactor(Core/Misc): headers cleanup (#9259) 2021-11-22 17:24:39 +07:00
Kargatum c0728f6e2d feat(Core/Packets): rework HandleWhoOpcode (#8863) 2021-11-07 09:51:36 +01:00
Skjalf 29c94e5455 fix(Core/Graveyard): prevent non-death knights from getting ported to… (#8206) 2021-10-07 13:07:23 +02:00
UltraNix 0c8fb1ea73 fix(Core/Movement): Properly handled root movement acks. (#8019)
Fixes #7892
2021-10-01 10:41:31 +02:00
Kargatum 52aa0e9966 feat(License): add new headers information about license (#7941)
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
2021-09-30 13:40:52 +07:00
UltraNix 1bf4f54b32 fix(Core/Combat): Creatures should evade if its only victim is teleporting to other map (#7975) 2021-09-20 16:05:45 -06:00
Kitzunu 2f449326e0 refactor(Core): Rename ...Manager to ...Mgr (#6910)
* Rename MapManager.h to MapMgr.h

* Rename BanManager.h to BanMgr.h

* Rename MapManager.cpp to MapMgr.cpp

* Rename BanManager.cpp to BanMgr.cpp

* Rename MapRefManager.h to MapRefMgr.h

* Rename ThreatManager.h to ThreatMgr.h

* Rename GridRefManager.h to GridRefMgr.h

* Rename ThreatManager.cpp to ThreatMgr.cpp

* Rename GroupRefManager.h to GroupRefMgr.h

* Rename HostileRefManager.h to HostileRefMgr.h

* Rename HostileRefManager.cpp to HostileRefMgr.cpp

* Rename MMapManager.h to MMapMgr.h

* Rename FollowerRefManager.h to FollowerRefMgr.h

* Rename VMapManager2.h to VMapMgr2.h

* Rename IVMapManager.h to IVMapMgr.h

* Rename MMapManager.cpp to MMapMgr.cpp

* Rename VMapManager2.cpp to VMapMgr2.cpp

* Rename RefManager.h to RefMgr.h

* Rename WaypointManager.h to WaypointMgr.h

* Rename WaypointManager.cpp to WaypointMgr.cpp

* Rename MPQManager.h to MPQMgr.h

* Rename MPQManager.cpp to MPQMgr.cpp

* Rename IMMAPManager.h to IMMAPMgr.h

* fix build

* Update Main.cpp

* chore(Core/Misc): Remove toxic language

* Revert "chore(Core/Misc): Remove toxic language"

* fix build

* build
2021-09-15 17:50:28 +02:00
UltraNix a8c0a2cc89 fix(Core/Movement): (#7008)
- Get zone/area IDs from vmap data in the liquid update
- Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup
- Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields.
- Clean up liquid state handling on Unit and Player
- Implemented getting area id from gameobject spawns.
- Removed old core related to getting movement flags dependent on environment.
- Movement flags are now processed more precisely and dynamically.

Original source: TrinityCore.

- Closes #5086
- Updates #2208.
2021-08-25 12:41:20 +02:00
UltraNix 5b057798e7 fix(Core/Maps): Enabled dead players to be resurrected at the dungeon entrance if cannot enter it due to some reasons (#7236)
- Closes #6790
2021-08-07 16:10:07 +02:00
UltraNix 544f2530b7 fix(Core/Movement): Fixed never ending spline movement if fallen under map. (#6485) 2021-06-28 01:35:06 +02:00
Kargatum 5787d00d54 chore(Core/Logging): replace most server loggers (#5726)
* chore(Core/Logging): replace most server loggers

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-06-21 03:07:12 +02:00
Francesco Borzì 466cdb68d6 refactor(Core): code cleanup (part 2) (#6374) 2021-06-16 20:40:42 +02:00
Kitzunu ca27ce5e37 fix(Script/Command): Build (#6159)
* fix(Script/Command): Build

* codestyle ci is weird

* Update MovementHandler.cpp

* Update cs_server.cpp

* Update cs_server.cpp
2021-05-31 16:51:34 +02:00
Kitzunu 897a02bb75 refactor(Core/Misc): acore to Acore (#6043) 2021-05-31 14:21:54 +02:00
Axel Cocat a355b4d27c fix(Core): fix instance portal not resurrecting when corpse is not spawned (#6106) 2021-05-29 15:37:34 +02:00
Kargatum 63a273507c feat(Core/Packets): Port packet handling from TrinityCore (#5617)
* feat(Core/Packets): Port packet handling from TrinityCore

* 1

* 2

* 3

* 1

* 2

* #3670

* 3

* 1

* codestyle

* fix msvc warnings
2021-05-22 00:10:46 +02:00
UltraNix 2189ac0b08 feat(Core/Anticheat): Preparation to implement new passive anticheat … (#5516) 2021-05-07 18:10:44 +02:00
UltraNix f4c226423d feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885) 2021-04-25 22:18:03 +02:00
Chaouki Dhib 2d21bfc915 feat(Core/Movement): time synchronisation to better interpret client timestamps (#5300) 2021-04-23 15:53:09 +02:00
Kargatum 4af4cbd3d9 feat(Core/Logging): rework logging (#4692)
* feat(Core/Logging): rework logging

* correct level for sql.sql

* del unused config options

* Correct build

* correct after merge

* whitespace

20:29:37 1. 'Player.cpp'. Replace (1)
20:29:37 2. 'ObjectMgr.cpp'. Replace (3)

* 1

* correct logging

* correct affter merge

* 1

* 2

* LOG_LEVEL_WARN

* #include "AppenderDB.h"

* 3

* 4

* 5

* 1. 'WorldSocket.cpp'. Replace (1)

* 6

* 1
2021-04-17 11:20:07 +02:00
Francesco Borzì f6a17164be fix(Core/License): issue with old files license (#4762) 2021-03-17 09:46:01 -06:00
Kitzunu dbc0ff6554 refactor(Core): sort #includes alphabetically (#4579) 2021-02-24 22:34:42 +01:00
Yehonal c8f43d8584 feat(Core/Movement): Improved pathfinding, collisions and movements (#4220)
Npc positioning
Implemented slope check to avoid unwanted climbing for some kind of movements (backwards, repositioning etc.)
Implemented backwards movement
Re-implemented circle repositioning algorithm (smartest than retail, but with the same feeling)
Fixed random position of summoned minions
Improved pet following movement. Also, they attack NPC from behind now. Thanks to @Footman

Swimming creatures
Fixed max_z coordinate for swimming creatures. Now only part of their body is allowed to be out of the water level
Fixed pathfinder for swimming creatures creating shortcuts for specific segments, now they swim underwater to reach the seashore instead of flying above the water level.
Creatures with water InhabitType but no swimming flag now, when not in combat, will walk on water depth instead of swimming. Thanks @jackpoz for the original code
UNIT_FLAG_SWIMMING in UpdateEnvironmentIfNeeded to show the swimming animation correctly when underwater
Implemented HasEnoughWater check to avoid swimming creatures to go where the water level is too low but also to properly enable swimming animation only when a creature has enough water to swim.

Walking creatures
Extended the DetourNavMeshQuery adding area cost based on walkability (slope angle + source height) to find better paths at runtime instead of completely remove them from mmaps
improve Z height in certain conditions (see #4205, #4203, #4247 )

Flying creatures
Rewriting of the hover system
Removed hacks and improved the UpdateEnvironmentIfNeeded. Now creatures can properly switch from flying to walk etc.
Spells
LOS on spell effect must be calculated on CollisionHeight and HitSpherePoint instead of position coords.
Improved position for object/creature spawned via spells
Improved checks for Fleeing movements (fear spells)

Other improvements
Implemented method to calculate the CollisionWidth from dbc (used by repositioning algorithm etc.)
Improved raycast and collision checks

Co-authored-by: Footman <p.alexej@freenet.de>
Co-authored-by: Helias <stefanoborzi32@gmail.com>
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-02-01 01:34:27 +01:00
Kargatum ea93a5c1a1 feat(CI/Codestyle): added codestyle check (#3668) 2021-01-09 11:59:50 +01:00
Kargatum a2b26272d2 refactor(Core/Game): restyle game lib with astyle (#3466) 2020-10-12 10:08:15 +02:00
Kitzunu 1f89282b22 refactor(Core): NULL -> nullptr (#3275)
* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
2020-08-31 11:55:09 +02:00
Viste e22d78ecd6 refactor(Core): rename namespaces and macros to acore (#2454) 2019-12-01 13:13:31 +01:00
Stefano Borzì ab637800e7 fix(Core): prevent movement exploit (#2410) 2019-11-15 10:03:57 +01:00
Kargatum 23b77c1303 fix(Core/MovementHandler): fix crash at null guid in mover (#2426) 2019-11-13 20:51:36 +07:00
Francesco Borzì 0758677578 feat(core): allow to debug KickPlayer() (#1549) 2019-03-05 22:58:40 +01:00
Viste(Кирилл) 4177c05ce3 feat(Core/Movement): Implement move time skipped handler (#1433) 2019-03-03 14:10:43 +03:00
Nefertumm c15206fc15 Revert "feat(core): Ensure that all actions are compared to fixed point in time (#1236) (#1458)" (#1471)
This reverts commit 51b8773528.
2019-02-15 15:14:49 -03:00
Viste(Кирилл) 51b8773528 feat(core): Ensure that all actions are compared to fixed point in time (#1236) (#1458)
i.e. world update start
2019-02-14 19:22:17 +01:00
Kargatum 1a9f8dfc0c Core/DBC Move WorldSafeLocs.dbc storage to DB (#932) 2019-01-08 09:37:31 +03:00
Barbz d167890b3f CORE/Movement: Fix a potential crash with a player out of bounds. (#970) 2018-12-25 21:42:27 -03:00
Nefertumm dd300003e2 Update license links (#783) 2018-03-12 10:54:57 +01:00
Yehonal 403ed2600f Merge branch 'master' of https://github.com/azerothcore/azerothcore-wotlk into dir-restructure 2017-12-21 11:26:43 +01:00
Yehonal 17332304fd Using TC structure allowing easier patches importing 2017-12-21 00:20:29 +01:00
Yehonal b0c8eceb08 Refactoring part 2 [W.I.P] 2016-08-12 02:38:26 +02:00
Yehonal f6eefedcd5 converted all tabs to 4 spaces 2016-06-26 19:23:57 +02:00
Yehonal e8e94a0a66 First Commit
For Azeroth!
2016-06-26 10:39:44 +02:00