Commit Graph

60 Commits

Author SHA1 Message Date
UltraNix 261d5c62cd fix(Core/Collision): typo in VMap BIH generation. (#7066)
* Core/Collision: Fix typo in VMap BIH generation.

Fixed #5768.

* Bump vmap and mmap versions.

* chore: update data version in the bash installer
2021-08-08 12:21:29 +02:00
Kitzunu b84f9b8a4b refactor(Collision): update some methods to UpperCamelCase (#6486) 2021-06-27 16:37:22 +02:00
Kargatum 5991b2769a feat(Core/Scripts): split the huge scriptloader into smaller pieces (#5346)
* feat(Core/Scripts): split the huge scriptloader into smaller pieces

* AddSC_swamp_of_sorrows del

* 1

* add mod info

* 1

* 039f0e0faa

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-06-22 23:19:02 +02:00
Kargatum 9ac6fddcae feat(Core/Database): port TrinityCore database API (#5611) 2021-06-22 06:21:07 +02:00
Kargatum 5787d00d54 chore(Core/Logging): replace most server loggers (#5726)
* chore(Core/Logging): replace most server loggers

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-06-21 03:07:12 +02:00
Kitzunu 897a02bb75 refactor(Core/Misc): acore to Acore (#6043) 2021-05-31 14:21:54 +02:00
Kargatum 78e1719c80 feat(Core/Misc): includes cleanup (#5953) 2021-05-26 19:00:08 +07:00
Kargatum db7d754f3f feat(Core/Common): delete lib game-interface inherited (#5333)
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-05-07 02:16:44 +07:00
Kargatum a278fd7340 feat(Cmake/Database): separate database lib from common (#5334)
* feat(Core/Database): separate databse lib from common

* 1
2021-04-20 12:08:23 +02:00
T1ti d044883513 fix(Core/Tools): extracting custom maps (#5138) 2021-04-19 15:18:17 +02:00
Kargatum 4af4cbd3d9 feat(Core/Logging): rework logging (#4692)
* feat(Core/Logging): rework logging

* correct level for sql.sql

* del unused config options

* Correct build

* correct after merge

* whitespace

20:29:37 1. 'Player.cpp'. Replace (1)
20:29:37 2. 'ObjectMgr.cpp'. Replace (3)

* 1

* correct logging

* correct affter merge

* 1

* 2

* LOG_LEVEL_WARN

* #include "AppenderDB.h"

* 3

* 4

* 5

* 1. 'WorldSocket.cpp'. Replace (1)

* 6

* 1
2021-04-17 11:20:07 +02:00
Kargatum 53ce87d0f7 feat(Core/Database): implement db loader (#4431) 2021-04-12 10:09:13 +02:00
UltraNix 0528e0b485 feat(Tools/Vmapextractor): Improved vmap detail level by extracting w… (#4922) 2021-04-05 11:51:51 +02:00
Francesco Borzì ba9a09dd0c fix(Core/GUARD_RETURN): correct typo (#3743) 2021-03-23 09:30:25 -06:00
Kargatum b9e132a941 chore(Misc): correct double includes (#4647) 2021-02-26 17:44:08 +07:00
Yehonal c8f43d8584 feat(Core/Movement): Improved pathfinding, collisions and movements (#4220)
Npc positioning
Implemented slope check to avoid unwanted climbing for some kind of movements (backwards, repositioning etc.)
Implemented backwards movement
Re-implemented circle repositioning algorithm (smartest than retail, but with the same feeling)
Fixed random position of summoned minions
Improved pet following movement. Also, they attack NPC from behind now. Thanks to @Footman

Swimming creatures
Fixed max_z coordinate for swimming creatures. Now only part of their body is allowed to be out of the water level
Fixed pathfinder for swimming creatures creating shortcuts for specific segments, now they swim underwater to reach the seashore instead of flying above the water level.
Creatures with water InhabitType but no swimming flag now, when not in combat, will walk on water depth instead of swimming. Thanks @jackpoz for the original code
UNIT_FLAG_SWIMMING in UpdateEnvironmentIfNeeded to show the swimming animation correctly when underwater
Implemented HasEnoughWater check to avoid swimming creatures to go where the water level is too low but also to properly enable swimming animation only when a creature has enough water to swim.

Walking creatures
Extended the DetourNavMeshQuery adding area cost based on walkability (slope angle + source height) to find better paths at runtime instead of completely remove them from mmaps
improve Z height in certain conditions (see #4205, #4203, #4247 )

Flying creatures
Rewriting of the hover system
Removed hacks and improved the UpdateEnvironmentIfNeeded. Now creatures can properly switch from flying to walk etc.
Spells
LOS on spell effect must be calculated on CollisionHeight and HitSpherePoint instead of position coords.
Improved position for object/creature spawned via spells
Improved checks for Fleeing movements (fear spells)

Other improvements
Implemented method to calculate the CollisionWidth from dbc (used by repositioning algorithm etc.)
Improved raycast and collision checks

Co-authored-by: Footman <p.alexej@freenet.de>
Co-authored-by: Helias <stefanoborzi32@gmail.com>
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-02-01 01:34:27 +01:00
Silker 0a8a7ef149 fix(Core): Activate creatures and objects during opening cinematics (#4045)
Co-authored-by: Si1ker <55638679+Sombranator@users.noreply.github.com>
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
2021-01-22 01:03:30 +01:00
Kitzunu b0aff365a9 chore(core): Remove malformed whitespace (#4248) 2021-01-10 18:20:45 +01:00
Kitzunu da4edd547d chore(core): remove malformed whitespaces (#4244)
* from https://www.codefactor.io/repository/github/azerothcore/azerothcore-wotlk/issues?category=Style&groupId=838&lang=5&page=75
2021-01-10 14:27:55 +01:00
Kargatum ea93a5c1a1 feat(CI/Codestyle): added codestyle check (#3668) 2021-01-09 11:59:50 +01:00
Francesco Borzì 16c25c2fa8 refactor(Core): apply clang-tidy modernize-raw-string-literal (#3824) 2020-12-17 20:50:02 -06:00
Francesco Borzì adf436c937 refactor(Core): apply clang-tidy modernize-pass-by-value (#3823) 2020-12-12 18:11:15 -06:00
Francesco Borzì 7bb42c1d56 refactor(Core): apply clang-tidy modernize-deprecated-headers (#3821) 2020-12-12 10:33:07 -06:00
Francesco Borzì 9266ac6bf5 refactor(Core): apply clang-tidy modernize-use-bool-literals (#3826) 2020-12-07 18:37:41 -06:00
Francesco Borzì c5a35efd7b refactor(Core): apply clang-tidy modernize-use-default-member-init (#3827) 2020-12-07 13:34:06 -06:00
Francesco Borzì 1cf39b3d22 refactor(Core): apply clang-tidy modernize-use-equals-default (#3834) 2020-12-07 19:21:55 +01:00
Francesco Borzì 0b8ec1f6ee refactor(Core): apply clang-tidy modernize-loop-convert (#3822) 2020-12-07 19:04:19 +01:00
Francesco Borzì 0b7b36f20c refactor(Core): apply clang-tidy modernize-use-emplace (#3828) 2020-12-07 18:25:55 +01:00
Francesco Borzì a7faf4a16f refactor(Core): apply clang-tidy modernize-redundant-void-arg (#3825) 2020-12-06 21:38:52 +01:00
Francesco Borzì cba126fa84 refactor(Core): apply clang-tidy modernize-use-nullptr (#3819) 2020-12-06 20:55:11 +01:00
Francesco Borzì 161302252e refactor(Core): apply clang-tidy modernize-use-nodiscard (#3835) 2020-12-06 19:39:48 +01:00
Francesco Borzì d4a58700d4 refactor(Core): apply clang-tidy modernize-use-override (#3817) 2020-12-06 18:04:55 +01:00
FALL1N1 0baecd3e8f fix(Core/Pathfinding): Improve - Point movement (#3658) 2020-12-01 10:58:00 -06:00
Kargatum 85927685f2 refactor(Tools): restyle tools with astyle (#3705) 2020-11-18 09:49:56 +07:00
Shard 2c20a86929 feat(MMAPS/mapbuilder): restore ability to work with custom MapIDs >= 1000 (#3671) 2020-11-10 13:06:26 +01:00
Kargatum b00a86f6ab refactor(Tools): restyle tools with astyle (#3465) 2020-10-06 11:31:28 +02:00
Viste 4dd9b92759 refactor(Core/Tools): remove ACE from tools (#3351) 2020-09-07 14:01:28 +02:00
Francesco Borzì 9d381fa0f1 fix(Core/Tools): fix GCC warnings in extractors (#3430) 2020-09-05 00:30:13 +02:00
Francesco Borzì 2bc832efe3 fix(CI/Core/ArenaSpectator): clang warnings + prevent new warnings (#3317)
Co-authored by @meerd
2020-08-19 19:44:07 +02:00
Viste a7970b711a Core/Misc: Remove redundant null pointer checks before delete (#2679)
Co-authored-by: Ujp8LfXBJ6wCPR <github@lillecarl.com>

Co-authored-by: Ujp8LfXBJ6wCPR <github@lillecarl.com>
2020-02-20 18:33:28 +01:00
Viste e22d78ecd6 refactor(Core): rename namespaces and macros to acore (#2454) 2019-12-01 13:13:31 +01:00
Shard aa07ebf3d2 feat(Core/Tools): mmaps working with mapID >= 1000 (#2321) 2019-10-17 08:01:18 +02:00
Viste 854b426978 feat(Core): Added ABORT() macro to prevent the usage of ASSERT(false) as a quick hack to crash the core misusing assert (#2273) 2019-09-26 09:51:33 +02:00
Francesco Borzì 10105cab01 fix(Core/Deps): Update recastnavigation to last version (#2189)
Note: you need to re-extract the client data files, or download them from: https://github.com/wowgaming/client-data/releases/tag/v7
2019-08-13 19:08:35 +02:00
Kargatum 859eaed800 feat(Core/Deps): Added fmt lib (#2190)
* About library (https://github.com/fmtlib/fmt)
2019-08-13 15:52:03 +07:00
Kargatum 5105333968 feat(Core/Library): Rename shared library to common (#1675) 2019-04-04 16:47:17 +07:00
Kargatum eae9affec9 feat(Cmake): Rewrite build and use inherited dependencies (#1652) 2019-04-01 22:41:08 +02:00
Francesco Borzì b9d14372fd chore: Update copyright note (#1292) 2019-01-16 15:59:02 +01:00
Nefertumm 59d4e1d3a8 Core: Vmaps update 4.3 (#1021)
Vmaps update from 4.2 to 4.3
2019-01-03 18:27:11 +01:00
Stoabrogga 8e9faf8488 Revert WMO changes (#976) 2018-07-17 14:27:42 +01:00