Maelthyr
c5368816fa
Core/Combat: rename getThreatMgr() to GetThreatMgr() ( #11758 )
2022-05-18 05:36:57 -03:00
天鹿
32b7531295
fix(Scripts/Spells) charge Auto attack ( #11693 )
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* Update MotionMaster.h
* Update MotionMaster.cpp
* Update SpellEffects.cpp
* Update MotionMaster.cpp
* Update MotionMaster.h
* Update MotionMaster.cpp
* Update MotionMaster.h
* Update SpellEffects.cpp
* Update Spell.cpp
* Update Spell.cpp
* Update SpellEffects.cpp
2022-05-10 08:21:43 +02:00
IntelligentQuantum
59e45c251e
fix(Core/Spell): Improvements to path generation for Charge mechanic ( #11534 )
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It has its flaws but it can be improved and it's actually a lot better than what we currently have.
2022-04-27 20:18:44 -03:00
UltraNix
b7be09e96c
fix(Core/Players): Updates visibility of nearby entities around player's viewpoint in case of immediate changing farsight object. ( #11520 )
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Fixes #11322
2022-04-27 15:12:45 +02:00
acidmanifesto
f5b263274f
add (core): additional helper for jump destination ( #11489 )
2022-04-23 06:51:51 -04:00
Skjalf
f137230974
fix(Core/Spells): Prevent shadow spells from triggering Nefarian's corrupted healing ( #11470 )
2022-04-21 20:24:20 -03:00
IntelligentQuantum
c93a84e821
feat(Spell/Scripts): Move Spell gen remove impairing auras to spell scripts ( #11104 )
2022-04-18 19:35:07 +02:00
IntelligentQuantum
f7760b4ea0
fix(Spell/Scripts): MOVE Drinking to spell scripts ( #11105 )
2022-04-15 14:16:30 +02:00
Kitzunu
b709a22ddc
feat(Core/Players): PlayerFlag helpers ( #11294 )
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* feat(Core/Players): PlayerFlag helpers
* Update Player.h
* fix build
2022-04-05 18:53:50 +02:00
Kitzunu
edb7cac19b
feat(Core/Unit): NPCFlags helpers ( #11286 )
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* cherry-pick commit (TrinityCore/TrinityCore@d611925 )
Co-Authored-By: Shauren <shauren.trinity@gmail.com >
2022-04-05 13:52:42 +02:00
Kitzunu
535c7451a2
feat(Core/Unit): New helpers for DynamicFlags ( #11230 )
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* feat(Core/Unit): New helpers for DynamicFlags
* cherry-pick commit (https://github.com/TrinityCore/TrinityCore/commit/d611925dc7ab2b3f19c5ee9e0f75b8dfb6de1291 )
Co-Authored-By: Shauren <shauren.trinity@gmail.com >
* oopsie
Co-authored-by: Shauren <shauren.trinity@gmail.com >
2022-04-01 07:14:29 -03:00
IntelligentQuantum
7a294787d3
feat(Scripts/Spell): Teleporting to Script
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Co-authored-by: Nefertumm <nefertum.dev@protonmail.com >
2022-04-01 07:03:22 -03:00
IntelligentQuantum
b680ea3dae
feat(Scripts/Spells): Move to spell scripts - Brittle Armor & Mercurial Shield ( #11116 )
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* .
* Update SpellEffects.cpp
2022-04-01 07:02:06 -03:00
IntelligentQuantum
395eed4045
feat(Scripts/Spells): Move to spell scripts Deathbolt ( #11100 )
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* .
* Update zone_sholazar_basin.cpp
* Update SpellEffects.cpp
2022-04-01 07:00:45 -03:00
Kitzunu
856aed6fc6
feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 ( #11227 )
2022-03-30 07:59:42 -03:00
UltraNix
9c0c925433
fix(Core/Combat): Improved extra attacks handling. Author: @trickerer ( #11169 )
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Fixes #9423
Fixes #11138
2022-03-27 11:08:18 -04:00
IntelligentQuantum
d1ac62ff6e
feat(Core/Spells): Move Spell q1846 bending shinbone to spell scripts ( #11106 )
2022-03-27 02:06:23 -03:00
IntelligentQuantum
a704aa3005
feat(Core/Spells): Move Spell death knight initiate visual to spell scripts ( #11103 )
2022-03-27 02:02:17 -03:00
IntelligentQuantum
d1ecdc8f61
feat(Core/Spells): Move Spell item dimensional ripper area52 to spell scripts ( #11099 )
2022-03-27 01:58:58 -03:00
IntelligentQuantum
7410f1a3cb
feat(Core/Spells): Move Spell pri lightwell to spell scripts ( #11089 )
2022-03-27 01:55:59 -03:00
IntelligentQuantum
5719e46236
feat(Core/Spells): Move spell_item_runic_healing_injector to spell scripts ( #11088 )
2022-03-27 01:53:16 -03:00
UltraNix
6c60dc3841
fix(Core/Spells): Kill credits given via spells should always be awarded to players
2022-03-15 15:55:55 +01:00
Nefertumm
707968ee95
fix(Scripts/BlackwingLair): Nefarian ( #10536 )
2022-03-09 13:32:09 -03:00
UltraNix
e4d3f57d7c
fix(Scripts/Raids): some corrections to Broodlord Supression Room: ( #10834 )
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Supression traps should always hit players.
Supression traps should not be disarmed after Broodlord defeat.
Supression traps should be visible after disarm.
Fixes #10768
2022-03-03 11:29:31 +01:00
acidmanifesto
69e2f2e3aa
fix/feat: (Core/PacketIO): updated sound and creature addon ( #10813 )
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* fix\feat: (Core/PacketIO): updated sound and creature addon
updated SMSG_PLAY_SOUND, SMSG_PLAY_MUSIC and SMSG_PLAY_OBJECT_SOUND via tc cherry pick
https://github.com/TrinityCore/TrinityCore/pull/2363 and https://github.com/TrinityCore/TrinityCore/commit/0f1f7ef4017ac32df669ceee120489321da680aa by @joschiwald and @ForesterDev
This so far a attempt to align atleast with sound with tc, and correct a potentional issue of hearing creature sounds that is not in visible range. I notice PlaySound was being defined in some weird dependency as it isnt with tc so I renamed it to Playsound. Notice a isLarge still being used in the creature addon when it was depreciated, so i removed that a that seem to of interfered with visibilitydistanceType.
Co-Authored-By: joschiwald <736792+joschiwald@users.noreply.github.com >
Co-Authored-By: ForesterDev <11771800+ForesterDev@users.noreply.github.com >
2022-02-26 10:05:58 -05:00
Kitzunu
455899dc75
fix(Core/Misc): Change const to be after type name ( #10591 )
2022-02-14 16:05:45 -03:00
UltraNix
0b02ba87fc
fix(Core/Reputations): Faction rep gained by killing mobs is now prop… ( #9737 )
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* fix(Core/Reputations): Faction rep gained by killing mobs is now properly rounded up.
Do not increase reputation rank if exceeds max rank cap.
Fixes #8718
2022-02-05 07:37:00 -03:00
Kitzunu
8f249a3d84
fix(Core/Misc): Revert commits causing massive delays ( #10408 )
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* this reverts commit (https://github.com/azerothcore/azerothcore-wotlk/commit/674b168addbc35f1faaa2e72eacee6edf5e0d457 )
* this reverts commit (https://github.com/azerothcore/azerothcore-wotlk/commit/b085ee61ebfcc85505bab405e15b059943425678 )
* closes https://github.com/azerothcore/azerothcore-wotlk/issues/10407
2022-01-28 16:45:47 -05:00
acidmanifesto
b085ee61eb
fix (core): EffectInstaKill Prevents spell animation fix ( #10379 )
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* fix (core): EffectInstaKill Prevents spell animation before deal damage execution
This fixes the issue of spell animations of chain effects of a spell dealing with EffectInstaKill. This was identified as a issue in support of @malcrom 's current scripting efforts. We fix the issue by putting a half second delay and making the delay of a function possible and independent.
Co-Authored-By: Malcrom <malcromdev@gmail.com >
* Fix double to float
Co-Authored-By: Malcrom <malcromdev@gmail.com >
* Remove the STD
I put the STD in STUD and all I need is U
* Update src/server/game/Spells/SpellEffects.cpp
per @kitzunu the great
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
* Update src/server/game/Spells/SpellEffects.cpp
per @nefertumm the beast
Co-authored-by: Nefertumm <nefertum.dev@protonmail.com >
* Update src/server/game/Spells/SpellEffects.cpp
Co-authored-by: Kargatum <dowlandtop@yandex.com >
* Update src/server/game/Spells/SpellEffects.cpp
Co-authored-by: Kargatum <dowlandtop@yandex.com >
* Update src/server/game/Spells/SpellEffects.cpp
Co-authored-by: Kargatum <dowlandtop@yandex.com >
* Update src/server/game/Spells/SpellEffects.cpp
Co-authored-by: Kargatum <dowlandtop@yandex.com >
* Update src/server/game/Spells/SpellEffects.cpp
Co-authored-by: Kargatum <dowlandtop@yandex.com >
* Notes Added
Co-authored-by: Malcrom <malcromdev@gmail.com >
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
Co-authored-by: Nefertumm <nefertum.dev@protonmail.com >
Co-authored-by: Kargatum <dowlandtop@yandex.com >
2022-01-28 11:14:21 -05:00
Kargatum
5969df4e30
refactor(Core/Logging): switch to fmt style for LOG_ ( #10366 )
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* feat(Core/Common): add support fmt style for ASSERT and ABORT
* correct CheckCompactArrayMaskOverflow
* 1
* Update src/server/game/Spells/Spell.cpp
* rework logging
* add fmt replace logs
* logging
* FMT_LOG_
* settings
* fix startup
* 1
* 2
* 3
* 4
* 5
* fmt::print
* to fmt
2022-01-27 16:44:41 +01:00
Kitzunu
1c0019ec18
fix(Scripts/Spell): properly script collapsing cave aura ( #10092 )
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* cherry-pick commit (https://github.com/TrinityCore/TrinityCore/commit/8d1a5fa1266dc98438cabfb1ced7891791245ff0 )
Co-authored-by: Sorikoff <46191832+Sorikoff@users.noreply.github.com >
2022-01-24 21:18:47 -03:00
Kargatum
8b7df23f06
feat(Core/Time): Implement saparated manager for game time ( #8630 )
2022-01-24 17:55:00 +07:00
UltraNix
1cbf52fb3d
fix(Core/Spells): Fixed Revive Pet. ( #10324 )
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Fixed #10267
2022-01-23 21:19:52 -03:00
Kargatum
c1ebda66ba
fix(Core/Pets): fixed crash happening when current pet is forcibly removed ( #10025 )
2022-01-10 09:19:43 -03:00
UltraNix
2c6a692000
fix(Core/Entities): extend combo point system to all Units ( #9816 )
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- Closes #1140
2022-01-07 11:18:03 +01:00
UltraNix
f593f624b0
fix(Core/Spells): Add Target Processing (SMSG_SPELLLOGEXECUTE) to LAUNCH_TARGET phase. ( #9765 )
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* Move EffectInterruptCast to LAUNCH_TARGET Phase.
* Source: TrinityCore.
* Fixes #8484
2022-01-04 13:49:15 +01:00
Kitzunu
913e65f97f
refactor(Core/Misc): fabs() to std::fabs() ( #9790 )
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- prefer std functions over C functions
2021-12-31 20:41:00 -03:00
Kargatum
e12494d993
feat(Core/Pets): Management refactoring ( #9712 )
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* feat(Core/Pets): rework managment
* 1
* 2
* 3
* 4
* 5
* cs pet
* check before ressurect
* pet DECLINED_NAMES
* display
- https://github.com/azerothcore/azerothcore-wotlk/issues/9297
* ArenaSpectator
* 1
2021-12-30 18:45:13 -03:00
IntelligentQuantum
11a734bf2b
refactor(Core/Scripts): Spell To Scripts ( #9718 )
2021-12-21 11:13:45 -03:00
Francesco Borzì
cbc7e5466a
refactor(Core): remove unused imports ( #9767 )
2021-12-19 19:41:14 +01:00
Kitzunu
cbdc39ce1e
fix(Core/Spells): Implement SPELL_EFFECT_FORCE_CAST_2 ( #9613 )
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* cherry-pick commit (https://github.com/TrinityCore/TrinityCore/commit/5cdc870acc257130935451245e7d4e12ae53ff21 )
2021-12-15 21:46:16 -03:00
UltraNix
d87d0a2ae8
fix(Core/Pets): Improved Revive Pet should affect dead despawned pet. ( #9625 )
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* fix(Core/Pets): Improved Revive Pet should affect dead despawned pet.
Fixes #9589
2021-12-15 05:32:16 -03:00
UltraNix
52d4c43bcf
fix(Core/Spells): Damage spell modifiers do not affect wands. ( #9418 )
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Fixes #9130
2021-12-09 08:11:58 -03:00
IntelligentQuantum
1f645099b6
fix(Core/Spells): Steady Shot now deals the correct damage when using Heirloom Weapons.
2021-12-06 21:54:52 -03:00
Kargatum
51adbffae4
feat(Core/Modules): add separated lib for modules ( #9281 )
2021-12-02 20:28:58 +07:00
UltraNix
8d579b54ea
fix(Core/Pets): Master Demonologist should not be removed on pet resummon. ( #9317 )
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Fixes #8994
2021-11-30 07:03:04 -03:00
IntelligentQuantum
ab761c9865
fix(Core/Player): prevent crash exploit spam duel starting ( #9226 )
2021-11-28 16:42:53 -03:00
Kargatum
f62664c987
refactor(Core/Misc): headers cleanup ( #9259 )
2021-11-22 17:24:39 +07:00
sschepens
b7f8083915
feat(Core/Misc): change how Position struct is retrieved ( #9017 )
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Update Position::GetPosition() and similar methods signatures to reflect 2a4c9bc changes by return a Position object instead of accepting a Position parameter by reference.
Cherry pick of https://github.com/TrinityCore/TrinityCore/commit/2585e799f95f259dd4b422daf15ef7963173c408
2021-11-10 23:43:00 +01:00
Malcrom
f106de8788
refactor(Core): update getFaction to GetFaction and setFaction to SetFaction ( #8708 )
2021-11-01 17:04:32 +01:00