Andrew
|
157e974751
|
fix(Core/Maps): exclude temporary spawns from dynamic respawn scaling (#26127)
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
|
2026-06-09 23:19:56 -03:00 |
|
Andrew
|
61e99f9c44
|
fix(Core/Maps): fix pooled creature/GO respawn in instanced maps (#25826)
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
|
2026-05-14 09:58:16 -03:00 |
|
blinkysc
|
687ceeea70
|
fix(Core/Vehicles): Prevent accessory double-install and respawn orphans (#25499)
Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
|
2026-04-19 17:09:51 +02:00 |
|
Andrew
|
589784baa0
|
Revert "fix(Core/Vehicles): defer accessory init to avoid double install" (#25491)
|
2026-04-17 11:28:33 -03:00 |
|
Andrew
|
fc74e0e1fb
|
fix(Core/Vehicles): defer accessory init to avoid double install (#25486)
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
|
2026-04-16 17:15:30 -03:00 |
|
Andrew
|
f5c4de92eb
|
feat(Core/Maps): port spawn system/dynamic spawns from TrinityCore (#25206)
Co-authored-by: r00ty-tc <r00ty-tc@users.noreply.github.com>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
|
2026-04-12 17:52:01 -03:00 |
|
Andrew
|
272da9fbad
|
refactor(Scripts/VioletHold): Modernize Violet Hold dungeon scripts (#25187)
Co-authored-by: joschiwald <joschiwald@users.noreply.github.com>
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
|
2026-04-11 13:02:28 -03:00 |
|
Takenbacon
|
27b0ecc6dc
|
refactor(Core/Collision): Store collision data on map context (#25049)
|
2026-03-22 22:33:04 -03:00 |
|
Localhost
|
f554cde330
|
fix(Core/Map): Ensure grid is valid before unloading to prevent potential … (#24621)
Co-authored-by: Roman BADANIN <r.badanin@defi-informatique.fr>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
|
2026-03-22 11:54:14 -03:00 |
|
blinkysc
|
984baa92dd
|
refactor(Core/Combat): Port TrinityCore heap-based threat system (#24715)
Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
Co-authored-by: Treeston <treeston.mmoc@gmail.com>
Co-authored-by: killerwife <killerwife@gmail.com>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
|
2026-03-18 13:36:59 -05:00 |
|
Francesco Borzì
|
3b8ac391d9
|
fix(Core/Scripts): apply safety improvements (#24635)
|
2026-02-07 17:22:58 -03:00 |
|
Francesco Borzì
|
50b36e842a
|
fix(docs/license): use GPLv2 as MaNGOS-based project (#23655)
|
2025-11-14 08:44:25 -03:00 |
|
天鹭
|
8f5d50435b
|
fix(Core/Map): It should be ensured that the instance is unloaded only after the Creature Respawn. (#23103)
|
2025-11-11 02:59:57 -03:00 |
|
天鹭
|
6d64ecd24f
|
fix(Core/Vmaps): Fix inconsistency of hitInstance and hitModel to cause wrong area ids (#23233)
Co-authored-by: ModoX <moardox@gmail.com>
Co-authored-by: Shauren <shauren.trinity@gmail.com>
Co-authored-by: Grimdhex <237474256+Grimdhex@users.noreply.github.com>
Co-authored-by: sudlud <sudlud@users.noreply.github.com>
|
2025-11-11 01:51:52 -03:00 |
|
天鹭
|
a1c8e0f221
|
refactor(Core): SendDirectMessage (#23230)
|
2025-10-30 14:21:26 -03:00 |
|
Foe
|
bb2f2daacb
|
chore(Core/modules): necessary core changes for mod-eluna rename (#22962)
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
|
2025-10-23 12:52:13 +02:00 |
|
Andrew
|
eb2c6a445c
|
feat(Scripts/Commands): Implement debug zonestats command (#23249)
|
2025-10-16 07:24:23 -03:00 |
|
Takenbacon
|
5aa3161885
|
fix(Core/Object): Improve safety of visibility override containers (#23219)
|
2025-10-13 12:36:42 -03:00 |
|
Andrew
|
9ff1d3f06a
|
fix(Core/Map): Fix zone player count update on player removal (#23211)
|
2025-10-13 09:56:17 -03:00 |
|
天鹭
|
8e2e30328f
|
refactor(Core): Make ObjectGuid const (#23170)
* cherry-pick commit (https://github.com/TrinityCore/TrinityCore/commit/a7883380ce4c827db103b0c43faca6632c3d1f66)
Co-Authored-By: Lucas Nascimento <keader.android@gmail.com>
|
2025-10-12 23:13:12 -03:00 |
|
Takenbacon
|
22f93eaca6
|
fix(Core/Weather): Improve weather system thread safety (#22772)
Co-authored-by: Shauren <shauren.trinity@gmail.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
|
2025-09-29 11:43:30 -03:00 |
|
Takenbacon
|
9e04cb9e37
|
fix(Core/Visibility): Add some safety to visibility grid container (#22837)
|
2025-09-08 06:51:41 -03:00 |
|
Takenbacon
|
a28824df85
|
feat(Core/Visibility): Far visibility worldobjects (#22828)
|
2025-09-07 08:02:03 -03:00 |
|
Takenbacon
|
af31aaa374
|
fix(Core/Maps): Move corpse expiration updates to map (#22780)
|
2025-09-03 20:29:15 -03:00 |
|
Takenbacon
|
2485ff7f5f
|
fix(Core/Transports): Improve static transport visibility (#22660)
|
2025-08-10 21:15:55 +02:00 |
|
Takenbacon
|
73317b2706
|
feat(Core/Grids): Remove WorldObject separation in grid containers (#22595)
|
2025-08-09 06:36:24 +02:00 |
|
Takenbacon
|
c97cee1e4f
|
feat(Core/Maps): Remove active objects nearby cell marking handling (#22585)
|
2025-08-08 16:07:56 -03:00 |
|
Takenbacon
|
1499aa51de
|
feat(Core/Visibility): Visibility improvements part 1 (#22624)
|
2025-08-07 16:17:45 +02:00 |
|
Takenbacon
|
cd87350a17
|
fix(Core/Grids): Fix corpse loading after a server restart (#22594)
|
2025-07-30 22:49:09 -03:00 |
|
Takenbacon
|
a77bd19104
|
feat(Core/Maps): Remove worldobject container switch functionality (#22586)
|
2025-07-29 09:18:07 -03:00 |
|
Takenbacon
|
1c3cbd3d9e
|
feat(Core/Maps): Improve map object updater (#22392)
|
2025-07-11 16:00:16 +02:00 |
|
Benjamin Jackson
|
52799d76f6
|
refactor(Core): Add definition file for area table entries. (#22054)
|
2025-05-09 15:48:02 +02:00 |
|
天鹿
|
a2a0bc51ab
|
fix(Core/Bones): Unable to create bones (#21635)
|
2025-03-03 22:11:56 +01:00 |
|
SaW
|
9f99e89bc3
|
fix(Core/Threading): Refactored Map class - some code optimization (#21288)
|
2025-02-24 15:49:54 -03:00 |
|
Takenbacon
|
d145b866a5
|
fix(Core/Maps): Fix instance factions (#21577)
|
2025-02-21 16:49:39 -03:00 |
|
Takenbacon
|
ee69a569c4
|
fix(Core/Grids): Grid improvements (#20955)
|
2025-02-14 22:11:27 +01:00 |
|
Andrew
|
062f9c4341
|
fix(Core/Map): Dynamic respawns: preserve original respawn timer and skip rares (#21440)
|
2025-02-14 11:30:59 +01:00 |
|
Andrew
|
16fa25b7a9
|
feat(Core/Maps): Implement dynamic respawn rates (#21417)
Co-authored-by: r00ty-tc <r00ty-tc@users.noreply.github.com>
Co-authored-by: Jelle Meeus <sogladev@gmail.com>
Co-authored-by Treeston
This is a partial cherry-pick of: https://github.com/TrinityCore/TrinityCore/pull/19056/commits/59db2eeea0a35028779fd76372ae06cc98c8086f
|
2025-02-12 15:06:42 -03:00 |
|
Andrew
|
7e29e023e8
|
fix(Core/Creature): Allow temp summons to respawn when despawning on … (#21363)
|
2025-02-10 08:46:31 +01:00 |
|
Andrew
|
79cbb00075
|
feat(Core/Creature): Implement HasFlagsExtra() helper to creature (#21362)
|
2025-02-08 14:07:04 -03:00 |
|
Kitzunu
|
47c5ff904f
|
refactor(Core/Disables): Convert from Namespace to Class Structure (#21109)
|
2025-02-01 22:48:52 +01:00 |
|
Andrew
|
d851f97f40
|
fix(Core/Instances): Ensure team is acquired before spawning creatures (#21221)
|
2025-01-21 20:13:22 -03:00 |
|
Kitzunu
|
12aa9dc12c
|
fix(Core/Misc): Resolve output formatting issues with fmt library (#21191)
|
2025-01-17 10:27:46 +01:00 |
|
Andrew
|
241d05f569
|
fix(Core/Map): Fix crash OnPlayerLeave() (#21155)
|
2025-01-13 17:33:05 -03:00 |
|
manstfu
|
bf4118362a
|
fix(Core/Group): CF Faction Assign & Leader Instance Faction (#21118)
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
|
2025-01-13 08:54:47 -03:00 |
|
EricksOliveira
|
2110f7cc84
|
Core/TempSummons: avoid use MoveInLineOfSight before InitSummon (#20999)
|
2024-12-22 09:03:28 +01:00 |
|
Francesco Borzì
|
a9f0f371e5
|
refactor(src/server/game): optimise imports (#20541)
|
2024-11-13 11:37:20 +01:00 |
|
Francesco Borzì
|
cb7e28df05
|
refactor(src/server/game/*): remove unused imports (big part 1) (#20310)
|
2024-10-27 10:25:40 +01:00 |
|
Benjamin Jackson
|
1edac37ac3
|
refactor(Core): Make more use of helpers. (#19835)
* Init.
* Reword.
* Update codestyle script.
Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
* Add gameobject type ID check, reorder checks.
* Add helper/codestyle check for unit type.
* `IsUnit()` -> `IsCreature()`
* Add `IsUnit()` method.
* Use type mask.
https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com>
Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com>
* Replace instances of `isType` with `IsUnit`.
---------
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com>
|
2024-09-03 14:41:31 -03:00 |
|
Grimdhex
|
643362d697
|
refactor(Core/Object): adds consistency in the use of type object check (#19671)
|
2024-08-25 09:57:37 -03:00 |
|