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fix(Scripts/MagtheridonsLair): prevent Hellfire Channelers from respawning during boss fight (#25603)
Co-authored-by: sogla <sogladev@gmail.com>
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-- Hellfire Channelers formation: groupAI = 3 (MEMBER_ASSIST_LEADER | LEADER_ASSIST_MEMBER), pack-aggro only. Wipe handling lives in the instance script's hard reset.
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DELETE FROM `creature_formations` WHERE `leaderGUID`=90978;
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INSERT INTO `creature_formations`
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(`leaderGUID`,`memberGUID`,`dist`,`angle`,`groupAI`,`point_1`,`point_2`)
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VALUES
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(90978, 90978, 0, 0, 3, 0, 0),
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(90978, 90979, 0, 0, 3, 0, 0),
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(90978, 90980, 0, 0, 3, 0, 0),
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(90978, 90981, 0, 0, 3, 0, 0),
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(90978, 90982, 0, 0, 3, 0, 0);
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-- Hellfire Channeler SAI: drop id=6. Death tracking moved to the instance script (OnUnitDeath).
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DELETE FROM `smart_scripts` WHERE `entryorguid`=17256 AND `source_type`=0 AND `id`=6;
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