fix(Scripts/MagtheridonsLair): prevent Hellfire Channelers from respawning during boss fight (#25603)

Co-authored-by: sogla <sogladev@gmail.com>
This commit is contained in:
Florent
2026-05-30 13:08:38 +02:00
committed by GitHub
parent e675151983
commit f7019beda4
4 changed files with 91 additions and 39 deletions
@@ -0,0 +1,13 @@
-- Hellfire Channelers formation: groupAI = 3 (MEMBER_ASSIST_LEADER | LEADER_ASSIST_MEMBER), pack-aggro only. Wipe handling lives in the instance script's hard reset.
DELETE FROM `creature_formations` WHERE `leaderGUID`=90978;
INSERT INTO `creature_formations`
(`leaderGUID`,`memberGUID`,`dist`,`angle`,`groupAI`,`point_1`,`point_2`)
VALUES
(90978, 90978, 0, 0, 3, 0, 0),
(90978, 90979, 0, 0, 3, 0, 0),
(90978, 90980, 0, 0, 3, 0, 0),
(90978, 90981, 0, 0, 3, 0, 0),
(90978, 90982, 0, 0, 3, 0, 0);
-- Hellfire Channeler SAI: drop id=6. Death tracking moved to the instance script (OnUnitDeath).
DELETE FROM `smart_scripts` WHERE `entryorguid`=17256 AND `source_type`=0 AND `id`=6;