diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp index 7839a67518..3906890620 100644 --- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp +++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp @@ -461,7 +461,7 @@ void BattlegroundQueue::FillPlayersToBG(const int32 aliFree, const int32 hordeFr } else // unified queues, basically { - sLog->outError("check min count for players - unified queue... - FILL PLAYERS TO BG "); + sLog->outDebug(LOG_FILTER_BATTLEGROUND,"check min count for players - unified queue... - FILL PLAYERS TO BG "); for (; Ali_itr != m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE].end() && m_SelectionPools[TEAM_ALLIANCE].AddGroup((*Ali_itr), 100); ++Ali_itr); for (; Horde_itr != m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_HORDE].end() && m_SelectionPools[TEAM_HORDE].AddGroup((*Horde_itr), 100); ++Horde_itr); } @@ -554,7 +554,7 @@ void BattlegroundQueue::FillPlayersToBGWithSpecific(const int32 aliFree, const i } else // unified queues, basically - let everyone in and we handle it later { - sLog->outError("check min count for players - unified queue... - FILL PLAYERS TO BG WITH SPECIFIC "); + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "check min count for players - unified queue... - FILL PLAYERS TO BG WITH SPECIFIC "); for (; Ali_itr != m_QueuedBoth[TEAM_ALLIANCE].end() && m_SelectionPools[TEAM_ALLIANCE].AddGroup((*Ali_itr), 100); ++Ali_itr); for (; Horde_itr != m_QueuedBoth[TEAM_HORDE].end() && m_SelectionPools[TEAM_HORDE].AddGroup((*Horde_itr), 100);++Horde_itr); } @@ -640,7 +640,7 @@ bool BattlegroundQueue::CheckNormalMatch(Battleground* bgTemplate, BattlegroundB if (sBattlegroundMgr->isTesting() && bgTemplate->isBattleground() && (m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount() || m_SelectionPools[TEAM_HORDE].GetPlayerCount())) return true; - sLog->outError("check min count for players - unified queue..."); + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "check min count for players - unified queue..."); //[AZTH] - Check for sum of queues >= 2* minplayerperteam return (m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount() + m_SelectionPools[TEAM_HORDE].GetPlayerCount()) >= 2 * (std::min(specificTemplate->GetMinPlayersPerTeam(), 15));