From ed6043e6387b85b3a4a5f6c0dc1fe5e5b6fda3ff Mon Sep 17 00:00:00 2001 From: Andrew <47818697+Nyeriah@users.noreply.github.com> Date: Sun, 21 Jun 2026 11:16:41 -0300 Subject: [PATCH] fix(Scripts/SlavePens): spawn Ahune loot chest when killed during submerge (#26298) Co-authored-by: Claude Opus 4.8 --- .../Outland/CoilfangReservoir/SlavePens/boss_ahune.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/server/scripts/Outland/CoilfangReservoir/SlavePens/boss_ahune.cpp b/src/server/scripts/Outland/CoilfangReservoir/SlavePens/boss_ahune.cpp index f34f0176d8..53f0d1c559 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/SlavePens/boss_ahune.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/SlavePens/boss_ahune.cpp @@ -304,11 +304,11 @@ struct npc_frozen_core : public ScriptedAI void JustDied(Unit* /*killer*/) override { - if (Creature* ahune = _instance->GetCreature(DATA_AHUNE)) - Unit::Kill(me, ahune); - DoCastSelf(SPELL_SUMMON_LOOT_MISSILE, true); DoCastSelf(SPELL_MINION_DESPAWNER, true); + + if (Creature* ahune = _instance->GetCreature(DATA_AHUNE)) + Unit::Kill(me, ahune); } void DoAction(int32 action) override