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refactor(Core/Common): restyle tools with astyle (#3706)
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@@ -50,7 +50,7 @@ static bool operator == (const GameObjectModel& mdl, const GameObjectModel& mdl2
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}
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*/
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typedef RegularGrid2D<GameObjectModel, BIHWrap<GameObjectModel> > ParentTree;
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typedef RegularGrid2D<GameObjectModel, BIHWrap<GameObjectModel>> ParentTree;
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struct DynTreeImpl : public ParentTree/*, public Intersectable*/
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{
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