test(e2e/Ulduar): drop the flaky Brightleaf sun beam despawn test (#27703)

This commit is contained in:
Andrew
2026-09-19 06:48:09 -03:00
committed by GitHub
parent 24adf9bfed
commit 7eeef5223b
2 changed files with 1 additions and 89 deletions
+1 -1
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@@ -164,7 +164,7 @@ go test -tags=e2e ./local/... -count=1 -v -timeout 30m -parallel 1
| guild/charter_bank | charter buy+turn-in | P2 | covered | — |
| instances/bind_reset | party tele; ritual summon | P2 | covered; post-reset summon `blocked-harness` (AcceptSummon after reset) | #10708 |
| instances/classic/stratholme | Timmy remains hidden while a relevant Square Scarlet lives, then emerges after the area is clear | P2 | covered (`TestAC_26363_TimmyEmergesAfterSquareCleared`) | #26363 |
| instances/ulduar | named tele; Freya wave interval; a Laughing Skull's Lunatic Gaze stops at the brain room's geometry instead of draining sanity through it; Elder Brightleaf's Unstable Sun Beams despawn on their own timer instead of outliving him, one lands under the player rather than all on the elder, and a wave stays capped however many players stand in range; Psychosis and Malady of the Mind stop picking a player once they are at 40 Sanity or less; Algalon holds still for 3s once his Big Bang cast lands instead of resuming melee and Quantum Strike on the next tick; a Writhing Lasher stays up past 62947's own 10s summon duration, because the despawn type its AI sets in `IsSummonedBy` is no longer overwritten on the way out of the summon call; a wipe to Thorim's melee with a death-persistent damage shield on the last victim spawns no Cache of Storms while his hard-reset despawn runs, and a lethal hit on the respawned Thorim still yields; an Ancient Water Spirit whose Tidal Wave is kicked casts no damage-and-knockback follow-up | P2 | covered (`TestAC_27095_*`, `TestAC_27602_*`, `TestAC_27590_*`, `TestAC_27539_*`, `TestAC_27455_*`, `TestUlduar_BrightleafSunBeams*`, `TestUlduar_FreyaWardLasherOutlivesSummonDuration`, `TestUlduar_ThorimEvadeDespawnDoesNotYield`); Kologarn Charge `blocked-harness` (bridge Z after Charge) | #26266 #27095 #27455 #27539 #27590 #27602 |
| instances/ulduar | named tele; Freya wave interval; a Laughing Skull's Lunatic Gaze stops at the brain room's geometry instead of draining sanity through it; a wave of Elder Brightleaf's Unstable Sun Beams stays capped however many players stand in range; Psychosis and Malady of the Mind stop picking a player once they are at 40 Sanity or less; Algalon holds still for 3s once his Big Bang cast lands instead of resuming melee and Quantum Strike on the next tick; a Writhing Lasher stays up past 62947's own 10s summon duration, because the despawn type its AI sets in `IsSummonedBy` is no longer overwritten on the way out of the summon call; a wipe to Thorim's melee with a death-persistent damage shield on the last victim spawns no Cache of Storms while his hard-reset despawn runs, and a lethal hit on the respawned Thorim still yields; an Ancient Water Spirit whose Tidal Wave is kicked casts no damage-and-knockback follow-up | P2 | covered (`TestAC_27095_*`, `TestAC_27602_*`, `TestAC_27590_*`, `TestAC_27539_*`, `TestAC_27455_*`, `TestUlduar_BrightleafSunBeamsCappedPerWave`, `TestUlduar_FreyaWardLasherOutlivesSummonDuration`, `TestUlduar_ThorimEvadeDespawnDoesNotYield`); Kologarn Charge `blocked-harness` (bridge Z after Charge) | #26266 #27095 #27455 #27539 #27590 #27602 |
| world/dalaran | Dalaran's faction guards eject a hostile player from the Silver Enclave and Sunreaver's Sanctuary, and from nowhere else — public mailboxes, the street, the sewers and the neutral inn are left alone. Both directions are asserted: only checking public ground would pass a build where the guards never fire. One case parks a pet inside a quarter with its owner outside, since every other case is a lone player and would not notice the guard reading the owner's position instead of the trespasser's | P2 | covered (`TestAC_4467_*`) | #4467 |
| world/gameevents | Call to Arms banners at the Dalaran portals belong to the side they stand on, and the already-correct Warsong set is unchanged. **Wants an exclusive realm**: starting a holiday re-anchors its schedule in the running worldserver until restart; holidays already running are left alone | P2 | covered (`TestAC_24380_*`); Shattrath's 23 positions `gap` | #24380 |
@@ -5,7 +5,6 @@ package ulduar_test
import (
"encoding/binary"
"fmt"
"math"
"sync"
"testing"
"time"
@@ -378,93 +377,6 @@ const (
// her banishes every living elder, after which he schedules no beams for the life of the instance.
var brightleafSpawn = e2eharness.Position3{X: 2385.09, Y: 131.341, Z: 440.201, Map: e2eharness.MapUlduar}
// Elder Brightleaf's Unstable Sun Beams must not outlive him, and each wave must land one beam on
// the elder plus one under a player in range. Before the fix the beams were hand-summoned with no
// duration and the elder's event map was the only thing that removed them, so a kill taken with a
// wave up left them standing for the life of the instance.
// Issue: https://github.com/chromiecraft/chromiecraft/issues/10163
func TestUlduar_BrightleafSunBeamsDespawnAfterDeath(t *testing.T) {
meta.Begin(t, meta.TestMeta{
Tags: []string{"med", "instances"},
Runtime: "med",
Category: "instances/northrend/ulduar",
})
const (
// Each beam despawns itself after a randomised 18-25s; the oracle allows the worst case
// plus slack for the kill and the object-cache round trip. Do not widen it past 30s: that
// is 62221's summon duration, the engine backstop that would despawn the player's beam by
// itself and hide the regression this guards.
beamMaxLifetime = 25 * time.Second
// The elder's own beam sits on him, so "landed on the player" is only distinguishable
// from "stacked on the elder" while the bot stands clear of him by more than this.
beamOnPlayerRange = float32(3)
)
bot := e2eharness.NewSolo(t, e2eharness.ScenarioOpts{
Prefix: "Bleaf",
Level: 80,
})
// Stay GM through the raid enter.
bot.TeleportPad(t, brightleafSpawn)
if _, _, _, m := bot.Pos(); m != e2eharness.MapUlduar {
e2eharness.Preconditionf(t, "not in Ulduar after Brightleaf tele map=%d", m)
}
bot.GoCreatureID(t, npcElderBrightleaf)
bot.CombatReady(t)
elder := waitLivingBrightleaf(t, bot)
bot.Engage(t, elder, 15*time.Second)
wave := waitBrightleafWave(t, bot, elder)
bx, by, bz, _ := bot.Pos()
elderObj := bot.World.GetObject(elder)
if elderObj == nil {
e2eharness.Preconditionf(t, "Elder Brightleaf 0x%X left the object cache before the wave landed", elder)
}
ex, ey, ez := elderObj.PosX, elderObj.PosY, elderObj.PosZ
if botToElder := e2eharness.Distance3D(bx, by, bz, ex, ey, ez); botToElder <= beamOnPlayerRange {
e2eharness.Preconditionf(t, "bot stands %.1fy from the elder, too close for the placement oracle to discriminate (need > %.1fy)",
botToElder, beamOnPlayerRange)
}
nearestToBot := float32(math.MaxFloat32)
for _, b := range wave {
toBot := e2eharness.Distance3D(bx, by, bz, b.x, b.y, b.z)
if toBot < nearestToBot {
nearestToBot = toBot
}
t.Logf("beam 0x%X at (%.1f,%.1f,%.1f) dist bot=%.1f elder=%.1f", b.guid, b.x, b.y, b.z,
toBot, e2eharness.Distance3D(ex, ey, ez, b.x, b.y, b.z))
}
// 62207 summons one beam at the elder and force-casts 62221 on the players its script picks,
// each summoning one at their own feet. A forced cast whose target mask takes no unit target
// must not inherit the original caster as its destination, or every beam stacks on the elder.
if nearestToBot > beamOnPlayerRange {
e2eharness.Assertf(t, "no Unstable Sun Beam landed on the player: nearest of %d beams is %.1fy away",
len(wave), nearestToBot)
}
// Kill him with the wave still up — that is the state that used to leak.
bot.DamageKill(t, []uint64{elder}, 10_000_000, 30*time.Second)
killT := time.Now()
cutoff := killT.Add(beamMaxLifetime + 15*time.Second)
for {
left := sunBeamsInCache(bot, npcUnstableSunBeam, beamSearchRange)
if len(left) == 0 {
break
}
if !time.Now().Before(cutoff) {
e2eharness.Assertf(t, "%d Unstable Sun Beam(s) still up %s after Elder Brightleaf died: %v",
len(left), time.Since(killT).Round(time.Second), sunBeamGUIDs(left))
}
time.Sleep(500 * time.Millisecond)
}
t.Logf("PASS %d sun beams all gone %s after Elder Brightleaf died",
len(wave), time.Since(killT).Round(time.Millisecond))
}
type sunBeamSnap struct {
guid uint64
x, y, z float32