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fix(Scripts/BRD): correct Rocknot ale event and Phalanx staging (#27288)
Co-authored-by: Cala <[email protected]> Co-authored-by: ratkosrb <[email protected]> Co-authored-by: sudlud <[email protected]> Co-authored-by: Ryan Turner <[email protected]>
This commit is contained in:
co-authored by
Cala
ratkosrb
sudlud
Ryan Turner
parent
adf7ff3674
commit
7d3f30f805
@@ -0,0 +1,32 @@
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-- Rocknot's Ale and Phalanx: TBC Anniversary 2.5.6 build 69546, 2026-09-06.
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-- Corner/door staging originally implemented by Cala in CMaNGOS (563770518af7).
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-- The fallback corner facing is from ratkosrb's vMaNGOS spawn update (55ba8c15866c).
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UPDATE `creature` SET `position_x` = 847.84796, `position_y` = -230.06673, `position_z` = -43.61398, `orientation` = 1.64061, `VerifiedBuild` = 69546 WHERE `guid` = 46615 AND `id` = 9502;
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UPDATE `creature` SET `position_x` = 891.1985, `position_y` = -197.924, `position_z` = -43.620373, `orientation` = 3.2114058, `VerifiedBuild` = 69546 WHERE `guid` = 46614 AND `id` = 9503;
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-- The first spline is replaced while running. Keep its turn and the final stop;
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-- intermediate navigation points are generated by the server's movement maps.
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DELETE FROM `waypoint_data` WHERE `id` = 95020;
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INSERT INTO `waypoint_data` (`id`, `point`, `position_x`, `position_y`, `position_z`, `orientation`, `velocity`, `delay`, `smoothTransition`, `move_type`, `action`, `action_chance`, `wpguid`) VALUES
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(95020, 1, 865.3834, -219.31128, -43.7037, NULL, 8, 0, 0, 1, 0, 100, 0),
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(95020, 2, 867.29456, -222.6452, -43.72592, 2.0071287, 8, 0, 0, 1, 0, 100, 0);
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DELETE FROM `script_waypoint` WHERE `entry` = 9503;
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-- Positions on the captured route, with waits at the three actual keg stops.
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-- Redirected spline endpoints that Rocknot never reaches are not additional stops.
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DELETE FROM `waypoint_data` WHERE `id` = 95030;
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INSERT INTO `waypoint_data` (`id`, `point`, `position_x`, `position_y`, `position_z`, `orientation`, `velocity`, `delay`, `smoothTransition`, `move_type`, `action`, `action_chance`, `wpguid`) VALUES
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(95030, 1, 884.94965, -193.1537, -43.7037, NULL, 0, 0, 0, 0, 0, 100, 0),
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(95030, 2, 879.8619, -189.96124, -43.703705, NULL, 0, 0, 0, 0, 0, 100, 0),
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(95030, 3, 871.6734, -185.76802, -43.70371, NULL, 0, 4700, 0, 0, 0, 100, 0),
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(95030, 4, 867.2741, -190.41896, -43.70371, NULL, 0, 0, 0, 0, 0, 100, 0),
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(95030, 5, 860.8991, -191.71492, -43.703705, NULL, 0, 3100, 0, 0, 0, 100, 0),
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(95030, 6, 858.04724, -193.25536, -43.703705, NULL, 0, 0, 0, 0, 0, 100, 0),
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(95030, 7, 855.1874, -194.80013, -43.703705, NULL, 0, 0, 0, 0, 0, 100, 0),
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(95030, 8, 851.37866, -196.69437, -43.703705, NULL, 0, 0, 0, 0, 0, 100, 0);
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DELETE FROM `creature_text` WHERE `CreatureID` = 9502 AND `GroupID` = 0;
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INSERT INTO `creature_text` (`CreatureID`, `GroupID`, `ID`, `Text`, `Type`, `Language`, `Probability`, `Emote`, `Duration`, `Sound`, `BroadcastTextId`, `TextRange`, `comment`) VALUES
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(9502, 0, 0, 'Violence! Property damage! None shall pass!!', 14, 0, 100, 0, 0, 0, 5300, 0, 'Phalanx - Door announcement');
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UPDATE `creature_text` SET `Text` = 'I want more ale! Give me more ale!' WHERE `CreatureID` = 9503 AND `GroupID` = 1 AND `ID` = 0;
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+376
-108
@@ -25,6 +25,7 @@
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#include "ScriptedCreature.h"
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#include "ScriptedEscortAI.h"
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#include "ScriptedGossip.h"
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#include "WaypointMgr.h"
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enum IronhandData
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{
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@@ -399,71 +400,210 @@ struct npc_grimstone : public npc_escortAI
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};
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// npc_phalanx
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// Cala's CMaNGOS Grim Guzzler rework established the corner/door staging:
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// https://github.com/cmangos/mangos-wotlk/commit/563770518af7
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// The route and spell IDs below are checked against Anniversary build 69546.
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enum PhalanxSpells
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{
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SPELL_THUNDERCLAP = 8732,
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SPELL_FIREBALLVOLLEY = 22425,
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SPELL_THUNDERCLAP = 15588,
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SPELL_FIREBALLVOLLEY = 15285,
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SPELL_MIGHTYBLOW = 14099
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};
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enum PhalanxTexts
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{
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SAY_PHALANX_AGGRO = 0
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};
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enum PhalanxActions
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{
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ACTION_PHALANX_START_ACTIVATION = 1
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};
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enum PhalanxEvents
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{
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EVENT_PHALANX_YELL = 1,
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EVENT_PHALANX_FINISH_MOVEMENT,
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EVENT_PHALANX_THUNDERCLAP,
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EVENT_PHALANX_MIGHTY_BLOW,
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EVENT_PHALANX_FIREBALL_VOLLEY
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};
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enum PhalanxStates
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{
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PHALANX_STATE_DORMANT,
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PHALANX_STATE_MOVING_TO_DOOR,
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PHALANX_STATE_ACTIVE
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};
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enum PhalanxData
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{
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PATH_PHALANX_DOOR = 95020,
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FACTION_PHALANX_HOSTILE = 54
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};
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struct npc_phalanx : public ScriptedAI
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{
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npc_phalanx(Creature* creature) : ScriptedAI(creature) { }
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npc_phalanx(Creature* creature) : ScriptedAI(creature),
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_instance(creature->GetInstanceScript()), _state(PHALANX_STATE_DORMANT), _volleyStarted(false) { }
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void Reset() override
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{
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_thunderClapTimer = 12000;
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_fireballVolleyTimer = 0;
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_mightyBlowTimer = 15000;
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_combatEvents.Reset();
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_stagingEvents.Reset();
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_volleyStarted = false;
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bool const restoring = _state == PHALANX_STATE_DORMANT && _instance &&
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_instance->GetData(DATA_PHALANX_ACTIVATED) == DONE;
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if (_state != PHALANX_STATE_DORMANT || restoring)
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{
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Activate();
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// An evade already has a home movement. A newly loaded creature needs one,
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// but must not replay the announcement or become friendly again.
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if (restoring)
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me->GetMotionMaster()->MoveTargetedHome();
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}
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else
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{
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me->RestoreFaction();
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me->SetReactState(REACT_AGGRESSIVE);
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}
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}
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void EnterEvadeMode(EvadeReason why = EVADE_REASON_OTHER) override
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{
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// Waypoint movement updates home at each node. Evading during the run
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// must still return to the final guard position.
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if (_state != PHALANX_STATE_DORMANT)
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SetDoorHome();
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ScriptedAI::EnterEvadeMode(why);
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}
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void JustEngagedWith(Unit* /*who*/) override
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{
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_combatEvents.ScheduleEvent(EVENT_PHALANX_THUNDERCLAP, 12s);
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_combatEvents.ScheduleEvent(EVENT_PHALANX_MIGHTY_BLOW, 15s);
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}
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void PathEndReached(uint32 pathId) override
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{
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if (pathId == PATH_PHALANX_DOOR && _state == PHALANX_STATE_MOVING_TO_DOOR)
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{
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Activate();
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// Zero-delay waypoints do not apply their facing; the sniff turns him after arrival.
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me->SetFacingTo(me->GetHomePosition().GetOrientation());
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}
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}
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void DoAction(int32 action) override
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{
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if (action == ACTION_PHALANX_START_ACTIVATION && _state == PHALANX_STATE_DORMANT)
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StartActivation();
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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// Preserve the existing Plugger activation hook.
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if (_state == PHALANX_STATE_DORMANT && me->GetFaction() == FACTION_MONSTER)
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StartActivation();
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_stagingEvents.Update(diff);
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while (uint32 eventId = _stagingEvents.ExecuteEvent())
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{
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if (eventId == EVENT_PHALANX_YELL)
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Talk(SAY_PHALANX_AGGRO);
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else if (eventId == EVENT_PHALANX_FINISH_MOVEMENT)
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{
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// A blocked route must not leave him permanently passive or teleport him.
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Activate();
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}
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}
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if (_state != PHALANX_STATE_ACTIVE || !UpdateVictim())
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return;
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if (_thunderClapTimer <= diff)
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{
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DoCastVictim(SPELL_THUNDERCLAP);
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_thunderClapTimer = 10000;
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}
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else _thunderClapTimer -= diff;
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_combatEvents.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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if (HealthBelowPct(51))
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if (!_volleyStarted && HealthBelowPct(51))
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{
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if (_fireballVolleyTimer <= diff)
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{
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DoCastVictim(SPELL_FIREBALLVOLLEY);
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_fireballVolleyTimer = 15000;
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}
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else _fireballVolleyTimer -= diff;
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_volleyStarted = true;
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_combatEvents.ScheduleEvent(EVENT_PHALANX_FIREBALL_VOLLEY, 1ms);
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}
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if (_mightyBlowTimer <= diff)
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while (uint32 eventId = _combatEvents.ExecuteEvent())
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{
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DoCastVictim(SPELL_MIGHTYBLOW);
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_mightyBlowTimer = 10000;
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switch (eventId)
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{
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case EVENT_PHALANX_THUNDERCLAP:
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_combatEvents.ScheduleEvent(eventId,
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DoCastSelf(SPELL_THUNDERCLAP) == SPELL_CAST_OK ? 10s : 500ms);
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break;
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case EVENT_PHALANX_MIGHTY_BLOW:
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_combatEvents.ScheduleEvent(eventId,
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DoCastVictim(SPELL_MIGHTYBLOW) == SPELL_CAST_OK ? 10s : 500ms);
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break;
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case EVENT_PHALANX_FIREBALL_VOLLEY:
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_combatEvents.ScheduleEvent(eventId,
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HealthBelowPct(51) && DoCastSelf(SPELL_FIREBALLVOLLEY) == SPELL_CAST_OK ? 10s : 500ms);
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break;
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}
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}
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else _mightyBlowTimer -= diff;
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DoMeleeAttackIfReady();
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}
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private:
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uint32 _thunderClapTimer;
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uint32 _fireballVolleyTimer;
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uint32 _mightyBlowTimer;
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void SetDoorHome()
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{
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if (WaypointPath const* path = sWaypointMgr->GetPath(PATH_PHALANX_DOOR); path && !path->Nodes.empty())
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{
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WaypointNode const& node = path->Nodes.back();
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me->SetHomePosition(node.X, node.Y, node.Z, node.Orientation.value_or(me->GetOrientation()));
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}
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}
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void StartActivation()
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{
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_state = PHALANX_STATE_MOVING_TO_DOOR;
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SetDoorHome();
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if (_instance)
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_instance->SetData(DATA_PHALANX_ACTIVATED, DONE);
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// The sniff retains interaction during staging, changes faction on arrival,
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// and announces the event shortly after starting the run.
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me->SetReactState(REACT_PASSIVE);
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me->SetWalk(false);
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me->GetMotionMaster()->MoveWaypoint(PATH_PHALANX_DOOR, false);
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_stagingEvents.ScheduleEvent(EVENT_PHALANX_YELL, 200ms);
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_stagingEvents.ScheduleEvent(EVENT_PHALANX_FINISH_MOVEMENT, 15s);
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}
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void Activate()
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{
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_state = PHALANX_STATE_ACTIVE;
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_stagingEvents.CancelEvent(EVENT_PHALANX_FINISH_MOVEMENT);
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SetDoorHome();
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me->SetFaction(FACTION_PHALANX_HOSTILE);
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me->SetReactState(REACT_AGGRESSIVE);
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}
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InstanceScript* _instance;
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PhalanxStates _state;
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EventMap _stagingEvents;
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EventMap _combatEvents;
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bool _volleyStarted;
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};
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// npc_rocknot
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enum RocknotSays
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{
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SAY_GOT_BEER = 0
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};
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enum RocknotSpells
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{
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SPELL_DRUNKEN_RAGE = 14872
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SAY_GOT_BEER = 0,
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SAY_MORE_ALE = 1,
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SAY_FIRST_EMPTY = 2,
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SAY_SECOND_EMPTY = 3,
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SAY_ALE = 4
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};
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enum RocknotQuests
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@@ -471,118 +611,246 @@ enum RocknotQuests
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QUEST_ALE = 4295
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};
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enum RocknotEvents
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{
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EVENT_ROCKNOT_MORE_ALE = 1,
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EVENT_ROCKNOT_PUNCH,
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EVENT_ROCKNOT_SECOND_KEG,
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EVENT_ROCKNOT_FINAL_KEG,
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EVENT_ROCKNOT_ALE,
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EVENT_ROCKNOT_BREAK_KEG,
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EVENT_ROCKNOT_BAR_REACTION,
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EVENT_ROCKNOT_RECOVER
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};
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enum RocknotPaths
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{
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PATH_ROCKNOT_ALE = 95030
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};
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enum RocknotPoints
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{
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POINT_ROCKNOT_FIRST_KEG = 3,
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POINT_ROCKNOT_LEAVE_FIRST_KEG = 4,
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POINT_ROCKNOT_SECOND_KEG = 5,
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POINT_ROCKNOT_LEAVE_SECOND_KEG = 6,
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POINT_ROCKNOT_FINAL_KEG = 8
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};
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struct npc_rocknot : public npc_escortAI
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{
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npc_rocknot(Creature* creature) : npc_escortAI(creature)
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npc_rocknot(Creature* creature) : npc_escortAI(creature),
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_instance(creature->GetInstanceScript()), _aleComplete(false)
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{
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instance = creature->GetInstanceScript();
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if (WaypointPath const* path = sWaypointMgr->GetPath(PATH_ROCKNOT_ALE))
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for (WaypointNode const& node : path->Nodes)
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AddWaypoint(node.Id, node.X, node.Y, node.Z, node.Delay);
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}
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void Reset() override
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{
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if (HasEscortState(STATE_ESCORT_ESCORTING))
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if (HasEscortState(STATE_ESCORT_ESCORTING) || _aleEventActive)
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return;
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_breakKegTimer = 0;
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_breakDoorTimer = 0;
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_events.Reset();
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me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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me->SetEmoteState(EMOTE_STATE_NONE);
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}
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void sQuestReward(Player* /*player*/, Quest const* quest, uint32 /*opt*/) override
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void JustRespawned() override
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{
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if (!instance)
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bool const restartAleEvent = _aleEventActive && !_aleComplete;
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if (_aleEventActive)
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{
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me->SetHomePosition(_originalPosition);
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me->SetImmuneToNPC(_originalImmuneToNPC);
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me->ReplaceAllNpcFlags(_originalNpcFlags);
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}
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_aleEventActive = false;
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_recovering = false;
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npc_escortAI::JustRespawned();
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// The three ales were already handed in; restart without charging for them again.
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if (restartAleEvent)
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StartAleEvent();
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}
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void JustReachedHome() override
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{
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if (!_recovering || _events.HasTimeUntilEvent(EVENT_ROCKNOT_RECOVER))
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return;
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if (instance->GetData(TYPE_BAR) == DONE || instance->GetData(TYPE_BAR) == SPECIAL)
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_recovering = false;
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_aleEventActive = false;
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me->SetEmoteState(EMOTE_STATE_NONE);
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me->SetFacingTo(_originalPosition.GetOrientation());
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me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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me->SetImmuneToNPC(_originalImmuneToNPC);
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me->ReplaceAllNpcFlags(_originalNpcFlags);
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}
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void sQuestReward(Player* player, Quest const* quest, uint32 /*opt*/) override
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{
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if (!_instance || quest->GetQuestId() != QUEST_ALE)
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return;
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if (quest->GetQuestId() == QUEST_ALE)
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{
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if (instance->GetData(TYPE_BAR) != IN_PROGRESS)
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instance->SetData(TYPE_BAR, IN_PROGRESS);
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if (HasEscortState(STATE_ESCORT_ESCORTING) || _aleEventActive)
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return;
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instance->SetData(TYPE_BAR, SPECIAL);
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//keep track of amount in instance script, returns SPECIAL if amount ok and event in progress
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if (instance->GetData(TYPE_BAR) == SPECIAL)
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{
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// Both captured hand-ins have the drinking emote and acknowledgement.
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me->HandleEmoteCommand(EMOTE_ONESHOT_EAT_NO_SHEATHE);
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Talk(SAY_GOT_BEER);
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me->CastSpell(me, SPELL_DRUNKEN_RAGE, false);
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me->SetWalk(true);
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Start(false);
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}
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}
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// Further quest rewards are allowed after recovery, but cannot restart the completed event.
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if (_aleComplete || _instance->GetData(TYPE_BAR) == DONE || _instance->GetData(TYPE_BAR) == SPECIAL)
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return;
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if (_instance->GetData(TYPE_BAR) != IN_PROGRESS)
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_instance->SetData(TYPE_BAR, IN_PROGRESS);
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_instance->SetData(TYPE_BAR, SPECIAL);
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if (_instance->GetData(TYPE_BAR) != SPECIAL)
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return;
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StartAleEvent();
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// Keep the escort's NPC flags cleared so WotLK rejects further quest interactions.
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CloseGossipMenuFor(player);
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}
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void DoGo(uint32 id, uint32 state)
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void WaypointStart(uint32 pointId) override
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{
|
||||
if (GameObject* go = instance->instance->GetGameObject(instance->GetGuidData(id)))
|
||||
go->SetGoState((GOState)state);
|
||||
if (pointId == POINT_ROCKNOT_LEAVE_FIRST_KEG)
|
||||
{
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION);
|
||||
Talk(SAY_FIRST_EMPTY);
|
||||
}
|
||||
else if (pointId == POINT_ROCKNOT_LEAVE_SECOND_KEG)
|
||||
{
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION);
|
||||
Talk(SAY_SECOND_EMPTY);
|
||||
}
|
||||
}
|
||||
|
||||
using CreatureAI::WaypointReached;
|
||||
void WaypointReached(uint32 waypointId) override
|
||||
void WaypointReached(uint32 pointId) override
|
||||
{
|
||||
switch (waypointId)
|
||||
switch (pointId)
|
||||
{
|
||||
case 1:
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_KICK);
|
||||
case POINT_ROCKNOT_FIRST_KEG:
|
||||
_events.ScheduleEvent(EVENT_ROCKNOT_PUNCH, 1500ms);
|
||||
_events.ScheduleEvent(EVENT_ROCKNOT_PUNCH, 3100ms);
|
||||
break;
|
||||
case 2:
|
||||
case POINT_ROCKNOT_SECOND_KEG:
|
||||
_events.ScheduleEvent(EVENT_ROCKNOT_SECOND_KEG, 1500ms);
|
||||
break;
|
||||
case POINT_ROCKNOT_FINAL_KEG:
|
||||
// Evade must return to the keg while the final sequence is still running.
|
||||
me->SetHomePosition(me->GetPosition());
|
||||
SetEscortPaused(true);
|
||||
_events.ScheduleEvent(EVENT_ROCKNOT_FINAL_KEG, 300ms);
|
||||
_events.ScheduleEvent(EVENT_ROCKNOT_PUNCH, 1900ms);
|
||||
_events.ScheduleEvent(EVENT_ROCKNOT_PUNCH, 3500ms);
|
||||
_events.ScheduleEvent(EVENT_ROCKNOT_ALE, 3700ms);
|
||||
_events.ScheduleEvent(EVENT_ROCKNOT_BREAK_KEG, 5100ms);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateEscortAI(uint32 diff) override
|
||||
{
|
||||
_events.Update(diff);
|
||||
while (uint32 eventId = _events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_ROCKNOT_MORE_ALE:
|
||||
Talk(SAY_MORE_ALE);
|
||||
break;
|
||||
case EVENT_ROCKNOT_PUNCH:
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_ATTACK_UNARMED);
|
||||
break;
|
||||
case 3:
|
||||
case EVENT_ROCKNOT_SECOND_KEG:
|
||||
me->SetFacingTo(2.0769417f);
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_ATTACK_UNARMED);
|
||||
break;
|
||||
case 4:
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_KICK);
|
||||
case EVENT_ROCKNOT_FINAL_KEG:
|
||||
me->SetFacingTo(2.443461f);
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_ATTACK_UNARMED);
|
||||
break;
|
||||
case 5:
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_KICK);
|
||||
_breakKegTimer = 2000;
|
||||
case EVENT_ROCKNOT_ALE:
|
||||
Talk(SAY_ALE);
|
||||
break;
|
||||
case EVENT_ROCKNOT_BREAK_KEG:
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_ATTACK_UNARMED);
|
||||
me->SetEmoteState(EMOTE_STATE_WORK_SHEATHED);
|
||||
if (GameObject* keg = GetBarObject(DATA_GO_BAR_KEG))
|
||||
keg->SetGoState(GO_STATE_ACTIVE);
|
||||
|
||||
// Start both animations together; the trap and Phalanx react after the cork hits.
|
||||
if (GameObject* door = GetBarObject(DATA_GO_BAR_DOOR))
|
||||
door->SetGoState(GO_STATE_ACTIVE_ALTERNATIVE);
|
||||
|
||||
_events.ScheduleEvent(EVENT_ROCKNOT_BAR_REACTION, 7s);
|
||||
break;
|
||||
case EVENT_ROCKNOT_BAR_REACTION:
|
||||
if (GameObject* trap = GetBarObject(DATA_GO_BAR_KEG_TRAP))
|
||||
trap->Use(me);
|
||||
|
||||
me->SetEmoteState(EMOTE_STATE_STUN);
|
||||
me->SetHomePosition(me->GetPosition());
|
||||
_aleComplete = true;
|
||||
_recovering = true;
|
||||
// Requested recovery delay; not a timing established by the Anniversary sniff.
|
||||
_events.ScheduleEvent(EVENT_ROCKNOT_RECOVER, 15s);
|
||||
if (_instance)
|
||||
{
|
||||
if (Creature* phalanx = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_PHALANX)))
|
||||
phalanx->AI()->DoAction(ACTION_PHALANX_START_ACTIVATION);
|
||||
|
||||
_instance->SetData(TYPE_BAR, DONE);
|
||||
}
|
||||
break;
|
||||
case EVENT_ROCKNOT_RECOVER:
|
||||
RemoveEscortState(STATE_ESCORT_ESCORTING | STATE_ESCORT_RETURNING | STATE_ESCORT_PAUSED);
|
||||
me->SetEmoteState(EMOTE_STATE_NONE);
|
||||
me->SetHomePosition(_originalPosition);
|
||||
// Keep interactions disabled until the home movement restores his position and facing.
|
||||
me->GetMotionMaster()->MoveTargetedHome(true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (_breakKegTimer)
|
||||
{
|
||||
if (_breakKegTimer <= diff)
|
||||
{
|
||||
DoGo(DATA_GO_BAR_KEG, 0);
|
||||
_breakKegTimer = 0;
|
||||
_breakDoorTimer = 1000;
|
||||
}
|
||||
else _breakKegTimer -= diff;
|
||||
}
|
||||
|
||||
if (_breakDoorTimer)
|
||||
{
|
||||
if (_breakDoorTimer <= diff)
|
||||
{
|
||||
DoGo(DATA_GO_BAR_DOOR, 2);
|
||||
DoGo(DATA_GO_BAR_KEG_TRAP, 0); //doesn't work very well, leaving code here for future
|
||||
//spell by trap has effect61, this indicate the bar go hostile
|
||||
|
||||
if (Unit* tmp = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_PHALANX)))
|
||||
tmp->SetFaction(FACTION_MONSTER);
|
||||
|
||||
//for later, this event(s) has alot more to it.
|
||||
//optionally, DONE can trigger bar to go hostile.
|
||||
instance->SetData(TYPE_BAR, DONE);
|
||||
|
||||
_breakDoorTimer = 0;
|
||||
}
|
||||
else _breakDoorTimer -= diff;
|
||||
}
|
||||
|
||||
npc_escortAI::UpdateAI(diff);
|
||||
}
|
||||
|
||||
private:
|
||||
InstanceScript* instance;
|
||||
uint32 _breakKegTimer;
|
||||
uint32 _breakDoorTimer;
|
||||
void StartAleEvent()
|
||||
{
|
||||
_events.Reset();
|
||||
_aleEventActive = true;
|
||||
SetDespawnAtEnd(false);
|
||||
SetDespawnAtFar(false);
|
||||
me->GetRespawnPosition(_originalPosition.m_positionX, _originalPosition.m_positionY,
|
||||
_originalPosition.m_positionZ, &_originalPosition.m_orientation);
|
||||
_originalNpcFlags = me->GetNpcFlags();
|
||||
_originalImmuneToNPC = me->IsImmuneToNPC();
|
||||
me->SetWalk(true);
|
||||
Start(false);
|
||||
// Anniversary 69546 sends Uninteractible when the ale route begins.
|
||||
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
_events.ScheduleEvent(EVENT_ROCKNOT_MORE_ALE, 1500ms);
|
||||
}
|
||||
|
||||
GameObject* GetBarObject(uint32 data) const
|
||||
{
|
||||
return _instance ? _instance->instance->GetGameObject(_instance->GetGuidData(data)) : nullptr;
|
||||
}
|
||||
|
||||
InstanceScript* _instance;
|
||||
EventMap _events;
|
||||
bool _aleComplete;
|
||||
bool _aleEventActive = false;
|
||||
bool _recovering = false;
|
||||
Position _originalPosition;
|
||||
NPCFlags _originalNpcFlags = UNIT_NPC_FLAG_NONE;
|
||||
bool _originalImmuneToNPC = false;
|
||||
};
|
||||
|
||||
void AddSC_blackrock_depths()
|
||||
|
||||
+2
-1
@@ -82,7 +82,8 @@ enum DataTypes
|
||||
DATA_OKTHOR,
|
||||
DATA_TIME_RING_FAIL,
|
||||
DATA_ARENA_MOBS,
|
||||
DATA_ARENA_BOSS
|
||||
DATA_ARENA_BOSS,
|
||||
DATA_PHALANX_ACTIVATED
|
||||
};
|
||||
|
||||
enum Creatures
|
||||
|
||||
+13
-1
@@ -146,6 +146,7 @@ struct instance_blackrock_depths : public InstanceScript
|
||||
uint32 TombEventCounter;
|
||||
uint32 OpenedCoofers;
|
||||
uint32 IronhandCounter;
|
||||
uint32 PhalanxActivationState;
|
||||
|
||||
GuidList ArgelmachAdds;
|
||||
ObjectGuid ArgelmachGUID;
|
||||
@@ -224,6 +225,7 @@ struct instance_blackrock_depths : public InstanceScript
|
||||
tombResetTimer = 0;
|
||||
OpenedCoofers = 0;
|
||||
IronhandCounter = 0;
|
||||
PhalanxActivationState = NOT_STARTED;
|
||||
ArenaSpectators.clear();
|
||||
|
||||
// these are linked to the dungeon and not how many times the arena started.
|
||||
@@ -382,6 +384,8 @@ struct instance_blackrock_depths : public InstanceScript
|
||||
break;
|
||||
case GO_BAR_DOOR:
|
||||
GoBarDoorGUID = go->GetGUID();
|
||||
if (GetData(TYPE_BAR) == DONE)
|
||||
go->SetGoState(GO_STATE_ACTIVE_ALTERNATIVE);
|
||||
break;
|
||||
case GO_TOMB_ENTER:
|
||||
GoTombEnterGUID = go->GetGUID();
|
||||
@@ -669,6 +673,9 @@ struct instance_blackrock_depths : public InstanceScript
|
||||
}
|
||||
break;
|
||||
}
|
||||
case DATA_PHALANX_ACTIVATED:
|
||||
PhalanxActivationState = data;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@@ -679,7 +686,8 @@ struct instance_blackrock_depths : public InstanceScript
|
||||
|
||||
std::ostringstream saveStream;
|
||||
saveStream << encounter[0] << ' ' << encounter[1] << ' ' << encounter[2] << ' '
|
||||
<< encounter[3] << ' ' << encounter[4] << ' ' << encounter[5] << ' ' << GhostKillCount;
|
||||
<< encounter[3] << ' ' << encounter[4] << ' ' << encounter[5] << ' ' << GhostKillCount << ' '
|
||||
<< PhalanxActivationState;
|
||||
|
||||
str_data = saveStream.str();
|
||||
|
||||
@@ -713,6 +721,8 @@ struct instance_blackrock_depths : public InstanceScript
|
||||
return arenaMobsToSpawn;
|
||||
case DATA_ARENA_BOSS:
|
||||
return arenaBossToSpawn;
|
||||
case DATA_PHALANX_ACTIVATED:
|
||||
return PhalanxActivationState;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
@@ -782,6 +792,8 @@ struct instance_blackrock_depths : public InstanceScript
|
||||
std::istringstream loadStream(in);
|
||||
loadStream >> encounter[0] >> encounter[1] >> encounter[2] >> encounter[3]
|
||||
>> encounter[4] >> encounter[5] >> GhostKillCount;
|
||||
if (!(loadStream >> PhalanxActivationState) || PhalanxActivationState != DONE)
|
||||
PhalanxActivationState = NOT_STARTED;
|
||||
|
||||
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
|
||||
if (encounter[i] == IN_PROGRESS)
|
||||
|
||||
Reference in New Issue
Block a user