fix(Scripts/BRD): correct Rocknot ale event and Phalanx staging (#27288)

Co-authored-by: Cala <[email protected]>
Co-authored-by: ratkosrb <[email protected]>
Co-authored-by: sudlud <[email protected]>
Co-authored-by: Ryan Turner <[email protected]>
This commit is contained in:
moostigre
2026-10-05 20:32:03 -03:00
committed by GitHub
co-authored by Cala ratkosrb sudlud Ryan Turner
parent adf7ff3674
commit 7d3f30f805
4 changed files with 428 additions and 115 deletions
@@ -0,0 +1,32 @@
-- Rocknot's Ale and Phalanx: TBC Anniversary 2.5.6 build 69546, 2026-09-06.
-- Corner/door staging originally implemented by Cala in CMaNGOS (563770518af7).
-- The fallback corner facing is from ratkosrb's vMaNGOS spawn update (55ba8c15866c).
UPDATE `creature` SET `position_x` = 847.84796, `position_y` = -230.06673, `position_z` = -43.61398, `orientation` = 1.64061, `VerifiedBuild` = 69546 WHERE `guid` = 46615 AND `id` = 9502;
UPDATE `creature` SET `position_x` = 891.1985, `position_y` = -197.924, `position_z` = -43.620373, `orientation` = 3.2114058, `VerifiedBuild` = 69546 WHERE `guid` = 46614 AND `id` = 9503;
-- The first spline is replaced while running. Keep its turn and the final stop;
-- intermediate navigation points are generated by the server's movement maps.
DELETE FROM `waypoint_data` WHERE `id` = 95020;
INSERT INTO `waypoint_data` (`id`, `point`, `position_x`, `position_y`, `position_z`, `orientation`, `velocity`, `delay`, `smoothTransition`, `move_type`, `action`, `action_chance`, `wpguid`) VALUES
(95020, 1, 865.3834, -219.31128, -43.7037, NULL, 8, 0, 0, 1, 0, 100, 0),
(95020, 2, 867.29456, -222.6452, -43.72592, 2.0071287, 8, 0, 0, 1, 0, 100, 0);
DELETE FROM `script_waypoint` WHERE `entry` = 9503;
-- Positions on the captured route, with waits at the three actual keg stops.
-- Redirected spline endpoints that Rocknot never reaches are not additional stops.
DELETE FROM `waypoint_data` WHERE `id` = 95030;
INSERT INTO `waypoint_data` (`id`, `point`, `position_x`, `position_y`, `position_z`, `orientation`, `velocity`, `delay`, `smoothTransition`, `move_type`, `action`, `action_chance`, `wpguid`) VALUES
(95030, 1, 884.94965, -193.1537, -43.7037, NULL, 0, 0, 0, 0, 0, 100, 0),
(95030, 2, 879.8619, -189.96124, -43.703705, NULL, 0, 0, 0, 0, 0, 100, 0),
(95030, 3, 871.6734, -185.76802, -43.70371, NULL, 0, 4700, 0, 0, 0, 100, 0),
(95030, 4, 867.2741, -190.41896, -43.70371, NULL, 0, 0, 0, 0, 0, 100, 0),
(95030, 5, 860.8991, -191.71492, -43.703705, NULL, 0, 3100, 0, 0, 0, 100, 0),
(95030, 6, 858.04724, -193.25536, -43.703705, NULL, 0, 0, 0, 0, 0, 100, 0),
(95030, 7, 855.1874, -194.80013, -43.703705, NULL, 0, 0, 0, 0, 0, 100, 0),
(95030, 8, 851.37866, -196.69437, -43.703705, NULL, 0, 0, 0, 0, 0, 100, 0);
DELETE FROM `creature_text` WHERE `CreatureID` = 9502 AND `GroupID` = 0;
INSERT INTO `creature_text` (`CreatureID`, `GroupID`, `ID`, `Text`, `Type`, `Language`, `Probability`, `Emote`, `Duration`, `Sound`, `BroadcastTextId`, `TextRange`, `comment`) VALUES
(9502, 0, 0, 'Violence! Property damage! None shall pass!!', 14, 0, 100, 0, 0, 0, 5300, 0, 'Phalanx - Door announcement');
UPDATE `creature_text` SET `Text` = 'I want more ale! Give me more ale!' WHERE `CreatureID` = 9503 AND `GroupID` = 1 AND `ID` = 0;
@@ -25,6 +25,7 @@
#include "ScriptedCreature.h"
#include "ScriptedEscortAI.h"
#include "ScriptedGossip.h"
#include "WaypointMgr.h"
enum IronhandData
{
@@ -399,71 +400,210 @@ struct npc_grimstone : public npc_escortAI
};
// npc_phalanx
// Cala's CMaNGOS Grim Guzzler rework established the corner/door staging:
// https://github.com/cmangos/mangos-wotlk/commit/563770518af7
// The route and spell IDs below are checked against Anniversary build 69546.
enum PhalanxSpells
{
SPELL_THUNDERCLAP = 8732,
SPELL_FIREBALLVOLLEY = 22425,
SPELL_THUNDERCLAP = 15588,
SPELL_FIREBALLVOLLEY = 15285,
SPELL_MIGHTYBLOW = 14099
};
enum PhalanxTexts
{
SAY_PHALANX_AGGRO = 0
};
enum PhalanxActions
{
ACTION_PHALANX_START_ACTIVATION = 1
};
enum PhalanxEvents
{
EVENT_PHALANX_YELL = 1,
EVENT_PHALANX_FINISH_MOVEMENT,
EVENT_PHALANX_THUNDERCLAP,
EVENT_PHALANX_MIGHTY_BLOW,
EVENT_PHALANX_FIREBALL_VOLLEY
};
enum PhalanxStates
{
PHALANX_STATE_DORMANT,
PHALANX_STATE_MOVING_TO_DOOR,
PHALANX_STATE_ACTIVE
};
enum PhalanxData
{
PATH_PHALANX_DOOR = 95020,
FACTION_PHALANX_HOSTILE = 54
};
struct npc_phalanx : public ScriptedAI
{
npc_phalanx(Creature* creature) : ScriptedAI(creature) { }
npc_phalanx(Creature* creature) : ScriptedAI(creature),
_instance(creature->GetInstanceScript()), _state(PHALANX_STATE_DORMANT), _volleyStarted(false) { }
void Reset() override
{
_thunderClapTimer = 12000;
_fireballVolleyTimer = 0;
_mightyBlowTimer = 15000;
_combatEvents.Reset();
_stagingEvents.Reset();
_volleyStarted = false;
bool const restoring = _state == PHALANX_STATE_DORMANT && _instance &&
_instance->GetData(DATA_PHALANX_ACTIVATED) == DONE;
if (_state != PHALANX_STATE_DORMANT || restoring)
{
Activate();
// An evade already has a home movement. A newly loaded creature needs one,
// but must not replay the announcement or become friendly again.
if (restoring)
me->GetMotionMaster()->MoveTargetedHome();
}
else
{
me->RestoreFaction();
me->SetReactState(REACT_AGGRESSIVE);
}
}
void EnterEvadeMode(EvadeReason why = EVADE_REASON_OTHER) override
{
// Waypoint movement updates home at each node. Evading during the run
// must still return to the final guard position.
if (_state != PHALANX_STATE_DORMANT)
SetDoorHome();
ScriptedAI::EnterEvadeMode(why);
}
void JustEngagedWith(Unit* /*who*/) override
{
_combatEvents.ScheduleEvent(EVENT_PHALANX_THUNDERCLAP, 12s);
_combatEvents.ScheduleEvent(EVENT_PHALANX_MIGHTY_BLOW, 15s);
}
void PathEndReached(uint32 pathId) override
{
if (pathId == PATH_PHALANX_DOOR && _state == PHALANX_STATE_MOVING_TO_DOOR)
{
Activate();
// Zero-delay waypoints do not apply their facing; the sniff turns him after arrival.
me->SetFacingTo(me->GetHomePosition().GetOrientation());
}
}
void DoAction(int32 action) override
{
if (action == ACTION_PHALANX_START_ACTIVATION && _state == PHALANX_STATE_DORMANT)
StartActivation();
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
// Preserve the existing Plugger activation hook.
if (_state == PHALANX_STATE_DORMANT && me->GetFaction() == FACTION_MONSTER)
StartActivation();
_stagingEvents.Update(diff);
while (uint32 eventId = _stagingEvents.ExecuteEvent())
{
if (eventId == EVENT_PHALANX_YELL)
Talk(SAY_PHALANX_AGGRO);
else if (eventId == EVENT_PHALANX_FINISH_MOVEMENT)
{
// A blocked route must not leave him permanently passive or teleport him.
Activate();
}
}
if (_state != PHALANX_STATE_ACTIVE || !UpdateVictim())
return;
if (_thunderClapTimer <= diff)
{
DoCastVictim(SPELL_THUNDERCLAP);
_thunderClapTimer = 10000;
}
else _thunderClapTimer -= diff;
_combatEvents.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
if (HealthBelowPct(51))
if (!_volleyStarted && HealthBelowPct(51))
{
if (_fireballVolleyTimer <= diff)
{
DoCastVictim(SPELL_FIREBALLVOLLEY);
_fireballVolleyTimer = 15000;
}
else _fireballVolleyTimer -= diff;
_volleyStarted = true;
_combatEvents.ScheduleEvent(EVENT_PHALANX_FIREBALL_VOLLEY, 1ms);
}
if (_mightyBlowTimer <= diff)
while (uint32 eventId = _combatEvents.ExecuteEvent())
{
DoCastVictim(SPELL_MIGHTYBLOW);
_mightyBlowTimer = 10000;
switch (eventId)
{
case EVENT_PHALANX_THUNDERCLAP:
_combatEvents.ScheduleEvent(eventId,
DoCastSelf(SPELL_THUNDERCLAP) == SPELL_CAST_OK ? 10s : 500ms);
break;
case EVENT_PHALANX_MIGHTY_BLOW:
_combatEvents.ScheduleEvent(eventId,
DoCastVictim(SPELL_MIGHTYBLOW) == SPELL_CAST_OK ? 10s : 500ms);
break;
case EVENT_PHALANX_FIREBALL_VOLLEY:
_combatEvents.ScheduleEvent(eventId,
HealthBelowPct(51) && DoCastSelf(SPELL_FIREBALLVOLLEY) == SPELL_CAST_OK ? 10s : 500ms);
break;
}
}
else _mightyBlowTimer -= diff;
DoMeleeAttackIfReady();
}
private:
uint32 _thunderClapTimer;
uint32 _fireballVolleyTimer;
uint32 _mightyBlowTimer;
void SetDoorHome()
{
if (WaypointPath const* path = sWaypointMgr->GetPath(PATH_PHALANX_DOOR); path && !path->Nodes.empty())
{
WaypointNode const& node = path->Nodes.back();
me->SetHomePosition(node.X, node.Y, node.Z, node.Orientation.value_or(me->GetOrientation()));
}
}
void StartActivation()
{
_state = PHALANX_STATE_MOVING_TO_DOOR;
SetDoorHome();
if (_instance)
_instance->SetData(DATA_PHALANX_ACTIVATED, DONE);
// The sniff retains interaction during staging, changes faction on arrival,
// and announces the event shortly after starting the run.
me->SetReactState(REACT_PASSIVE);
me->SetWalk(false);
me->GetMotionMaster()->MoveWaypoint(PATH_PHALANX_DOOR, false);
_stagingEvents.ScheduleEvent(EVENT_PHALANX_YELL, 200ms);
_stagingEvents.ScheduleEvent(EVENT_PHALANX_FINISH_MOVEMENT, 15s);
}
void Activate()
{
_state = PHALANX_STATE_ACTIVE;
_stagingEvents.CancelEvent(EVENT_PHALANX_FINISH_MOVEMENT);
SetDoorHome();
me->SetFaction(FACTION_PHALANX_HOSTILE);
me->SetReactState(REACT_AGGRESSIVE);
}
InstanceScript* _instance;
PhalanxStates _state;
EventMap _stagingEvents;
EventMap _combatEvents;
bool _volleyStarted;
};
// npc_rocknot
enum RocknotSays
{
SAY_GOT_BEER = 0
};
enum RocknotSpells
{
SPELL_DRUNKEN_RAGE = 14872
SAY_GOT_BEER = 0,
SAY_MORE_ALE = 1,
SAY_FIRST_EMPTY = 2,
SAY_SECOND_EMPTY = 3,
SAY_ALE = 4
};
enum RocknotQuests
@@ -471,118 +611,246 @@ enum RocknotQuests
QUEST_ALE = 4295
};
enum RocknotEvents
{
EVENT_ROCKNOT_MORE_ALE = 1,
EVENT_ROCKNOT_PUNCH,
EVENT_ROCKNOT_SECOND_KEG,
EVENT_ROCKNOT_FINAL_KEG,
EVENT_ROCKNOT_ALE,
EVENT_ROCKNOT_BREAK_KEG,
EVENT_ROCKNOT_BAR_REACTION,
EVENT_ROCKNOT_RECOVER
};
enum RocknotPaths
{
PATH_ROCKNOT_ALE = 95030
};
enum RocknotPoints
{
POINT_ROCKNOT_FIRST_KEG = 3,
POINT_ROCKNOT_LEAVE_FIRST_KEG = 4,
POINT_ROCKNOT_SECOND_KEG = 5,
POINT_ROCKNOT_LEAVE_SECOND_KEG = 6,
POINT_ROCKNOT_FINAL_KEG = 8
};
struct npc_rocknot : public npc_escortAI
{
npc_rocknot(Creature* creature) : npc_escortAI(creature)
npc_rocknot(Creature* creature) : npc_escortAI(creature),
_instance(creature->GetInstanceScript()), _aleComplete(false)
{
instance = creature->GetInstanceScript();
if (WaypointPath const* path = sWaypointMgr->GetPath(PATH_ROCKNOT_ALE))
for (WaypointNode const& node : path->Nodes)
AddWaypoint(node.Id, node.X, node.Y, node.Z, node.Delay);
}
void Reset() override
{
if (HasEscortState(STATE_ESCORT_ESCORTING))
if (HasEscortState(STATE_ESCORT_ESCORTING) || _aleEventActive)
return;
_breakKegTimer = 0;
_breakDoorTimer = 0;
_events.Reset();
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetEmoteState(EMOTE_STATE_NONE);
}
void sQuestReward(Player* /*player*/, Quest const* quest, uint32 /*opt*/) override
void JustRespawned() override
{
if (!instance)
bool const restartAleEvent = _aleEventActive && !_aleComplete;
if (_aleEventActive)
{
me->SetHomePosition(_originalPosition);
me->SetImmuneToNPC(_originalImmuneToNPC);
me->ReplaceAllNpcFlags(_originalNpcFlags);
}
_aleEventActive = false;
_recovering = false;
npc_escortAI::JustRespawned();
// The three ales were already handed in; restart without charging for them again.
if (restartAleEvent)
StartAleEvent();
}
void JustReachedHome() override
{
if (!_recovering || _events.HasTimeUntilEvent(EVENT_ROCKNOT_RECOVER))
return;
if (instance->GetData(TYPE_BAR) == DONE || instance->GetData(TYPE_BAR) == SPECIAL)
_recovering = false;
_aleEventActive = false;
me->SetEmoteState(EMOTE_STATE_NONE);
me->SetFacingTo(_originalPosition.GetOrientation());
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetImmuneToNPC(_originalImmuneToNPC);
me->ReplaceAllNpcFlags(_originalNpcFlags);
}
void sQuestReward(Player* player, Quest const* quest, uint32 /*opt*/) override
{
if (!_instance || quest->GetQuestId() != QUEST_ALE)
return;
if (quest->GetQuestId() == QUEST_ALE)
{
if (instance->GetData(TYPE_BAR) != IN_PROGRESS)
instance->SetData(TYPE_BAR, IN_PROGRESS);
if (HasEscortState(STATE_ESCORT_ESCORTING) || _aleEventActive)
return;
instance->SetData(TYPE_BAR, SPECIAL);
//keep track of amount in instance script, returns SPECIAL if amount ok and event in progress
if (instance->GetData(TYPE_BAR) == SPECIAL)
{
// Both captured hand-ins have the drinking emote and acknowledgement.
me->HandleEmoteCommand(EMOTE_ONESHOT_EAT_NO_SHEATHE);
Talk(SAY_GOT_BEER);
me->CastSpell(me, SPELL_DRUNKEN_RAGE, false);
me->SetWalk(true);
Start(false);
}
}
// Further quest rewards are allowed after recovery, but cannot restart the completed event.
if (_aleComplete || _instance->GetData(TYPE_BAR) == DONE || _instance->GetData(TYPE_BAR) == SPECIAL)
return;
if (_instance->GetData(TYPE_BAR) != IN_PROGRESS)
_instance->SetData(TYPE_BAR, IN_PROGRESS);
_instance->SetData(TYPE_BAR, SPECIAL);
if (_instance->GetData(TYPE_BAR) != SPECIAL)
return;
StartAleEvent();
// Keep the escort's NPC flags cleared so WotLK rejects further quest interactions.
CloseGossipMenuFor(player);
}
void DoGo(uint32 id, uint32 state)
void WaypointStart(uint32 pointId) override
{
if (GameObject* go = instance->instance->GetGameObject(instance->GetGuidData(id)))
go->SetGoState((GOState)state);
if (pointId == POINT_ROCKNOT_LEAVE_FIRST_KEG)
{
me->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION);
Talk(SAY_FIRST_EMPTY);
}
else if (pointId == POINT_ROCKNOT_LEAVE_SECOND_KEG)
{
me->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION);
Talk(SAY_SECOND_EMPTY);
}
}
using CreatureAI::WaypointReached;
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 pointId) override
{
switch (waypointId)
switch (pointId)
{
case 1:
me->HandleEmoteCommand(EMOTE_ONESHOT_KICK);
case POINT_ROCKNOT_FIRST_KEG:
_events.ScheduleEvent(EVENT_ROCKNOT_PUNCH, 1500ms);
_events.ScheduleEvent(EVENT_ROCKNOT_PUNCH, 3100ms);
break;
case 2:
case POINT_ROCKNOT_SECOND_KEG:
_events.ScheduleEvent(EVENT_ROCKNOT_SECOND_KEG, 1500ms);
break;
case POINT_ROCKNOT_FINAL_KEG:
// Evade must return to the keg while the final sequence is still running.
me->SetHomePosition(me->GetPosition());
SetEscortPaused(true);
_events.ScheduleEvent(EVENT_ROCKNOT_FINAL_KEG, 300ms);
_events.ScheduleEvent(EVENT_ROCKNOT_PUNCH, 1900ms);
_events.ScheduleEvent(EVENT_ROCKNOT_PUNCH, 3500ms);
_events.ScheduleEvent(EVENT_ROCKNOT_ALE, 3700ms);
_events.ScheduleEvent(EVENT_ROCKNOT_BREAK_KEG, 5100ms);
break;
}
}
void UpdateEscortAI(uint32 diff) override
{
_events.Update(diff);
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_ROCKNOT_MORE_ALE:
Talk(SAY_MORE_ALE);
break;
case EVENT_ROCKNOT_PUNCH:
me->HandleEmoteCommand(EMOTE_ONESHOT_ATTACK_UNARMED);
break;
case 3:
case EVENT_ROCKNOT_SECOND_KEG:
me->SetFacingTo(2.0769417f);
me->HandleEmoteCommand(EMOTE_ONESHOT_ATTACK_UNARMED);
break;
case 4:
me->HandleEmoteCommand(EMOTE_ONESHOT_KICK);
case EVENT_ROCKNOT_FINAL_KEG:
me->SetFacingTo(2.443461f);
me->HandleEmoteCommand(EMOTE_ONESHOT_ATTACK_UNARMED);
break;
case 5:
me->HandleEmoteCommand(EMOTE_ONESHOT_KICK);
_breakKegTimer = 2000;
case EVENT_ROCKNOT_ALE:
Talk(SAY_ALE);
break;
case EVENT_ROCKNOT_BREAK_KEG:
me->HandleEmoteCommand(EMOTE_ONESHOT_ATTACK_UNARMED);
me->SetEmoteState(EMOTE_STATE_WORK_SHEATHED);
if (GameObject* keg = GetBarObject(DATA_GO_BAR_KEG))
keg->SetGoState(GO_STATE_ACTIVE);
// Start both animations together; the trap and Phalanx react after the cork hits.
if (GameObject* door = GetBarObject(DATA_GO_BAR_DOOR))
door->SetGoState(GO_STATE_ACTIVE_ALTERNATIVE);
_events.ScheduleEvent(EVENT_ROCKNOT_BAR_REACTION, 7s);
break;
case EVENT_ROCKNOT_BAR_REACTION:
if (GameObject* trap = GetBarObject(DATA_GO_BAR_KEG_TRAP))
trap->Use(me);
me->SetEmoteState(EMOTE_STATE_STUN);
me->SetHomePosition(me->GetPosition());
_aleComplete = true;
_recovering = true;
// Requested recovery delay; not a timing established by the Anniversary sniff.
_events.ScheduleEvent(EVENT_ROCKNOT_RECOVER, 15s);
if (_instance)
{
if (Creature* phalanx = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_PHALANX)))
phalanx->AI()->DoAction(ACTION_PHALANX_START_ACTIVATION);
_instance->SetData(TYPE_BAR, DONE);
}
break;
case EVENT_ROCKNOT_RECOVER:
RemoveEscortState(STATE_ESCORT_ESCORTING | STATE_ESCORT_RETURNING | STATE_ESCORT_PAUSED);
me->SetEmoteState(EMOTE_STATE_NONE);
me->SetHomePosition(_originalPosition);
// Keep interactions disabled until the home movement restores his position and facing.
me->GetMotionMaster()->MoveTargetedHome(true);
break;
}
}
void UpdateAI(uint32 diff) override
{
if (_breakKegTimer)
{
if (_breakKegTimer <= diff)
{
DoGo(DATA_GO_BAR_KEG, 0);
_breakKegTimer = 0;
_breakDoorTimer = 1000;
}
else _breakKegTimer -= diff;
}
if (_breakDoorTimer)
{
if (_breakDoorTimer <= diff)
{
DoGo(DATA_GO_BAR_DOOR, 2);
DoGo(DATA_GO_BAR_KEG_TRAP, 0); //doesn't work very well, leaving code here for future
//spell by trap has effect61, this indicate the bar go hostile
if (Unit* tmp = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_PHALANX)))
tmp->SetFaction(FACTION_MONSTER);
//for later, this event(s) has alot more to it.
//optionally, DONE can trigger bar to go hostile.
instance->SetData(TYPE_BAR, DONE);
_breakDoorTimer = 0;
}
else _breakDoorTimer -= diff;
}
npc_escortAI::UpdateAI(diff);
}
private:
InstanceScript* instance;
uint32 _breakKegTimer;
uint32 _breakDoorTimer;
void StartAleEvent()
{
_events.Reset();
_aleEventActive = true;
SetDespawnAtEnd(false);
SetDespawnAtFar(false);
me->GetRespawnPosition(_originalPosition.m_positionX, _originalPosition.m_positionY,
_originalPosition.m_positionZ, &_originalPosition.m_orientation);
_originalNpcFlags = me->GetNpcFlags();
_originalImmuneToNPC = me->IsImmuneToNPC();
me->SetWalk(true);
Start(false);
// Anniversary 69546 sends Uninteractible when the ale route begins.
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
_events.ScheduleEvent(EVENT_ROCKNOT_MORE_ALE, 1500ms);
}
GameObject* GetBarObject(uint32 data) const
{
return _instance ? _instance->instance->GetGameObject(_instance->GetGuidData(data)) : nullptr;
}
InstanceScript* _instance;
EventMap _events;
bool _aleComplete;
bool _aleEventActive = false;
bool _recovering = false;
Position _originalPosition;
NPCFlags _originalNpcFlags = UNIT_NPC_FLAG_NONE;
bool _originalImmuneToNPC = false;
};
void AddSC_blackrock_depths()
@@ -82,7 +82,8 @@ enum DataTypes
DATA_OKTHOR,
DATA_TIME_RING_FAIL,
DATA_ARENA_MOBS,
DATA_ARENA_BOSS
DATA_ARENA_BOSS,
DATA_PHALANX_ACTIVATED
};
enum Creatures
@@ -146,6 +146,7 @@ struct instance_blackrock_depths : public InstanceScript
uint32 TombEventCounter;
uint32 OpenedCoofers;
uint32 IronhandCounter;
uint32 PhalanxActivationState;
GuidList ArgelmachAdds;
ObjectGuid ArgelmachGUID;
@@ -224,6 +225,7 @@ struct instance_blackrock_depths : public InstanceScript
tombResetTimer = 0;
OpenedCoofers = 0;
IronhandCounter = 0;
PhalanxActivationState = NOT_STARTED;
ArenaSpectators.clear();
// these are linked to the dungeon and not how many times the arena started.
@@ -382,6 +384,8 @@ struct instance_blackrock_depths : public InstanceScript
break;
case GO_BAR_DOOR:
GoBarDoorGUID = go->GetGUID();
if (GetData(TYPE_BAR) == DONE)
go->SetGoState(GO_STATE_ACTIVE_ALTERNATIVE);
break;
case GO_TOMB_ENTER:
GoTombEnterGUID = go->GetGUID();
@@ -669,6 +673,9 @@ struct instance_blackrock_depths : public InstanceScript
}
break;
}
case DATA_PHALANX_ACTIVATED:
PhalanxActivationState = data;
break;
default:
break;
}
@@ -679,7 +686,8 @@ struct instance_blackrock_depths : public InstanceScript
std::ostringstream saveStream;
saveStream << encounter[0] << ' ' << encounter[1] << ' ' << encounter[2] << ' '
<< encounter[3] << ' ' << encounter[4] << ' ' << encounter[5] << ' ' << GhostKillCount;
<< encounter[3] << ' ' << encounter[4] << ' ' << encounter[5] << ' ' << GhostKillCount << ' '
<< PhalanxActivationState;
str_data = saveStream.str();
@@ -713,6 +721,8 @@ struct instance_blackrock_depths : public InstanceScript
return arenaMobsToSpawn;
case DATA_ARENA_BOSS:
return arenaBossToSpawn;
case DATA_PHALANX_ACTIVATED:
return PhalanxActivationState;
}
return 0;
}
@@ -782,6 +792,8 @@ struct instance_blackrock_depths : public InstanceScript
std::istringstream loadStream(in);
loadStream >> encounter[0] >> encounter[1] >> encounter[2] >> encounter[3]
>> encounter[4] >> encounter[5] >> GhostKillCount;
if (!(loadStream >> PhalanxActivationState) || PhalanxActivationState != DONE)
PhalanxActivationState = NOT_STARTED;
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
if (encounter[i] == IN_PROGRESS)