diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 506b722349..15265050a6 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -307,7 +307,7 @@ bool Map::AddToMap(T* obj, bool checkTransport) if (obj->IsInWorld()) { ASSERT(obj->IsInGrid()); - obj->UpdateObjectVisibilityOnCreate(); + obj->UpdateObjectVisibility(true); return true; } @@ -344,7 +344,7 @@ bool Map::AddToMap(T* obj, bool checkTransport) //something, such as vehicle, needs to be update immediately //also, trigger needs to cast spell, if not update, cannot see visual - obj->UpdateObjectVisibility(true); + obj->UpdateObjectVisibilityOnCreate(); // Post-visibility so accessories seat after the vehicle's create packet reaches clients. if (obj->IsCreature())