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fix(Scripts/Ulduar): fix Mimiron's Laser Barrage visual rotation and wipe desync (#27555)
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@@ -446,8 +446,6 @@ struct boss_mimiron : public BossAI
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case EVENT_BERSERK:
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case EVENT_BERSERK:
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_berserk = true;
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_berserk = true;
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Talk(SAY_BERSERK);
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Talk(SAY_BERSERK);
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if (_hardmode)
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me->SummonCreature(33576, 2744.78f, 2569.47f, 364.32f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 120000);
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events.ScheduleEvent(EVENT_BERSERK_2, 0ms);
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events.ScheduleEvent(EVENT_BERSERK_2, 0ms);
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break;
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break;
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case EVENT_BERSERK_2:
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case EVENT_BERSERK_2:
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@@ -737,7 +735,6 @@ struct boss_mimiron : public BossAI
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me->GetMotionMaster()->Clear();
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me->GetMotionMaster()->Clear();
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summons.DoAction(DO_DESPAWN_SUMMONS);
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summons.DoAction(DO_DESPAWN_SUMMONS);
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summons.DespawnEntry(NPC_FLAMES_INITIAL);
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summons.DespawnEntry(NPC_FLAMES_INITIAL);
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summons.DespawnEntry(33576);
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me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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