fix(Scripts/Ulduar): fix Mimiron's Laser Barrage visual rotation and wipe desync (#27555)

This commit is contained in:
AlsoNotMehh
2026-09-09 03:54:06 -03:00
committed by GitHub
parent 301401c9da
commit 19d398159a
@@ -446,8 +446,6 @@ struct boss_mimiron : public BossAI
case EVENT_BERSERK: case EVENT_BERSERK:
_berserk = true; _berserk = true;
Talk(SAY_BERSERK); Talk(SAY_BERSERK);
if (_hardmode)
me->SummonCreature(33576, 2744.78f, 2569.47f, 364.32f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 120000);
events.ScheduleEvent(EVENT_BERSERK_2, 0ms); events.ScheduleEvent(EVENT_BERSERK_2, 0ms);
break; break;
case EVENT_BERSERK_2: case EVENT_BERSERK_2:
@@ -737,7 +735,6 @@ struct boss_mimiron : public BossAI
me->GetMotionMaster()->Clear(); me->GetMotionMaster()->Clear();
summons.DoAction(DO_DESPAWN_SUMMONS); summons.DoAction(DO_DESPAWN_SUMMONS);
summons.DespawnEntry(NPC_FLAMES_INITIAL); summons.DespawnEntry(NPC_FLAMES_INITIAL);
summons.DespawnEntry(33576);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);