diff --git a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h index 5099c1b36d..8f010297bd 100644 --- a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h +++ b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h @@ -28,9 +28,9 @@ class PointMovementGenerator : public MovementGeneratorMedium< T, PointMovementG { public: PointMovementGenerator(uint32 _id, float _x, float _y, float _z, ForcedMovement forcedMovement, float _speed = 0.0f, float orientation = 0.0f, Movement::PointsArray const* _path = nullptr, - bool generatePath = false, bool forceDestination = false, std::optional animTier = std::nullopt, ObjectGuid chargeTargetGUID = ObjectGuid::Empty, bool reverseOrientation = false, ObjectGuid facingTargetGuid = ObjectGuid()) - : id(_id), i_x(_x), i_y(_y), i_z(_z), speed(_speed), i_orientation(orientation), _generatePath(generatePath), _forceDestination(forceDestination), _reverseOrientation(reverseOrientation), - _chargeTargetGUID(chargeTargetGUID), _forcedMovement(forcedMovement), _facingTargetGuid(facingTargetGuid), _animTier(animTier) + bool generatePath = false, bool forceDestination = false, std::optional animTier = std::nullopt, ObjectGuid chargeTargetGUID = ObjectGuid::Empty) + : id(_id), i_x(_x), i_y(_y), i_z(_z), speed(_speed), i_orientation(orientation), _generatePath(generatePath), _forceDestination(forceDestination), + _chargeTargetGUID(chargeTargetGUID), _forcedMovement(forcedMovement), _animTier(animTier) { if (_path) m_precomputedPath = *_path; @@ -61,10 +61,8 @@ private: Movement::PointsArray m_precomputedPath; bool _generatePath; bool _forceDestination; - bool _reverseOrientation; ObjectGuid _chargeTargetGUID; ForcedMovement _forcedMovement; - ObjectGuid _facingTargetGuid; std::optional _animTier; bool _stalled{}; bool _hasBeenStalled{};