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fix(Scripts/ZulAman): Load hostage gossip from DB (#27845)
Co-authored-by: lee <[email protected]> Co-authored-by: offl <[email protected]> Co-authored-by: Claude Opus 5.5 <[email protected]>
This commit is contained in:
co-authored by
lee
offl
Claude Opus 5.5
parent
eeaab3a34d
commit
056dee5d09
@@ -0,0 +1,7 @@
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-- Zul'Aman hostages: move the hardcoded gossip option to the DB (credit: TrinityCore)
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DELETE FROM `gossip_menu_option` WHERE `MenuID` IN (8799, 8874, 8881, 8927) AND `OptionID` = 0;
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INSERT INTO `gossip_menu_option` (`MenuID`, `OptionID`, `OptionIcon`, `OptionText`, `OptionBroadcastTextID`, `OptionType`, `OptionNpcFlag`, `ActionMenuID`, `ActionPoiID`, `BoxCoded`, `BoxMoney`, `BoxText`, `BoxBroadcastTextID`, `VerifiedBuild`) VALUES
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(8799, 0, 0, 'Nalorakk is dead, you\'re free to go.', 23015, 1, 1, 0, 0, 0, 0, '', 0, 12340),
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(8874, 0, 0, 'The coast is clear. You\'re free!', 22965, 1, 1, 0, 0, 0, 0, '', 0, 11723),
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(8881, 0, 0, 'We\'ve killed your captors. You\'re free to go.\n', 23090, 1, 1, 0, 0, 0, 0, '', 0, 0),
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(8927, 0, 0, 'It\'s safe, little gnome. You can come out now.', 23154, 1, 1, 0, 0, 0, 0, '', 0, 0);
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@@ -240,7 +240,10 @@ struct npc_forest_frog : public ScriptedAI
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## npc_zulaman_hostage
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## npc_zulaman_hostage
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######*/
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######*/
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#define GOSSIP_HOSTAGE1 "I am glad to help you."
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enum ZulAmanHostage
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{
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GOSSIP_OPTION_HOSTAGE_FREE = 0
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};
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static uint32 HostageEntry[] = {23999, 23790, 24024, 24001};
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static uint32 HostageEntry[] = {23999, 23790, 24024, 24001};
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static uint32 ChestEntry[] = {187021, 186648, 186667, 186672};
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static uint32 ChestEntry[] = {187021, 186648, 186667, 186672};
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@@ -282,7 +285,8 @@ public:
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bool OnGossipHello(Player* player, Creature* creature) override
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bool OnGossipHello(Player* player, Creature* creature) override
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{
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{
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AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_HOSTAGE1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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uint32 const menuId = creature->GetCreatureTemplate()->GossipMenuId;
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AddGossipItemFor(player, menuId, GOSSIP_OPTION_HOSTAGE_FREE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
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SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
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return true;
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return true;
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}
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}
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