Project restructuring [PART.2]

This commit is contained in:
Yehonal
2016-08-23 12:11:46 +02:00
parent 54bd100573
commit 0355064321
141 changed files with 250 additions and 243 deletions
-17
View File
@@ -1,17 +0,0 @@
CU_RUN_HOOK("BEFORE_ACORE_LOAD")
add_subdirectory(deps)
if( SERVERS )
add_subdirectory(framework)
add_subdirectory(world-engine/collision)
else()
if( TOOLS )
add_subdirectory(extractors)
add_subdirectory(world-engine/collision)
add_subdirectory(framework)
endif()
endif()
CU_RUN_HOOK("AFTER_ACORE_LOAD")
@@ -12,8 +12,8 @@
file(GLOB_RECURSE sources *.cpp *.h)
set(include_Dirs
${CMAKE_SOURCE_DIR}/modules/acore/framework
${CMAKE_SOURCE_DIR}/modules/acore/deps/libmpq
${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src
${CMAKE_SOURCE_DIR}/modules/worldengine/deps/libmpq
${CMAKE_CURRENT_SOURCE_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/loadlib
)
@@ -21,7 +21,7 @@ set(include_Dirs
if( WIN32 )
set(include_Dirs
${include_Dirs}
${CMAKE_SOURCE_DIR}/modules/acore/deps/libmpq/win
${CMAKE_SOURCE_DIR}/modules/worldengine/deps/libmpq/win
)
endif()
@@ -13,11 +13,11 @@ file(GLOB_RECURSE meshExtract_Sources *.cpp *.h)
set(include_Base
${CMAKE_BINARY_DIR}
${CMAKE_SOURCE_DIR}/modules/acore/framework
${CMAKE_SOURCE_DIR}/modules/acore/deps/recastnavigation/Recast
${CMAKE_SOURCE_DIR}/modules/acore/deps/recastnavigation/Detour
${CMAKE_SOURCE_DIR}/modules/acore/deps/libmpq
${CMAKE_SOURCE_DIR}/modules/acore/deps/g3dlite/include
${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src
${CMAKE_SOURCE_DIR}/modules/worldengine/deps/recastnavigation/Recast
${CMAKE_SOURCE_DIR}/modules/worldengine/deps/recastnavigation/Detour
${CMAKE_SOURCE_DIR}/modules/worldengine/deps/libmpq
${CMAKE_SOURCE_DIR}/modules/worldengine/deps/g3dlite/include
${ACE_INCLUDE_DIR}
${CMAKE_CURRENT_SOURCE_DIR}
)
@@ -25,7 +25,7 @@ set(include_Base
if( WIN32 )
set(include_Base
${include_Base}
${CMAKE_SOURCE_DIR}/modules/acore/deps/libmpq/win
${CMAKE_SOURCE_DIR}/modules/worldengine/deps/libmpq/win
)
endif()
@@ -15,29 +15,29 @@ set(mmap_gen_Includes
${ACE_INCLUDE_DIR}
${MYSQL_INCLUDE_DIR}
${OPENSSL_INCLUDE_DIR}
${CMAKE_SOURCE_DIR}/modules/acore/deps/libmpq
${CMAKE_SOURCE_DIR}/modules/acore/deps/zlib
${CMAKE_SOURCE_DIR}/modules/acore/deps/bzip2
${CMAKE_SOURCE_DIR}/modules/acore/deps/g3dlite/include
${CMAKE_SOURCE_DIR}/modules/acore/deps/recastnavigation/Recast
${CMAKE_SOURCE_DIR}/modules/acore/deps/recastnavigation/Detour
${CMAKE_SOURCE_DIR}/modules/acore/world-engine/collision
${CMAKE_SOURCE_DIR}/modules/acore/world-engine/collision/Management
${CMAKE_SOURCE_DIR}/modules/acore/world-engine/collision/Maps
${CMAKE_SOURCE_DIR}/modules/acore/world-engine/collision/Models
${CMAKE_SOURCE_DIR}/modules/acore/framework
${CMAKE_SOURCE_DIR}/modules/acore/framework/Configuration
${CMAKE_SOURCE_DIR}/modules/acore/framework/Cryptography
${CMAKE_SOURCE_DIR}/modules/acore/framework/Cryptography/Authentication
${CMAKE_SOURCE_DIR}/modules/acore/framework/Database
${CMAKE_SOURCE_DIR}/modules/acore/framework/DataStores
${CMAKE_SOURCE_DIR}/modules/acore/framework/Debugging
${CMAKE_SOURCE_DIR}/modules/acore/framework/Dynamic/LinkedReference
${CMAKE_SOURCE_DIR}/modules/acore/framework/Dynamic
${CMAKE_SOURCE_DIR}/modules/acore/framework/Logging
${CMAKE_SOURCE_DIR}/modules/acore/framework/Packets
${CMAKE_SOURCE_DIR}/modules/acore/framework/Threading
${CMAKE_SOURCE_DIR}/modules/acore/framework/Utilities
${CMAKE_SOURCE_DIR}/modules/worldengine/deps/libmpq
${CMAKE_SOURCE_DIR}/modules/worldengine/deps/zlib
${CMAKE_SOURCE_DIR}/modules/worldengine/deps/bzip2
${CMAKE_SOURCE_DIR}/modules/worldengine/deps/g3dlite/include
${CMAKE_SOURCE_DIR}/modules/worldengine/deps/recastnavigation/Recast
${CMAKE_SOURCE_DIR}/modules/worldengine/deps/recastnavigation/Detour
${CMAKE_SOURCE_DIR}/modules/worldengine/lib-collision
${CMAKE_SOURCE_DIR}/modules/worldengine/lib-collision/Management
${CMAKE_SOURCE_DIR}/modules/worldengine/lib-collision/Maps
${CMAKE_SOURCE_DIR}/modules/worldengine/lib-collision/Models
${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src
${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src/Configuration
${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src/Cryptography
${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src/Cryptography/Authentication
${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src/Database
${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src/DataStores
${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src/Debugging
${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src/Dynamic/LinkedReference
${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src/Dynamic
${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src/Logging
${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src/Packets
${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src/Threading
${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src/Utilities
${CMAKE_SOURCE_DIR}/src/game
${CMAKE_SOURCE_DIR}/src/game/Accounts
${CMAKE_SOURCE_DIR}/src/game/Achievements
@@ -111,7 +111,7 @@ set(mmap_gen_Includes
if( WIN32 )
set(mmap_gen_Includes
${mmap_gen_Includes}
${CMAKE_SOURCE_DIR}/modules/acore/deps/libmpq/win
${CMAKE_SOURCE_DIR}/modules/worldengine/deps/libmpq/win
)
endif()
@@ -10,12 +10,12 @@
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
include_directories(
${CMAKE_SOURCE_DIR}/modules/acore/deps/g3dlite/include
${CMAKE_SOURCE_DIR}/modules/acore/framework
${CMAKE_SOURCE_DIR}/modules/acore/framework/Debugging
${CMAKE_SOURCE_DIR}/modules/acore/world-engine/collision
${CMAKE_SOURCE_DIR}/modules/acore/world-engine/collision/Maps
${CMAKE_SOURCE_DIR}/modules/acore/world-engine/collision/Models
${CMAKE_SOURCE_DIR}/modules/worldengine/deps/g3dlite/include
${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src
${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src/Debugging
${CMAKE_SOURCE_DIR}/modules/worldengine/lib-collision
${CMAKE_SOURCE_DIR}/modules/worldengine/lib-collision/Maps
${CMAKE_SOURCE_DIR}/modules/worldengine/lib-collision/Models
${ACE_INCLUDE_DIR}
${ZLIB_INCLUDE_DIR}
)
@@ -12,13 +12,13 @@
file(GLOB_RECURSE sources *.cpp *.h)
set(include_Dirs
${CMAKE_SOURCE_DIR}/modules/acore/deps/libmpq
${CMAKE_SOURCE_DIR}/modules/worldengine/deps/libmpq
)
if( WIN32 )
set(include_Dirs
${include_Dirs}
${CMAKE_SOURCE_DIR}/modules/acore/deps/libmpq/win
${CMAKE_SOURCE_DIR}/modules/worldengine/deps/libmpq/win
)
endif()
@@ -328,9 +328,9 @@ if (USE_COREPCH)
endif()
include_directories(
${CMAKE_SOURCE_DIR}/modules/acore/deps/acelite
${CMAKE_SOURCE_DIR}/modules/worldengine/deps/acelite
${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders
${CMAKE_SOURCE_DIR}/modules/acore/deps/zlib
${CMAKE_SOURCE_DIR}/modules/worldengine/deps/zlib
)
# Needed for PCH support
@@ -15,7 +15,7 @@ set(bzip2_STAT_SRCS
)
include_directories(
${CMAKE_SOURCE_DIR}/modules/acore/deps/zlib
${CMAKE_SOURCE_DIR}/modules/worldengine/deps/zlib
${CMAKE_CURRENT_SOURCE_DIR}
)
@@ -57,7 +57,7 @@ set(g3dlib_STAT_SRCS
if(WIN32)
include_directories(
${CMAKE_CURRENT_SOURCE_DIR}/include
${CMAKE_SOURCE_DIR}/modules/acore/deps/zlib
${CMAKE_SOURCE_DIR}/modules/worldengine/deps/zlib
)
else()
include_directories(
@@ -30,7 +30,7 @@ public:
/** \brief Returns true if the intersection of the ray and the solid box is non-empty.
\cite "Fast Ray / Axis-Aligned Bounding Box Overlap Tests using Ray Slopes"
by Martin Eisemann, Thorsten Grosch, Stefan Müller and Marcus Magnor
by Martin Eisemann, Thorsten Grosch, Stefan Mller and Marcus Magnor
Computer Graphics Lab, TU Braunschweig, Germany and
University of Koblenz-Landau, Germany
*/
@@ -43,7 +43,7 @@ public:
\a time is not set if there is no intersection.
\cite Slope-Mul method from "Fast Ray / Axis-Aligned Bounding Box Overlap Tests using Ray Slopes"
by Martin Eisemann, Thorsten Grosch, Stefan Müller and Marcus Magnor
by Martin Eisemann, Thorsten Grosch, Stefan Mller and Marcus Magnor
Computer Graphics Lab, TU Braunschweig, Germany and
University of Koblenz-Landau, Germany
*/
@@ -312,7 +312,7 @@ public:
// "You might be tempted to write [...] them as inline functions
// inside their respective header files, but this is something you
// must definitely not do. An inline function can be duplicated
// in every file in which it appears œóõ½ and this duplication
// in every file in which it appears and this duplication
// includes the static object definition. Because inline functions
// automatically default to internal linkage, this would result in
// having multiple static objects across the various translation
@@ -36,7 +36,7 @@ private:
// The following are for the "ray slope" optimization from
// "Fast Ray / Axis-Aligned Bounding Box Overlap Tests using Ray Slopes"
// by Martin Eisemann, Thorsten Grosch, Stefan Müller and Marcus Magnor
// by Martin Eisemann, Thorsten Grosch, Stefan Mller and Marcus Magnor
// Computer Graphics Lab, TU Braunschweig, Germany and
// University of Koblenz-Landau, Germany*/
enum Classification {MMM, MMP, MPM, MPP, PMM, PMP, PPM, PPP, POO, MOO, OPO, OMO, OOP, OOM, OMM, OMP, OPM, OPP, MOM, MOP, POM, POP, MMO, MPO, PMO, PPO}; Classification classification;
@@ -2267,7 +2267,7 @@ bool CollisionDetection::fixedSolidSphereIntersectsFixedTriangle(
////////////////////////////////////////////////////////////////////////////////
// AABB-triangle overlap test code based on Tomas Akenine-Möller's
// AABB-triangle overlap test code based on Tomas Akenine-Mller's
// http://www.cs.lth.se/home/Tomas_Akenine_Moller/code/tribox3.txt
// Ported 2008-12-28
@@ -24,7 +24,7 @@ std::string license() {
"%s"
"This program uses the G3D Library (http://g3d.sf.net), which\n"
"is licensed under the \"Modified BSD\" Open Source license. The G3D library\n"
"source code is Copyright © 2000-2010, Morgan McGuire, All rights reserved.\n"
"source code is Copyright 2000-2010, Morgan McGuire, All rights reserved.\n"
"This program uses The OpenGL Extension Wrangler Library, which \n"
"is licensed under the \"Modified BSD\" Open Source license. \n"
"The OpenGL Extension Wrangler Library source code is\n"
@@ -19,7 +19,7 @@ endif()
# Create the header, so we can use it
configure_file(
"${CMAKE_SOURCE_DIR}/modules/acore/deps/jemalloc/jemalloc_defs.h.in.cmake"
"${CMAKE_SOURCE_DIR}/modules/worldengine/deps/jemalloc/jemalloc_defs.h.in.cmake"
"${BUILDDIR}/jemalloc_defs.h"
@ONLY
)
@@ -17,15 +17,15 @@ set(mpq_STAT_SRCS
if( UNIX )
include_directories(
${CMAKE_CURRENT_SOURCE_DIR}
${CMAKE_SOURCE_DIR}/modules/acore/deps/zlib
${CMAKE_SOURCE_DIR}/modules/acore/deps/bzip2
${CMAKE_SOURCE_DIR}/modules/worldengine/deps/zlib
${CMAKE_SOURCE_DIR}/modules/worldengine/deps/bzip2
)
elseif( WIN32 )
include_directories(
${CMAKE_CURRENT_SOURCE_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/win
${CMAKE_SOURCE_DIR}/modules/acore/deps/zlib
${CMAKE_SOURCE_DIR}/modules/acore/deps/bzip2
${CMAKE_SOURCE_DIR}/modules/worldengine/deps/zlib
${CMAKE_SOURCE_DIR}/modules/worldengine/deps/bzip2
)
endif()
@@ -54,7 +54,7 @@ include_directories(
${CMAKE_CURRENT_BINARY_DIR}
${CMAKE_BINARY_DIR}
${OPENSSL_INCLUDE_DIR}
${CMAKE_SOURCE_DIR}/modules/acore/deps/zlib
${CMAKE_SOURCE_DIR}/modules/worldengine/deps/zlib
${CMAKE_CURRENT_SOURCE_DIR}/include
${CMAKE_CURRENT_SOURCE_DIR}/include/internal
${CMAKE_CURRENT_SOURCE_DIR}/dbug
@@ -21,13 +21,13 @@
solution was needed than the one-to-one conversion table. To
note a few, here is an example of a Czech sorting sequence:
co < hlaska < hláska < hlava < chlapec < krtek
co < hlaska < hlska < hlava < chlapec < krtek
It because some of the rules are: double char 'ch' is sorted
between 'h' and 'i'. Accented character 'á' (a with acute) is
between 'h' and 'i'. Accented character '' (a with acute) is
sorted after 'a' and before 'b', but only if the word is
otherwise the same. However, because 's' is sorted before 'v'
in hlava, the accentness of 'á' is overridden. There are many
in hlava, the accentness of '' is overridden. There are many
more rules.
This file defines functions my_strxfrm and my_strcoll for
@@ -138,30 +138,30 @@ static struct wordvalue doubles[] = {
We append 0 to the end.
---
Neformální popis algoritmu:
Neformln popis algoritmu:
Procházíme øetìzec zleva doprava.
Prochzme etzec zleva doprava.
Konec øetìzce je pøedán buï jako parametr, nebo je to *p == 0.
Toto je o¹etøeno makrem IS_END.
Konec etzce je pedn bu jako parametr, nebo je to *p == 0.
Toto je oeteno makrem IS_END.
Pokud jsme do¹li na konec øetìzce pøi prùchodu 0, nejdeme na
zaèátek, ale na ulo¾enou pozici, proto¾e první a druhý prùchod
bì¾í souèasnì.
Pokud jsme doli na konec etzce pi prchodu 0, nejdeme na
zatek, ale na uloenou pozici, protoe prvn a druh prchod
b souasn.
Konec vstupu (prùchodu) oznaèíme na výstupu hodnotou 1.
Konec vstupu (prchodu) ozname na vstupu hodnotou 1.
Pro ka¾dý znak øetìzce naèteme hodnotu z tøídící tabulky.
Pro kad znak etzce nateme hodnotu z tdc tabulky.
Jde-li o hodnotu ignorovat (0), skoèíme ihned na dal¹í znak..
Jde-li o hodnotu ignorovat (0), skome ihned na dal znak..
Jde-li o hodnotu konec slova (2) a je to prùchod 0 nebo 1,
pøeskoèíme v¹echny dal¹í 0 -- 2 a prohodíme prùchody.
Jde-li o hodnotu konec slova (2) a je to prchod 0 nebo 1,
peskome vechny dal 0 -- 2 a prohodme prchody.
Jde-li o kompozitní znak (255), otestujeme, zda následuje
správný do dvojice, dohledáme správnou hodnotu.
Jde-li o kompozitn znak (255), otestujeme, zda nsleduje
sprvn do dvojice, dohledme sprvnou hodnotu.
Na konci pøipojíme znak 0
Na konci pipojme znak 0
*/
#define ADD_TO_RESULT(dest, len, totlen, value) \
@@ -315,24 +315,24 @@ static size_t my_strnxfrm_czech(CHARSET_INFO *cs __attribute__((unused)),
/*
Neformální popis algoritmu:
Neformln popis algoritmu:
procházíme øetìzec zleva doprava
konec øetìzce poznáme podle *p == 0
pokud jsme do¹li na konec øetìzce pøi prùchodu 0, nejdeme na
zaèátek, ale na ulo¾enou pozici, proto¾e první a druhý
prùchod bì¾í souèasnì
konec vstupu (prùchodu) oznaèíme na výstupu hodnotou 1
prochzme etzec zleva doprava
konec etzce poznme podle *p == 0
pokud jsme doli na konec etzce pi prchodu 0, nejdeme na
zatek, ale na uloenou pozici, protoe prvn a druh
prchod b souasn
konec vstupu (prchodu) ozname na vstupu hodnotou 1
naèteme hodnotu z tøídící tabulky
jde-li o hodnotu ignorovat (0), skoèíme na dal¹í prùchod
jde-li o hodnotu konec slova (2) a je to prùchod 0 nebo 1,
pøeskoèíme v¹echny dal¹í 0 -- 2 a prohodíme
prùchody
jde-li o kompozitní znak (255), otestujeme, zda následuje
správný do dvojice, dohledáme správnou hodnotu
nateme hodnotu z tdc tabulky
jde-li o hodnotu ignorovat (0), skome na dal prchod
jde-li o hodnotu konec slova (2) a je to prchod 0 nebo 1,
peskome vechny dal 0 -- 2 a prohodme
prchody
jde-li o kompozitn znak (255), otestujeme, zda nsleduje
sprvn do dvojice, dohledme sprvnou hodnotu
na konci pøipojíme znak 0
na konci pipojme znak 0
*/
@@ -456,19 +456,19 @@ CHARSET_INFO my_charset_latin1=
*
* The modern sort order is used, where:
*
* 'ä' -> "ae"
* 'ö' -> "oe"
* 'ü' -> "ue"
* 'ß' -> "ss"
* '' -> "ae"
* '' -> "oe"
* '' -> "ue"
* '' -> "ss"
*/
/*
* This is a simple latin1 mapping table, which maps all accented
* characters to their non-accented equivalents. Note: in this
* table, 'ä' is mapped to 'A', 'ÿ' is mapped to 'Y', etc. - all
* table, '' is mapped to 'A', '' is mapped to 'Y', etc. - all
* accented characters except the following are treated the same way.
* Ü, ü, Ö, ö, Ä, ä
* , , , , ,
*/
static uchar sort_order_latin1_de[] = {
@@ -534,7 +534,7 @@ uchar combo2map[]={
my_strnxfrm_latin_de() on both strings and compared the result strings.
This means that:
Ä must also matches ÁE and Aè, because my_strxn_frm_latin_de() will convert
must also matches E and A, because my_strxn_frm_latin_de() will convert
both to AE.
The other option would be to not do any accent removal in
@@ -681,7 +681,7 @@ void my_hash_sort_latin1_de(CHARSET_INFO *cs __attribute__((unused)),
const uchar *end;
/*
Remove end space. We have to do this to be able to compare
'AE' and 'Ä' as identical
'AE' and '' as identical
*/
end= skip_trailing_space(key, len);
@@ -30,7 +30,7 @@
integer that determines the number of significant digits in a
particular radix R, where R is either 2 or 10. S is a non-negative
integer. Every value of an exact numeric type of scale S is of the
form n*10^{-S}, where n is an integer such that ­-R^P <= n <= R^P.
form n*10^{-S}, where n is an integer such that -R^P <= n <= R^P.
[...]
@@ -19,7 +19,7 @@ set(Detour_STAT_SRCS
if(WIN32)
include_directories(
${CMAKE_SOURCE_DIR}/modules/acore/deps/zlib
${CMAKE_SOURCE_DIR}/modules/worldengine/deps/zlib
)
endif()
@@ -22,7 +22,7 @@ set(Recast_STAT_SRCS
if(WIN32)
include_directories(
${CMAKE_SOURCE_DIR}/modules/acore/deps/zlib
${CMAKE_SOURCE_DIR}/modules/worldengine/deps/zlib
)
endif()
@@ -32,20 +32,20 @@ set(collision_STAT_SRCS
include_directories(
${CMAKE_BINARY_DIR}
${CMAKE_SOURCE_DIR}/modules/acore/deps/g3dlite/include
${CMAKE_SOURCE_DIR}/modules/acore/deps/recastnavigation/Detour
${CMAKE_SOURCE_DIR}/modules/acore/framework
${CMAKE_SOURCE_DIR}/modules/acore/framework/Configuration
${CMAKE_SOURCE_DIR}/modules/acore/framework/Debugging
${CMAKE_SOURCE_DIR}/modules/acore/framework/Database
${CMAKE_SOURCE_DIR}/modules/acore/framework/Debugging
${CMAKE_SOURCE_DIR}/modules/acore/framework/Dynamic
${CMAKE_SOURCE_DIR}/modules/acore/framework/Dynamic/LinkedReference
${CMAKE_SOURCE_DIR}/modules/acore/framework/Logging
${CMAKE_SOURCE_DIR}/modules/acore/framework/Threading
${CMAKE_SOURCE_DIR}/modules/acore/framework/Packets
${CMAKE_SOURCE_DIR}/modules/acore/framework/Utilities
${CMAKE_SOURCE_DIR}/modules/acore/framework/DataStores
${CMAKE_SOURCE_DIR}/modules/worldengine/deps/g3dlite/include
${CMAKE_SOURCE_DIR}/modules/worldengine/deps/recastnavigation/Detour
${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src
${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src/Configuration
${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src/Debugging
${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src/Database
${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src/Debugging
${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src/Dynamic
${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src/Dynamic/LinkedReference
${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src/Logging
${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src/Threading
${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src/Packets
${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src/Utilities
${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src/DataStores
${CMAKE_SOURCE_DIR}/src/game/Addons
${CMAKE_SOURCE_DIR}/src/game/Conditions
${CMAKE_SOURCE_DIR}/src/game/Entities/Item
@@ -1,18 +0,0 @@
# check what platform we're on (64-bit or 32-bit), and create a simpler test than CMAKE_SIZEOF_VOID_P
if(CMAKE_SIZEOF_VOID_P MATCHES 8)
set(PLATFORM 64)
MESSAGE(STATUS "Detected 64-bit platform")
else()
set(PLATFORM 32)
MESSAGE(STATUS "Detected 32-bit platform")
endif()
include("${CMAKE_SOURCE_DIR}/modules/acore/cmake/platform/settings.cmake")
if(WIN32)
include("${CMAKE_SOURCE_DIR}/modules/acore/cmake/platform/win/settings.cmake")
elseif(UNIX)
include("${CMAKE_SOURCE_DIR}/modules/acore/cmake/platform/unix/settings.cmake")
endif()
include("${CMAKE_SOURCE_DIR}/modules/acore/cmake/platform/after_platform.cmake")
@@ -56,10 +56,10 @@ set(shared_STAT_SRCS
include_directories(
${CMAKE_BINARY_DIR}
${CMAKE_SOURCE_DIR}/modules/acore/deps/recastnavigation/Detour
${CMAKE_SOURCE_DIR}/modules/acore/deps/SFMT
${CMAKE_SOURCE_DIR}/modules/acore/deps/sockets/include
${CMAKE_SOURCE_DIR}/modules/acore/deps/utf8cpp
${CMAKE_SOURCE_DIR}/modules/worldengine/deps/recastnavigation/Detour
${CMAKE_SOURCE_DIR}/modules/worldengine/deps/SFMT
${CMAKE_SOURCE_DIR}/modules/worldengine/deps/sockets/include
${CMAKE_SOURCE_DIR}/modules/worldengine/deps/utf8cpp
${CMAKE_SOURCE_DIR}/src
${CMAKE_CURRENT_SOURCE_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/Configuration

Some files were not shown because too many files have changed in this diff Show More