forked from mirror/azerothcore-wotlk
Co-authored-by: blinkysc <[email protected]> Co-authored-by: Treeston <[email protected]> Co-authored-by: killerwife <[email protected]> Co-authored-by: Claude Opus 4.6 <[email protected]>
88 lines
2.9 KiB
C++
88 lines
2.9 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation; either version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TEST_CREATURE_H
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#define TEST_CREATURE_H
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#include "Creature.h"
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#include "CreatureData.h"
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#include "ObjectGuid.h"
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class TestMap;
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/**
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* TestCreature - A test harness for Creature that bypasses database dependencies.
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*
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* Usage:
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* TestCreature* creature = new TestCreature();
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* creature->ForceInitValues(1, 12345); // guidLow, entry
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* creature->SetTestMap(testMap);
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* creature->SetAlive(true);
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* creature->SetupForCombatTest(); // Sets up all necessary state for combat/threat tests
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*/
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class TestCreature : public Creature
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{
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public:
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TestCreature();
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~TestCreature() override;
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// Override methods that require database/world access
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void UpdateObjectVisibility(bool /*forced*/ = true, bool /*fromUpdate*/ = false) override { }
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void AddToWorld() override { }
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void RemoveFromWorld() override { }
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// Force initialization without database
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void ForceInitValues(ObjectGuid::LowType guidLow, uint32 entry);
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// Test control methods
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void SetTestMap(Map* map);
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// Set alive state (affects m_deathState)
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void SetAlive(bool alive);
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// Set in-world state (affects m_inWorld)
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void SetInWorld(bool inWorld);
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// Set phase mask for phase checks
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void SetPhase(uint32 phase);
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// Set faction for friendliness checks
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// Use hostile factions (14 = hostile monster) for combat tests
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void SetHostileFaction() { SetFaction(14); }
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void SetFriendlyFaction() { SetFaction(35); }
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void SetFaction(uint32 faction);
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// Complete setup for combat/threat testing
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// Sets creature to be alive, in-world, hostile, and initializes managers
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void SetupForCombatTest(Map* map, ObjectGuid::LowType guidLow, uint32 entry);
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// Initialize ThreatManager for testing
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void InitializeThreatManager();
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// Access managers directly for testing
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ThreatManager& TestGetThreatMgr() { return m_threatManager; }
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CombatManager& TestGetCombatMgr() { return m_combatManager; }
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// Clear all combat state for cleanup
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void CleanupCombatState();
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private:
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Map* _testMap = nullptr;
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static CreatureTemplate* _fakeCreatureTemplate;
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static bool _fakeTemplateInitialized;
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};
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#endif // TEST_CREATURE_H
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