Files
azerothcore-wotlk/src/server/game/Scripting/ScriptDefines/DatabaseScript.cpp
T
KJack 751ffc7c70 feat(Core/Hooks): Add OnAfterDatabaseLoadCreatureTemplates hook (#17621)
* Add OnAfterDatabaseLoadCreatureTemplates hook
- fix issue where the fast template cache was not updated correctly after a CS reload of a single creature template

* Parameter naming tweak to reduce confusion.

* Refactor to streamline fastcache creation, remove threading concerns

* Remove unneeded resize when loading creature templates

* Update fast cache resizing to highest-performing option
2023-10-31 06:58:45 -03:00

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1.2 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptMgrMacros.h"
void ScriptMgr::OnAfterDatabasesLoaded(uint32 updateFlags)
{
ExecuteScript<DatabaseScript>([&](DatabaseScript* script)
{
script->OnAfterDatabasesLoaded(updateFlags);
});
}
void ScriptMgr::OnAfterDatabaseLoadCreatureTemplates(std::vector<CreatureTemplate*> creatureTemplates)
{
ExecuteScript<DatabaseScript>([&](DatabaseScript* script)
{
script->OnAfterDatabaseLoadCreatureTemplates(creatureTemplates);
});
}