Files
azerothcore-wotlk/src/common/Collision/Management/MMapManager.h
T
Kargatum 4af4cbd3d9 feat(Core/Logging): rework logging (#4692)
* feat(Core/Logging): rework logging

* correct level for sql.sql

* del unused config options

* Correct build

* correct after merge

* whitespace

20:29:37 1. 'Player.cpp'. Replace (1)
20:29:37 2. 'ObjectMgr.cpp'. Replace (3)

* 1

* correct logging

* correct affter merge

* 1

* 2

* LOG_LEVEL_WARN

* #include "AppenderDB.h"

* 3

* 4

* 5

* 1. 'WorldSocket.cpp'. Replace (1)

* 6

* 1
2021-04-17 11:20:07 +02:00

92 lines
2.9 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#ifndef _MMAP_MANAGER_H
#define _MMAP_MANAGER_H
#include "Common.h"
#include "DetourAlloc.h"
#include "DetourNavMesh.h"
#include "DetourExtended.h"
#include <unordered_map>
#include <shared_mutex>
// memory management
inline void* dtCustomAlloc(size_t size, dtAllocHint /*hint*/)
{
return (void*)new unsigned char[size];
}
inline void dtCustomFree(void* ptr)
{
delete [] (unsigned char*)ptr;
}
// move map related classes
namespace MMAP
{
typedef std::unordered_map<uint32, dtTileRef> MMapTileSet;
typedef std::unordered_map<uint32, dtNavMeshQuery*> NavMeshQuerySet;
// dummy struct to hold map's mmap data
struct MMapData
{
MMapData(dtNavMesh* mesh) : navMesh(mesh) {}
~MMapData()
{
for (NavMeshQuerySet::iterator i = navMeshQueries.begin(); i != navMeshQueries.end(); ++i)
dtFreeNavMeshQuery(i->second);
if (navMesh)
dtFreeNavMesh(navMesh);
}
dtNavMesh* navMesh;
// we have to use single dtNavMeshQuery for every instance, since those are not thread safe
NavMeshQuerySet navMeshQueries; // instanceId to query
MMapTileSet mmapLoadedTiles; // maps [map grid coords] to [dtTile]
};
typedef std::unordered_map<uint32, MMapData*> MMapDataSet;
// singleton class
// holds all all access to mmap loading unloading and meshes
class MMapManager
{
public:
MMapManager() : loadedTiles(0) {}
~MMapManager();
bool loadMap(uint32 mapId, int32 x, int32 y);
bool unloadMap(uint32 mapId, int32 x, int32 y);
bool unloadMap(uint32 mapId);
bool unloadMapInstance(uint32 mapId, uint32 instanceId);
// the returned [dtNavMeshQuery const*] is NOT threadsafe
dtNavMeshQuery const* GetNavMeshQuery(uint32 mapId, uint32 instanceId);
dtNavMesh const* GetNavMesh(uint32 mapId);
uint32 getLoadedTilesCount() const { return loadedTiles; }
uint32 getLoadedMapsCount() const { return loadedMMaps.size(); }
std::shared_mutex& GetMMapLock(uint32 mapId);
std::shared_mutex& GetMMapGeneralLock() { return MMapLock; } // pussywizard: in case a per-map mutex can't be found, should never happen
std::shared_mutex& GetManagerLock() { return MMapManagerLock; }
private:
bool loadMapData(uint32 mapId);
uint32 packTileID(int32 x, int32 y);
MMapDataSet loadedMMaps;
uint32 loadedTiles;
std::shared_mutex MMapManagerLock;
std::shared_mutex MMapLock; // pussywizard: in case a per-map mutex can't be found, should never happen
};
}
#endif